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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    NES - Werewolf: The Last Warrior (U)

    Don't have to stop for enemies
    0418:00

    Walk Through Walls
    0436:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Whomp 'Em

    Levitate Jump (turn off to come down)
    0069:01

    Walk Behind Scenery (Can hardly see character on some levels)
    006A:20

    Walk Through Enemies
    006B:10

    Weapon Length Mod
    0083:0?

    Weapon Modifier
    0084:0?

    Climb Anywhere
    0646:02

    Leave a comment:


  • CRACKdown
    replied
    NES - Widget

    Walk Through Walls
    0069:01

    Have Mouse Widget
    0331:01

    Have Rock-Man Widget
    0332:01

    Have Bird-Man Widget
    0333:01

    Have Dolphin Widget
    0334:01

    Stage Modifier
    04FC:??

    00 = Stage 1 Mega Slank
    01 = Stage 2 Bizzarre Brain
    02 = Stage 3 Dr. Dante
    03 = Stage 4 Flim Flam
    04 = Stage 5 Rachet

    Powered Up Gun
    0594:03
    0595:03

    Leave a comment:


  • CRACKdown
    replied
    NES - Shatterhand (U)

    Go to Last Stage After 1st (Progress Modifier)
    002D:1F

    Walk On Ceiling (Update to 00 to return to ground)
    05CB:80

    Icy Floors (Set to 00 to disable Ice effects)
    05CD:30

    Jump Height Modifier (Increase value to decrease height and vice versa)
    05E8:80

    Moon Jump (Same effect as being underwater)
    05E9:01

    Boss One Hit Kill
    06F0:00

    Leave a comment:


  • CRACKdown
    replied
    Sorry haven't posted in awhile, both of my computers are experiencing problems, and I've been dealing with a puppy with a broken leg, so I've been a little stressed lately. Probably won't get to any requests for awhile. Here's a few codes for now I meant to find more for these games before I posted these but, well shit happens. These first ones were hacked on the translation version of the game, and I haven't gotten around to seeing if they work for the original Japanese version.

    NES - Radia Senki-Reimei Hen (J) Translated Version

    1st Character Max HP
    6013:??

    1st Character HP
    6014:??

    2nd Character Max HP
    6053:??

    2nd Character HP
    6054:??

    Infinite Herb
    60D2:09

    Infinite Potion
    60D3:09

    Infinite Purify
    60D4:09

    Infinite Unstun
    60D5:09

    Infinite Wakeup
    60D6:09

    Infinite Revive
    60D7:09

    Infinite Meat
    60D8:09

    Infinite Tusk
    60D9:09

    Infinite Bone
    60DA:09

    ---

    NES - Super Mario Bros. 2

    Walk Through Walls (Only use when needed as it inhibits jumping)
    005A:04

    Walk Behind Scenery (Won't be able to see your character at all in some areas)
    0064:20

    Music Tweaker
    05EE:??

    ---

    I'll try to get back into gear soon, but requests will probably be put on hold for now.

    Leave a comment:


  • silentkiller
    replied
    Request codes for Vapor Trail (Sega Genesis)

    1)Ship Modifier
    2)Both Players always have roll power bar full
    3)Boss HP

    I have made some codes for this game.
    http://gamehacking.org/vb/threads/68...ir-Own)/page14
    Last edited by silentkiller; 11-09-2012, 03:00:24 AM.

    Leave a comment:


  • BigBossman
    replied
    I know you get quite a bit of requests, but a couple of codes I have been attempting to find are for The Combatribes:
    1. Move set modifiers (allow Blitz, Bullova, & Berzerker to use moves from one of the other main characters).

    2. A code that allows Player 1 or Player 2 to throw a fireball in the main game like in VS Mode, when you press & hold X & A(or maybe even enable blocking too, when you press & hold the L & R buttons).

    The closest I have been able to come to #2 is finding a code that disables you from throwing a fireball in VS Mode, but not one that allows you to throw in the the main game. This game is chock full of codes, as Duke Odin & I have found bunches, but those two would be the "end all, be all" of all codes for this game.

    Thanks for any help you can provide.
    Last edited by BigBossman; 10-23-2012, 06:54:40 PM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Kyatto Ninden Teyandee (Samurai Pizza Cats) (J)

    Character Modifier
    003B:??

    If changed midgame, you won't completely change until you change screens
    00 = White Cat
    01 = Blue Cat
    02 = Pink Cat
    03 = Fat Cat
    04 = Orange Cat
    05 = Batwing Cat
    06 = Scuba Cat

    Weapon Modifier (01, 02, 03 Weapons are different for each character)
    003D:??

