Sorry, haven't posted anything in a while. It's getting warmer out and I've been doing a lot of outside activities. I'll try to get some codes up once in awhile though. Here's a few interesting codes for a classic game.
NES - Super Mario Bros. (U) FCEUX
Strange Invincibility (usually automatically stomp enemies, but you still get the dieing music and enemies will freeze for a few moments. Must turn off to complete levels or go through pipes. Can climb the flag pole until you turn it off and can run right through sideways pipes.)
000E:08
Climb Anywhere (You'll always be in climbing mode, sometimes this code disables scrolling, I think if your moving when the code is turned on you shouldn't have a problem. Can move side to side but rather slowly, and can pass through solid objects at times.)
001D:03
Flag Always Gives 5000 pts
010F:00
Hat & Overalls Color Modifier
03C4:??
00 = Normal Red
01 = Green
02 = Red with Pale Skin
03 = Black
Enemies Can't Harm You
0491:01
0492:01
0493:01
0494:01
0495:01
Background Modifier
0742:??
00 = Clear
01 = Cloudy
02 = Clouds, Plants, Hills
03 = Clouds, Trees, Fences
04 = Crazy
Jump Through Blocks (Won't be able to power up since you'll pass right through ? Blocks)
0754:02
This last address is used in the Mario Modifier codes, but the value and effect are different.
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NES - Jackie Chan's Action Kung Fu (U) FCEUX
Auto-Scroll (00 = Off / 40 = On)
00E1:??
Rise Jump (Press Jump to rise, and again to descend)
00A3:00
Jump Midair
00AA:00
Invincible
0660:00
Special Modifier
0706:??
01 = Spin Jump Attack
02 = Spin Kick
03 = Super Spin Kick
04 = Overhead Kick
05 = Charge Shot
Can increase further for some funny reactions, but nothing practical.
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NES - Indiana Jones And the Temple of Doom (U) FCEUX
Invincible (This one does have some problems, you can't whip on to things while its on and you won't be able to use it while in mine carts or to switch weapons, but you can walk on lava which is cool. It also disables falling off of things so if you fall off a latter, you won't be able to move until you turn off the code for a bit. For Invincible Mine Cart you can set the value to 80 but if you crash into a pit or lava the game will probably freeze, if you have the value set at 80 on other levels you'll start out in the mine cart, but this proves mostly useless.)
00C0:00
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SNES - Pinocchio (U)
Walk Through Enemies (Jiminy won't be able to hit Bugs while on)
7E00AC18
Level Modifier
7E037A??
Alternate Level Modifier
7E200A??
00 = Going to School
01 = Jiminy's Lantern Fight
02 = Marionette Show
03 = Pleasure Island
04 = Pleasure Island: Roller Coaster
05 = Escape from Pleasure Island
06 = Searching for Geppetto & Cleo in the Sea
07 = Swallowed by Monstro
08 = Make Monstro Sneeze
09 = Escape from Monstro
Moon Jump (Effects will last even if code is turned off)
7E03D201
Slow Descent (Effects will last even if code is turned off)
7E03D501
Infinite Health
7E03D864
Infinite Lives
7E03DE09
Enable Level Select Cheat (from Start Menu)
7E201CFF
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SNES - Pink Panther in Pink Goes to Hollywood (U)
Scene Modifier
7E005A??
01 = Pink Chill
02 = Cat On a Hot Pink Roof
03 = Pinkenstein
04 = Pink Lemonade
05 = Honey, I Shrunk the Pink
06 = Game Over
07 = PinkBeard
08 = Pink Ranger
09 = Pink Ranger: Hotel
0A = Safe Area
0B = Catch a falling Star
0C = Jungle Pink
0D = PolterPink
0E = Pinkinhood
0F = Refrigerator
10 = Stuffing Battle
9 Of Every Token
7E01B909
7E01BB09
7E01BD09
7E01BF09
7E01C109
99 Tricks
7E021799
Invincible Add-on (Add to Invincible code to get rid of 'hit' animation)
7E0BC300
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NES - Hudson Hawk (U) FCEUX
Enemies Can't Harm You (Environmental dangers will still kill you though, and you can't use certain things like the crate lifter while the code is on)
044B:02
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NES - Ikari Warriors (U) FCEUX
Invincible (Must turn off to enter Vehicles, can turn on after entering though)
04FE:80
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NES - Image Fight (U) FCEUX
Invincible
0040:00Last edited by CRACKdown; 04-21-2012, 07:20:07 PM.
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NES - Hook (U) FCEUX
Super Jump (Hold Jump, can control ascent and descent by momentarily releasing Jump before or after the peak of the jump.)
0323:10
Walk Through Enemies
03CA:00
Jump Higher
044A:00
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NES - Holy Diver (J) FCEUX
Character Palette Modifiers (First Address is for Clothes, 2nd for Outline/Hair, 3rd for Skin. Normal values are 19, 09, 27. Boss Encounter "White" values are 30, 00, 26. You can set them to whatever though.)
00DD:??
00DE:??
00DF:??
Moon Jump (Hold Jump)
0420:05
One Hit Kills Regular Enemies
0447:00
0448:00
0449:00
044A:00
044B:00
Fix Invincibility Flash
0460:09
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NES - Hissatsu Doujou Yaburi (J) FCEUX
Infinite Attribute (Allows you to raise all attributes to 6)
0016:10
Infinite Health
007E:10
Opponent Dies
008C:00
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NES - Hi no Tori - Houou Hen - Gaou no Bouken (J) FCEUX
Level Modifier
002E:??
