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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    If you or someone else will supply me with a well organized .cht file for FF2 I'll take a look at it, but I have my doubts about being able to find exactly what your asking for.

    NES - Kid Klown (U) FCEUX

    Super Jump Midair (will disable balloon throws)
    0438:A0

    Super Jump
    044B:00

    Speed Modifier (01 is normal run, increase if desired)
    0448:??
    Last edited by CRACKdown; 07-20-2012, 01:17:41 AM.

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  • final kaoss
    replied
    So has anyone come up with anything?

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  • final kaoss
    replied
    Ah right, final fantasy 2 for the snes
    Originally posted by helder View Post
    It would help to know what game you're talking about.

    Leave a comment:


  • Helder
    replied
    Originally posted by scylla View Post
    Here's a request for you.

    I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..
    It would help to know what game you're talking about.

    Leave a comment:


  • final kaoss
    replied
    Here's a request for you.

    I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..

    Leave a comment:


  • CRACKdown
    replied
    NES - Kick Master (U)

    Super Float Jump (Jump as high as you like, use any attack to come down)
    00D1:C0

    Walk Through Enemies
    00D2:10

    Infinite MP
    00EA:69
    00EB:69
    00EC:69

    Have All Spells
    06BE:FF
    06BF:FF

    Infinite Lightning Time
    0590:10
    0591:10
    0592:10
    05A7:96

    Leave a comment:


  • CRACKdown
    replied
    NES - Keroppi to Keroriinu no Splash Bomb! (J)

    Set Multiple Splash Bombs!
    00D0:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J)

    Level Modifier
    001F:??

    Infinite Lives
    0395:C9

    Jump Midair
    039C:01

    Shot Modifier (00-04, 05 gives best shot plus invicibility, if you increase further you get graphics from game for shot)
    03E8:??

    Walk Through Enemies
    03EA:10

    Jump Higher
    66E:00

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  • CRACKdown
    replied
    NES - Karnov (U)

    This first one was "Always Have Double Flame Shot" in BSFree DB, found more uses for it.

    Shot / Jump Modifier
    0065:??

    01 = Double Shot
    02 = Triple Shot
    08 = Boomerang Shot
    80 = Jump Higher
    81 = Jump Higher + Double Shot
    82 = Jump Higher + Triple Shot
    88 = Jump Higher + Boomerang

    Jump to Walk On Air (Turn Off to come down)
    008B:02

    Start with Items Available
    008F:FF
    0090:01

    Stop Timer
    0094:AD

    Boss 1HK (Tested on first few bosses)
    0655:10
    Last edited by CRACKdown; 07-05-2012, 11:41:00 PM.

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  • CRACKdown
    replied
    NES - Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J)

    Skip Level (This is the same address as VisitntX's Invincible Code, enable then disable)
    0015:01

    Infinite Lives
    0058:09

    Area Modifier
    0059:??

    Double Bomb Shot
    006C:00

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  • CRACKdown
    replied
    NES - Kamen no Ninja - Akakage (J)

    Infinite Lives
    000B:09

    Walk On Air (Can Walk Right off ledges, jump to come down)
    006C:01
    0079:01

    Weapon Modifier
    0083:??
    0087:??

    First address for graphical purpose
    00 = Sword
    01 = Shuriken
    02 = Bombs
    03 = Mines
    04 = Boomerang
    0A = Speed Up Spell
    0B = White Mage Spell
    Set to 09 after setting to 0A or 0B for Image Clones

    Infinite Spell Time (Turn on After transformation
    008E:09

    Level Modifier ($00 - $20)
    00E1:??

    Have Bombs
    03A2:02

    Have Mines
    03A3:02

    Have Boomerang
    03A4:02

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  • CRACKdown
    replied
    NES - Kid Kool (U)

    Always Run (Can be difficult to control)
    001E:03

    Super Jump (Prevents water skipping ability)
    0021:C0

    Background Color Modifier
    0078:??
    Last edited by CRACKdown; 07-05-2012, 12:07:19 PM.

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  • CRACKdown
    replied
    NES - Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)

    Walk Through Enemies (You may still take damage when doing special moves)
    05E8:10

    Boss 1 Hit Kill (Except Doppelganger)
    05FD:00

    Stage Modifier (00 - 06)
    0641:??

    Infinite Lives
    06A3:09

    Slippery Ground (00 = Off, 09 = On)
    06D8:??

    Doppelganger 1 Hit Kill
    06EC:00

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  • CRACKdown
    replied
    NES - Kaiketsu Yanchamaru 2 - Karakuri Land (J)

    Level Modifier
    005E:??

    Jump Higher
    0075:00

    Infinite Animal Time
    0099:09

    Infinite Shield Time / Crescent Blast
    009B:63

    Infinite Transformations
    00A1:09

    Leave a comment:


  • CRACKdown
    replied
    NES - Kaiketsu Yanchamaru (J)

    Boss 1 Hit Kill
    0041:05

    Have Force Shield
    005D:80
    0623:05

    Infinite Lives
    00CC:0A

    Jump to Walk On Air (Turn off to come down)
    00DF:04

    Can't Lose Sword
    00E5:00

    No Random Enemies
    0451:00

    Infinite Time
    0621:3B


    Codes work for Kid Niki - Radical Ninja (U) Also
    Last edited by CRACKdown; 07-04-2012, 05:05:09 PM.

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