NES - Legend of Kage, The
Suit Modifier
0041:??
00 = Normal
01 = Green
02 = Gold
03 = Blueman?
04 = Pink/Black...
Special Power Modifier
0046:??
00 = Nothing
20 = Phantom Double
40 = Shuriken Starburst
60 = Phantom Double / Shuriken Starburst
80 = Scroll Spell 'kills enemies on screen but can't move while on
Phantom Double Distance Modifier (If your using the above code for Phantom Double it's good idea to have this one active also, normal distance is 0C, can increase/decrease as desired)
0047:??
Egao Modifier
0048:??
Egao "Happy Faces" will constantly scroll by on screen
01 = Grey Egao, Points
02 = Blue Egao, 1UPs
03 = Red Egao, Phantom Double / Shuriken Power Up
Invincible
004E:00
Enemies Left Water Stage (To use this code, on the water stage activate, kill one enemy, deactivate)
0084:00
Enemies Die (I think you must disable this for the boss characters to appear, but I could be wrong. Same as scroll spell effect but you can still move around.)
0098:80
0099:80
009A:80
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CRACKdown's Retro Codes
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NES - Kabuki: Quantum Fighter (U)
Super Jump (Only works when there is a ceiling, otherwise you'll have to turn it off to come down.)
0084 00
Weapon Modifier
00D0:??
00 = Hair Whip
01 = Single Shot
02 = Big Shot
03 = 3 way shot
04 = Dynamite
05 = Seeker Shots
Jump to Walk On Air (Can jump through solid objects, which can be good or bad, turn off to come down)
0476:00
Seeker Shots Don't Fade Away
0499:50
04A5:50
04B1:50
Found these for the (J) version before.Last edited by CRACKdown; 07-04-2012, 12:19:52 AM.
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NES - Journey to Silius (U) FCEUX
Jump Midair (Do Not go above the screen)
0509:00
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Genesis - Mega Bomberman
Max # Bombs
FFA462:09
Boss 1 Hit Kill (Only tested on first Boss, 00 gets rid of big guy, 01 one hit little guy)
FFA603:??
Area Modifier
FF953B:??
00 = Jammin' Jungle
01 = Vexin' Volcano
02 = Slammin' Sea
03 = Crankin' Castle
04 = Thrashin' Tundra
05 = Final Area
06 = Ending
Stage Modifier (00, 01, 02)
FF953C:??
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SNES - Teenage Mutant Ninja Turtles IV: Turtles in time
Level Modifier
7E0082??
00 = Scene 1 Big Apple, 3 AM
01 = Scene 2 Alleycat Blues
02 = Scene 3 Sewer Surfin'
03 = Scene 4 Technodrome
04 = BC 2500000000 Prehistoric Turtlesaurus
05 = AD 1530 Skill and Crossbones
06 = AD 1885 Bury My Shell at Wounded Knee
07 = AD 2020 Neon Night-Riders
08 = AD 2100 Starbase
09 = AD 1992 Technodrome
0A = Ending, set to Hard in options to see better ending
Weapon / Turtle Modifier
7E0414??
Weapon will change immediately, turtle will change next level, except in name
02 = Leo, Swords
04 = Mike, Nun-chucks
06 = Don, Bo
08 = Raph, Sai
Spin Attack Lasts (Turn on right before you pick up Spin Item or during the attack, disable end of level, if on otherwise you won't be able to attack at all)
7E044232
1 Hit Kills
7E091A00
7E098A00
7E09FA00
7E0A6A00
7E0ADA00
7E0B4A00
7E0BBA00
Every Defeated Enemy Yields 1UP
7E1A9C99
Infinite Lives
7E1AA009
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Requesting codes for Mega Bomberman (Sega Genesis)
1)Boss HP Modifier
2)Stage Select Modifier
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SNES - Teenage Mutant Ninja Turtles Tournament Fighters (U)
Infinite Health
7E0EE460
Full Power Bar
7E1AC060
Opponent Empty Power Bar
7E1B1000
Opponent Dizzy After Every Knockdown (disable if Wingnut flies into sky)
7E0FC210
Win One Round to Win Match (Point Mod)
7E195002
Character Modifier
7E0E92:??
7E1AB0:??
Do not switch during rounds.
01, 00 = Leonardo
02, 01 = Michelangelo
03, 02 = Donatello
04, 03 = Raphael
05, 04 = War
06, 05 = Aska
07, 06 = Wingnut
08, 07 = Armaggon
09, 08 = Chrome Dome
0A, 09 = Shredder
0B, 0A = Rat King !!
0C, 0B = Karai !!
Opponent Modifier
7E0F72??
7E1B00??
Do not switch during rounds.
01, 00 = Leonardo
02, 01 = Michelangelo
03, 02 = Donatello
04, 03 = Raphael
05, 04 = War
06, 05 = Aska
07, 06 = Wingnut
08, 07 = Armaggon
09, 08 = Chrome Dome
0A, 09 = Shredder
0B, 0A = Rat King !!
0C, 0B = Karai !!
Area Modifier
7E0082??
00 = Cafeteria
01 = Metro Train
02 = Metal Works
03 = Back Alley
04 = Thunder Dome
05 = Mt. Olympus
06 = Pirate Ship
07 = Studio 6
08 = Sky Palace
09 = Art Museum
0A = Nok Stadium
0B = Scrapyard
0C = Sky Palace?
0D = Bonus Stage
Progress Modifier (08 = Final Battle in Story Battle, 0C = Final Battle Tournament Mode, switch off after using otherwise)
7E1960??Last edited by CRACKdown; 06-27-2012, 04:55:37 AM.
