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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    Genesis - Risky Woods

    Weapon Modifier
    FF14C7:??

    01 = Fire Snakes
    02 = Battle Axes
    03 = Daggers
    04 = Boomerangs
    05 = Mace

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Rambo III

    Always Charged Arrows (turn off or set to FF for "bonus" rounds)
    FFD02F:17

    One Second Bombs (You only really need the first line unless you want to lay a lot of bombs, heheh.)
    FFD064:00
    FFD0A4:00
    FFD0E4:00

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Power Instinct (J)

    Infinite Time
    FF65770

    One Round To Win Match (Point Mod)
    FF657E:02

    Opponent Never Wins Match (Opponent Point Mod)
    FF657F:00

    Character Modifier
    FF6583:??

    Opponent Modifier
    FF6585:??

    00 = Angela Belti
    01 = Annie H
    02 = Otane G
    03 = Young Otane
    04 = Reiji Oyama
    05 = Keith Wayne
    06 = White Buffalo
    07 = Thin Nen
    08 = Saiza Hattori

    Extra Health (Hits don't do nearly as much damage)
    FF86B70

    Opponent One Hit Kill
    FF88B7:00
    Last edited by CRACKdown; 02-23-2015, 07:45:52 PM.

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  • CRACKdown
    replied
    Genesis - Panorama Cotton (J)

    Mostly Can't Be Hit
    FFA0C0:00

    Infinite Continues
    FFF31F:05

    View Ending and Play As Silk (The Second Line is just a score modifier to give over a million points)
    FFF32B:04
    FFF357:10

    Infinite Magic Use / Modifier
    FFF346:??

    01 = Red
    02 = Blue
    FF = Green

    Level 5 Shot (If you leave this on it will constantly say "Level Down" behind you, if you turn it off after activating it you'll have to turn it on again after a "Level Up" or casting Green Magic. It won't display as level 5 but it is, trust me.)
    FFF369:05

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  • CRACKdown
    replied
    Genesis - Growl

    Untouchable (if you become invisible change value to 08)
    FF3C8D:09

    Have Weapon / Modifier (Only use with untouchable as getting hit causes trouble, don't press C either to try to discard weapon, in both cases you'll be knocked upwards and remain above the normal playing field)
    FF3A27:??
    FF3A29:01

    01 = Throwing Knife
    02 = Sword
    03 = Big Sword
    04 = Pistol
    05 = Rifle
    06 = Grenade Launcher
    07 = Whip
    08 = Grenades
    09 = Barrel (Can't throw)
    0A = Box (Can't throw)
    0B = Rock (Can't throw)

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Osomatsu-kun Hachamecha Gekijou (J)

    Infinite Money
    FFB126:9999

    Item Modifier with Infinite Use
    FFB15E:??

    Don't need item to use
    01 = Squid (Speed Shoes)
    02 = Wings
    03 = Tube of Enemy Away
    04 = Kitty Rides (Invincible?) will keep going
    05 = Exploding Bracelets
    06 = Cape And Hat

    Have All Items with Infinite Use (Or set to BB for Enemies Die On Sight and all items)
    FFB15F:3F

    Infinite Item Time
    FFB161:FF

    Infinite Energy
    FFD038:18

    Walk Through Enemies
    FFFE95:20

    Leave a comment:


  • Duncan Idaho
    replied
    If requests are open someone please attempt to hack an enemy control code for Fire Emblem 4 (Fire Emblem: Seisen no Keifu) and Fire Emblem 5 (Fire Emblem: Thracia 776)?

    Leave a comment:


  • Tony H
    replied
    Originally posted by CRACKdown View Post
    04 = Bad Breath Beaver
    A common problem.

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Normy's Beach Babe-O-Rama

    Weapon Modifier
    FFA19D:??

    01 = Glove
    02 = Hammer
    03 = Rubber Chicken
    04 = Bad Breath Beaver

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Mystical Fighter

    Magic Modifier with Infinite Use
    FFE4A9:??

    01 = Banging Gong
    02 = Lightning Attack
    03 = Earthquake
    04 = Blizzard
    05 = Demon
    06 = Darkens then kills Enemies

    Keep/Change Weapon after Pickup
    FFE4F3:??

