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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    Sorry, haven't posted anything in a while. It's getting warmer out and I've been doing a lot of outside activities. I'll try to get some codes up once in awhile though. Here's a few interesting codes for a classic game.

    NES - Super Mario Bros. (U) FCEUX

    Strange Invincibility (usually automatically stomp enemies, but you still get the dieing music and enemies will freeze for a few moments. Must turn off to complete levels or go through pipes. Can climb the flag pole until you turn it off and can run right through sideways pipes.)
    000E:08

    Climb Anywhere (You'll always be in climbing mode, sometimes this code disables scrolling, I think if your moving when the code is turned on you shouldn't have a problem. Can move side to side but rather slowly, and can pass through solid objects at times.)
    001D:03

    Flag Always Gives 5000 pts
    010F:00

    Hat & Overalls Color Modifier
    03C4:??

    00 = Normal Red
    01 = Green
    02 = Red with Pale Skin
    03 = Black

    Enemies Can't Harm You
    0491:01
    0492:01
    0493:01
    0494:01
    0495:01

    Background Modifier
    0742:??

    00 = Clear
    01 = Cloudy
    02 = Clouds, Plants, Hills
    03 = Clouds, Trees, Fences
    04 = Crazy

    Jump Through Blocks (Won't be able to power up since you'll pass right through ? Blocks)
    0754:02

    This last address is used in the Mario Modifier codes, but the value and effect are different.

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  • CRACKdown
    replied
    NES - Jackie Chan's Action Kung Fu (U) FCEUX

    Auto-Scroll (00 = Off / 40 = On)
    00E1:??

    Rise Jump (Press Jump to rise, and again to descend)
    00A3:00

    Jump Midair
    00AA:00

    Invincible
    0660:00

    Special Modifier
    0706:??

    01 = Spin Jump Attack
    02 = Spin Kick
    03 = Super Spin Kick
    04 = Overhead Kick
    05 = Charge Shot
    Can increase further for some funny reactions, but nothing practical.

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  • CRACKdown
    replied
    NES - Indiana Jones And the Temple of Doom (U) FCEUX

    Invincible (This one does have some problems, you can't whip on to things while its on and you won't be able to use it while in mine carts or to switch weapons, but you can walk on lava which is cool. It also disables falling off of things so if you fall off a latter, you won't be able to move until you turn off the code for a bit. For Invincible Mine Cart you can set the value to 80 but if you crash into a pit or lava the game will probably freeze, if you have the value set at 80 on other levels you'll start out in the mine cart, but this proves mostly useless.)
    00C0:00

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  • CRACKdown
    replied
    SNES - Pinocchio (U)

    Walk Through Enemies (Jiminy won't be able to hit Bugs while on)
    7E00AC18

    Level Modifier
    7E037A??

    Alternate Level Modifier
    7E200A??

    00 = Going to School
    01 = Jiminy's Lantern Fight
    02 = Marionette Show
    03 = Pleasure Island
    04 = Pleasure Island: Roller Coaster
    05 = Escape from Pleasure Island
    06 = Searching for Geppetto & Cleo in the Sea
    07 = Swallowed by Monstro
    08 = Make Monstro Sneeze
    09 = Escape from Monstro

    Moon Jump (Effects will last even if code is turned off)
    7E03D201

    Slow Descent (Effects will last even if code is turned off)
    7E03D501

    Infinite Health
    7E03D864

    Infinite Lives
    7E03DE09

    Enable Level Select Cheat (from Start Menu)
    7E201CFF

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  • CRACKdown
    replied
    SNES - Pink Panther in Pink Goes to Hollywood (U)

    Scene Modifier
    7E005A??

    01 = Pink Chill
    02 = Cat On a Hot Pink Roof
    03 = Pinkenstein
    04 = Pink Lemonade
    05 = Honey, I Shrunk the Pink
    06 = Game Over
    07 = PinkBeard
    08 = Pink Ranger
    09 = Pink Ranger: Hotel
    0A = Safe Area
    0B = Catch a falling Star
    0C = Jungle Pink
    0D = PolterPink
    0E = Pinkinhood
    0F = Refrigerator
    10 = Stuffing Battle

    9 Of Every Token
    7E01B909
    7E01BB09
    7E01BD09
    7E01BF09
    7E01C109

    99 Tricks
    7E021799

    Invincible Add-on (Add to Invincible code to get rid of 'hit' animation)
    7E0BC300

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  • CRACKdown
    replied
    NES - Hudson Hawk (U) FCEUX

    Enemies Can't Harm You (Environmental dangers will still kill you though, and you can't use certain things like the crate lifter while the code is on)
    044B:02

    ---

    NES - Ikari Warriors (U) FCEUX

    Invincible (Must turn off to enter Vehicles, can turn on after entering though)
    04FE:80

    ---

    NES - Image Fight (U) FCEUX

    Invincible
    0040:00
    Last edited by CRACKdown; 04-21-2012, 07:20:07 PM.

