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  • CRACKdown
    replied
    @ MasterGrand, I'll try to take a look at it soon.

    NES - Stinger

    Weapon Modifier
    0047:??

    00 = Normal Shot
    01 = Double Shot
    02 = Laser Shot
    80 = Shadow Fighters
    81 = Shadow Fighters + Double Shot
    82 = Shadow Fighters + Laser Shot

    Stage Modifier
    00DD:??
    00DE:??

    00, 01 = Stage 1
    01, 02 = Stage 2
    02, 03 = Stage 3
    03, 04 = Stage 4
    04, 05 = Stage 5
    05, 06 = Stage 6
    06, 07 = Stage 7

    One Hit Kills Boss
    0775:??

    0E = Stage 1 Boss
    13 = Stage 2 Boss
    18 = Stage 3 Boss
    1D = Stage 4 Boss
    22 = Stage 5 Boss
    27 = Stage 6 Boss
    31 = Stage 7 Boss


    *To Chroniclers, seems codes for Mega Man were missed on the bottom of page 51 of this thread, thanks in advance and for the recent adds.
    Last edited by CRACKdown; 09-21-2012, 05:00:32 PM.

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  • MasterGrand
    replied
    Request: Rushing Beat Syura - SNES

    Hi CrackDwon

    I think this code impossible but in this forum i'm sure you can help me , I need code for all hits & skills & move series digits, sample : Punch - Kick - Jump..etc, also i need level select code

    Thanks advance
    Last edited by MasterGrand; 09-21-2012, 03:54:34 PM.

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  • CRACKdown
    replied
    NES - Mitsume Ga Tooru (J)

    Level Modifier
    0041:??

    Values between are sections of stages
    00 = Stage 1
    04 = Stage 2
    09 = Stage 3
    11 = Stage 4
    1C = Stage 5
    37, 38 = Final Battle

    Have All Items
    0081:FF

    Rapid Fire
    0096:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Mission Cobra

    Enemy Ship Speed Modifier
    001D:??

    Every Enemy Leaves Power-Up
    001F:FF

    Background Speed Modifier
    00FD:??

    Weapon Modifier
    0326:??

    0C = Straight Triple Shot
    1F = Straight Double Shot
    23 = Normal
    61 = Spread Triple Shot
    F2 = Four Way Shot

    Leave a comment:


  • CRACKdown
    replied
    NES - Miracle Ropit's Adventure in 2100 (J)

    Speed Modifier (Normal Walk = 14, Normal Run = 1E, not much use since you constantly move in one direction, if set higher than 80 you start going to the left)
    05C3:??

    Rapid Fire
    0627:09

    Level Modifier (00 - 0B = Levels, 0C & 0D = Ending)
    06DA:??

    Leave a comment:


  • CRACKdown
    replied
    NES - Millipede

    Round Modifier
    002F:??

    Invincible
    0071:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Mighty Final Fight

    Always Have Weapon
    00A9:01

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  • Nosidex
    replied
    @CRACKdown, it worked! the infinite health code works! thanks a lot, i really really appreciate it.
    i wish you could get those 2 codes working, i know you are busy checking a ton of games, so i understand, thanks again.

    Leave a comment:


  • CRACKdown
    replied
    NES - Mickey Mousecapade

    Level Modifier
    00B6:??

    00 = Fun House
    01 = The Ocean
    02 = The Woods
    03 = Pirate Ship
    04 = The Castle

    Have Keys
    00BD:01
    00BE:01

    Leave a comment:


  • CRACKdown
    replied
    @Nosidex, I really don't know what's going on half the time in this game, and don't really have the time or inclination to try and figure it out, but here's an infinite health code to try out.

    SNES - Yu Yu Hakusho: Tokubetsu Hen (J)

    Infinite Health
    7E0E1F60
    Last edited by CRACKdown; 09-19-2012, 07:32:23 PM.

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  • CRACKdown
    replied
    @ Nosidex, I'll look into this soon...

    NES - Mega Man 6

    Bounce and Infinite Slide (Hold Jump to bounce, this code will make you have to charge your shot at least a bit to fire)
    0044:80

    Infinite Jet Fuel
    009C:13

    Slippery Ground (01 = 0ff, 05 = On, this code may effect other environmental elements such as wind turbines)
    00A7:??

    Boss No Health (Use after boss energy bar fills up)
    03ED:00

    One Hit Kills
    03EF:00
    03F5:00
    03F6:00
    03F7:00
    03F8:00
    03F9:00
    03FA:00

    Super Jump
    064B:08

    Have Rush Power Adapter
    0694:01

    Have Rush Jet Pack Adapter
    0695:01

    Leave a comment:


  • Nosidex
    replied
    Hi, well, here's a request Yuu Yuu Hakusho: Tokubetsuhen for the SNES, i checked this couple of codes and don't work, could you help me please? much appreciated.

    Player 1 Infinite Power [Offense Bar] 7E10240A
    Player 1 Infinite Power [Defense Bar] 7E10220A

    Leave a comment:


  • CRACKdown
    replied
    NES - Mega Man 5

    Megabike (Will need to turn off for bosses to appear/beat levels)
    0030:04

    Infinite Slide
    0035:10

    Climb Anywhere
    0049:20

    Straight to Protoman Area
    006E:FF

    Walk On Ceiling (If there's no ceiling you'll die, can negate gravity effects with AF:00)
    00AF:01
    0528:E0

    Leave a comment:


  • CRACKdown
    replied
    NES - Mega Man 4

    Infinite Slide
    0034:10

    Super Jump (Can't dismount ladders while on, unless using Climb Anywhere)
    0041:60

    Climb Anywhere (Do NOT have on before picking level, turn off to use Boss Doors)
    0045:20

    Straight to Wily's Area
    00A9:FF

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  • CRACKdown
    replied
    NES - Mega Man 2

    Press Up For Super High Jump (You can completely bypass vertical sections of levels with this on, but you can get stuck using it in some places, also can be used for jump midair)
    0034:02

    Climb Anywhere
    0035:0E

    Treadmill Modifier
    0040:??

    00 = Treadmills will not effect you, but you have to walk along with moving platforms
    01 = All ground acts like treadmill
    Last edited by CRACKdown; 09-12-2012, 01:48:27 AM.

    Leave a comment:

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