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Genesis - X-Men (U)
P1 Character Modifier: NightCrawler looks like Magneto
FFD5EF:0B
FFD5F0:61EE
FFD612:123C
FFD62C:08
P2 Character Modifier: NightCrawler looks like Magneto
FFD64B:0B
FFD64C:61EE
FFD66E:123C
FFD688:08Last edited by silentkiller; 06-26-2012, 07:05:27 PM.
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1st and 2nd addresses are graphics addressesOriginally posted by CRACKdown View PostJust wondering, is one of these addresses a Mutant Powers modifier?
3rd address is mutant power Modifier
4th address is character ID
CRACKdown, I hope you don't mind if I posted my hacked codes here because I need to do some research on advanced hacking.
I realize this x-men character modifier code is similar to golden axe 3 character modifier.
They both involve in graphics address,fighting style address, character ID.Last edited by silentkiller; 06-26-2012, 09:20:23 PM.
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Just wondering, is one of these addresses a Mutant Powers modifier?
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Genesis - X-Men (U)
CrackDown, Here is the completed character modifier for both P1 & P2, thanks for your small portion of your character modifier code.
It worked perfectly. Those par codes that are hightlighted are made by you, CrackDown.
P1 Character Modifier: Gambit
FFD5EF:0C
FFD5F0:3FBA
FFD612:1362
FFD62C:0C
P1 Character Modifier: NightCrawler
FFD5EF:0D
FFD5F0:13AA
FFD612:123C
FFD62C:08
P1 Character Modifier: Wolverine
FFD5EF:0E
FFD5F0:AF1A
FFD612:0F84
FFD62C:00
P1 Character Modifier: Cyclops
FFD5EF:0A
FFD5F0:B89C
FFD612:10BC
FFD62C:04
P2 Character Modifier: Gambit
FFD64B:0C
FFD64C:3FBA
FFD66E:1362
FFD688:0C
P2 Character Modifier: NightCrawler
FFD64B:0D
FFD64C:13AA
FFD66E:123C
FFD688:08
P2 Character Modifier: Wolverine
FFD64B:0E
FFD64C:AF1A
FFD66E:0F84
FFD688:00
P2 Character Modifier: Cyclops
FFD64B:0A
FFD64C:B89C
FFD66E:10BC
FFD688:04Last edited by silentkiller; 06-26-2012, 12:10:17 AM.
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Genesis - X-Men (U)
Zaldane / Magneto always has 1 HP
FFC080:00
FFC081:00
Apocalypse / Ahab always has 1 HP
FFC188:00
FFC189:00
Sabertooth / Ahab / Mojo always has 1 HP
FFC1E0:00
FFC1E1:00
Mojo always has 1 HP
FFC238:00
FFC239:00
Juggernaut (Savage Lands) always has 1 HP
FFC290:00
FFC291:00
DeathBird always has 1 HP
FFC3F0:00
FFC3F1:00
Juggernaut (Lighthouse) always has 1 HP
FFC550:00
FFC551:00
P1 X-axis Modifier
FFD5F8:??
P1 Y-axis Modifier
FFD5FC:??
P1 always has full HP
FFD629:14
FFD62A:01
P1 always has full MP
FFD63A:04
FFD63B:00
P2 X-axis Modifier
FFD654:??
P2 Y-axis Modifier
FFD658:??
P2 always has full HP
FFD685:14
FFD686:01
P2 always has full MP
FFD696:04
FFD697:00Last edited by silentkiller; 06-25-2012, 10:06:08 PM.
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Genesis - X-Men (U)
Super Jump (The higher the value the less you'll go up)
FFD620:05
Character Modifier
FFD62C:??
You still have to switch characters, but you can have the powers of the Mutant you select, which can be problematic with some combinations
00 = Wolverine
04 = Cyclops
08 = Nightcrawler
0C = Gambit
Walk Through Enemies
FFD62D:15
Level Modifier
FFD781:??
01 = Dark Danger Room?
02 = Savage Lands
03 = Savage Lands II *will screw up
04 = Shi'Ar
05 = To Excalibur's Lighthouse
06 = Excalibur's Lighthouse
07 = Future Earth
08 = Mojo's Crunch
09 = Ship cutscene
0A = Asteroid M
I'm done with this one for today.
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Sega Mega CD - Final Fight CD
This is for Kega Fusion Emulator v3.64
<Artmoney Table> (Emulator Address)
Controller Configuration P1
00FF844F ??
Controller Configuration P2
00FF8453 ??
00-Controller Type A
01-Controller Type B
02-Controller Type C
03-Controller Type D
04-Controller Type E
05-Controller Type F
LIVES [Option Mode]
00FF8457 ??
00-1
01-2
02-3
03-4
04-5
EXTRA LIFE [Option Mode]
00FF8458 ??
00-100000, every 200000
01-100000pts
02-200000pts
03-No Extend
BGM [Option Mode]
00FF8459 ??
00-On
01-Off
Main Menu Cursor Select
00FF8E9D ??
00-Game Start
01-Time Attack
02-Option Menu
P1 Lives Modifier
00FFB244 99
P2 Lives Modifier
00FFB304 99
P1 HP Modifier
00FFB1DD 70
P2 HP Modifier
00FFB29D 70
P1 Invincibility
00FFB225 FE
P2 Invincibility
00FFB2E5 FELast edited by silentkiller; 06-24-2012, 08:43:15 PM.
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Thanks!
NES - Metal Storm (U) FCEUX
Level Modifier (Levels start every third value with subsections in between, 00, 03, 06, 09, 0D...)
0051:??
Boss 1 Hit Kill (General Rule is use this one if there's a single boss and the others for multiple enemies)
06F0:00
Bosses 1 Hit Kill
05E3:00
05E4:00
05E5:00
05E6:00
05E7:00
Walk Through Enemies (After 1st Hit, some things may still cause damage)
074B:25
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