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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    SNES - Go Go Ackman 2

    Dragon is in Attack Mode
    7E0B8203

    Float up (Turn off at desired height)
    7E0B3200

    Level / Are Mod (determines start/next level)
    7E0063??

    Weapon Mod
    7E0112??

    18 = L1 Sword
    19 = L2 Sword
    1A = L3 Sword
    1B = L1 Gun
    1C = L2 Gun
    1D = L3 Gun
    1E = L1 Boomerang
    1F = L2 Boomerang
    20 = L3 Boomerang

    Thanks to Hackwiz for the GG versions of these codes:

    Infininte Health
    1496DCAD

    Infinite Bombs
    00C13BAD

    Infinite Lives
    009DCFAD

    And to VisitntX for the GG versions of:

    Infinite Time
    009D1AC5

    Invincible
    0880FDA5
    0884A8A5

    Leave a comment:


  • CRACKdown
    replied
    SNES - Go Go Ackman

    Jump in Mid Air
    7E041380

    Level / Area Mod (Goes sequentially through the game i.e. 0-6 are all parts of Stage 1, seems to include cut scenes which won't work exactly, just keep increasing it as you want, reset if necessary)
    7E0401??

    Weapon Mod
    7E049A??

    02 = Gun
    03 = Sword
    06 = Boomerang
    10 = Super Punch
    13 = Bomb as weapon
    Last edited by CRACKdown; 09-16-2011, 03:56:31 AM.

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  • CRACKdown
    replied
    SNES - Gekitotsu Dangan Jidousha Kessen - Battle Mobile (J)

    Infinite Shields
    7E0CC709

    Level Mod {0-9} (Determines starting level or next level 0=1, 9 is end credits)
    7E011D0?
    Last edited by CRACKdown; 09-16-2011, 03:53:25 AM.

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  • CRACKdown
    replied
    Metal Warriors

    Infinite Continues
    7E132005

    Infinite Human's Health (if this one doesn't work try 7E052209)
    7E0622FF

    It seemed to have moved on me.
    Last edited by CRACKdown; 09-16-2011, 03:51:51 AM.

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  • CRACKdown
    replied
    Ghost Chaser Densei

    Infinite Health
    7E41A538

    Infinite Energy
    7E41A948

    Freeze Timer
    7E052163

    99 Hits in Bonus Round
    7E051663

    Do Sword damage (sword graphic doesn't appear)
    7E411510

    1 Hit Kills
    7E43A500
    7E44A500
    7E45A500
    7E46A500

    Character Mod (takes place after current area or death)*
    7E05B3??

    08 = Makai
    09 = Grey Makai
    0C = Iyo
    0D = Blue Iyo
    10 = Belva
    11 = Gold Belva

    * You can increase the number further to see some NPCs as your player, maybe there's some way to make them playable?
    Last edited by CRACKdown; 09-16-2011, 03:50:31 AM.

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  • CRACKdown
    replied
    Gegege no Kitarou - Fukkatsu! Tenma Daiou

    Infinite Health
    7E004E64

    Walk thru enemies / must get hit once
    7E075113

    Use item anytime
    7E11C563

    Level Modifier (Use before you start the game or between levels)*
    7E11BD??

    *If you turn on the code for a level other than the one your on it may/will cause problems.
    Not sure how far up it goes yet either.
    Last edited by CRACKdown; 09-16-2011, 03:47:16 AM.

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  • adaml
    replied
    Unicode, OldSchool, no requests for Crackdown?

    Leave a comment:


  • nolberto82
    replied
    Added.

    Leave a comment:


  • CRACKdown
    replied
    Garou Densetsu - Shukumei no tatakai

    Note: some of these will freeze the game if left on during the bonus round

    7E060660 Freeze timer at one minute (adjust if you want)
    7E06135F Player 1 inf health
    7E061402 Only play one round to win / point mod
    7E062300 One Hit Win / Opponent health mod
    7E062402 Opponent wins in one round / opponent point mod (set to zero he'll never win the match)

    *Area and character mods only take effect after current round finishes*
    7E06080? Player 1 Character Mod (If you play as opponents (*>2) it'll be glitchy, but you'll have their moves. Maybe someone can fix this?)
    7E060A0? Opponent Mod
    ?:
    0 = Joe Higashi
    1 = Andy Bogard
    2 = Terry Bogard
    3 = Richard Meyer
    4 = Michael Max
    5 = Duck King
    6 = Tung Fu Rue
    7 = Hwa Jai
    8 = Raiden
    9 = Billy Kane
    A = Geese Howard
    B = Joe Higashi (alt color)
    C = Andy Bogard (alt)
    D = Terry Bogard (alt)

    7E06020? Area Mod
    0 = Sound Beach
    1 = West Subway
    2 = Howard Arena
    3 = Pao Pao Cafe
    4 = The Happy Park
    5 = Dream Amusement Park
    6 = South Town Village
    7 = Geese Building
    8 = Bonus Round

    Leave a comment:


  • CRACKdown
    replied
    Another for Arcus Spirits (J) SNES:

    7E03620? Partner modifier

    1 = Male character with limited range 4 way shot
    2 = Blond female who doesn't help you
    3 = Male Character with straight orb shot
    4 = Male Character with slower larger orb shot
    5 = Crab who sometimes fires big and little orbs
    6 = Serpent guy with a spread shot

    Wish I could read Japanese, games pretty fun.
    Last edited by CRACKdown; 09-13-2011, 01:42:26 AM.

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  • CRACKdown
    replied
    Noticed there weren't any PAR codes for this little Japanese game called Arcus Spirits so here's a few to start with. The game seems pretty fun so I'll do some more on it soon.

    7E01520? Character Modifier (0-3) Sorry don't know their names. Essentially allows you to switch characters any time during game play.
    7E015608 Infinite Health, Increase value as needed if you want.
    7E018213 Walk Thru enemies / take no damage

    7E0D8801 Use Heal Spell whenever
    7E0D8A01
    7E0D8C01

    That's it for now, I encourage anyone else to start to tackle this game too.

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by rimsky82 View Post
    If any of your codes are missing credit on this site, let me know and I'll fix it for you.
    Thanks! Not to worried about it though. I would like some suggestions though. There's a lot of good games out there that don't really have a lot of codes, and others that have almost too many. I'm looking for some games that are a little more obscure but fun to play. After hacking codes for a lot of my fave games (listed above) I had to find games like Super Bonk or Hammerin Harry. I know there's more out there like these that I haven't even played yet, and I'd rather be finding codes that people want rather than just messing around. Try to get around to posting some soon, Cool cool.

    Leave a comment:


  • BigBossman
    replied
    Welcome aboard.

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  • rimsky82
    replied
    Originally posted by CRACKdown View Post
    ...Quite a few of my codes somehow got archived here and a few other sites, not always giving me credit, but its cool since my webpage was deleted....
    If any of your codes are missing credit on this site, let me know and I'll fix it for you.

    Leave a comment:


  • Rune
    replied
    I saved them. You're welcome.

    Leave a comment:

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