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  • CRACKdown
    replied
    NES - Hook (U) FCEUX

    Super Jump (Hold Jump, can control ascent and descent by momentarily releasing Jump before or after the peak of the jump.)
    0323:10

    Walk Through Enemies
    03CA:00

    Jump Higher
    044A:00

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  • CRACKdown
    replied
    NES - Holy Diver (J) FCEUX

    Character Palette Modifiers (First Address is for Clothes, 2nd for Outline/Hair, 3rd for Skin. Normal values are 19, 09, 27. Boss Encounter "White" values are 30, 00, 26. You can set them to whatever though.)
    00DD:??
    00DE:??
    00DF:??

    Moon Jump (Hold Jump)
    0420:05

    One Hit Kills Regular Enemies
    0447:00
    0448:00
    0449:00
    044A:00
    044B:00

    Fix Invincibility Flash
    0460:09

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  • CRACKdown
    replied
    NES - Hissatsu Doujou Yaburi (J) FCEUX

    Infinite Attribute (Allows you to raise all attributes to 6)
    0016:10

    Infinite Health
    007E:10

    Opponent Dies
    008C:00

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  • CRACKdown
    replied
    NES - Hi no Tori - Houou Hen - Gaou no Bouken (J) FCEUX

    Level Modifier
    002E:??

    00 = Stage 1
    01 = Stage 2
    02 = Stage 3
    03 = Stage 4
    04 = Stage 5
    05 = Stage 6
    06 = Stage 7
    07 = Stage 8
    08 = Stage 9
    09 = Stage A
    0A = Stage B
    0B = Stage C
    0C = Stage D

    Infinite Rests
    0030:09

    Boss 1 Hit Kill
    006F:10

    Walk On Air (Jump to desired height, turn off to come down)
    040E:20
    040F:10

    Freeze Enemies
    0414:0F

    Invincible
    0415:0F

    Walk Through Walls (and Enemies)
    0416:0F

    Walk Through Enemies
    0417:0F

    Infinite Time
    060A:99

    Phoenix Picture Complete (If you have all these codes on the game will bypass the picture screen and go straight to the next level to see the complete picture leave off the address for the level your on, they go in order, i.e. turn off the first address on the first level)
    0710:FF
    0711:FF
    0712:FF
    0713:FF
    0714:FF
    0715:FF
    0716:FF
    0717:FF
    0718:FF
    0719:FF
    071A:FF
    071B:FF
    071C:FF
    071D:FF
    071E:FF
    071F:FF

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  • CRACKdown
    replied
    NES - Heisei Tensai Bakabon (J) FCEUX

    Level Modifier
    0055:??

    00 = Orange Level 1 I
    01 = Orange Level 1 II
    02 = Orange Level 1 III
    03 = Orange Level 2 I
    04 = Orange Level 2 II
    05 = Orange Level 2 III
    06 = Orange Level 3 I
    07 = Orange Level 3 II
    08 = Orange Level 3 III
    09 = Orange Level 4 I
    0A = Orange Level 4 II
    0B = Orange Level 4 III
    0C = Orange Level 4 IV
    0D = Level B I
    0E = Blue Level 1 I
    0F = Blue Level 1 II
    10 = Blue Level 1 III
    11 = Blue Level 2 I
    12 = Blue Level 2 II
    13 = Blue Level 2 III
    14 = Blue Level 2 IV
    15 = Blue Level 3 I
    16 = Blue Level 3 II
    17 = Blue Level 3 III
    18 = Blue Level 3 IV
    19 = Blue Level 4 I
    1A = Blue Level 4 II
    1B = Blue Level 4 III
    1C = Blue Level 4 IV
    1D = Blue Level 4 V
    1E = Level B II
    1F = Pink Level 1 I
    20 = Pink Level 1 II
    21 = Pink Level 1 III
    22 = Pink Level 2 I
    23 = Pink Level 2 II
    24 = Pink Level 2 III
    25 = Pink Level 3 I
    26 = Pink Level 3 II
    27 = Pink Level 3 III
    28 = Pink Level 3 IV
    29 = Pink Level 4 I
    2A = Pink Level 4 II
    2B = Pink Level 4 III
    2C = Level B III
    2D = Red Level 1 I
    2E = Red Level 1 II
    2F = Red Level 1 III
    30 = Red Level 2 I
    31 = Red Level 2 II
    32 = Red Level 2 III
    33 = Red Level 3 I
    34 = Red Level 3 II
    35 = Red Level 3 III
    36 = Red Level 4 I
    37 = Red Level 4 II
    38 = Red Level 4 III
    39 = Level B IV

