Announcement

Collapse
No announcement yet.

CRACKdown's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CRACKdown
    replied
    NES - Legend of Kage, The

    Suit Modifier
    0041:??

    00 = Normal
    01 = Green
    02 = Gold
    03 = Blueman?
    04 = Pink/Black...

    Special Power Modifier
    0046:??

    00 = Nothing
    20 = Phantom Double
    40 = Shuriken Starburst
    60 = Phantom Double / Shuriken Starburst
    80 = Scroll Spell 'kills enemies on screen but can't move while on

    Phantom Double Distance Modifier (If your using the above code for Phantom Double it's good idea to have this one active also, normal distance is 0C, can increase/decrease as desired)
    0047:??

    Egao Modifier
    0048:??

    Egao "Happy Faces" will constantly scroll by on screen
    01 = Grey Egao, Points
    02 = Blue Egao, 1UPs
    03 = Red Egao, Phantom Double / Shuriken Power Up

    Invincible
    004E:00

    Enemies Left Water Stage (To use this code, on the water stage activate, kill one enemy, deactivate)
    0084:00

    Enemies Die (I think you must disable this for the boss characters to appear, but I could be wrong. Same as scroll spell effect but you can still move around.)
    0098:80
    0099:80
    009A:80

    Leave a comment:


  • CRACKdown
    replied
    NES - Kabuki: Quantum Fighter (U)

    Super Jump (Only works when there is a ceiling, otherwise you'll have to turn it off to come down.)
    0084 00

    Weapon Modifier
    00D0:??

    00 = Hair Whip
    01 = Single Shot
    02 = Big Shot
    03 = 3 way shot
    04 = Dynamite
    05 = Seeker Shots

    Jump to Walk On Air (Can jump through solid objects, which can be good or bad, turn off to come down)
    0476:00

    Seeker Shots Don't Fade Away
    0499:50
    04A5:50
    04B1:50

    Found these for the (J) version before.
    Last edited by CRACKdown; 07-04-2012, 12:19:52 AM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Journey to Silius (U) FCEUX

    Jump Midair (Do Not go above the screen)
    0509:00

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Mega Bomberman

    Max # Bombs
    FFA462:09

    Boss 1 Hit Kill (Only tested on first Boss, 00 gets rid of big guy, 01 one hit little guy)
    FFA603:??

    Area Modifier
    FF953B:??

    00 = Jammin' Jungle
    01 = Vexin' Volcano
    02 = Slammin' Sea
    03 = Crankin' Castle
    04 = Thrashin' Tundra
    05 = Final Area
    06 = Ending

    Stage Modifier (00, 01, 02)
    FF953C:??

    Leave a comment:


  • CRACKdown
    replied
    SNES - Teenage Mutant Ninja Turtles IV: Turtles in time

    Level Modifier
    7E0082??

    00 = Scene 1 Big Apple, 3 AM
    01 = Scene 2 Alleycat Blues
    02 = Scene 3 Sewer Surfin'
    03 = Scene 4 Technodrome
    04 = BC 2500000000 Prehistoric Turtlesaurus
    05 = AD 1530 Skill and Crossbones
    06 = AD 1885 Bury My Shell at Wounded Knee
    07 = AD 2020 Neon Night-Riders
    08 = AD 2100 Starbase
    09 = AD 1992 Technodrome
    0A = Ending, set to Hard in options to see better ending

    Weapon / Turtle Modifier
    7E0414??

    Weapon will change immediately, turtle will change next level, except in name
    02 = Leo, Swords
    04 = Mike, Nun-chucks
    06 = Don, Bo
    08 = Raph, Sai

    Spin Attack Lasts (Turn on right before you pick up Spin Item or during the attack, disable end of level, if on otherwise you won't be able to attack at all)
    7E044232

    1 Hit Kills
    7E091A00
    7E098A00
    7E09FA00
    7E0A6A00
    7E0ADA00
    7E0B4A00
    7E0BBA00

    Every Defeated Enemy Yields 1UP
    7E1A9C99

    Infinite Lives
    7E1AA009

    Leave a comment:


  • silentkiller
    replied
    Requesting codes for Mega Bomberman (Sega Genesis)
    1)Boss HP Modifier
    2)Stage Select Modifier

    Leave a comment:


  • CRACKdown
    replied
    SNES - Teenage Mutant Ninja Turtles Tournament Fighters (U)

    Infinite Health
    7E0EE460

    Full Power Bar
    7E1AC060

    Opponent Empty Power Bar
    7E1B1000

    Opponent Dizzy After Every Knockdown (disable if Wingnut flies into sky)
    7E0FC210

    Win One Round to Win Match (Point Mod)
    7E195002

    Character Modifier
    7E0E92:??
    7E1AB0:??

