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CRACKdown's Retro Codes

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  • Vermilion
    replied
    REQUEST: SNES - Jurassic Park (US): Walk through anything please!

    Leave a comment:


  • CRACKdown
    replied
    NES - Cowboy Kid (USA) FCEUX

    Infinite Money
    069E:09
    069F:09
    06A0:09
    06A1:09

    Have key
    06A2:01
    06A3:01

    Invincible
    06A4:01

    Music Modifier (Change screens to take effect)
    06DB:??

    9 Stars
    06DC:09

    ---

    Babel no Tou (J) FCEUX

    Infinite Power
    0091:63

    Floor Modifier
    009F:??

    ---

    NES - California Raisins - The Grape Escape (U) FCEUX

    Super Jump
    00EB:00

    Boss 1 Hit Kill
    00DF:01

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  • Phil The Hammer
    replied
    Originally posted by Abystus View Post
    I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

    The Legend of Zelda: A Link to the Past (U) GG [SNES]

    Code:
    One Hit Kills
    6D35-ADF8
    I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.

    I tested it on ZSNES 1.51 with the common (U) Zelda rom, with no codes on for amped-up swords, etc.and it worx fine with the Uncle's swd. and master swd., duplicating the effects of the "Modify Enemy Health" codes with the value set at 00. It doesn't work with the "Blind The Thief" boss, who seems immune to all such codes, nor does it work with the fire head of Trinexx, nor with Ganon, but otherwise it worx perfectly, with the emu and rom I tested it on. 'Tis an excellent code IMO.

    And again, THANX for the effort! Perhaps I can get my friends who request codes to write this forum themselves.

    Leave a comment:


  • CRACKdown
    replied
    NES - Burger Time (U) FCEUX

    Just Get Top Buns
    003E:CF

    Freeze All Enemies
    0438;D1
    0439;D1
    043A;D1
    043B;D1
    043C;D1
    043D;D1

    Sort of Invincible (You won't die, but it's really hard to get moving again)
    040E:00

    ---

    NES - Break Thru (U) FCEUX

    Ghost Mode (You can't be hit by enemies, but you can't hit them either, can still die from obstacles and going off road)
    003D:00


    *Added the semicolons on Freeze enemies because these we're appearing.
    Last edited by CRACKdown; 03-01-2012, 04:46:33 AM.

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  • CRACKdown
    replied
    NES - Bonk's Adventure (U) FCEUX

    Vertical Hold Modifier
    035A:??

    99 Carrots Bonus Round
    043D:63

    Anger Modifier
    0449:??

    00 = Normal
    01 = Angry
    02 = Pissed

    Enemies Die on Contact (Character Flashes)
    0453:01

    Level Modifier
    0459:??

    00 = 1-1
    01 = 1-2
    02 = 1-3
    03 = 1-4
    04 = Stomach
    05 = Boss Elevator
    06 = Boss
    07 = 2-1
    08 = 2-2
    09 = 2-3
    0A = 2-4
    0B = Boss Elevator
    0C = Boss
    0D = 3-1
    0E = 3-2
    0F = 3-3
    10 = Boss Elevator
    11 = Boss
    12 = 4-1
    13 = 4-2
    14 = 4-3
    15 = Boss Elevator
    16 = Boss
    17 = 5-1
    18 = 5-2
    19 = Into the Well
    1A = 5-4
    1B = 5-4 II
    1C = Corridor
    1D = Corridor 2
    1E = Corridor 3
    1F = Up the Waterfall
    20 = Stronghold
    21 = Get Ready 1
    22 = Boss 1
    23 = Get Ready 2
    24 = Boss 2
    25 = Get Ready 3
    26 = Boss 3
    27 = Get Ready 4
    28 = Boss 4
    29 = Doorway
    2A = Boss Elevator
    2B = Boss
    2C = Door
    2D = Blast Off
    2E = Blast Off 2
    2F = 7-4
    30 = Final Boss
    31 = Bonus Area
    32 = Bonus End
    33 = Up the cliff end
    34 = Secret Carrot Room
    35 = Ending
    36 = Ending 2
    37 = Play on Start Menu
    38 = Falling through Stars
    Not much of interest after this.

    Super Jump
    0477:0F

    Jump in Midair, see note (You have to jump, attack, attack, jump for this to work, not to hard to get the hang of)
    04A5:FF

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  • Phil The Hammer
    replied
    Originally posted by Abystus View Post
    I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

    The Legend of Zelda: A Link to the Past (U) GG [SNES]

    Code:
    One Hit Kills
    6D35-ADF8
    I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.
    Yes, I will, and thanx for the effort.

    Helder's code for one-hit kills, B431-A4B8, is in the SNES GG database.

    I shall reply some time tomorrow AM with the results of testing your code on ZSNES. Again, THANX!

    Leave a comment:


  • CRACKdown
    replied
    NES - Bomberman (USA) FCEUX

    Enter Door Whenever
    009C:00

    Instabombs (use invincibility)
    03C7:01

    Leave a comment:


  • CRACKdown
    replied
    VisitntX's codes for this game only effect Jake, so here's Elwood's codes and a few extra.

