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  • Helder
    replied
    Originally posted by Tropicon View Post
    Could you make a walk through walls code for Treasure Hunter G or maybe Live A Live?
    Treasure Hunter G:
    http://gamehacking.org/?game=45221

    Live A Live:
    http://gamehacking.org/?game=43578

    Leave a comment:


  • Tropicon
    replied
    Could you make a walk through walls code for Treasure Hunter G or maybe Live A Live?

    Leave a comment:


  • CRACKdown
    replied
    NES - Bram Stoker's Dracula

    Invincible (without hit)
    0207:03

    Jump/Walk On Air
    0518:04

    Dark Mode
    0578:04

    Walk Through Walls (Effects Jumping)
    7CD0:02

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by CRACKdown View Post
    SNES - Super Mario World (U)

    Yoshi Allowed In Ghost Houses & Castles
    7E1B9B00
    Nice idea and code.

    I always wondered why the programmers didn't allow Yoshi to enter those places. Maybe they wanted those places to be more difficult since most are "Boss" levels.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)
    Enemy Modifiers
    7E009F??
    7E00A0??
    7E00A1??
    7E00A2??
    7E00A3??
    7E00A4??
    7E00A5??
    7E00A6??
    7E00A7??

    These codes can effect Yoshi, the goal lines, and other sprites, can be avoided in some cases by leaving a few of the last lines off

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)

    Danger Modifier
    7E18B9??

    01 = ? Not Sure
    02 = Parachuting Goombas
    03 = Parachuting Bob-ombs
    04 = Parachuting Goombas & Bob-ombs
    05 = Left Moving Fish Platforms
    06 = Right Moving Fish Platforms
    07 = Flying Cheep-Cheeps
    08 = ? Didn't notice anything
    09 = Flying Koopas
    0A = ? Not Sure
    0B = Bullet Bills
    0C = Multi Direction Bullet Bills
    0D = Diagonal Bullet Bills
    0E = ? Flames

    In some levels the enemies will appear glitched, hence a few of the not sures.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)

    Yoshi Allowed In Ghost Houses & Castles
    7E1B9B00

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)

    Icy Floors (Set to 00 to disable Icy conditions)
    7E008680

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)

    Hit ? block modifier (determines what kind of block it becomes after hit)
    7E16C4??

    Normal Coin Blocks Yield 3Up
    7E16E60F
    Last edited by CRACKdown; 07-19-2013, 08:53:25 PM.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Super Mario World (U)

    Behind Scenery (Can't be hit or hit enemies, will fall through some moving platforms, Yoshi will remain unaffected.)
    7E13F902

    ---

    NES - Amagon (U)

    Super Jump / Speed Up (Causes bullets to angle downwards, you also automatically go over ground obstacles)
    0061:03
    Last edited by CRACKdown; 07-19-2013, 07:36:43 PM.

    Leave a comment:


  • CRACKdown
    replied
    hmm... That is a good idea, but I'm not very familiar with that type of code. Nolberto has been making similar codes as of late, maybe he could do something with that... I'll ask.

    You could just not collect any coins in the subworld though...
    Last edited by CRACKdown; 07-18-2013, 06:37:36 PM.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    it is impossible to disable or skip the bonus stages in Super Mario Bros 2?

    it happens after the hawk's mouth was opened i don't like bonus stages, that would take forever to play it

    Leave a comment:


  • CRACKdown
    replied
    Yeah, I've had a broken keyboard for awhile. I'm still using an on screen point and click one, makes it a little slow going.

    Leave a comment:


  • Helder
    replied
    Good to see you back in hacktion.

    Leave a comment:


  • CRACKdown
    replied
    NES - Bonk's Adventure (U)

    Speed Modifier
    036C:??

    Swim Anywhere (09 gives on waterfall effect)
    008F:06

    Swim Through Anything (Just use directionals to move about)
    0090:40
    03B4:1B

    Behind Scenery
    0348:20

    Earthquake
    04A9:0F

    Leave a comment:

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