Decided to start doing some FCEUX codes. Will continue to post them in this thread also.
NES - Dizzy The Adventurer (Unofficial - Aladdin Cart) FCEUX
Score Modifier
03D9:09
03DA:09
03DB:09
03DC:09
03DD:09
03DE:09
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NES - Arabian Dream Sherazaado (J) FCEUX
Infinite Health
0081:32
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NES - Abadox (USA) FCEUX
Bosses 1 Hit Kill
03DE:00
Level Modifier (Use after game is started, die to go to desired level. 00 = 1, 01 = 2...)
003D:??
Score Modifier
0300:09
0301:09
0302:09
0303:09
0304:09
0305:09
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CRACKdown's Retro Codes
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SNES - Claymates (USA/Canada)
Moon Jump
7E0B0E00
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SNES - Cybernator (USA/Canada)
Walk Through Enemies
7E196006
Level Modifier
7E19C6??
00 = Colony Attack
01 = Orbital Hideout
02 = Attack on Arc Nova
05 = Atmosphere Entry
07 = Twilight Pursuit
09 = Gunfire Mountains
0C = Last StandLast edited by CRACKdown; 02-18-2012, 11:49:40 PM.
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SNES - Cutthroat Island (USA/Canada)
Morgan Walk Through Enemies (After Health is depleted)
7E18A750
Shaw Walk Through Enemies (After Health is depleted)
7E18A950
1 Hit Kills
7E0F8500
7E101400
7E10A300
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SNES - Cyborg 009 (Japan)
Character Modifier
7E0AB5??
Will have to cycle through characters with L/R to fix graphical glitches when you switch characters
00 = 002
01 = 003
02 = 004
03 = 005
04 = 006
05 = 007
06 = 008
07 = 009
Walk Through Enemies (Disables item pickup while on)
7E1A0D50
Keep Jumping to Desired Height (Turn off to come down)
7E0ABD00
Rise into Sky (Will slide on ceiling/sky, turn off to come down)
7E0ABF00
Have Map (Will usually not work in the first area in a level)
7E1A1301
Area / Level Modifier (00-03 = Mission 1, 4 = Mission 2...)
7E0A09??
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The button code isn't present in the JP version.Originally posted by Azathoth View PostLooking for a PAR/GG code that would activate the "use bosses" button code (if it even exists) in the JP version.
While great that character mod codes exist, it's rather inconvenient when used on real hardware.Last edited by Hacc; 02-17-2012, 04:57:27 PM.
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SNES - Captain Commando (Oceania, Europe and Asia)
Difficulty Modifier
7E1D59??
03 = Easy
04 = Normal
05 = Hard
1 Hit Kills
7E0889FF
7E088BFF
7E088DFF
Stage Modifier
7E00CE??
00 = Stage 1 City
01 = Stage 2 Museum
02 = Stage 3 Ninja House
03 = Stage 4 Circus
04 = Stage 5 Seaport
05 = Stage 6 Aquarium
06 = Stage 7 Underground Base
07 = Stage 8 Enemy's Spaceship
08 = Last Stage Callisto
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SNES - Casper (USA/Canada)
Go Through Enemies
7E1A1951
Girl Doesn't Stop For Enemies
7E1A5500
Score Modifier
7E1A9509
7E1A9709
7E1A9909
7E1A9B09
7E1A9D09
7E1A9F09
9 Potions
7E1AA509
Casper Transformation Modifier
7E1AA9??
00 = Balloon
01 = Broom
02 = Fan
03 = Key
04 = Lightning
05 = Net
06 = Bucket
07 = Perfume Mister
08 = Pillow
09 = Plunger
0A = Rope Bridge
0B = Fly Swatter
0C = Jug
0D = Pirate
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SNES - Captain America and The Avengers (USA/Canada)
Scene Modifier
7E0215??
00 = Scene 1 The Avengers
01 = Scene 2 Target Town
02 = Scene 3 Challenge From The Bottom of The Sea
03 = Scene 3 part II
04 = Scene 4 The Giant Laser Cannon
05 = Scene 5 The End of Red Skull
06 = Ending / Credits
1 Hit Kills
7E16910F
7E16920F
7E16930F
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SNES - Brutal - Paws of Fury (USA/Canada)
P2 Never Wins / Point Mod
7E161600
P1 Character Modifier
7E1584??
00 = Kung-Fu Bunny
01 = Prince Leon of Kenya
02 = Tai Cheetah
03 = Rhei Rat
04 = Kung-Fu Bunny ??
05 = Kendo Coyote
06 = Foxy Roxy
07 = Ivan the Bear
08 = Ivan the Bear ??
09 = Dali Llama
P2 Character Modifier (Same values as P1 Modifier)
7E15FC??