    32 = Sword 'will act like you have it even if you don't
    33 = Fan 'can attack automatically when you have it

    Leave a comment:


  • CRACKdown
    replied
    Here's some I've added in the last couple days, a lot are just PAR equivalents of genie codes or minor tweaks or incomplete, so I didn't think they deserved their own post.

    Genesis - Midnight Resistance

    Weapon Modifier
    FF645A:??

    00 = Normal Gun
    01 = Autofire
    02 = Threeway Shot
    03 = Flamethrower
    04 = Bazooka


    ---


    Genesis - Fantasia

    Rise To The Skies (Can be used for crossing long gaps, turn off to come down)
    FF000C:00

    Infinite Health
    FF07D9:04

    Infinite Lives
    FF07DB:09

    Infinite Magic
    FF0837:09


    ---


    Genesis - Mary Shelley's Frankenstein (USA)

    Invincible Flash Fix
    FF9186:41


    ---


    Genesis - The Misadventures of Flink ("Flink!" in the DB)

    Have All Ingredients with Infinite Use
    FFA2DC:0909
    FFA2DE:0909
    FFA2E0:0909
    FFA2E2:0909
    FFA2E4:0909
    FFA2E6:0909
    FFA2E8:09

    Selected Spell Modifier
    FFA2D7:??

    Not sure how useful this code is since you need the spell before you can use it, just throwing it out there.


    Have "XX" Scrolls
    FFA2D1:XX

    Have "XX" Spells
    FFA2D5:XX

    These last two I haven't found the correct value for yet, if anybody has a savestate with all the spells it could be found easily. Using FF will work to a degree, but it's a bit scrambled up. D7 is cleaner for the spells but incomplete.

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Mazin Saga - Mutant Fighter (U)

    Ground Level Jumps (This can be quite usefull in most stages, turn off at end of stages to ascend.)
    FFCDCF:15

    Speed Modifier (Only use if you don't plan on jumping much, 02 = Normal Walk, 03 = Normal Run, increase as desired. Turn off at beginning of stages, or if you get stuck.)
    FFCDF0:03

    One Hit Kills (During Boss fights turn off after your health loads then hit boss. May need to be turned off or set to 00 for some of the larger enemies to die, also. Set values to 00 to have enemies suicided, but where's the fun in that?)
    FFCEB1:01
    FFCF75:01
    FFD039:01
    FFD0FD:01
    FFD1C1:01
    FFD285:01

    Bosses Only Game
    FFF2AB:11
    FFF2AD:47

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Mamono Hunter Youko - Dai 7 no Keishou (J)

    Level Modifier (00-04)
    FF0008:??

    Jump Midair (In some levels you can't land on anything, can still be used just turn off to land)
    FF01090

    Infinite Energy
    FF011F:BF

    Infinite Lives
    FF7F94:63
    Last edited by CRACKdown; 02-10-2015, 10:00:40 PM.

    Leave a comment:


  • CRACKdown
    replied
    Genesis - Decap Attack

    Super Jump Midair (Really High)
    FF8041:00

    Freeze Enemies
    FF8067:01

    Super Jump
    FF8069:FF

    Longer Stronger Punch
    FF806B:FF

    Dancing Orbs?!? (Disables Pausing)
    FF8070:10

    Pause to kill enemies (This one will start every level wavy like taking a red potion, and then be glitchy after that; the glitches are kind of annoying but don't really effect gameplay)
    FF8071:10

    Get Skull (Turn on to get skull, then turn off to use)
    FF8360:03

    Skull Reappears Instantly
    FF8374:01

    Easy Bosses
    FFE018:00

    Leave a comment:


  • CRACKdown
    replied
    @terpsfan101 Looks like you got most of them already, thanks for finding it for me.

    Genesis - Magical Taruruuto-kun (J)

    Infinite Magic
    FFFD45:09

    Have All Magic Powers
    FFFD48:03

    Area/Stage Modifier
    FFFD4B:??

    01 = Stage 1
    07 = Stage 2
    20 = Stage 3
    32 = Stage 4
    67 = Final Battle
    68 = Ending/Credits



    NES - Tetrastar (J)

    Invincible
    0056:00

    Leave a comment:

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