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  • CRACKdown
    replied
    Decided to start doing some FCEUX codes. Will continue to post them in this thread also.

    NES - Dizzy The Adventurer (Unofficial - Aladdin Cart) FCEUX

    Score Modifier
    03D9:09
    03DA:09
    03DB:09
    03DC:09
    03DD:09
    03DE:09

    ---

    NES - Arabian Dream Sherazaado (J) FCEUX

    Infinite Health
    0081:32

    ---

    NES - Abadox (USA) FCEUX

    Bosses 1 Hit Kill
    03DE:00

    Level Modifier (Use after game is started, die to go to desired level. 00 = 1, 01 = 2...)
    003D:??

    Score Modifier
    0300:09
    0301:09
    0302:09
    0303:09
    0304:09
    0305:09

    Leave a comment:


  • CRACKdown
    replied
    SNES - Claymates (USA/Canada)

    Moon Jump
    7E0B0E00

    ---

    SNES - Cybernator (USA/Canada)

    Walk Through Enemies
    7E196006

    Level Modifier
    7E19C6??

    00 = Colony Attack
    01 = Orbital Hideout
    02 = Attack on Arc Nova
    05 = Atmosphere Entry
    07 = Twilight Pursuit
    09 = Gunfire Mountains
    0C = Last Stand
    Last edited by CRACKdown; 02-18-2012, 11:49:40 PM.

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  • CRACKdown
    replied
    SNES - Cutthroat Island (USA/Canada)

    Morgan Walk Through Enemies (After Health is depleted)
    7E18A750

    Shaw Walk Through Enemies (After Health is depleted)
    7E18A950

    1 Hit Kills
    7E0F8500
    7E101400
    7E10A300

    Leave a comment:


  • CRACKdown
    replied
    SNES - Cyborg 009 (Japan)

    Character Modifier
    7E0AB5??

    Will have to cycle through characters with L/R to fix graphical glitches when you switch characters
    00 = 002
    01 = 003
    02 = 004
    03 = 005
    04 = 006
    05 = 007
    06 = 008
    07 = 009

    Walk Through Enemies (Disables item pickup while on)
    7E1A0D50

    Keep Jumping to Desired Height (Turn off to come down)
    7E0ABD00

    Rise into Sky (Will slide on ceiling/sky, turn off to come down)
    7E0ABF00

    Have Map (Will usually not work in the first area in a level)
    7E1A1301

    Area / Level Modifier (00-03 = Mission 1, 4 = Mission 2...)
    7E0A09??

    Leave a comment:


  • Hacc
    replied
    Originally posted by Azathoth View Post
    Looking for a PAR/GG code that would activate the "use bosses" button code (if it even exists) in the JP version.

    While great that character mod codes exist, it's rather inconvenient when used on real hardware.
    The button code isn't present in the JP version.
    Last edited by Hacc; 02-17-2012, 04:57:27 PM.

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  • CRACKdown
    replied
    SNES - Captain Commando (Oceania, Europe and Asia)

    Difficulty Modifier
    7E1D59??

    03 = Easy
    04 = Normal
    05 = Hard

    1 Hit Kills
    7E0889FF
    7E088BFF
    7E088DFF

    Stage Modifier
    7E00CE??

    00 = Stage 1 City
    01 = Stage 2 Museum
    02 = Stage 3 Ninja House
    03 = Stage 4 Circus
    04 = Stage 5 Seaport
    05 = Stage 6 Aquarium
    06 = Stage 7 Underground Base
    07 = Stage 8 Enemy's Spaceship
    08 = Last Stage Callisto

    Leave a comment:


  • CRACKdown
    replied
    SNES - Casper (USA/Canada)

    Go Through Enemies
    7E1A1951

    Girl Doesn't Stop For Enemies
    7E1A5500

    Score Modifier
    7E1A9509
    7E1A9709
    7E1A9909
    7E1A9B09
    7E1A9D09
    7E1A9F09

    9 Potions
    7E1AA509

    Casper Transformation Modifier
    7E1AA9??

    00 = Balloon
    01 = Broom
    02 = Fan
    03 = Key
    04 = Lightning
    05 = Net
    06 = Bucket
    07 = Perfume Mister
    08 = Pillow
    09 = Plunger
    0A = Rope Bridge
    0B = Fly Swatter
    0C = Jug
    0D = Pirate

    Leave a comment:


  • CRACKdown
    replied
    SNES - Captain America and The Avengers (USA/Canada)

    Scene Modifier
    7E0215??

    00 = Scene 1 The Avengers
    01 = Scene 2 Target Town
    02 = Scene 3 Challenge From The Bottom of The Sea
    03 = Scene 3 part II
    04 = Scene 4 The Giant Laser Cannon
    05 = Scene 5 The End of Red Skull
    06 = Ending / Credits

    1 Hit Kills
    7E16910F
    7E16920F
    7E16930F

    Leave a comment:


  • CRACKdown
    replied
    SNES - Brutal - Paws of Fury (USA/Canada)

    P2 Never Wins / Point Mod
    7E161600

    P1 Character Modifier
    7E1584??

    00 = Kung-Fu Bunny
    01 = Prince Leon of Kenya
    02 = Tai Cheetah
    03 = Rhei Rat
    04 = Kung-Fu Bunny ??
    05 = Kendo Coyote
    06 = Foxy Roxy
    07 = Ivan the Bear
    08 = Ivan the Bear ??
    09 = Dali Llama

    P2 Character Modifier (Same values as P1 Modifier)
    7E15FC??