    Level Modifier (01, 02, 03...)
    005D:??

    Moon Jump
    0087:09

    Walk Through Walls
    00DE:00
    00DF:00
    00E0:00

    Speed Modifier (00-FF)
    0405:??

    Leave a comment:


  • CRACKdown
    replied
    NES - Super Mario Bros 2

    Most Plants Yield ??
    0096:??

    00 - Nothing
    01 - Red Shyguy
    02 - Tweeter
    03 - Pink Shyguy
    04 - Porcupo
    05 - Red Snifit
    06 - Grey Snifit
    07 - Pink Snifit
    08 - Ostro
    09 - Bob-omb
    0A - Albatoss(w/Bob-omb)
    0B - Albatoss
    0C - Albatoss(2nd?)
    0D - Ninji
    0E - Ninji(2nd?)
    0F - Red Beezo
    10 - Grey Beezo
    11 - Wart's Bubble
    12 - Pidgit(w/Magic Carpet)
    13 - Trouter
    14 - Hoopstar
    15 - Shyguy from jars
    16 - Bob-omb from jars
    17 - Phanto
    18 - Cobrat from jar
    19 - Cobrat from sand
    1A - Pokey
    1B - Bullet
    1C - Birdo
    1D - Mouser
    1E - Egg
    1F - Triclyde
    20 - Fireball
    21 - Clawglip
    22 - Rock
    23 - Red Panser
    24 - Pink Panser
    25 - Grey Panser
    26 - Autobomb
    27 - Autobomb's fireball
    28 - Whale's spout
    29 - Flurry
    2A - Fryguy
    2B - Small fryguy
    2C - Wart
    2D - Hawkmouth
    2E - Spark
    2F - spark(2nd?)
    30 - Spark(3rd?)
    31 - Spark(4th?)
    32 - Small vegetable
    33 - Big vegetable
    34 - Turtle shell
    36 - Coin
    37 - Bomb
    39 - Mushroom block
    3A - POW block
    3B - Key
    3C - Potion
    3D - Mushroom
    3E - 1UP Mushroom
    3F - Magic Carpet

    Background Pallette Modifier (Check Debug > PPU Viewer for pallette values)
    04BC:??

    All Characters Jump Like Princess
    0553:3C

    Super Jump (All Characters except Luigi)
    0555:01

    Leave a comment:


  • Abystus
    replied
    Originally posted by CRACKdown View Post
    Yep, that was a typo, it's fixed now. Should be 05B8:10. Thanks for the additions.
    Np. The corrected code has been added. Thanks for the update.

    Leave a comment:


  • CRACKdown
    replied
    NES - Rocman X (Sachen)

    Area Modifier (Values are for both addresses: 00, 02, 04, 06, 08, 0A, 0B)
    003F:??
    00B9:??

    Super Jump (Will jump as high as ceiling, don't use on Bike level)
    0057:09

    Walk Through Enemies (Wait until character is on screen to activate, if on while level loads game will freeze)
    005E:10

    Have All Weapons
    009F:7F

    Boss One Hit Kill
    07C0:00

    One Hit Kills
    07C7:00
    07C8:00
    07C9:00
    07CA:00
    07CB:00

    Leave a comment:


  • silentkiller
    replied
    Requesting codes for Comix Zone (Sega Genesis)
    1)Item Slot Modifier
    2)Boss HP Modifier
    Last edited by silentkiller; 10-30-2012, 08:08:15 PM.

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by Abystus View Post
    I added the your "Area Modifier" for this game, but was wondering about the format of the "Can't Be Hit" code. I think it may be a typo, so let me know before I add it.
    Yep, that was a typo, it's fixed now. Should be 05B8:10. Thanks for the additions.

    Leave a comment:


  • Abystus
    replied
    Originally posted by CRACKdown View Post
    NES - Rocketeer, The (U)

    Can't Be Hit
    05B10:10
    I added the your "Area Modifier" for this game, but was wondering about the format of the "Can't Be Hit" code. I think it may be a typo, so let me know before I add it.

    Leave a comment:


  • CRACKdown
    replied
    NES - Rocketeer, The (U)

    Can't Be Hit
    05B8:10

    Area Modifier
    03EC:??

    ---

    NES - Rockball (Sachen)

    Walk Through Enemies
    0054:01

    Long Range Shot
    0058:00
    Last edited by CRACKdown; 10-21-2012, 03:29:16 PM.

    Leave a comment:

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