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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    Super Mario Bros. 2 (USA)

    Landscape Modifier (Any value should do something though some won't look that great, try 12, 14, 28; they look pretty cool)
    06F7:??

    Enemy/Veggie Graphic Modifier (Any value should do something though most won't look that great)
    06FC:??

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  • olala
    replied
    Nice dood!
    Especially char mod!
    Cool
    dood

    Leave a comment:


  • CRACKdown
    replied
    Bishoujo Senshi Sailor Moon R (J)

    Character Modifier (Takes place after current section, 01-06)
    7E1E00??
    Last edited by CRACKdown; 05-10-2013, 11:20:14 PM.

    Leave a comment:


  • silentkiller
    replied
    CRACKdown, can you make par codes for Bishoujo Senshi Sailor Moon R (Japan) snes version?
    http://www.gamefaqs.com/snes/564189-...i-salor-moon-r

    Codes that I wanted are:
    Stage Select Modifier
    Character Modifier for both P1 & P2

    Leave a comment:


  • CRACKdown
    replied
    SNES - Mega Man 7 (U)

    Super Jump
    7E0C1C10

    Leave a comment:


  • CRACKdown
    replied
    SNES - Lupin Sansei - Densetsu no Hihou o Oe! (J)

    Speed Modifier (02 is normal running speed, walking and running speeds will be the same)
    7E062D??

    Super Jump (In some instances you may get stuck in the air, usually there is a way to get down, i.e. use rope, grab ledge, etc.)
    7E063406
    7E063504

    Invincible
    7E063980

    Infinite Ammo
    7E0AEB09

    Infinite Ropes
    7E0AEC09

    Infinite Grenades
    7E0AED09

    Infinite Flash Bombs
    7E0AEE09

    Infinite Jump Shoes
    7E0AEF09

    Infinite Meds
    7E0AF009

    Infinite Health
    7E0AF510

    Leave a comment:


  • Duncan Idaho
    replied
    I see, i'll wait until some one can make my request happen on the multi paltaform request thread i made, sorry for sligthly derailing the thread

    Leave a comment:


  • silentkiller
    replied
    Originally posted by Duncan Idaho View Post
    Thanks, i just made a general Code request for several plattaforms, and i just requested this to make both FE's A LOT less tedious since there are two particular stages that are a huge pain to beat, and both involve recruiting people
    Duncan Idaho, Fire Emblem 4 and Fire Emblem 5 that allows me to control the enemies which is harder to made it because this code must find a hacker who knows how to make snes game genie code.

    I think there is a guide for this how to make a snes game genie code.
    http://gamehacking.org/vb/threads/78...codes-for-SNES
    Last edited by silentkiller; 04-12-2013, 09:29:38 AM.

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  • Duncan Idaho
    replied
    Originally posted by OldSchoolGamer View Post
    Most codes are possible... it's whether a hacker is interested in making it and whether he/she is willing to invest the time and effort to make it. Some codes take a few seconds to make, while others can take hours, or even days/weeks/months (if the game must be completely reprogrammed to achieve desired code effect). The specific code you are requesting seems to be an advanced code that would require some time to make. In most cases, if a hacker doesn't respond to a request, the answer is probably "no", due to one of the reasons I previously mentioned.

    Thanks, i just made a general Code request for several plattaforms, and i just requested this to make both FE's A LOT less tedious since there are two particular stages that are a huge pain to beat, and both involve recruiting people

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by Duncan Idaho View Post
    Umm could you give me an answer if it's possible or not? please? if it's impossible then nvm, thanks anyway
    Most codes are possible... it's whether a hacker is interested in making it and whether he/she is willing to invest the time and effort to make it. Some codes take a few seconds to make, while others can take hours, or even days/weeks/months (if the game must be completely reprogrammed to achieve desired code effect). The specific code you are requesting seems to be an advanced code that would require some time to make. In most cases, if a hacker doesn't respond to a request, the answer is probably "no", due to one of the reasons I previously mentioned.
    Last edited by OldSchoolGamer; 04-12-2013, 12:32:10 AM.

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  • Duncan Idaho
    replied
    Originally posted by Duncan Idaho View Post
    could you do one for Fire Emblem 4 and Fire Emblem 5 that allows me to control the enemies?

    Umm could you give me an answer if it's possible or not? please? if it's impossible then nvm, thanks anyway

    Leave a comment:


  • CRACKdown
    replied
    SNES - Legend (E)
    Notice this is the European Version, addresses differ slightly (usually +4) from US version.

    Brightness Modifier (15 is normal, lower to darken, turn off at end of scenes to continue)
    7E0068??

    Gold
    7E12AB09
    7E12AC09
    7E12AD09
    7E12AE09
    7E12AF09
    7E12B009

    Stage/Area Modifier (Not necessarily in order)
    7E12B3??

    Set Strength +9
    7E130509

    Infinite Lives
    7E130D09

    Infinite Health (Turn Off end of levels)
    7E131108

    Infinite Magic
    7E131909

    Untouchable
    7E13D901

    No Stops (Will cause enemy graphics to glitch)
    7E147100

    Boss One Hit Kill
    7E148900

    Infinite Time (Turn Off end of levels)
    7E15F309

    ---

    SNES - Knights of the Round

    Character Modifier (Palette changes immediately, character won't Change until next scene)
    7E04110??

    00 = Lancelot
    01 = Arthur
    02 = Percival

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  • Duncan Idaho
    replied
    could you do one for Fire Emblem 4 and Fire Emblem 5 that allows me to control the enemies?

    Leave a comment:


  • CRACKdown
    replied
    @olala No Prob dooderino ;P

    SNES - Kouryuu no Mimi (J)

    Stage Modifier ($00 - $15, $15 being the Ending)
    7E007E??

    Weapon Modifier
    7E0BC0??

    Use with Infinite Weapon Use, weapons may not show properly until next screen
    00 = Nothing
    01 = Gun
    11 = Bat
    13 = Kendo Stick
    14 = Short Sword
    15 = Crowbar
    16 = Sword
    17 = Sword
    28 = Brass Knucks
    29 = Claw

    ---

    SNES - Kishin Douji Zenki - Batoru Raiden (J)

    Stage Modifier (00, 01, 02...)
    7E0200??

    Boss One Hit Kill
    7E103100

    Leave a comment:


  • olala
    replied
    Thankyou verymuch dood!!!!!!!(っˆ3ˆ)っ

    Leave a comment:

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