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  • CRACKdown
    replied
    NES - Jackie Chan's Action Kung Fu (U)

    Slippery Floors (set to 00 to disable slippery floors)
    00E1:10

    Night Mode
    0185:01
    0186:0C
    0187:0F
    0189:01
    018A:22
    018B:11
    018D:01
    018E:11
    018F:04
    0199:37
    019B:25
    019D:20
    019F:27

    Walk Behind Scenery (Can be hard to see Jackie at all in some locations)
    0600:07

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  • CRACKdown
    replied
    NES - Super Mario Bros. 2 (U)

    Sub World Graphics
    030C:01
    030D:0F
    030E:0F
    0310:01
    0311:0F
    0312:0F
    0314:01
    0318:01
    031C:01
    0320:01

    Makes graphics appear like the sub world all the time. Leaving 0312 off will improve visibility. Also having different combinations on can be interesting, I'm sure different values will work also.
    Causes some graphical errors in upward scrolling areas.

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  • CRACKdown
    replied
    NES - Contra (USA)

    Difficulty Modifier (00, 01, 02...)
    0031:??

    I found out that Contra gets more difficult the more you play through it, so I had to find out how to do it. Not sure exactly how high this can go before maxing out but any value seems to work.

    Leave a comment:


  • CRACKdown
    replied
    NES - Super Mario Bros. (World)

    Walk Behind Scenery
    03C4:20

    Causes discoloration of some blocks for some reason, but that's kinda fun also.



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  • CRACKdown
    replied
    NES - Super Mario Bros. (World)

    Scrolling Always Enabled
    0732:00

    I made this code because I found out that all the bonus rooms in SMB are on the same level and wanted to explore it myself. You may want to use a walk through walls code or jump code to get past some of the blocks. Using the -1 world jump trick can also work in some locations. I imagine this might allow you to get past Bowser without actually defeating him or grabbing the axe, but haven't tested that yet. May prove to be useful in other ways also.
    Last edited by CRACKdown; 08-16-2019, 01:05:42 AM.

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  • CRACKdown
    replied
    NES - Castlevania III - Dracula's Curse (U)

    Infinite Hearts (Turn off at end of Level to proceed)
    0084:99

    Weapon Modifier
    0085:??

    Sylph Weapon Modifier
    0086:??

    Values work for both characters but graphics are a little
    strange for weapons that aren't usually suited for that character.
    01 = Axe
    02 = Cross
    03 = Knife
    04 = Holy Water
    05 = Fireball
    06 = Ice Blast
    07 = Bubbles
    0B = Stop Watch


    Multishot Weapon Enabled
    0087:02

    Moving Water doesn't effect You / Swamps don't slow you down as much
    008B:00

    Whip Modifier
    008E:02

    00 = Normal Whip
    01 = Chain Whip
    02 = Long Chain Whip

    Alucard's Shot Modifier (00-02)
    008F:02

    Stopwatch Lasts Forever
    00AC:50

    Freeze Enemies
    00AB:01

    No Enemies / Enemy Graphic Modifiers (Turn off for Bosses, Disables some moving platforms also.)
    0401:00
    0402:00
    0403:00
    0404:00
    0405:00
    0406:00
    0407:00
    0408:00

    Move Faster Left to Right (Will slow you down going Left, but gives longer jumps also)
    0509:80

    One Hit Snake Skeletons
    0683:00

    Alucard can't turn into bats while fighting him.
    (Turn on when he takes form make sure he is at ground level, turn off when Health is depleted)
    07EF:00


    I have a hard time believing some of these Castlevania codes haven't been hacked before, but I didn't see them in the database. I don't want to steal credit for something that's already been done.
    Might wait to put them in for a bit. Any feedback would be appreciated.

    Leave a comment:


  • CRACKdown
    replied
    NES - Castlevania II - Simon's Quest (U)

    9999 Hearts
    0048:99
    0049:99

    Special Items (20 = White Crystal FF = All other Items)
    0091:??

    All Weapons
    004A:FF

    Infinite Garlic (After Purchasing Them)
    004D:02

    Infinite Laurels (After Purchasing Them)
    004C:02

    Whip Modifier
    0434:??

