Announcement

Collapse
No announcement yet.

CRACKdown's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • CRACKdown
    replied
    GBA - Enchanted: Once Upon Andalasia (U) CB

    Infinite Health
    3200719A 0003

    Always Have Note
    3200718E 0001

    99 Flowers
    3200718F 0063

    All Monsters Transformed
    32007206 0005

    All Bouquets Collected
    32007207 0002
    82007208 0202
    8200720A 0202

    Leave a comment:


  • CRACKdown
    replied
    NES - Cliffhanger (U) FCEFX

    Area Modifier
    0404:??

    00 = Level 1 p1
    01 = Level 1 p2
    02 = Level 1 p3
    03 = Level 2 p1
    04 = Level 2 p2
    05 = Level 3
    06 = Level 4 p1
    07 = Level 4 p2
    08 = Level 5 p1
    09 = Level 5 p2
    0A = Level 6
    0B = Level 7 p1
    0C = Level 7 p2
    0D = Level 8 p1
    0E = Level 8 p2

    Weapon Modifier
    0524:??

    00 = Kicks
    01 = Dynamite
    02 = Knives
    03 = Grenades?
    04 = Gun

    Horizontal Position
    0617:??

    Vertical Postion (Lesser the value, higher the position)
    061E:??

    Rise Into Air
    0622:00

    Walk Through Enemies (Makes punches and Kicks ineffectual, use weapon code)
    06FF:04

    Leave a comment:


  • CRACKdown
    replied
    NES - Circus Caper (U) FCEUX

    Area Modifier
    002C:??

    Always Jetpack Effects
    00C5:FF

    Boss One Hit Kill
    0205:01

    Walk Through Enemies
    0352:01

    Item Box Modifier
    035B:??

    00 = Nothing
    01 = Hammer
    02 = Soccer
    03 = Brick
    04 = Bombs
    05 = Shields

    Shield Always On
    0362:FF

    9 Keys
    039B:09

    Leave a comment:


  • CRACKdown
    replied
    SNES - Dennis the Menace (USA/Canada) v1.0

    Freeze Time
    7E000B09

    99 Coins
    7E004409
    7E004509

    Complete Level Now (5 Big Coins)
    7E004605

    Level Modifier
    7E004E??

    00 = Mr. Wilson
    01 = The Park 1
    02 = The Park 2
    03 = The Park 3
    04 = The Park 4
    05 = The Park 5
    06 = The Park 6
    07 = The Park Boss
    08 = Boiler 1
    09 = Boiler 2
    0A = Boiler 3
    0B = Boiler 4
    0C = Boiler Boss
    0D = Sewers 1
    0E = Sewers 2
    0F = Sewers 3
    10 = Sewers 4
    11 = Sewers Boss
    12 = The Woods 1
    13 = The Woods 2
    14 = The Woods 3
    15 = The Woods 4
    16 = The Woods Boss

    Rise Into Air (Turn off to come down)
    7E005407

    Walk Through Enemies
    7E007051

    Have Spitwads
    7E01C001

    Have Slingshot
    7E01C201

    The Woods Boss 1 Hit Kill
    7E01C800

    Easy Bosses (Except Woods Boss)
    7E186000

    Bosses No Recovery Time
    7E186A00

    Leave a comment:


  • CRACKdown
    replied
    NES - Choujin Sentai - Jetman (J) FCEUX

    Character Modifier
    003B:??

    Must get hit to take effect
    01 = Red Hawk
    02 = Black Condor
    03 = Yellow Owl
    04 = Blue Swallow
    05 = White Swan

    Weapon Modifier
    0086:??

    00 = Bringer Sword
    01 = Wing Gauntlet
    02 = Bird Blaster

    Infinite Health
    0087:08

    Infinite Special Attacks
    0088:01

    Walk Through Enemies
    008A:00

    Boss 1 Hit Kill
    0617:00

    Area A Clear (Must leave one Area Cleared code off, then play that level to get to last stage)
    004B:01

    Area B Clear
    004C:01

    Area C Clear
    004D:01

    Area D Clear
    004E:01

    Area E Clear
    004F:01

    ---

    NES - Chubby Cherub (U) FCEUX

    Can't Be Touched
    0067:50

    Stage Modifier
    0050:??
    0052:??

