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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    SNES - Doraemon - Nobita to Yosei no Kuni (J)

    Freeze Timer
    7E045000

    Walk Through Enemies (character flickers)
    7E046A32

    Infinite Lives
    7E043863

    Infinite Hearts (First Address is for how many hearts you start with; 2nd for current amount, cannot exceed first address, can be used alone for infinite health with a value of 03)
    7E0439??
    7E043A??

    999 Gems
    7E043BE7
    7E043C03

    All Bells
    7E0445FF
    7E0446FF

    Speed Modifier (Can increase/decrease value, 0F is as high as I would go though, also gives super long jumps)
    7E046904

    Super Jump (Can increase/decrease value, 0F is as high as I would go though)
    7E04670C

    Fly Mode (Turn this code on, jump, then turn it off to be in flying mode, it'll stay on however until the end of the level)
    7E047102

    Rise into Air (Turn off to come Down)
    7E047200

    ---

    My main computer came down with a rather nasty virus a while ago, which is why I haven't posted in awhile. Got my little netbook running the necessary programs now so I'll try to post I little more often. Kind of needed a break anyway, this stuff can keep you up pretty late some nights. Plan to do more for this game and the series soon. BTW, if you really like some of the codes on this thread, or just want to comment on or request codes, Personal Messages are always welcome or just post here.
    Last edited by CRACKdown; 12-12-2011, 04:03:47 AM.

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  • Demonic722
    replied
    Added:
    Chuck Rock
    Hiryu no Ken S: Golden Fighter (J)
    Hamelin no Violin Tamaki (J)

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  • CRACKdown
    replied
    SNES - Hiryu no Ken S: Golden Fighter (J)

    Infinite Lives
    7E09C909

    Infinite Refreshers
    7E09E309

    Easy Bosses (Usually two hit kill, also opponent health in VS mode)
    7E140A00

    No Falls (This code disables falling, walking looks kind of strange but you seem to be able to do more damage to enemies and can rise into the air if you do jump attacks, sometimes you'll have to turn it off i.e. if you die or to come down out of the air. Also seems to have a sort of walk through attacks effect)
    7E0C8E00

    Some Enemies Don't Attack
    7E0E0C40

    Easy Enemies (Usually one knock down will take them out, this code seems to glitch sometimes and make the screen go blank usually if there's a lot of enemies on screen, so if you plan on using it save often)
    7E0E3200

    Freeze Timer (Ring Matches and VS Mode)
    7E102714
    7E102804

    Score Modifiers
    7E09B9??
    7E09BA??
    7E09BB??

    Fake Round Modifier (Only for Graphical purpose)
    7E09B1??

    Event Modifier (Start the game with different values, you'll probably have to turn it off to press on, this one seems pretty random so I didn't fool around with it too much yet, probably something cool here somewhere though)
    7E09AC??

    Plan to do some more on this game sometime, maybe soon.

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  • CRACKdown
    replied
    SNES - Hamelin no Violin Tamaki (J)

    99 Stars
    7E0B4899

    Jump in Midair
    7E082000

    Moon Jump
    7E083C80

    Rise Into Air (Turn off to come down)
    7E083DFF

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  • CRACKdown
    replied
    SNES - Chuck Rock

    Level Modifier (Will get you there, but if you turn the code off screen will go blank, not sure how to press on since with the code on you always return to the beginning of the level, values between levels are segments of that level but have major graphical errors)
    7E0283??

    00 = Stage 01
    05 = Stage 02
    09 = Stage 03
    0C = Stage 04
    10 = Stage 05
    12 = Game Ending

    Walk on / Jump in Mid Air (Turn off to come down)
    7E0B9800

    Rise into Sky (Don't go off screen, turn off to come down)
    7E06D100

    Boss Dies 1 Hit (Values are different for each boss since it counts how many hits you've made on them, if you have the wrong value you'll make the boss invulnerable; 07 Kills the Rhino, 0B Kills Sabertooth, didn't look for the others but I assume they'll use the same address)
    7E0F96??

    Score Modifiers
    7E0294??
    7E0295??
    7E0296??

    Leave a comment:


  • CRACKdown
    replied
    SNES - Armor Police Metal Jack (J)

    Level Modifier (01 = Level 1..., Graphics will be scrambled, if you somehow kill yourself when you come back graphics should be normal again)
    7E0018??

    Difficulty Modifier
    7E00130?

