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CRACKdown's Retro Codes
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Thanx, Lee, but I have a patched ROM. I merely had to remove its header & the patch was readily added with the Lunar patching tool. I don't wanna violate this board's rules by uploading that ROM & sendng it as an attachment to CRACKdown as a PM or email thru this site.Last edited by Phil The Hammer; 12-12-2013, 12:55:49 PM.
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you can post patch or link to patch like soOriginally posted by Phil The Hammer View PostHMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?
http://www.romhacking.net/translations/2060/
r o m & i s o themself are big no.Last edited by lee4; 12-12-2013, 12:07:50 PM.
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HMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?
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Thanx, but I've already done that. I've tried both starting a search with zero as a value, then acquiring an item, and starting the search with a given item, deleting it, and then searching for addys with a new value of zero, my usual methods for finding items codes.
I've gotta go now, but after awhile I'll try to send ya a patched game.
Again, thanx, and thanx in advance for whatever work you may do on it!
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Usually with item codes I would make a save state somewhat before getting an item and then keep comparing searches before and after picking the item up with a bunch of "equal to" searches in between just to throw out the random addresses. If there are still a lot of addresses after that try to watch the values in the RAM, usually with a keen eye and some trial and error something is bound to come up. Usually in RPGs once you find a code for one item the rest are right next to it.
If I can find the game and patch I could probably take a crack at it, let me know how it goes.
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CRACKdown:
I've been making some PAR codes for SNES Ys V: Ushinawareta Suna no Miyako Kefin (j) with Aeon Genesis' English patch, but I cannot hack any "Items" codes. (Been using both ZSNES & SNES9X) Any help or suggestions?
(Still testing the codes I've made so far for Stats, etc. so I've not posted'em.)
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Sega Genesis - King of the Monsters
Stage Modifier
FF15F9:??
P1 Character Modifier (01, 02, 03, 04)
FF3AFA:??
P1 Color Modifier (01, 02, 03)
FF3B39:??
P1 Max Level (02 is as far as I know the game allows you to go, but it seems you can increase this)
FF3B46:02
Easy Level Up / P Meter (Turn on code, return to game, then turn off, collect 1 P to level up, repeat as necessary)
FF3B8D:09
P1 Never Get Fatigued
FF3B90:00
P2 Character Modifier (01, 02, 03, 04)
FF3CFA:??
P2 Color Modifier (01, 02, 03)
FF3D39:??
P2 Always Get Fatigued After Throw
FF3D90:14
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Sega Genesis - Joe and Mac
Level Modifier
FF2239:??
Weapon Modifier
FF4857:??
00 = Hammer
01 = Bone
02 = Flame
03 = Tooth
04 = Wheel
05 = Boomerang
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Sega Genesis - Jelly Boy
999 Fruit
FF13FA:03E7
Can't Be Hit
FFC9FC:98
FFF9A7:80
Infinite Jelly Form Time
FFF927:09
Form Modifiers
FFF95F:??
FFF961:??
Values same for each line
01 = Battering Ram
02 = Umbrella
03 = Cannon
04 = Hot Air Balloon
05 = Bouncy Ball
06 = Pogo Stick
07 = Brick
08 = Light Bulb
09 = Submarine
0A = Helicopter
0B = Speed Boat
0C = Soda Bottle
0D = Skis
0E = Ski Shoes
0F = Hammer Head
10 = Rocket Ship
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Sega Genesis - Jim Power - The Arcade Game
Super Jump Midair w/Slow Descent (Don't Jump Beyond Screen Limits)
FFEA42:00
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I love Toki. Your code just made me look into that version further and I had always thought the Genesis version was just a port of the amazing arcade version (one of my fav arcade games). But I was wrong... the NES version is a port but the Genesis version isn't. Knowing this now, I can't wait to play the Genesis version.
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Sega Genesis - Juju Densetsu (Legend of Toki)
Jump Midair
FF1D0B:06
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Sega Genesis - Kujaku Ou 2 (J)
Infinite Lives
FFF62B:08
Infinite Health
FFF62F:0C
Always Fire Charged Shot (Disable to switch weapons)
FFF631:60
Have All Magic
FFF637:0C
Super Jump (Don't go above game screen or you won't get back down; can levitate if you press jump right after walking off ledge)
FFF777:00
Walk Through Enemies
FFF7C3:32
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Sega Genesis - Jewel Master
Super Jump
FFC59F:00
Slide Through Walls Left to Right (only use when needed)
FFE2AE:80
High Jump
FFE2D4:00
Level Modifier
FFC42B:??
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