    Second address for graphical purposes only
    00, 01 = Stage 1
    01, 02 = Stage 2
    02, 03 = Stage 3
    03, 04 = Stage 4
    04, 05 = Stage 5
    05, 06 = Stage 6
    06, 07 = Stage 7
    07, 08 = Stage 8
    08, 09 = Stage 9
    09, 0A = Stage 10
    0A, 0B = Stage 11
    0B, 0C = Stage 12

    ---

    NES - Conan (U) FCEUX

    Level Modifier
    0052:??
    Last edited by CRACKdown; 03-07-2012, 03:40:07 AM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Chitei Senkuu Vazorudaa (J) FCEUX

    Infinite Fuel/Arms
    00C8:38

    Area Modifier
    00D2:??

    00 = Act 1 Nonmalta
    01 = Part II
    02 = Part III
    03 = Act 2 Dyna Crystal
    04 = Part II
    05 = Part III
    06 = Part IV
    07 = Act 3 Magma Falls
    08 = Part II
    09 = Part III
    0A = Part IV
    0B = Act 4 Ziggy
    0C = Part II
    0D = Part III
    0E = Part IV
    0F = Act 5 Dual Duel
    10 = Part 2
    11 = Part 3
    12 = Part 4
    13 = Part 5

    Can't Be Harmed (Character Flashes)
    0310:08

    Possibility 100%
    04F2:8A
    Last edited by CRACKdown; 03-06-2012, 07:40:28 PM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Chip 'n Dale: Rescue Rangers (U) FCEUX

    Character Modifier
    0340:??
    0342:??
    0344:??
    0346:??
    0348:??
    034A:??
    034C:??
    034E:??
    0350:??
    0352:??
    0354:??
    0356:??

    Dale = 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C
    Chip = 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, 17, 18
    Bee = 1E for all, turn 0348 off.
    Dog = 1D for all, turn 0348 off.
    Mouse = 1F for all, turn 0348 off.

    You can only play as enemy characters on the first level, it seems only enemies from that area are able to be played so there might be other values for different levels, you have to turn 0348 off or else you won't be able to jump.
    Last edited by CRACKdown; 03-06-2012, 04:56:31 PM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Chester Field - Ankoku Shin Heno Chousen (J) FCEUX

    Sword Modifier (00-09)
    0051:??

    255 Exp
    0054:FF

    Metal Modifier
    0055:??

    Jump In Mid/Walk On Air (turn off to come down)
    05DE:B0

    Sword Shot Stops (when you let go of shoot)
    0666:00

    ---

    NES - Chiki Chiki Machine Mou Race (J) FCEUX

    99 Gems
    042F:63

    Constant Bombs
    0444:01

    Walk Through Enemies
    0452:00

    Jump in Mid/Walk On Air (turn off to come down)
    046C:01

    Leave a comment:


  • CRACKdown
    replied
    NES- Joust (U) FCEUX

    Wave Modifier (00,01,02..., First Address for Graphical purposes)
    003A:??
    003C:??

    Gravity Modifier (Over 80 you won't be able to fly, too low you'll go up fast and come down slow, 70 is a good average.)
    0050:??

    Skywalker Mode (Acts like your always on the ground)
    005E:01

    Invincible
    0068:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Challenge of The Dragon (Unofficial) FCEUX

    Infinite Black Potions
    0080:05

    Level Modifier (01 - 0A = Levels, 0B = Unused Level, 0C = Ending, 0D = Level Screen, 0E = Beginning)
    0088:??

    One Hit Kills
    0521:00
    0522:00
    0523:00
    0524:00
    0525:00
    0526:00
    0527:00
    0528:00
    0529:00
    052A:00
    052B:00
    052C:00

    Levitate
    0590:5D

    Leave a comment:


  • CRACKdown
    replied
    SNES - Donald Duck as Maui Mallard (Oceania, Europe, Asia) v1.0

    Infinite Health
    7E0DD364

    Infinite Lives
    7E1F4A09

    Walk Through Enemies
    7E002E50

    Rise into Air
    7E175005

    Infinite Lightning Bugs
    7E0DDB63

    Infinite Fire Bugs
    7E0DDD63

    Level Modifier
    7E0004??