    NES - Blues Brothers, The (USA) FCEUX

    Elwood Infinite Energy
    042B:03

    Elwood Infinite Lives
    0429:02

    Elwood Invincible
    03C3:02

    Jake Super Jump
    03C8:02

    Elwood Super Jump
    03C9:02

    Jake Jump in Midair (turn off to use ladders)
    040C:01

    Elwood Jump in Midair (turn off to use ladders)
    040D:01

    Speed Modifier (02 = Normal Walk, 04 = Normal Run, can increase further if wanted)
    007F:??

    Character Modifier (00 = Jake, 01 = Elwood)
    0038:??

    Chapter Modifier
    0750:??

    00 = Chapter 1: Stairway to Heaven
    01 = Chapter 2: Wear-House
    02 = Chapter 3: Jailhouse Rock
    03 = Chapter 4: Underworld
    04 = Chapter 5: Demolition Experts

    Leave a comment:


  • CRACKdown
    replied
    NES - Magic Dragon (Unl) FCEUX

    Invincible
    0400:00

    Full Power Gun Shot
    001A:08

    Thanks for the Request!
    Last edited by CRACKdown; 02-29-2012, 03:04:33 PM.

    Leave a comment:


  • Rune
    replied
    Magic Dragon (Unl) could use a good invincibility code. It's a very hard 2D side-scrolling shooting game.

    Leave a comment:


  • CRACKdown
    replied
    Thanks Oldschool! Encouragement is always welcome. I mostly stick to RAM codes cause I can get most of what I want done that way, though I know the possibilities are wider in the ROM. Maybe someday I'll start looking into them more.

    I didn't see this game listed in either database so I don't know if it goes by a different name, or just nobody has hacked it yet? Anyway...

    NES - Blue Shadow (U) FCEUX

    Level Modifier
    0040:??

    00 = Stage 1_1
    01 = Stage 1_2
    02 = Stage 1_3
    03 = Stage 1_4
    04 = Stage 2_1
    05 = Stage 2_2
    06 = Stage 2_3
    07 = Stage 3_1
    08 = Stage 3_2
    09 = Stage 3_3
    0A = Stage 4_1
    0B = Stage 4_2
    0C = Stage 4_3
    0D = Stage 5_1
    0E = Stage 5_2
    0F = Unlock BGM Test

    Character Modifier
    0041:??

    00 = Hayate
    04 = Kaede

    Vertical Height Modifier (1A - 1E Work best, will continue to glide at this level as long as code is on)
    0640:??

    Infinite Shurikens
    0662:63

    Super Jump (Hold jump to go as high as you like, makes you shoot up after climbing platforms, turn off when this happens)
    06A0:00

    Weapon Modifier
    06B2:??

    00 = Sword
    03 = Rope Weapon

    Infinite Health
    06F0:10

    No Enemies (Best to turn these off when Bosses appear, most Bosses use 07F8:01 for one hit kill if you want to make a separate code for that, but some bosses have armor you need to remove before using it.)
    07F8:00
    07F9:00
    07FA:00
    07FB:00
    07FC:00

    Infinite Time on Item Pick-up
    07E8:50
    07E9:50
    07EA:50
    07EB:50
    07EC:50
    07ED:50

    Leave a comment:


  • OldSchoolGamer
    replied
    CRACKdown, I thought you recently learned how to convert your codes to Game Genie codes? Or am I thinking of another person, can't remember.

    You been making some nice codes, good job.

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    Been so long since I hacked it, but I believe I messing around with what modifies damage I should have looked up more on the log but I didn't. Does your code kill bosses in 1 hit or does it suffer from the same symptoms as mine?
    I didn't actually test against bosses (don't have the patience to sit through till I get to one). It does slaughter chickens in town though (something you can't normally do in-game). I would assume it would work against any boss without shielding to destroy first. Hopefully Phil gives it a good testing.

    Leave a comment:


  • Helder
    replied
    Originally posted by Abystus View Post
    Well at least our addresses are close. Was there a reason you didn't modify the branch at 06EF70 like my above code?
    Been so long since I hacked it, but I believe I messing around with what modifies damage I should have looked up more on the log but I didn't. Does your code kill bosses in 1 hit or does it suffer from the same symptoms as mine?

    Leave a comment:


  • CRACKdown
    replied
    NES - Bionic Commando (USA) FCEUX

    Lights Stay On Underground (must have on prior to entering)
    068B:02
    069E:00

    Grip Up Anywhere (You can go up as long as you want, even through solid objects press down to stop, causes minor graphical glitch with grapper and may kill you if using angle shots at wrong times, comes in quite handy sometimes though)
    06BF:02

    One Shot Kills (Side Scrolling Levels. Think I got all of them, maybe a few more didn't play through whole game)
    0781:FF
    0782:FF
    0783:FF
    0784:FF
    0785:FF
    0786:FF
    0787:FF
    0788:FF
    0789:FF
    078A:FF
    078B:FF
    Last edited by CRACKdown; 02-28-2012, 11:15:52 PM.

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