Scene Modifier
7E01FC??
Turn On During First Fight, if it's on before that the game will freeze
BC = Scene 1 The Landing
C0 = Scene 2 The Waterfall
C4 = Scene 3 The Idol
C8 = Scene 4 The Mountain
CC = Scene 5 In the Courtyard
D0 = Scene 6 The Dojo
D4 = Scene 7 On The Battlements
D8 = Scene 8 The Cavern
DC = Scene 9 Aboard The BoatLast edited by CRACKdown; 02-12-2012, 02:32:21 PM.
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Could you add the Region to the games that are in your future posts? There are some games that are oviously from Japan but the others I'm unsure at times.
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SNES - Beauty and the Beast
Infinite Lives
7E042009
Time Never Runs Out
7E10FA01
1 Hit Kills Bosses
7E0DC800
Stage 2 Stop Ascending Spikes
7E15B199
Infinite Misses Snowball Fight
7E17C900
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SNES - Super Mario World 2: Yoshi's Island
Lights Stay On Underground/Caves (Must have on prior to entering)
7E014605
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SNES - Snow White in Happily Ever After
Infinite Apples
7E020263
Infinte Cherry Bombs
7E020663
Enable Cherry Bombs
7E020A02
7E020B00
Character Modifier
7E0211??
00 = Shadow Man
01 = Snow White
Difficulty Modifier
7E0212??
00 = Easy
02 = Normal
04 = Hard
06 = Difficult
Level Modifier
7E021C??
00 = The Forest I
02 = The Forest II
04 = Cloud Land I
06 = Cloud Land II
08 = Mother Nature I
0A = Mother Nature II
0C = Realm of Doom I
0E = Realm of Doom II
10 = Crystal Caves I
12 = Crystal Caves II
14 = Mud River
16 = Courtyard I
18 = Courtyard II
1A = Maliss
99 Coins
7E021E63
Infinite Health
7E022463
Score 999999 Modifier
7E023263
7E023363
7E023463
Multi Shot Cherry Bombs
7E07A200
Regeneration Modifier (Determines what part of level you begin at)
7E0D83??
Constant Walk
7E141A3E
Jump Animation Modifier
7E1438??
Walk Through Enemies
7E14FE51
Jump Modifier
7E161E??
This one has a few interesting values, disables shots unless otherwise noted, turn off to come down when necessary:
02 = Jump in Midair, difficult to control
0C = Jump in Midair straight up
0E = Levitate
12 = Shoots Apples constantly, can't move
14 = Jump in Midair / Levitate, this one and 28 are probably the best
1E = Levitate with shots
28 = Jump in Midair / Levitate, bestLast edited by CRACKdown; 02-08-2012, 11:52:17 AM.
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Only a couple on this so far, I'll keep looking.
SNES - Super Mario World 2: Yoshi's Island
Walk Through Piranha Plants (This may work for some other enemies as well, you'll also walk through Boulders and the only way to get Mario back is with your tongue, must disable before finishing a level or Mario will not attach to the next Yoshi)
7E0D9401
99 Coins / Every Coin Gives 1up
7E036B63
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Personally, I'd like to see if a code is possible to walk through enemies for Super Mario World 2: Yoshi's Island is possible. Perhaps infinite eggs as well?
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SNES - Bronkie Health Hero
Infinite Health
7E0F981E
Infinite Lung Health
7E12A809
Walk Through Enemies
7E129C51
Dino Modifier
7E00BE??
Takes place after current level/life
04 = Green Bronkie
08 = Purple Bronkie
0C = Blue Trakie
10 = Red Trakie
Dino Color Modifier (Even Number values)
7E0E59??
Rise Into Air (Turn off to come down, leave on to automatically finish level)
7E071980
Jump to Levitate (Turn off to come down)
7E059932
Jump in Midair
7E0AD880
Some Bosses Dead on Sight
7E0F9400
Some Other Bosses Dead on Sight
7E0F8E00
Score 999999 Modifier
7E00CC99
7E00CD99
7E00CE99
Level Modifier
7E12D8??
04 = City Part 1
08 = City Part 2
0C = City Part 3
10 = Tank Boss
14 = Lake Part 1
18 = Lake Part 2
1C = Lake Part 3
20 = Stego Boss
24 = Jungle Part 1
28 = Jungle Part 2
2C = Jungle Part 3
30 = Rhino Boss
34 = Sky Part 1
38 = Sky Part 2
3C = Sky Part 3
40 = Peahead Boss
44 = Canyon Part 1
48 = Canyon Part 2
4C = Canyon Part 3
50 = Scruff Boss
54 = Cave Part 1
58 = Cave Part 2
5C = Cave Part 3
60 = Secretary Boss
64 = Mr. Rexo Boss
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