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  • silentkiller
    replied
    Originally posted by CRACKdown View Post
    Sega Genesis - Bishoujo Senshi Sailor Moon (J)

    Always Have Fan Weapon
    FFFE35:01

    Area Modifier
    FFFE93:??
    Here are the area modifier values:
    00-Stage 1 - Area 1
    02-Stage 1 - Area 2
    04-Stage 1 - Area 3
    06-Stage 2 - Area 1
    08-Stage 2 - Area 2
    0A-Stage 3 - Area 1
    0C-Stage 3 - Area 2
    0E-Stage 4
    10-Stage 5
    12-Stage 6 - Area 1
    14-Stage 6 - Area 2
    16-Stage 6 - Area 3
    18-Secret Final Boss Battle (Noted: Difficulty should be set to hard mode in order to play this area.)

    CrackDown, can you add them to your post #600?
    http://gamehacking.org/vb/threads/56...R-codes/page60
    Last edited by silentkiller; 10-19-2012, 08:03:18 PM.

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - Bishoujo Senshi Sailor Moon (J)

    Always Have Fan Weapon
    FFFE35:01

    Area Modifier
    FFFE93:??

    00-Stage 1 - Area 1
    02-Stage 1 - Area 2
    04-Stage 1 - Area 3
    06-Stage 2 - Area 1
    08-Stage 2 - Area 2
    0A-Stage 3 - Area 1
    0C-Stage 3 - Area 2
    0E-Stage 4
    10-Stage 5
    12-Stage 6 - Area 1
    14-Stage 6 - Area 2
    16-Stage 6 - Area 3
    18-Secret Final Boss Battle (Noted: Difficulty should be set to hard mode in order to play this area.)
    Last edited by CRACKdown; 10-19-2012, 08:33:51 PM. Reason: added values; Thanks @Silentkiller!

    Leave a comment:


  • silentkiller
    replied
    Can you make the following codes for Sega Genesis - Bishoujo Senshi Sailor Moon (J) ?

    1)Stage Select
    2)Always equipped fan-based weapon
    Last edited by silentkiller; 10-19-2012, 09:00:45 PM.

    Leave a comment:


  • CRACKdown
    replied
    NES - RodLand (U)

    Freeze Time
    002A:??

    Scene Modifier (00, 01, 02...)
    0300:??

    Jump Midair (Jumps must be enabled, you can land midair by pressing Up + A + B)
    04F2:01

    Walk Through Enemies
    065C:10

    Infinite Lives
    0679:07

    Enable Jumps
    0788:01

    Leave a comment:


  • silentkiller
    replied
    Sega Genesis - Bishoujo Senshi Sailor Moon (J)

    P1 Character Modifier
    FFE001:??

    02-Sailor Moon
    04-Sailor Mercury
    06-Sailor Mars
    08-Sailor Jupiter
    0A-Sailor Venus

    1st Enemy Character Modifier
    FFE101:??

    2nd Enemy Character Modifier
    FFE201:??

    3rd Enemy Character Modifier
    FFE301:??

    Enemy Character Modifier Values :
    10-Akan
    12-Garoben
    14-Murido
    16-Pierrot (Bad GFX)
    18-Jiji
    1A-Yasha
    1C-Gesen
    1E-Jumeau
    20-Pierrot
    22-Manegin
    24-Jaedite
    26-Nephrite
    28-Kunzite
    2A-Prince Endymion
    2C-Queen Beryl
    58-Evil Sailor Moon
    5A-Queen Metalia
    62-Construction Barrier Fence
    64-Coffee Shop Signboard

    P1 HP Modifier
    FFE050:??
    FFE051:?? (Noted: Whipon's health code)

    1st Enemy HP Modifier
    FFE150:??
    FFE151:??

    2nd Enemy HP Modifier
    FFE250:??
    FFE251:??

    3rd Enemy HP Modifier
    FFE350:??
    FFE351:??

    1 HP
    00
    00

    576 HP (Full HP)
    02
    40

    P1 Sprite Animation
    FFE012:????

    1st Enemy Sprite Animation
    FFE112:????

    2nd Enemy Sprite Animation
    FFE212:????

    3rd Enemy Sprite Animation
    FFE312:????

    P1 X-Axis
    FFE021:??
    FFE022:??

