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CRACKdown's Retro Codes

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  • olala
    replied
    You can provide thirtparties direct instead bein attachmen or via ftp maybedood

    Leave a comment:


  • Phil The Hammer
    replied
    Thanx, Lee, but I have a patched ROM. I merely had to remove its header & the patch was readily added with the Lunar patching tool. I don't wanna violate this board's rules by uploading that ROM & sendng it as an attachment to CRACKdown as a PM or email thru this site.
    Last edited by Phil The Hammer; 12-12-2013, 12:55:49 PM.

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  • lee4
    replied
    Originally posted by Phil The Hammer View Post
    HMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?
    you can post patch or link to patch like so
    http://www.romhacking.net/translations/2060/

    r o m & i s o themself are big no.
    Last edited by lee4; 12-12-2013, 12:07:50 PM.

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  • Phil The Hammer
    replied
    HMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?

    Leave a comment:


  • Phil The Hammer
    replied
    Thanx, but I've already done that. I've tried both starting a search with zero as a value, then acquiring an item, and starting the search with a given item, deleting it, and then searching for addys with a new value of zero, my usual methods for finding items codes.

    I've gotta go now, but after awhile I'll try to send ya a patched game.

    Again, thanx, and thanx in advance for whatever work you may do on it!

    Leave a comment:


  • CRACKdown
    replied
    Usually with item codes I would make a save state somewhat before getting an item and then keep comparing searches before and after picking the item up with a bunch of "equal to" searches in between just to throw out the random addresses. If there are still a lot of addresses after that try to watch the values in the RAM, usually with a keen eye and some trial and error something is bound to come up. Usually in RPGs once you find a code for one item the rest are right next to it.

    If I can find the game and patch I could probably take a crack at it, let me know how it goes.

    Leave a comment:


  • Phil The Hammer
    replied
    CRACKdown:

    I've been making some PAR codes for SNES Ys V: Ushinawareta Suna no Miyako Kefin (j) with Aeon Genesis' English patch, but I cannot hack any "Items" codes. (Been using both ZSNES & SNES9X) Any help or suggestions?

    (Still testing the codes I've made so far for Stats, etc. so I've not posted'em.)

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - King of the Monsters

    Stage Modifier
    FF15F9:??

    P1 Character Modifier (01, 02, 03, 04)
    FF3AFA:??

    P1 Color Modifier (01, 02, 03)
    FF3B39:??

    P1 Max Level (02 is as far as I know the game allows you to go, but it seems you can increase this)
    FF3B46:02

    Easy Level Up / P Meter (Turn on code, return to game, then turn off, collect 1 P to level up, repeat as necessary)
    FF3B8D:09

    P1 Never Get Fatigued
    FF3B90:00

    P2 Character Modifier (01, 02, 03, 04)
    FF3CFA:??

    P2 Color Modifier (01, 02, 03)
    FF3D39:??

    P2 Always Get Fatigued After Throw
    FF3D90:14

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - Joe and Mac

    Level Modifier
    FF2239:??

    Weapon Modifier
    FF4857:??

    00 = Hammer
    01 = Bone
    02 = Flame
    03 = Tooth
    04 = Wheel
    05 = Boomerang

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  • CRACKdown
    replied
    Sega Genesis - Jelly Boy

    999 Fruit
    FF13FA:03E7

    Can't Be Hit
    FFC9FC:98
    FFF9A7:80

    Infinite Jelly Form Time
    FFF927:09

    Form Modifiers
    FFF95F:??
    FFF961:??

    Values same for each line
    01 = Battering Ram
    02 = Umbrella
    03 = Cannon
    04 = Hot Air Balloon
    05 = Bouncy Ball
    06 = Pogo Stick
    07 = Brick
    08 = Light Bulb
    09 = Submarine
    0A = Helicopter
    0B = Speed Boat
    0C = Soda Bottle
    0D = Skis
    0E = Ski Shoes
    0F = Hammer Head
    10 = Rocket Ship

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - Jim Power - The Arcade Game

    Super Jump Midair w/Slow Descent (Don't Jump Beyond Screen Limits)
    FFEA42:00

    Leave a comment:


  • OldSchoolGamer
    replied
    I love Toki. Your code just made me look into that version further and I had always thought the Genesis version was just a port of the amazing arcade version (one of my fav arcade games). But I was wrong... the NES version is a port but the Genesis version isn't. Knowing this now, I can't wait to play the Genesis version.

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - Juju Densetsu (Legend of Toki)

    Jump Midair
    FF1D0B:06

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  • CRACKdown
    replied
    Sega Genesis - Kujaku Ou 2 (J)

    Infinite Lives
    FFF62B:08

    Infinite Health
    FFF62F:0C

    Always Fire Charged Shot (Disable to switch weapons)
    FFF631:60

    Have All Magic
    FFF637:0C

    Super Jump (Don't go above game screen or you won't get back down; can levitate if you press jump right after walking off ledge)
    FFF777:00

    Walk Through Enemies
    FFF7C3:32

    Leave a comment:


  • CRACKdown
    replied
    Sega Genesis - Jewel Master

    Super Jump
    FFC59F:00

    Slide Through Walls Left to Right (only use when needed)
    FFE2AE:80

    High Jump
    FFE2D4:00

    Level Modifier
    FFC42B:??

    Leave a comment:

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