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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    Genesis - McDonald's Treasure Land Adventure

    Walk Through Enemies
    FFA603:20

    Float Jump (Press A to descend, may not work on all levels)
    FFE067:80

    Area Modifier (00, 02, 04, 06...)
    FFE03D:??

    This area modifier works up to the Level 1 Boss, I can't figure out how to even fight this boss so I can't get to the next level, if any one can help I'll take another look at it.

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  • silentkiller
    replied
    Reuesting codes for McDonald's Treasure Land Adventure (Sega Genesis Version)
    1)Boss's HP Modifier
    2)Starting Stage Modifier
    Last edited by silentkiller; 06-20-2012, 07:13:26 PM.

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  • ReyVGM
    replied
    Originally posted by Rune View Post
    I know the music was one of the few titles with a famous German (?) composer/DJ who was brought in to make the music specifically for Batman & Robin. It may have been left uncompressed.
    That's probably it.

    I would presume that the art assets took a lot of space in the Punisher cartridge but the music quality doesn't seem all that great.
    Since it's an arcade port, I assume they didn't bother too much repeating graphic titles to save space and instead ported everything directly.

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  • Rune
    replied
    Originally posted by ReyVGM View Post
    He probably means the cart size.

    Game length has nothing to do with how big a cart is. Lots of things contribute to a game's size: Lots of high quality music, voice samples, multitude of art assets. And yes, poor programming can contribute to the waste of memory space. Good programmers know how to cram and compress lots of things into tiny spaces.

    However, unlike CDs, you can't just program a game poorly and then ask the company for a bigger cart size. It's usually the other way around, you have a cart size and you program the game around that size.

    If those Genesis games are so big, then they either have a shit ton of art assets that could not be compressed further, or they just didn't bother with compression at all.
    I know the music was one of the few titles with a famous German (?) composer/DJ who was brought in to make the music specifically for Batman & Robin. It may have been left uncompressed. I would presume that the art assets took a lot of space in the Punisher cartridge but the music quality doesn't seem all that great.

    Either way, it seems both games are some of the hardest SEGA Genesis titles to hack. ;-)

    Leave a comment:


  • ReyVGM
    replied
    He probably means the cart size.

    Game length has nothing to do with how big a cart is. Lots of things contribute to a game's size: Lots of high quality music, voice samples, multitude of art assets. And yes, poor programming can contribute to the waste of memory space. Good programmers know how to cram and compress lots of things into tiny spaces.

    However, unlike CDs, you can't just program a game poorly and then ask the company for a bigger cart size. It's usually the other way around, you have a cart size and you program the game around that size.

    If those Genesis games are so big, then they either have a shit ton of art assets that could not be compressed further, or they just didn't bother with compression at all.
    Last edited by ReyVGM; 06-19-2012, 11:45:44 PM.

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  • OldSchoolGamer
    replied
    I noticed a while ago that you hacked the Adventures of Batman & Robin. I managed to find a lot of hacks for the game but it is one of the largest SEGA Genesis cartridges ever made alongside The Punisher video game.
    What do you mean by the largest Sega Genesis cartridges? Do you mean the amount of information? or the amount of space that is capable of holding information? Assuming you don't mean the latter, why do these games have so much information? It's not like they are games like the Legend of Zelda: A Link to the Past that has so much stuff and elements in the game and I can understand if that game had a lot of code/information to it. But the Punisher and AoB&R are simple beatem up and adventure/shooter games. So why do you think they were coded that way? Was it just poor programming?
    Last edited by OldSchoolGamer; 06-19-2012, 09:58:03 PM.

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  • CRACKdown
    replied
    Originally posted by Rune View Post
    Nice codes there. I noticed a while ago that you hacked the Adventures of Batman & Robin. I managed to find a lot of hacks for the game but it is one of the largest SEGA Genesis cartridges ever made alongside The Punisher videogame.

    Did you try hacking a level modifier or character modifier for Adv. of Batman & Robin? I managed to get almost everything else but not those.

    Got a highlighter code for The Punisher but no character or level modifier. One of the rare few codes that has eluded me over the years and would be curious to see if you would have better luck with them!
    Took a quick look at Batman and found that FFF603:01, 02, 03... will get you to the beginning of each level but after you play through the first scene it goes straight to the ending, so there must be another address keeping tabs on where your at. That Character Modifier is still a mystery to me, it might be each level has a different address for your character like that Multiple Jump Kicks code I tried to make.

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  • CRACKdown
    replied
    @Rune Will keep that in mind. I believe I tried to do those for Batman & Robin but without much success, will probably try again sometime.

    I Realized after the fact that some of these already have GG equivalents, but oh well.

    SNES - Mighty Morphin' Power Rangers (U)

    Always have Bomb after Morphing
    7E04F401

    Can't Be Hit (Except Bosses)
    7E0CC201
    7E0CC410

    Infinite Lives
    7E0F4209

    Walk Underwater
    7E01EE00

    Level Modifier ($01 - $16, Levels Start at 01, 04, 08, 0C, 10 with areas between, 14, 15 are Zord fights, 16 is the ending, turn off after using)
    7E0260:??

    1 Hit Kills
    7E1A3600
    7E1A3A00
    7E1A3E00
    7E1A4200
    7E1A4600
    7E1A4A00
    7E1A4E00
    7E1A5200
    7E1A5600
    Last edited by CRACKdown; 06-20-2012, 09:38:42 PM.