    0 = Easy
    1 = Normal
    2 = Hard

    Hits Don't knock you back (use with infinite health for walk through enemies without as much flashing)
    7E006300

    Walk Through Enemies (Character constantly flashes)
    7E006601

    Character Modifier (Abilities will change right away, actual graphics won't change until you change into mech or next level)
    7E00680?

    0 = Red Jack
    1 = Silver Jack
    2 = Blue Jack

    Character in Mech mode (This will give you the abilities of the mech, but causes your character graphic to be horribly scrambled)
    7E006901

    Constantly Do Charged Attack as Mech
    7E05BF0D

    Always High Jump
    7E007E41

    Score Constantly Goes Up
    7E05FEFF

    Score Modifier
    7E05FF??
    7E0600??

    Hi Score Modifier
    7E0601??
    7E0602??

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  • nolberto82
    replied
    Added.

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  • CRACKdown
    replied
    SNES - Jurassic Park

    Bullet Modifier
    7E028D??

    00 = Shotgun
    02 = Grenade
    04 = Missile
    06 = Bomb

    Jump length / throwback modifier (Determines how far you can jump and how far you get thrown back when hit, 00 you won't get thrown back but can't jump forward 08 is normal 15 is a good average)
    7E5B42??

    Super Jump (Turn off to come down)
    7E6AEB00

    Long weird jump
    7E6ED515

    Die in 1 hit
    7E4B9B00

    ---

    SNES - Actraiser

    Jump to rise into sky (turn off to come down, will die if you go off screen)
    7E08BC01

    Background Height Modifier
    7E0028??

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  • Demonic722
    replied
    Added:
    Fighters History: Mizoguchi Kiki Ippatsu!!
    Fighter's History
    Go Go Ackman (J)

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  • CRACKdown
    replied
    SNES - Go Go Ackman (J)

    Activate Invincibility (Kill enemies on contact)
    7E0B3801

    1 Hit Kills Bosses
    7EC06400
    7EC16400
    7EC26400

    Leave a comment:


  • CRACKdown
    replied
    SNES - Fighter's History

    Opponent Never Wins Match (Opponent point mod)
    7E0B8A00

    P1 9999900 Score Modifier
    7E0A5D86
    7E0A5E9F
    7E0A5F01

    P2 9999900 Score Modifier
    7E0B5D86
    7E0B5E9F
    7E0B5F01

    P1 Remove Weakness Item (graphical glitch, 80 alternative)
    7E0A7500

    P2 Remove Weakness Item (graphical glitch, 80 alternative)
    7E0B7500

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  • CRACKdown
    replied
    SNES - Fighter's History: Mizoguchi Kiki Ippatsu!!

    Player 1 9999900 Score Modifier
    7E0A6886
    7E0A699F
    7E0A6A01

    Player 2 9999900 Score Modifier
    7E0C6886
    7E0C699F
    7E0C6A01

    Player 1 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
    7E0A8D00

    Player 2 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
    7E0C8D00
    Last edited by CRACKdown; 11-11-2011, 04:04:22 AM.

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  • Demonic722
    replied
    Added.

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  • CRACKdown
    replied
    SNES - Garou Densetsu 2 (J)

    99999999 Score Modifier
    7E100699
    7E100899
    7E100999
    7E100A99

    Opponent Modifier
    7E0F0C??

    00 = Terry Bogard
    01 = Andy Bogard
    02 = Joe Higashi
    03 = Kim Kaphwan
    04 = Big Bear
    05 = Jubei Yamada
    06 = Cheng Sinzah
    07 = Mai Shiranui
    08 = Billy Kane
    09 = Axel Hawk
    0A = Laurence Blood
    0B = Wolfgang Krauser

    Background Modifier (Corresponds to the opponent value, won't change on character selection screen but actual background will be whatever selected)
    7E007C??

    00 = USA
    01 = Italy
    02 = Thailand
    03 = Korea
    04 = Australia
    05 = Japan
    06 = Hong Cong
    07 = Japan
    08 = Great Britain
    09 = USA / Axel Hawk Stage
    0A = Spain
    0B = Germany
    OC = Bonus Round (can't fight on, yet?)
    0D = Bonus Round II (can't fight on, yet?)

    One Round to Win / Point Mod
    7E100002

    Opponent Point Mod (You'll win the match even if you lose every round)
    7E120000

    One Hit Kill (Turn on during round then turn off, opponent Health)
    7E120301
    7E120501

    Spinning World Speed Modifier
    7E0951??
    Last edited by CRACKdown; 11-06-2011, 10:09:44 PM.

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  • Demonic722
    replied
    Added.

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