    P1 Y-Axis
    FFE029:??
    FFE02A:??

    1st Enemy X-Axis
    FFE121:??
    FFE122:??

    1st Enemy Y-Axis
    FFE129:??
    FFE12A:??

    2nd Enemy X-Axis
    FFE221:??
    FFE222:??

    2nd Enemy Y-Axis
    FFE229:??
    FFE22A:??

    3rd Enemy X-Axis
    FFE321:??
    FFE322:??

    3rd Enemy Y-Axis
    FFE329:??
    FFE32A:??

    Background music
    FFE334:??

    Background Music Values: 00 to 1F

    Sound Effects
    FFE335:??

    Sound Effects Values: 00 to 1D

    Voice Clips
    FFE336:??

    Voice Clip Values: 00 to 28

    Option Cursor Select
    FFE337:??

    00-Difficulty
    02-Continues
    04-Background Music
    06-Sound Effects
    08-Voice Clips
    0A-Exit

    Continues
    FFE338:??

    00-0 continues
    01-1 continues
    02-2 continues
    03-3 continues
    04-4 continues
    05-5 continues
    06-6 continues
    07-7 continues

    Difficulty
    FFE339:??

    00-Easy
    01-Normal
    02-Hard

    P1 Character Select Menu Cursor Select Modifier
    FFE08B:??

    00-Sailor Moon
    04-Sailor Venus
    08-Sailor Mars
    0C-Sailor Mercury
    10-Sailor Jupiter

    Main Menu Cursor Select
    FFE31A:??

    00-Start Game
    01-Option Mode

    P1 Always has largest Health Bar Size
    FFFE84:02
    FFFE85:40

    1st Enemy God Mode
    FFE13F:FF

    2nd Enemy God Mode
    FFE23F:FF

    3rd Enemy God Mode
    FFE33F:FF

    4th Enemy God Mode
    FFE43F:FF

    P1 Character Modifier/Story mode Master Code (Noted: This code also used to view different sailor moon's ending.)
    FFFE89:??

    02-Sailor Moon
    04-Sailor Mercury
    06-Sailor Mars
    08-Sailor Jupiter
    0A-Sailor Venus


    P1 Palette Modifier (16 Palette)
    FFFBC0:????
    FFFBC2:????
    FFFBC4:????
    FFFBC6:????
    FFFBC8:????
    FFFBCA:????
    FFFBCC:????
    FFFBCE:????
    FFFBD0:????
    FFFBD2:????
    FFFBD4:????
    FFFBD6:????
    FFFBD8:????
    FFFBDA:????
    FFFBDC:????
    FFFBDE:????

    P1 Evil Sailor Moon Palette
    FFFBC0:0000
    FFFBC2:0222
    FFFBC4:00
    FFFBC5:24
    FFFBC6:024A
    FFFBC8:046C
    FFFBCA:068E
    FFFBCC:0CCE
    FFFBCE:0A20
    FFFBD0:0C62
    FFFBD2:0EA6
    FFFBD4:0C04
    FFFBD6:00
    FFFBD7:EE
    FFFBD8:00
    FFFBD9:6A
    FFFBDA:0C40
    FFFBDC:0E08
    FFFBDE:0EEE

    Enemy palette
    FFFBE0:????
    FFFBE2:????
    FFFBE4:????
    FFFBE6:????
    FFFBE8:????
    FFFBEA:????
    FFFBEC:????
    FFFBEE:????
    FFFBF0:????
    FFFBF2:????
    FFFBF4:????
    FFFBF6:????
    FFFBF8:????
    FFFBFA:????
    FFFBFC:????
    FFFBFE:????
    Last edited by silentkiller; 11-04-2012, 06:50:45 PM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Pocket Zaurus - Jou Ouken no Nazo (J)

    Triple Boomerang
    006F:00

    Max Score
    0575:09
    0576:09
    0577:09
    0578:09
    0579:09
    057A:09
    057B:09

    ---

    NES - Pizza Pop!

    Jump Higher
    0674:00

    ---

    NES - Rambo

    Jump Midair (Limits how high you jump, use turbo to make easier)
    002A:04
    Last edited by CRACKdown; 10-17-2012, 07:04:19 PM.

