If you or someone else will supply me with a well organized .cht file for FF2 I'll take a look at it, but I have my doubts about being able to find exactly what your asking for.
NES - Kid Klown (U) FCEUX
Super Jump Midair (will disable balloon throws)
0438:A0
Super Jump
044B:00
Speed Modifier (01 is normal run, increase if desired)
0448:??
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Ah right, final fantasy 2 for the snes
Originally posted by helder View PostIt would help to know what game you're talking about.
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It would help to know what game you're talking about.Originally posted by scylla View PostHere's a request for you.
I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..
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Here's a request for you.
I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..
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NES - Kick Master (U)
Super Float Jump (Jump as high as you like, use any attack to come down)
00D1:C0
Walk Through Enemies
00D2:10
Infinite MP
00EA:69
00EB:69
00EC:69
Have All Spells
06BE:FF
06BF:FF
Infinite Lightning Time
0590:10
0591:10
0592:10
05A7:96
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NES - Keroppi to Keroriinu no Splash Bomb! (J)
Set Multiple Splash Bombs!
00D0:00
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NES - Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J)
Level Modifier
001F:??
Infinite Lives
0395:C9
Jump Midair
039C:01
Shot Modifier (00-04, 05 gives best shot plus invicibility, if you increase further you get graphics from game for shot)
03E8:??
Walk Through Enemies
03EA:10
Jump Higher
66E:00
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NES - Karnov (U)
This first one was "Always Have Double Flame Shot" in BSFree DB, found more uses for it.
Shot / Jump Modifier
0065:??
01 = Double Shot
02 = Triple Shot
08 = Boomerang Shot
80 = Jump Higher
81 = Jump Higher + Double Shot
82 = Jump Higher + Triple Shot
88 = Jump Higher + Boomerang
Jump to Walk On Air (Turn Off to come down)
008B:02
Start with Items Available
008F:FF
0090:01
Stop Timer
0094:AD
Boss 1HK (Tested on first few bosses)
0655:10Last edited by CRACKdown; 07-05-2012, 11:41:00 PM.
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NES - Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J)
Skip Level (This is the same address as VisitntX's Invincible Code, enable then disable)
0015:01
Infinite Lives
0058:09
Area Modifier
0059:??
Double Bomb Shot
006C:00
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NES - Kamen no Ninja - Akakage (J)
Infinite Lives
000B:09
Walk On Air (Can Walk Right off ledges, jump to come down)
006C:01
0079:01
Weapon Modifier
0083:??
0087:??
First address for graphical purpose
00 = Sword
01 = Shuriken
02 = Bombs
03 = Mines
04 = Boomerang
0A = Speed Up Spell
0B = White Mage Spell
Set to 09 after setting to 0A or 0B for Image Clones
Infinite Spell Time (Turn on After transformation
008E:09
Level Modifier ($00 - $20)
00E1:??
Have Bombs
03A2:02
Have Mines
03A3:02
Have Boomerang
03A4:02
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NES - Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
Walk Through Enemies (You may still take damage when doing special moves)
05E8:10
Boss 1 Hit Kill (Except Doppelganger)
05FD:00
Stage Modifier (00 - 06)
0641:??
Infinite Lives
06A3:09
Slippery Ground (00 = Off, 09 = On)
06D8:??
Doppelganger 1 Hit Kill
06EC:00
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NES - Kaiketsu Yanchamaru 2 - Karakuri Land (J)
Level Modifier
005E:??
Jump Higher
0075:00
Infinite Animal Time
0099:09
Infinite Shield Time / Crescent Blast
009B:63
Infinite Transformations
00A1:09
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NES - Kaiketsu Yanchamaru (J)
Boss 1 Hit Kill
0041:05
Have Force Shield
005D:80
0623:05
Infinite Lives
00CC:0A
Jump to Walk On Air (Turn off to come down)
00DF:04
Can't Lose Sword
00E5:00
No Random Enemies
0451:00
Infinite Time
0621:3B
Codes work for Kid Niki - Radical Ninja (U) AlsoLast edited by CRACKdown; 07-04-2012, 05:05:09 PM.
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