SNES - Doraemon - Nobita to Yosei no Kuni (J)
Freeze Timer
7E045000
Walk Through Enemies (character flickers)
7E046A32
Infinite Lives
7E043863
Infinite Hearts (First Address is for how many hearts you start with; 2nd for current amount, cannot exceed first address, can be used alone for infinite health with a value of 03)
7E0439??
7E043A??
999 Gems
7E043BE7
7E043C03
All Bells
7E0445FF
7E0446FF
Speed Modifier (Can increase/decrease value, 0F is as high as I would go though, also gives super long jumps)
7E046904
Super Jump (Can increase/decrease value, 0F is as high as I would go though)
7E04670C
Fly Mode (Turn this code on, jump, then turn it off to be in flying mode, it'll stay on however until the end of the level)
7E047102
Rise into Air (Turn off to come Down)
7E047200
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My main computer came down with a rather nasty virus a while ago, which is why I haven't posted in awhile. Got my little netbook running the necessary programs now so I'll try to post I little more often. Kind of needed a break anyway, this stuff can keep you up pretty late some nights. Plan to do more for this game and the series soon. BTW, if you really like some of the codes on this thread, or just want to comment on or request codes, Personal Messages are always welcome or just post here.
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SNES - Hiryu no Ken S: Golden Fighter (J)
Infinite Lives
7E09C909
Infinite Refreshers
7E09E309
Easy Bosses (Usually two hit kill, also opponent health in VS mode)
7E140A00
No Falls (This code disables falling, walking looks kind of strange but you seem to be able to do more damage to enemies and can rise into the air if you do jump attacks, sometimes you'll have to turn it off i.e. if you die or to come down out of the air. Also seems to have a sort of walk through attacks effect)
7E0C8E00
Some Enemies Don't Attack
7E0E0C40
Easy Enemies (Usually one knock down will take them out, this code seems to glitch sometimes and make the screen go blank usually if there's a lot of enemies on screen, so if you plan on using it save often)
7E0E3200
Freeze Timer (Ring Matches and VS Mode)
7E102714
7E102804
Score Modifiers
7E09B9??
7E09BA??
7E09BB??
Fake Round Modifier (Only for Graphical purpose)
7E09B1??
Event Modifier (Start the game with different values, you'll probably have to turn it off to press on, this one seems pretty random so I didn't fool around with it too much yet, probably something cool here somewhere though)
7E09AC??
Plan to do some more on this game sometime, maybe soon.
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SNES - Hamelin no Violin Tamaki (J)
99 Stars
7E0B4899
Jump in Midair
7E082000
Moon Jump
7E083C80
Rise Into Air (Turn off to come down)
7E083DFF
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SNES - Chuck Rock
Level Modifier (Will get you there, but if you turn the code off screen will go blank, not sure how to press on since with the code on you always return to the beginning of the level, values between levels are segments of that level but have major graphical errors)
7E0283??
00 = Stage 01
05 = Stage 02
09 = Stage 03
0C = Stage 04
10 = Stage 05
12 = Game Ending
Walk on / Jump in Mid Air (Turn off to come down)
7E0B9800
Rise into Sky (Don't go off screen, turn off to come down)
7E06D100
Boss Dies 1 Hit (Values are different for each boss since it counts how many hits you've made on them, if you have the wrong value you'll make the boss invulnerable; 07 Kills the Rhino, 0B Kills Sabertooth, didn't look for the others but I assume they'll use the same address)
7E0F96??
Score Modifiers
7E0294??
7E0295??
7E0296??
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SNES - Armor Police Metal Jack (J)
Level Modifier (01 = Level 1..., Graphics will be scrambled, if you somehow kill yourself when you come back graphics should be normal again)
7E0018??
Difficulty Modifier
7E00130?
0 = Easy
1 = Normal
2 = Hard
Hits Don't knock you back (use with infinite health for walk through enemies without as much flashing)
7E006300
Walk Through Enemies (Character constantly flashes)
7E006601
Character Modifier (Abilities will change right away, actual graphics won't change until you change into mech or next level)
7E00680?
0 = Red Jack
1 = Silver Jack
2 = Blue Jack
Character in Mech mode (This will give you the abilities of the mech, but causes your character graphic to be horribly scrambled)
7E006901
Constantly Do Charged Attack as Mech
7E05BF0D
Always High Jump
7E007E41
Score Constantly Goes Up
7E05FEFF
Score Modifier
7E05FF??
7E0600??
Hi Score Modifier
7E0601??
7E0602??
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SNES - Jurassic Park
Bullet Modifier
7E028D??
00 = Shotgun
02 = Grenade
04 = Missile
06 = Bomb
Jump length / throwback modifier (Determines how far you can jump and how far you get thrown back when hit, 00 you won't get thrown back but can't jump forward 08 is normal 15 is a good average)
7E5B42??
Super Jump (Turn off to come down)
7E6AEB00
Long weird jump
7E6ED515
Die in 1 hit
7E4B9B00
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SNES - Actraiser
Jump to rise into sky (turn off to come down, will die if you go off screen)
7E08BC01
Background Height Modifier
7E0028??
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SNES - Go Go Ackman (J)
Activate Invincibility (Kill enemies on contact)
7E0B3801
1 Hit Kills Bosses
7EC06400
7EC16400
7EC26400
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SNES - Fighter's History
Opponent Never Wins Match (Opponent point mod)
7E0B8A00
P1 9999900 Score Modifier
7E0A5D86
7E0A5E9F
7E0A5F01
P2 9999900 Score Modifier
7E0B5D86
7E0B5E9F
7E0B5F01
P1 Remove Weakness Item (graphical glitch, 80 alternative)
7E0A7500
P2 Remove Weakness Item (graphical glitch, 80 alternative)
7E0B7500
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SNES - Fighter's History: Mizoguchi Kiki Ippatsu!!
Player 1 9999900 Score Modifier
7E0A6886
7E0A699F
7E0A6A01
Player 2 9999900 Score Modifier
7E0C6886
7E0C699F
7E0C6A01
Player 1 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
7E0A8D00
Player 2 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
7E0C8D00Last edited by CRACKdown; 11-11-2011, 04:04:22 AM.
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SNES - Garou Densetsu 2 (J)
99999999 Score Modifier
7E100699
7E100899
7E100999
7E100A99
Opponent Modifier
7E0F0C??
00 = Terry Bogard
01 = Andy Bogard
02 = Joe Higashi
03 = Kim Kaphwan
04 = Big Bear
05 = Jubei Yamada
06 = Cheng Sinzah
07 = Mai Shiranui
08 = Billy Kane
09 = Axel Hawk
0A = Laurence Blood
0B = Wolfgang Krauser
Background Modifier (Corresponds to the opponent value, won't change on character selection screen but actual background will be whatever selected)
7E007C??
00 = USA
01 = Italy
02 = Thailand
03 = Korea
04 = Australia
05 = Japan
06 = Hong Cong
07 = Japan
08 = Great Britain
09 = USA / Axel Hawk Stage
0A = Spain
0B = Germany
OC = Bonus Round (can't fight on, yet?)
0D = Bonus Round II (can't fight on, yet?)
One Round to Win / Point Mod
7E100002
Opponent Point Mod (You'll win the match even if you lose every round)
7E120000
One Hit Kill (Turn on during round then turn off, opponent Health)
7E120301
7E120501
Spinning World Speed Modifier
7E0951??Last edited by CRACKdown; 11-06-2011, 10:09:44 PM.
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