    01 = Stage 1
    02 = Stage 2
    03 = Stage 3
    04 = Stage 4
    05 = Stage 5
    06 = Stage 6
    07 = Stage 7
    08 = Stage 8
    09 = Stage 9
    0A = Stage
    0B = Stage
    0C = Stage 10
    0D = Stage
    0E = Stage 0
    0F = Stage ?
    10 = Stage
    11 = Stage A
    It continues in this pattern until 2A which is Stage Z, a lot of these levels are not used in the game and therefore have bugs or obviously aren't finished, some interesting stuff in here though.

    Leave a comment:


  • CRACKdown
    replied
    NES - Castlequest (U) FCEUX "or" NES - Castle Excellent FCEUX

    Jump to Desired Height/Walk on air (turn off to come down)
    001E:02

    Invincible (you'll still get that annoying music every time you get hit though)
    0772:00

    ---

    NES - Castle of Deceit (Unlicensed) FCEUX

    Rise Into Air (turn off to come down)
    00FD:01

    Level Modifier (Starts at 01, goes level/boss/level...)
    0589:??

    ---

    NES - Castle of Dragon (U) FCEUX

    Max Out Energy Bar
    0536:80

    Weapon/Armor Modifier
    0512:??

    Will probably have to Pause/Unpause to fix graphics
    00 = Sword
    01 = Mace
    02 = Daggers
    04 = Lightning
    08 = Crescent Blast
    80 = Armor + Sword
    81 = Armor + Mace
    82 = Armor + Daggers
    84 = Armor + Lightning
    88 = Armor + Crescent Blast

    No Enemies*
    032A:00
    0343:00
    0353:00
    0363:00

    *Contains "Some Enemies Automatically Die 032A:00" from BSFree DB
    Last edited by CRACKdown; 03-03-2012, 01:40:04 AM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Captain Skyhawk (U) FCEUX

    Invincible
    000C:50

    Infinite $$ Credits
    000D:63

    Infinite Bombs
    0011:09

    Infinite Missiles
    0012:09

    Leave a comment:


  • CRACKdown
    replied
    NES - Captain Silver (J) FCEUX

    Have Jump Boots
    0335:1D

    Have Sword Upgrade
    0336:1D

    Have Crescent Blast
    0338:01

    Have Fireball
    0339:01

    Have Super Fireball
    033A:01

    Have Lightning
    033B:01

    Have 1-way Shot
    033C:01

    Have Multi Directional Shot
    033D:01

    Have Three-way Shot
    033E:01

    Weapon Modifier
    0340:??

    00 = Crescent Blast
    01 = Fireball
    02 = Super Fireball
    03 = Lightning

    Level Modifier
    03CB:??
    03CC:??

    There may be more combinations than this:
    00, 00 = Stage 1
    00, 01 = Stage 1 ii
    01, 03 = Stage 2
    01, 04 = Stage 2 Lower Deck
    02, 06 = Stage 3
    03, 08 = Stage 4
    03, 09 = Stage 4 ii
    04, 0B = Stage 5
    05, 0D = Stage 6
    05, 0E = Stage 6 ii

    No Random Enemies
    0424:00

    Boss Dies
    0428:00

    Leave a comment:


  • CRACKdown
    replied
    @ Vermilion I see Helder has tackled this already.

    NES - Captain Saver (J) FCEUX

    Walk Through Enemies
    058B:0D

    Enable Multishot
    0099:02

    Red Boomerangs
    00A2:01

    99 E's (after first pickup)
    009E:99

    99 L's (after first pickup)
    009D:99

    Area Modifier (Depends on level as to how high this can go)
    009C:??

    Moon Jump
    054A:80

    1 Hit Kills (To be safe turn off when bosses first appear, most enemies are 1 hit kill already, but some aren't)
    04A9:01
    04AA:01
    04AB:01
    04AC:01
    04AD:01
    04AE:01
    04AF:01

    ---

    NES - Captain Planet and the Planeteers (USA) FCEUX

    Invincible Ship
    0712:00

    Can't Be Hit
    07AF:6C

    9 Globes
    0713:09
    Last edited by CRACKdown; 03-02-2012, 11:28:30 AM.

    Leave a comment:

Working...
X