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  • CRACKdown
    replied
    Originally posted by Rune View Post
    Curious to know what emulator you're using because this code didn't work for me on NEStopia v1.40 but every other code from your post worked perfectly. (Someone else hacked the time modifier codes and they glitch the entire game up.)

    FCE Ultra Debug v2.14 and v2.15 cannot run this game but I will try a newer version (if applicable) of NEStopia and see if that code will work then.
    FCEUX 2.1.5, perhaps I should've put a note that the code must be on before levels load.

    Leave a comment:


  • Rune
    replied
    Originally posted by CRACKdown View Post
    NES - Q-Boy (Sachen)

    Character Modifier
    004D:??

    00 = Q Boy
    01 = Q Boy on Cloud
    0E = Mario
    0F = Mario on Cloud
    Curious to know what emulator you're using because this code didn't work for me on NEStopia v1.40 but every other code from your post worked perfectly. (Someone else hacked the time modifier codes and they glitch the entire game up.)

    FCE Ultra Debug v2.14 and v2.15 cannot run this game but I will try a newer version (if applicable) of NEStopia and see if that code will work then.

    Leave a comment:


  • CRACKdown
    replied
    NES - Rainbow Islands - The Story of Bubble Bobble 2 (U) (J)

    Unlock Sound Select / World Select
    05AC:??
    05AD:??
    05AE:??
    05AF:??
    05B0:??
    05B1:??
    05B2:??
    05B3:??
    05B4:??

    At Title Screen
    Sound Select Values: 08, 08, 80, 40, 80, 04, 01, 02, 08
    World Select Values: 40, 40, 01, 02, 04, 08, 01, 40, 02

    Leave a comment:


  • CRACKdown
    replied
    NES - Q-Boy (Sachen)

    Character Modifier
    004D:??

    00 = Q Boy
    01 = Q Boy on Cloud
    0E = Mario
    0F = Mario on Cloud

    Always Large Shot (Character Always appears puffed up)
    00A3:0C

    Can't Be Hit
    00AD:51

    Always Full Power
    03F0:06

    Infinite Money
    05D1:63

    Infinite Health
    05D2:03

    Infinite Lives
    05D3:63

    Leave a comment:


  • CRACKdown
    replied
    NES - Pac Land (J)

    Round Modifier (First address for graphical purposes: 01, 00 / 02, 01 / 03, 02...)
    001C:??
    003C:??

    Walk Through Obstacles
    007D:00

    Invincible
    00BD:00

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  • CRACKdown
    replied
    NES - Panic Restaurant

    Jump Higher
    007D:00

    Super Jump
    0088:00

    Jump Midair Add-on (Must have Super Jump on also. 07 will make icy floors, probably some other interesting values)
    0092:0C

    Leave a comment:


  • CRACKdown
    replied
    NES - Parasol Henbee (J)

    Level Modifier (00-07)
    0078:??

    Super Jump
    0102:09

    Infinite Gold
    0111:03
    0112:E9

    Infinite Parasols
    0113:03
    0114:E9

    Freeze Time (Turn off at end of Levels)
    011D:E9

    Swim Anywhere (Works much like Jump Midair, though disables up/down parasol actions)
    012A:01

    Walk Behind Scenery (Set to 00 to stay in foreground)
    012D:20

    Leave a comment:


  • CRACKdown
    replied
    NES - Power Blade (U)

    Start On Last Stage
    0059:3F

    Infinite Bombs
    005A:09

    Infinite Energy Refills
    005B:09

    Powered Up Boomerang
    005E:03

    Triple Boomerangs
    0099:02

    Suit Mode
    009C:03

    Boss One Hit Kill
    04BA:00

    Moon Jump (Can cause you to die in areas with no ceiling)
    051D:C0

    ---
    For Power Blade 2 codes also check "NES - Captain Saver (J)"
    Last edited by CRACKdown; 10-11-2012, 12:00:25 AM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Power Blazer (J)

    Infinite Lives
    0027:99

    Start On Last Stage
    0059:3F

    Infinite Bombs
    005A:04

    Infinite Energy Refills
    005B:04

    Power Bar Full
    005C:10

    Powered Up Boomerang
    005E:03

    Boss One Hit Kill
    049F:00

    Moon Jump
    04F0:00

    Walk Through Enemies (Disable to pick up items or use Boss Door)
    0530:10

    Leave a comment:

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