NES - Garfield - A Week of Garfield (J) FCEUX
Boss 1 Hit Kill
0079:00
Always Have Key
00D4:01
Day Modifier
0311:??
00 = Monday
01 = Tuesday
02 = Wednesday
03 = Thursday
04 = Friday
05 = Saturday
06 = Saturday II
07 = Sunday
08 = Sunday II
High Jump
0346:04
Walk Through Enemies
0349:0F
Speedy Socks (Only have on during play, turn off to go through doors)
034B:C0
Infinite Bones
0358:05
Infinite Cookies
0359:05
Infinite Bombs
035A:05
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CRACKdown's Retro Codes
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NES - Galg (J) FCEUX
Invincible (The first line is optional, with it you may get stuck to the sides of walls if you get real stuck turn it off for a bit, without it you won't be able to move for about 4 seconds every time you get hit. The entire code needs to be turned off at the end of levels to proceed.)
004D:00
0064
0
0065:00
Level Modifier (00,01,...)
0070:??Last edited by CRACKdown; 04-04-2012, 02:56:04 PM.
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NES - Galaxy 5000 (U) FCEUX
Fly Over Everything
05A7:39
Ship Modifier
0517:??
00 = Tomahawk
01 = Crusher
02 = Phantom
03 = Scorpion
04 = Stilletto
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NES - G.I. Joe - The Atlantis Factor (U) FCEUX
Have All Weapons
077D:1F
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NES - G.I. Joe - The Atlantis Factor (U) FCEUX
So instead of doing codes specific for each character I decided to just lump it all into one code and try to explain it a bit. Any of the 8 of the 88s can be changed to a 4 or 0 to modify the level and it generally goes in order of the Character Modifiers, General Hawk through Snake Eyes. Sorry its a lot of lines but the alternative would of been the same.
Maxed Out Levels All Weapons All Characters
0647:88
0648:88
0649:88
064A:88
064B:88
064C:88
064D:88
064E:88
064F:88
0650:88
0651:88
0652:88
0653:88
0654:88
0655:88
Weapon Modifier
00BA:??
If at anytime you can't move switch values or turn off
00 = Punches
01 = Gun
02 = Crescent Blast 'will be glitchy unless you've already obtained it
04 = Missile Launcher 'will be glitchy unless you've already obtained it
I found this one before but didn't post it because it's kind of glitchy unless you already have the weapons which if that's the case you have no need for it, might get back to this to have the Crescent Blast and Missile Launcher from the beginning, which will be better than the Weapon Modifier, but I'll have to play through the game again since I didn't make too many save states.Last edited by CRACKdown; 04-03-2012, 06:18:49 PM.
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NES - G.I. Joe - The Atlantis Factor (U) FCEUX
Walk Through Enemies
00D4:50
Super Jump
00E3:00
Bosses One Hit Kill
0440:00
Minibosses 1 Hit Kills
044D:00
044F:00
Character 1 Modifier
0644:??
Character 2 Modifier
0645:??
Character 3 Modifier
0646:??
00 = General Hawk
01 = Duke
02 = Roadblock
03 = Wetsuit
04 = Snake Eyes
Should have some weapon modifier codes soon, I thought originally they were slot specific but they're character specific so I'll have to sort them out.
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NES- Galaxian (U) FCEUX
Auto-fire
0044:01
Invincible
004F:00
Stage Modifier (01,02...)
0059:??
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NES - G.I. Joe (U) FCEUX
Super Jump
00E7:00
Character 1 Modifier
0640:??
Character 2 Modifier
0641:??
Character 3 Modifier
0642:??
00 = Duke
01 = Blizzard
02 = Snake Eyes
03 = Capt. Grid Iron
04 = Rock & Roll
05 = Gen. Hawk
Character 1 Shot Strength Modifier (00-0F)
0643:??
Character 3 Shot Strength Modifier (00-0F)
0645:??
Character 2 Shot Strength Modifier (00-0F)
0647:??
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NES- Galaga (U) FCEUX
Have 2nd Ship (Invisible, use "2nd Ship Instant Rejuvenation" to make visible)
0079:01
Instant Rejuvenation (You immediately appear again after dieing)
0200:00
2nd Ship Instant Rejuvenation
0210:00
No Explosion Upon Death
03F8:00
These codes work best together and with Infinite Lives (0485:05 / 0487:05) from BSFree DB.
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NES - Front Line (J) FCEUX
Invincible
0025:01
Start As Tank (Must have on prior to level beginning, don't press the A button which usually gets you out of tanks or you'll get screwy graphics, can turn off anytime to 'get out')
002F:0B
0030:E3
003B:17
003C:E3
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I never did figure out how to hack invincibility codes. I leave that to the experts like you
Also, I wasn't able to transform to the robot, which I think is also tied in with that code.
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NES- Frankenstein: The Monster Returns (U) FCEUX
Walk Through Enemies
007A:02
Infinite Continues
0561:02
Weapon Modifier
00A2:??
00 = Nothing
01 = Sword
02 = Sword #2
03 = Club
04 = Boomerang
Shot Modifier
00AD:??
00 = Nothing
01 = Single Shot
02 = Spinning Shot
03 = Multi-Directional Shot
Level Modifier ($21 is the last form of the last boss, not much after this)
006F:??
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Thanks for bringing that up, I'll take another look at it, maybe you just have to turn it off at those times. It's hard with the types of games where one hit will kill you, but at least it works up to a point.Originally posted by adaml View PostCRACKdown, I've been enjoying your codes very much. Good to see some new stuff for the ol' NES that people haven't found yet.
The Formation Z invincible code works great, the only problem is that I think it makes the first boss invincible. He is a pain in the ass but I've plugged away at him for awhile and the bastard won't die. He is at the end of the sea area, about 2-3 minutes into the game.
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Edit
It does seem that the boss is tied into the same address, I tried looking for an alternative code but couldn't find anything else at the moment.Last edited by CRACKdown; 04-02-2012, 02:50:43 AM.
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CRACKdown, I've been enjoying your codes very much. Good to see some new stuff for the ol' NES that people haven't found yet.
The Formation Z invincible code works great, the only problem is that I think it makes the first boss invincible. He is a pain in the ass but I've plugged away at him for awhile and the bastard won't die. He is at the end of the sea area, about 2-3 minutes into the game.
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