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  • Rune
    replied
    Nice codes there. I noticed a while ago that you hacked the Adventures of Batman & Robin. I managed to find a lot of hacks for the game but it is one of the largest SEGA Genesis cartridges ever made alongside The Punisher videogame.

    Did you try hacking a level modifier or character modifier for Adv. of Batman & Robin? I managed to get almost everything else but not those.

    Got a highlighter code for The Punisher but no character or level modifier. One of the rare few codes that has eluded me over the years and would be curious to see if you would have better luck with them!

    Leave a comment:


  • CRACKdown
    replied
    SNES - Popeye: Ijiwaru Majo Seahug no Maki (J)

    Can't Be Hit in Duels
    7E020A10

    Can't Be Hit in Levels
    7E02CA10

    Walk Through Enemies on Map (Must turn off to enter levels)
    7E0E8210

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Double Dragon V - The Shadow Falls (U)

    Never Stunned
    FF024F:00

    Opponent Always Stunned
    FF0569:15

    Location Modifier
    FFE08F:??

    00 = Dragon Dojo Interior
    01 = Dragon Dojo Exterior
    02 = Cody's Nurtron Grill
    03 = Chemical Factory
    04 = Dusty's Garage
    05 = Metro City Sewer System
    06 = Fusion Plant Exterior
    07 = Fusion Plant Interior
    08 = Shadow Dojo Exterior
    09 = Shadow Dojo Interior
    0A = Shadow Dungeon
    0C = Metro City Hotel

    Bosses Selectable in Vs. Mode
    FFF0BE:FF
    Last edited by CRACKdown; 06-19-2012, 07:03:11 AM. Reason: added code

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  • CRACKdown
    replied
    Genesis - Double Dragon 2 (U)

    Weapon Modifier
    FF6039:??

    01 = Chain Whip
    02 = Axe

    Found enemy's health codes for FF6081:00, FF60C1:00, and FF6101:00. Problem is with these enabled the next set of enemies won't show up, maybe someone can make GG codes from these.

    ---

    Genesis - Double Dragon III: The Rosetta Stone (U)

    Alternate Untouchable
    FF23A3:7C

    Open Doors / Complete Levels (This one may cause problems when bosses appear, shouldn't have a problem until Japan but use with discretion)
    FF00C0:FF

    One Knockdown Kills
    FF2909:00
    FF29C3:00
    FF2A7D:00
    FF2B37:00
    FF2BF1:00

    ---

    Enemy Modifiers would be difficult for me find with these types of games, but I might try again some other time.

    Leave a comment:


  • CRACKdown
    replied
    NES - James Bond Jr. (U) FCEUX

    Walk Through Enemies (Will sometimes cause you to be all white, turn off then on again to fix)
    05C0:05

    Super Jump
    0631:00

    ---

    NES - Jetsons, The: Cogswell's Caper! (U) FCEUX

    Level Modifier
    00D0:??

    01 = Packing Factory
    02 = Botanical Garden
    03 = Sports Gym
    04 = Gear Factory
    05 = Dream Land
    06 = Space Ball Stadium
    07 = Blast Furnace
    08 = Judy is not home
    09 = Cosmo World
    0A = Rock Concert Hall
    0B = Cogswell's Office
    0C = Home
    0D = Mining Factory
    0E = M38 Cutscene

    Can Always Throw Boxes (Must disable to use switches, etc.)
    012C:01

    Super Jump (Can decrease a bit to go higher)
    013B:03

    Item Modifier (01-05, May have to pause to use some items, and some will not work on certain levels)
    0166:??

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  • Rune
    replied
    There isn't a whole thread dedicated to Power Rangers like the Gemfire madness so here are my hacks:

    Power Rangers II (J) Unl)

    C:Level Modifier|0083::XX|Rune|004F:XX does something to the stage but I am not sure what exactly. The GFX are glitched and your ranger falls to their doom. 00BD:XX seems to make the backgrounds 'shine'. I used a value of 02 with that address.<br><br>00 - Yellow Ranger Stage<br>01 - Pink Ranger Stage<br>02 - Blue Ranger Stage<br>03 - Black Ranger Stage<br>04 - Red Ranger Stage<br><br>The rest of the values give a grey screen.

    Power Rangers III (Unl)
    C:Character Highlighter At Character Select|0059:XX|Rune|00 - Trini<br>01 - Billy<br>02 - Jason<br>03 - "Kinbealy"<br>04 - Zach
    C:Never Take Damage After The First Hit P1|00B6:00|Rune|

    Power Rangers IV (Unl)
    C:Character Highlighter At Character Select|0059:XX|Rune|00 - Trini<br>01 - Billy<br>02 - Jason<br>03 - "Kinbealy"<br>04 - Zach
    C:Never Take Damage After The First Hit P1|00B6:00|Rune|

    Didn't do a boss health or level modifier. These games are pretty bad after playing PR1.

    Leave a comment:


  • silentkiller
    replied
    Requesting codes for double dragon 2 & double dragon 3 (Sega Genesis version)
    1)Enemy HP modifier
    2)Enemy character Modifier
    Last edited by silentkiller; 06-18-2012, 11:18:05 PM.

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