00 = Stage 1
01 = Stage 2
02 = Stage 3
03 = Stage 4
04 = Stage 5
05 = Stage 6
06 = Stage 7
07 = Stage 8
08 = Stage 9
09 = Stage A
0A = Stage B
0B = Stage C
0C = Stage D
Infinite Rests
0030:09
Boss 1 Hit Kill
006F:10
Walk On Air (Jump to desired height, turn off to come down)
040E:20
040F:10
Freeze Enemies
0414:0F
Invincible
0415:0F
Walk Through Walls (and Enemies)
0416:0F
Walk Through Enemies
0417:0F
Infinite Time
060A:99
Phoenix Picture Complete (If you have all these codes on the game will bypass the picture screen and go straight to the next level to see the complete picture leave off the address for the level your on, they go in order, i.e. turn off the first address on the first level)
0710:FF
0711:FF
0712:FF
0713:FF
0714:FF
0715:FF
0716:FF
0717:FF
0718:FF
0719:FF
071A:FF
071B:FF
071C:FF
071D:FF
071E:FF
071F:FF
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NES - Heisei Tensai Bakabon (J) FCEUX
Level Modifier
0055:??
00 = Orange Level 1 I
01 = Orange Level 1 II
02 = Orange Level 1 III
03 = Orange Level 2 I
04 = Orange Level 2 II
05 = Orange Level 2 III
06 = Orange Level 3 I
07 = Orange Level 3 II
08 = Orange Level 3 III
09 = Orange Level 4 I
0A = Orange Level 4 II
0B = Orange Level 4 III
0C = Orange Level 4 IV
0D = Level B I
0E = Blue Level 1 I
0F = Blue Level 1 II
10 = Blue Level 1 III
11 = Blue Level 2 I
12 = Blue Level 2 II
13 = Blue Level 2 III
14 = Blue Level 2 IV
15 = Blue Level 3 I
16 = Blue Level 3 II
17 = Blue Level 3 III
18 = Blue Level 3 IV
19 = Blue Level 4 I
1A = Blue Level 4 II
1B = Blue Level 4 III
1C = Blue Level 4 IV
1D = Blue Level 4 V
1E = Level B II
1F = Pink Level 1 I
20 = Pink Level 1 II
21 = Pink Level 1 III
22 = Pink Level 2 I
23 = Pink Level 2 II
24 = Pink Level 2 III
25 = Pink Level 3 I
26 = Pink Level 3 II
27 = Pink Level 3 III
28 = Pink Level 3 IV
29 = Pink Level 4 I
2A = Pink Level 4 II
2B = Pink Level 4 III
2C = Level B III
2D = Red Level 1 I
2E = Red Level 1 II
2F = Red Level 1 III
30 = Red Level 2 I
31 = Red Level 2 II
32 = Red Level 2 III
33 = Red Level 3 I
34 = Red Level 3 II
35 = Red Level 3 III
36 = Red Level 4 I
37 = Red Level 4 II
38 = Red Level 4 III
39 = Level B IV
Speed Modifier (Can't always turn around and can be hard to control on high speeds, will probably have to turn it off once in a while)
007F:??
Auto Complete Levels (Use anytime, Levels will fly by pretty quick though so if you just want to get to the next level be prepared to turn it off quickly)
019A:FF
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NES - Hello Kitty no Ohanabatake (J) FCEUX (aka "Hello Kitty's Flower Shop")
Stage Modifier
0029:??
00 = Demo
01 = Stage 01
02 = Stage 02
03 = Stage 03
04 = Bonus Stage I
05 = Stage 04
06 = Stage 05
07 = Stage 06
08 = Bonus Stage II
09 = Stage 07
0A = Stage 08
0B = Stage 09
0C = Bonus Stage III
0D = Stage 10
0E = Stage 11
0F = Stage 12
10 = Bonus Stage IV
11 = Stage 12
12 = Stage 14
13 = Stage 15
14 = Bonus Stage V
15 = Stage 16
16 = Stage 17
17 = Stage 18
18 = Bonus Stage VI
19 = Thank You! Ending Screen
1A = Game Over Screen
Infinite 99 Lives
0386
9
0387
9
Infinite Time (Disable after End of Levels)
038A
9
038B
9
Sort of Jump Midair (Either have to Jump repeatedly or use Turbo function, character comes down very slowly and won't come down at all in conjunction with other Jump codes)
0390:01
Jump Higher
066E:00
Rise Up
066D:00
Can't Be Hit
039E:00
No Enemies
03E5:00
Auto Complete Levels (If left on will go through entire game, if used during gameplay you won't be able to move for a few seconds then you finish the level)
0616:08
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NES - Hello Kitty World (J) FCEUX
Stage Modifier
00A2:??
00 = Stage - Flower
01 = Stage - Mushroom
02 = Stage - Plane
03 = Stage - Whale
04 = Stage - Umbrella
05 = Stage - Snowman
06 = Stage - Mouse
07 = Stage - Hat
0A = Test/Trial Screen
0D = Bonus Stage - Strawberry
Infinite Lives
00A7:63
Go Through Enemies
03AE:09
Infinite Balloon Ability
03B1:02
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NES - Hebereke (J) FCEUX
Infinite Hits Boss Fights
002C:88
Boss Instant Win
002D:80
Have Keys + Some Items (one item allows Hebereke to climb walls)
04E0:FF
Have All Characters
04E1:07
Health Reserve Tanks
04E2:FF
04E3:FF
Most Other Items
04E6:FF
Jump to Float at top of Screen (Turn off to come down)
0503:00
Slow Descent
0505:00
Slippery Floor Modifier (00 = Off, 02 = On)
050A:??
Character Modifier
0510:??
00 = Hebereke
01 = Cool Ghost
02 = Fish Face
03 = Raccoon Kid
Sprite Modifier (Lots of values)
051B:??
Walk Through Enemies (must be turned off before you initiate Boss Fights, and possibly other encounters)
051C:0F
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