Originally posted by Hybrid
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CRACKdown's Retro Codes
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So how does that scenario work... does he still get credited for the codes? Because I'm sure CRACKdown made them himself and didn't get them from that other site. But since those codes have already been made, does he still receive credit?
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SNES - PLOK! (U)
Mustache
7E0099B8
All PLOK Letters (Get a Plokontinue after every level)
7E076C04
Level Modifier 1
7E0848??
Level Modifier 2
7E084A??
LM 1 will give the story before the level but can't advance further.
LM 2 you can turn off after using to advance to next levels
00 = Cotton Island Beach
01 = Cotton Island Bridge
02 = Cotton Island Columns
03 = Cotton Island Log Falls
04 = Cotton Island Rickety Bridge
05 = Cotton Island Crazy Cradles
06 = Cotton Island Blind Leap
07 = Cotton Island Bobbin Bros
08 = Akrillic Garlen Beach
09 = Akrillic Sleepy Dale
0A = Akrillic Plok's House
0B = Legacy Island Mace Cove
0C = Legacy Island Fool's Gap
0D = Legacy Island Zig Zag
0E = Legacy Island Sponge Rocks
0F = Legacy Island Swifty Peaks
10 = Legacy Island Log Trail
11 = Legacy Island Crouch Hill
12 = Legacy Island Bobbin Bros
13 = Akrillic Plok Town
14 = Akrillic The Penkinos
15 = Akrillic Venge Thicket
16 = Akrillic Dreamy Cove
17 = Akrillic Creepy Forest
18 = Akrillic Womack Spider
19 = Akrillic Creepy Crag
1A = Akrillic Gohome Cavern
1B = Akrillic Crashing Rocks
1C = Akrillic Rockyfella 'doesn't show up'
1D = ? Akrillic Brendammi Bog
1E = ? Akrillic Badream Fens
1F = ? Akrillic Breezy Beach
20 = Fleapit! Cycling Clever
21 = Fleapit! Road Hogging
22 = Fleapit! High Flying
23 = Fleapit! Easy Riding
24 = Fleapit! In A Spin!
25 = Fleapit! Real Rumblings
26 = Fleapit! Silent Running
27 = Fleapit! The Flea Queen
28 = Test Drive Secret Warp 'seems to be a test ground for all the presents'
Levels with ?s aren't really playable values higher than this give "Test" results, may be something else of interest though.
Every Shell Gives Bonus Plok
7E08F2CF
Bosses No Recovery Time
7E094000
7E094400
7E094800
This last code may get an update, and I may make a few more codes for this game sooner or later.
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NES - Dragon Ball - Shen Long no Nazo (J) FCEUX
Infinite POW
002E:63
Special Modifier
00D9:??
00 = Normal
01 = Spin Attack
04 = Lightning "Screen Flashes and enemies automatically die"
08 = Cloud Rider
09 = Cloud Rider + Spin Attack
0C = Cloud Rider + Lightning
0D = Cloud Rider + Lightning + Spin Attack
10 = Speedy Feet
11 = Speedy Feet + Spin Attack
14 = Speedy Feet + Spin Attack + Lightning
Can't enter doors while Cloud Riding
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NES- Monster In My Pocket (U) FCEUX
Super Jump
0726:01
Visual Auto-Attack
0754:03
Invisible Auto-Attack
076C:03
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NES - Dough Boy (J) FCEUX
Infinite Lives
0062:09
Map Modifier (00-04)
006F:??
9:99 Time
009F:09
00A0:09
00A1:09
No Used Time
00A3:00
99 TNT
00A6:09
00A7:09
Infinite Fuses
00A8:09
00A9:09
9 Ladders
00AC:09
99 Mines
00AD:09
00AE:09
9 Clippers
00AF:09
Invincible
0552:FF
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NES - Double Strike (Unofficial) FCEUX
Shot Modifier
006E:??
00 = One Shot
01 = Double Shot
02 = Triple Shot
03 = 4 Shot Spread
Invincible
0095:01
Have Bombs
00C5:01
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NES - Double Dragon (U) FCEUX
Never Fall from Normal Attacks (Knives, Bats, Jump Kicks, etc. will still make you fall, though)
03C4:00
1 Punch Knockdowns (This code works best with "All Enemies Die With One Knockdown" but has problems also, it prevents enemies that come out of doors to appear, thereby you can get stuck in some areas if left on. It might be able to be improved upon.)
03C5:0F
03C6:0F
Scrolling Always Allowed (This code can also cause problems, if you don't fight every enemy the next ones won't appear, so oftentimes when you turn it off you'll warp back to where the last enemies you should've fought were. It's weird.)