    Do not switch during rounds.
    01, 00 = Leonardo
    02, 01 = Michelangelo
    03, 02 = Donatello
    04, 03 = Raphael
    05, 04 = War
    06, 05 = Aska
    07, 06 = Wingnut
    08, 07 = Armaggon
    09, 08 = Chrome Dome
    0A, 09 = Shredder
    0B, 0A = Rat King !!
    0C, 0B = Karai !!

    Opponent Modifier
    7E0F72??
    7E1B00??

    Do not switch during rounds.
    01, 00 = Leonardo
    02, 01 = Michelangelo
    03, 02 = Donatello
    04, 03 = Raphael
    05, 04 = War
    06, 05 = Aska
    07, 06 = Wingnut
    08, 07 = Armaggon
    09, 08 = Chrome Dome
    0A, 09 = Shredder
    0B, 0A = Rat King !!
    0C, 0B = Karai !!

    Area Modifier
    7E0082??

    00 = Cafeteria
    01 = Metro Train
    02 = Metal Works
    03 = Back Alley
    04 = Thunder Dome
    05 = Mt. Olympus
    06 = Pirate Ship
    07 = Studio 6
    08 = Sky Palace
    09 = Art Museum
    0A = Nok Stadium
    0B = Scrapyard
    0C = Sky Palace?
    0D = Bonus Stage

    Progress Modifier (08 = Final Battle in Story Battle, 0C = Final Battle Tournament Mode, switch off after using otherwise)
    7E1960??
    Last edited by CRACKdown; 06-27-2012, 04:55:37 AM.

    Leave a comment:


  • silentkiller
    replied
    Genesis - X-Men (U)

    P1 Character Modifier: NightCrawler looks like Magneto
    FFD5EF:0B
    FFD5F0:61EE
    FFD612:123C
    FFD62C:08

    P2 Character Modifier: NightCrawler looks like Magneto
    FFD64B:0B
    FFD64C:61EE
    FFD66E:123C
    FFD688:08
    Last edited by silentkiller; 06-26-2012, 07:05:27 PM.

    Leave a comment:


  • silentkiller
    replied
    Originally posted by CRACKdown View Post
    Just wondering, is one of these addresses a Mutant Powers modifier?
    1st and 2nd addresses are graphics addresses
    3rd address is mutant power Modifier
    4th address is character ID

    CRACKdown, I hope you don't mind if I posted my hacked codes here because I need to do some research on advanced hacking.

    I realize this x-men character modifier code is similar to golden axe 3 character modifier.
    They both involve in graphics address,fighting style address, character ID.
    Last edited by silentkiller; 06-26-2012, 09:20:23 PM.

    Leave a comment:


  • CRACKdown
    replied
    Just wondering, is one of these addresses a Mutant Powers modifier?

    Leave a comment:


  • silentkiller
    replied
    Genesis - X-Men (U)

    CrackDown, Here is the completed character modifier for both P1 & P2, thanks for your small portion of your character modifier code.
    It worked perfectly. Those par codes that are hightlighted are made by you, CrackDown.

    P1 Character Modifier: Gambit
    FFD5EF:0C
    FFD5F0:3FBA
    FFD612:1362
    FFD62C:0C

    P1 Character Modifier: NightCrawler
    FFD5EF:0D
    FFD5F0:13AA
    FFD612:123C
    FFD62C:08

    P1 Character Modifier: Wolverine
    FFD5EF:0E
    FFD5F0:AF1A
    FFD612:0F84
    FFD62C:00

    P1 Character Modifier: Cyclops
    FFD5EF:0A
    FFD5F0:B89C
    FFD612:10BC
    FFD62C:04

    P2 Character Modifier: Gambit
    FFD64B:0C
    FFD64C:3FBA
    FFD66E:1362
    FFD688:0C

    P2 Character Modifier: NightCrawler
    FFD64B:0D
    FFD64C:13AA
    FFD66E:123C
    FFD688:08

    P2 Character Modifier: Wolverine
    FFD64B:0E
    FFD64C:AF1A
    FFD66E:0F84
    FFD688:00

    P2 Character Modifier: Cyclops
    FFD64B:0A
    FFD64C:B89C
    FFD66E:10BC
    FFD688:04
    Last edited by silentkiller; 06-26-2012, 12:10:17 AM.