    Speed Modifier (Can't always turn around and can be hard to control on high speeds, will probably have to turn it off once in a while)
    007F:??

    Auto Complete Levels (Use anytime, Levels will fly by pretty quick though so if you just want to get to the next level be prepared to turn it off quickly)
    019A:FF

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  • CRACKdown
    replied
    NES - Hello Kitty no Ohanabatake (J) FCEUX (aka "Hello Kitty's Flower Shop")

    Stage Modifier
    0029:??

    00 = Demo
    01 = Stage 01
    02 = Stage 02
    03 = Stage 03
    04 = Bonus Stage I
    05 = Stage 04
    06 = Stage 05
    07 = Stage 06
    08 = Bonus Stage II
    09 = Stage 07
    0A = Stage 08
    0B = Stage 09
    0C = Bonus Stage III
    0D = Stage 10
    0E = Stage 11
    0F = Stage 12
    10 = Bonus Stage IV
    11 = Stage 12
    12 = Stage 14
    13 = Stage 15
    14 = Bonus Stage V
    15 = Stage 16
    16 = Stage 17
    17 = Stage 18
    18 = Bonus Stage VI
    19 = Thank You! Ending Screen
    1A = Game Over Screen

    Infinite 99 Lives
    03869
    03879

    Infinite Time (Disable after End of Levels)
    038A9
    038B9

    Sort of Jump Midair (Either have to Jump repeatedly or use Turbo function, character comes down very slowly and won't come down at all in conjunction with other Jump codes)
    0390:01

    Jump Higher
    066E:00

    Rise Up
    066D:00

    Can't Be Hit
    039E:00

    No Enemies
    03E5:00

    Auto Complete Levels (If left on will go through entire game, if used during gameplay you won't be able to move for a few seconds then you finish the level)
    0616:08

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  • CRACKdown
    replied
    NES - Hello Kitty World (J) FCEUX

    Stage Modifier
    00A2:??

    00 = Stage - Flower
    01 = Stage - Mushroom
    02 = Stage - Plane
    03 = Stage - Whale
    04 = Stage - Umbrella
    05 = Stage - Snowman
    06 = Stage - Mouse
    07 = Stage - Hat
    0A = Test/Trial Screen
    0D = Bonus Stage - Strawberry

    Infinite Lives
    00A7:63

    Go Through Enemies
    03AE:09

    Infinite Balloon Ability
    03B1:02

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  • CRACKdown
    replied
    NES - Hector 87 (J) FCEUX

    Invincible
    002D:01

    Leave a comment:


  • CRACKdown
    replied
    NES - Hebereke (J) FCEUX

    Infinite Hits Boss Fights
    002C:88

    Boss Instant Win
    002D:80

    Have Keys + Some Items (one item allows Hebereke to climb walls)
    04E0:FF

    Have All Characters
    04E1:07

    Health Reserve Tanks
    04E2:FF
    04E3:FF

    Most Other Items
    04E6:FF

    Jump to Float at top of Screen (Turn off to come down)
    0503:00

    Slow Descent
    0505:00

    Slippery Floor Modifier (00 = Off, 02 = On)
    050A:??

    Character Modifier
    0510:??

    00 = Hebereke
    01 = Cool Ghost
    02 = Fish Face
    03 = Raccoon Kid

    Sprite Modifier (Lots of values)
    051B:??

    Walk Through Enemies (must be turned off before you initiate Boss Fights, and possibly other encounters)
    051C:0F

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