    00 = Regular Whip
    01 = Thorn Whip
    02 = Chain Whip
    03 = Morning Star
    04 = Flame Whip



    NES - Akumajou Dracula (J)

    Disable Medusa Heads
    04E5:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Bananan Ouji no Daibouken (J)

    Walk Through Walls
    0078:00
    007A:00

    Level Modifier
    009E:??

    Swim Anywhere
    00E1:40

    Freeze Timer
    0111:04
    0112:02
    0113:00

    Boss Dies
    045E:00

    Shot Modifier
    05BC:??

    01 = Star
    02 = Bubble
    03 = Crescent Blast
    04 = Long Range Crescent Blast
    05 = Two Stars
    06 = Two Bubbles
    07 = Two Crescent Blasts
    08 = Long Range Two Crescent Blasts
    09 = Alt Two Stars
    0A = Alt Two Bubbles
    0B = Alt Two Crescent Blasts
    0C = Alt Long Range Two Crescent Blasts
    0D = Three Stars
    0E = Three Bubbles
    0F = Three Crescent Blasts

    Night Mode
    03E0:01
    03E1:17
    03E2:0F
    03E4:01
    03E5:09
    03E6:06
    03E8:01
    03E9:1b
    03EA:0F
    03EB:0F
    03EC:01
    03ED:10
    03EE:11
    03EF:0F
    03F0:01
    03F1:0F
    03F2:10
    03F3:30
    03F4:01
    03F8:01
    03FC:01


    ---

    NES - Akumajou Special - Boku Dracula-Kun (J)

    Jump A Little Higher
    00B4:00

    Infinite Bat Time / Autofire special Attack
    (Will let you fly around as long as you like, can go through most obstacles above you and when you hold B you can still walk around normally).
    00A8:50

    ---

    NES - Attack Animal Gakuen (J)

    Invincible
    030B:A9

    Ground Color Modifier
    030F:??

    01 = Greens
    02 = Browns
    03 = Reds
    04 = Blues
    05 = Black/White
    06 = Blue/White

    ---

    NES - Asmik Kun Land (J)

    Infinite Item Time
    054E:B4

    Freeze Enemies (Will effect the use of other items)
    03F2:03

    ---

    NES - Baltron (J)

    Invincible
    0014:80

    Leave a comment:


  • CRACKdown
    replied
    NES - Batman - Return of the Joker (U)

    High Jump
    009E:80

    Super Jump (Hold Jump until you want to come down, if you get stuck behind something in scrolling levels the game will freeze though)
    047D:03

    Enemies Die On Contact (Can still cause Damage)
    0473:80

    Walk Behind Scenery
    046F:20
    Last edited by CRACKdown; 07-22-2019, 09:37:36 PM.

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  • CRACKdown
    replied
    NES - Castlevania (U)

    Disable Medusa Heads (043B:00 will disable other random enemies, but needs to be turned off for some bosses to appear)
    043D:00

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  • CRACKdown
    replied
    NES - Castlevania (U)

    Multishot Weapons Enabled
    0064:02

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Superman

    Speed Modifier (02 = Normal Walk, 04 = Normal Run; increase as desired)
    FF8E16:06

    Fly with Laser Vision (Activate then turn off again.)
    FF8E21:01

    Untouchable
    FF980D:20

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  • CRACKdown
    replied
    Genesis - Spirou

    Slow Descent Jump (If your hanging off a ledge, you can levitate by moving in the opposite direction)
    FFE7ED:00

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  • CRACKdown
    replied
    Genesis - Socket

    Super Jump with Slow Descent
    FFA009:30

    Level Modifier (00, 01, 02...)
    FFFD0D:??

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  • CRACKdown
    replied
    Genesis - Snow Bros. (J)

    Speed Up
    FF0563:02

    Untouchable (Deactivate at end of level to ascend)
    FF0561:00

    Full Range Shot (The Values determine trajectory, can be kept all the same or played around with)
    FF0243:1A
    FF0283:1A
    FF02C3:1A
    FF0303:1A

    Easy Bosses
    FF0861:00

    Power Up Modifier
    FF11A4:??

    10 = Powered Up Shot
    20 = Long Range Shot
    30 = Powered Up Long Range Shot

    Leave a comment:

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