    Leave a comment:


  • silentkiller
    replied
    Genesis - X-Men (U)

    Zaldane / Magneto always has 1 HP
    FFC080:00
    FFC081:00

    Apocalypse / Ahab always has 1 HP
    FFC188:00
    FFC189:00

    Sabertooth / Ahab / Mojo always has 1 HP
    FFC1E0:00
    FFC1E1:00

    Mojo always has 1 HP
    FFC238:00
    FFC239:00

    Juggernaut (Savage Lands) always has 1 HP
    FFC290:00
    FFC291:00

    DeathBird always has 1 HP
    FFC3F0:00
    FFC3F1:00

    Juggernaut (Lighthouse) always has 1 HP
    FFC550:00
    FFC551:00

    P1 X-axis Modifier
    FFD5F8:??

    P1 Y-axis Modifier
    FFD5FC:??

    P1 always has full HP
    FFD629:14
    FFD62A:01

    P1 always has full MP
    FFD63A:04
    FFD63B:00

    P2 X-axis Modifier
    FFD654:??

    P2 Y-axis Modifier
    FFD658:??

    P2 always has full HP
    FFD685:14
    FFD686:01

    P2 always has full MP
    FFD696:04
    FFD697:00
    Last edited by silentkiller; 06-25-2012, 10:06:08 PM.

    Leave a comment:


  • CRACKdown
    replied
    Genesis - X-Men (U)

    Super Jump (The higher the value the less you'll go up)
    FFD620:05

    Character Modifier
    FFD62C:??

    You still have to switch characters, but you can have the powers of the Mutant you select, which can be problematic with some combinations
    00 = Wolverine
    04 = Cyclops
    08 = Nightcrawler
    0C = Gambit

    Walk Through Enemies
    FFD62D:15

    Level Modifier
    FFD781:??

    01 = Dark Danger Room?
    02 = Savage Lands
    03 = Savage Lands II *will screw up
    04 = Shi'Ar
    05 = To Excalibur's Lighthouse
    06 = Excalibur's Lighthouse
    07 = Future Earth
    08 = Mojo's Crunch
    09 = Ship cutscene
    0A = Asteroid M

    I'm done with this one for today.

    Leave a comment:


  • silentkiller
    replied
    Sega Mega CD - Final Fight CD

    This is for Kega Fusion Emulator v3.64
    <Artmoney Table> (Emulator Address)

    Controller Configuration P1
    00FF844F ??

    Controller Configuration P2
    00FF8453 ??

    00-Controller Type A
    01-Controller Type B
    02-Controller Type C
    03-Controller Type D
    04-Controller Type E
    05-Controller Type F

    LIVES [Option Mode]
    00FF8457 ??

    00-1
    01-2
    02-3
    03-4
    04-5

    EXTRA LIFE [Option Mode]
    00FF8458 ??

    00-100000, every 200000
    01-100000pts
    02-200000pts
    03-No Extend

    BGM [Option Mode]
    00FF8459 ??

    00-On
    01-Off

    Main Menu Cursor Select
    00FF8E9D ??

    00-Game Start
    01-Time Attack
    02-Option Menu

    P1 Lives Modifier
    00FFB244 99

    P2 Lives Modifier
    00FFB304 99

    P1 HP Modifier
    00FFB1DD 70

    P2 HP Modifier
    00FFB29D 70

    P1 Invincibility
    00FFB225 FE

    P2 Invincibility
    00FFB2E5 FE
    Last edited by silentkiller; 06-24-2012, 08:43:15 PM.

    Leave a comment:


  • CRACKdown
    replied
    Thanks!

    NES - Metal Storm (U) FCEUX

    Level Modifier (Levels start every third value with subsections in between, 00, 03, 06, 09, 0D...)
    0051:??

    Boss 1 Hit Kill (General Rule is use this one if there's a single boss and the others for multiple enemies)
    06F0:00

    Bosses 1 Hit Kill
    05E3:00
    05E4:00
    05E5:00
    05E6:00
    05E7:00

    Walk Through Enemies (After 1st Hit, some things may still cause damage)
    074B:25

    Leave a comment:

Working...
X