    Scene Modifier
    7E01FC??

    Turn On During First Fight, if it's on before that the game will freeze
    BC = Scene 1 The Landing
    C0 = Scene 2 The Waterfall
    C4 = Scene 3 The Idol
    C8 = Scene 4 The Mountain
    CC = Scene 5 In the Courtyard
    D0 = Scene 6 The Dojo
    D4 = Scene 7 On The Battlements
    D8 = Scene 8 The Cavern
    DC = Scene 9 Aboard The Boat
    Last edited by CRACKdown; 02-12-2012, 02:32:21 PM.

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  • Helder
    replied
    Could you add the Region to the games that are in your future posts? There are some games that are oviously from Japan but the others I'm unsure at times.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Beauty and the Beast

    Infinite Lives
    7E042009

    Time Never Runs Out
    7E10FA01

    1 Hit Kills Bosses
    7E0DC800

    Stage 2 Stop Ascending Spikes
    7E15B199

    Infinite Misses Snowball Fight
    7E17C900

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World 2: Yoshi's Island

    Lights Stay On Underground/Caves (Must have on prior to entering)
    7E014605

    ---

    SNES - Snow White in Happily Ever After

    Infinite Apples
    7E020263

    Infinte Cherry Bombs
    7E020663

    Enable Cherry Bombs
    7E020A02
    7E020B00

    Character Modifier
    7E0211??

    00 = Shadow Man
    01 = Snow White

    Difficulty Modifier
    7E0212??

    00 = Easy
    02 = Normal
    04 = Hard
    06 = Difficult

    Level Modifier
    7E021C??

    00 = The Forest I
    02 = The Forest II
    04 = Cloud Land I
    06 = Cloud Land II
    08 = Mother Nature I
    0A = Mother Nature II
    0C = Realm of Doom I
    0E = Realm of Doom II
    10 = Crystal Caves I
    12 = Crystal Caves II
    14 = Mud River
    16 = Courtyard I
    18 = Courtyard II
    1A = Maliss

    99 Coins
    7E021E63

    Infinite Health
    7E022463

    Score 999999 Modifier
    7E023263
    7E023363
    7E023463

    Multi Shot Cherry Bombs
    7E07A200

    Regeneration Modifier (Determines what part of level you begin at)
    7E0D83??

    Constant Walk
    7E141A3E

    Jump Animation Modifier
    7E1438??

    Walk Through Enemies
    7E14FE51

    Jump Modifier
    7E161E??

    This one has a few interesting values, disables shots unless otherwise noted, turn off to come down when necessary:
    02 = Jump in Midair, difficult to control
    0C = Jump in Midair straight up
    0E = Levitate
    12 = Shoots Apples constantly, can't move
    14 = Jump in Midair / Levitate, this one and 28 are probably the best
    1E = Levitate with shots
    28 = Jump in Midair / Levitate, best
    Last edited by CRACKdown; 02-08-2012, 11:52:17 AM.

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  • CRACKdown
    replied
    Only a couple on this so far, I'll keep looking.

    SNES - Super Mario World 2: Yoshi's Island

    Walk Through Piranha Plants (This may work for some other enemies as well, you'll also walk through Boulders and the only way to get Mario back is with your tongue, must disable before finishing a level or Mario will not attach to the next Yoshi)
    7E0D9401

    99 Coins / Every Coin Gives 1up
    7E036B63

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  • King Of Chaos
    replied
    Personally, I'd like to see if a code is possible to walk through enemies for Super Mario World 2: Yoshi's Island is possible. Perhaps infinite eggs as well?

    Leave a comment:


  • CRACKdown
    replied
    SNES - Bronkie Health Hero

    Infinite Health
    7E0F981E

    Infinite Lung Health
    7E12A809

    Walk Through Enemies
    7E129C51

    Dino Modifier
    7E00BE??

    Takes place after current level/life
    04 = Green Bronkie
    08 = Purple Bronkie
    0C = Blue Trakie
    10 = Red Trakie

    Dino Color Modifier (Even Number values)
    7E0E59??

    Rise Into Air (Turn off to come down, leave on to automatically finish level)
    7E071980

    Jump to Levitate (Turn off to come down)
    7E059932

    Jump in Midair
    7E0AD880

    Some Bosses Dead on Sight
    7E0F9400

    Some Other Bosses Dead on Sight
    7E0F8E00

    Score 999999 Modifier
    7E00CC99
    7E00CD99
    7E00CE99

    Level Modifier
    7E12D8??

    04 = City Part 1
    08 = City Part 2
    0C = City Part 3
    10 = Tank Boss
    14 = Lake Part 1
    18 = Lake Part 2
    1C = Lake Part 3
    20 = Stego Boss
    24 = Jungle Part 1
    28 = Jungle Part 2
    2C = Jungle Part 3
    30 = Rhino Boss
    34 = Sky Part 1
    38 = Sky Part 2
    3C = Sky Part 3
    40 = Peahead Boss
    44 = Canyon Part 1
    48 = Canyon Part 2
    4C = Canyon Part 3
    50 = Scruff Boss
    54 = Cave Part 1
    58 = Cave Part 2
    5C = Cave Part 3
    60 = Secretary Boss
    64 = Mr. Rexo Boss

    Leave a comment:

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