0047:02
1st Door Open (If you turn this on in the 1st Mission when the Door appears, you'll be able to go right in without fighting the last few enemies, it will appear to be still closed though. If On at other times it will prevent the "Go Hand" from appearing)
0517:40
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NES - Doraemon: Giga Zombie no Gyakushuu (J) FCEUX
Walk Through Enemies
0079:09
Weapon Modifier
007B:??
01 = Gun
02 = Mister
03 = Fan
04 = Heads?
Jump in Mid/Walk On Air (Turn off to come down)
007C:00
Freeze Enemies
0082:01
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NES - Donkey Kong (U) FCEUX
Stage Modifier
0053:??
01 = Barrels
03 = Springs
04 = Tower
Donkey Kong Falls (Third Stage)
00C1:01
00C2:01
00C3:01
00C4:01
00C5:01
00C6:01
00C7:01
00C8:01
Jump To Higher Platform
042C:00
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NES - Devil World (E) FCEUX
Walk Through Enemies
0617:00
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NES - Densetsu no Kishi - Elrond (J)
999 Crystals
0074:09
0075:63
Infinite Life
0078:63
Infinite Potion
007F:1E
Higher Jump
0184:00
Rise Into Air
0482:03
Have Daggers of Throwing
063F:01
Have Shield
0640:01
Have Leaf
0641:01
Have Power of Levitate
0642:01
Have Blue Key
0644:01
Have Purple Key
0646:01
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SNES - Ganbare Daiku no Gensan (J) "Hammerin' Harry"
Listed as Hammerin' Harry in BSFree DB
Level Modifier
7EECC7??
01 = Level 1
02 = Level 2
03 = Boss Fight
04 = Level 3
05 = Level 4
06 = Boss Fight
07 = Level 5
08 = Level 6
09 = Boss Fight
0A = Level 7
0B = Level 8
0C = Boss Fight
0D = Final Fight
Bosses Die
7EECDB00
Higher Jump (Yellow Pants)
7EECEF04
*** Edit ***
Just looked the Japanese Title up in Main Database, noticed VisitntX already hacked this one:
Attack Modifier
7EECED??
00 = Regular
02 = Iron Hammer
04 = Swing Attack
Though it looks like he rehacked some of mine, Oh well so it goes...Last edited by CRACKdown; 03-18-2012, 02:11:57 AM.
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NES - Dengeki - Big Bang! (J) FCEUX
Area Modifier (Value is 1 less than Route value)
0010:??
Infinite Yen
009B:FF
99 Guts
009C:63
99 Gold
009E:63
Infinite Health
009F:10
Always High Jump (Same Effect as Jump Boots but you can use other suits while using it, Jet pack acts differently while on)
00AC:1C
00AD:82
Infinite Shields
04E7:03
Infinite Boomerangs
04E8:03
Infinite Rollers
04E9:03
Infinite Multishots
04EA:03
Infinite Shop Calls
04EB:03
Infinite Jump Boots
04EC:03
Infinite Jet Packs
04ED:03
Infinite Wet Suits
04EE:03
Infinite Fire Suits
04EF:03
Infinite Micro-Recorders (password generator)
04F0:03
Infinite Health Ups
04F1:03
Infinite Guts Ups
04F2:03
Red Crystal
04F3:01
Sword
04F4:01
Old Man
04F5:01
Infinite Ammo
0528:63
Jump Boots HVP
530:FF
Jet Pack Fuel
531:FF
Shot Type Modifier
053D:??
00 = Normal
01 = Boomerangs
02 = Rollers
03 = Multishots
04 = Heads?
Suit Modifier
0545:??
00 = Normal
01 = Jumps Boots
02 = Jet Pack
03 = Wet Suit
04 = Fire Suit
Walk Through Enemies
0578:C0
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NES - Demon Sword (U) FCEUX
I think VisitntX's code for one hit kills "0366:00" works better as "0366:FF" and applies only to bosses and "minibosses"
Can't Be Hit
0033:01
Character Sprite Modifier
0040:??
Level Modifier (00-06 Main Levels 07-09 Sub-rooms)
0057:??
Float Effect (Similar to a Jump Midair code, but sort of a Moon Jump effect, too)
0086:00
Infinite Shields
0200:99
Infinite Lightning
0201:99
Infinite Wave Beams
0202:99
Multishot Shurikens
0203:01
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There are lots of Hammerin Harry games:
http://hardcoregaming101.net/hammerin/hammerin.htm
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Nope, I didn't know about that one too. Thanks for informing me. I'll be playing that soon as well.@ OldSchool, it's fun I'm sure you'll enjoy it! There's also a SNES game if you were unaware. I hacked it way back in the day, codes are still in the BSFree DB (hm, maybe I'll dust that off in few days see if I can find anything else).
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