Originally posted by helder
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CRACKdown's Retro Codes
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Well at least our addresses are close. Was there a reason you didn't modify the branch at 06EF70 like my above code?
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Actually its on the site but here is what I made:Originally posted by Abystus View PostI never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:
The Legend of Zelda: A Link to the Past (U) GG [SNES]
I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.Code:One Hit Kills 6D35-ADF8
Code:Enemies Die in 1 Hit B431-A4B8 Note: Some Bosses need a few more hits, and need to have their defensive abilities removed like the Face Shield of the Scorpion Boss.
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NES - Bio Miracle Bokutte Upa (J) FCEUX
Level Modifiers
0033:??
0037:??
00, 00 = World 1-1
01, 00 = World 1-2
02, 00 = World 1-3
03, 01 = World 2-1
04, 01 = World 2-2
05, 01 = World 2-3
06, 02 = World 3-1
07, 02 = World 3-2
08, 02 = World 3-3
09, 03 = World 4-1
0A, 03 = World 4-2
0B, 03 = World 4-3
0C, 04 = World 5-1
0D, 04 = World 5-2
0E, 04 = World 5-3
0F, 05 = World 6-1
10, 05 = World 6-2
11, 05 = World 6-3
12, 06 = World 7-1
13, 06 = World 7-2
14, 06 = World 7-3
Freeze Timer (Turn off at end of levels)
0057:99
Levitate (turn off to come down)
0080:00
Higher Jump (Disable in digging stages or you won't be able to dig down)
0082:00
Rise
0086:FF
Enemies Die on Contact (Invincibility)
008C:50
Most Bosses One Hit Kill (Didn't test on all, maybe another code in there)
0542:01
0544:01
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I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:Originally posted by Phil The Hammer View PostThanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.
The Legend of Zelda: A Link to the Past (U) GG [SNES]
I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.Code:One Hit Kills 6D35-ADF8
Last edited by Abystus; 02-28-2012, 08:28:58 PM.
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Thanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.
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This would require an ASM change (GG code) to the game code. I'll see what I can find when I arrive home from work (if someone else hasn't beaten me to it that is).Originally posted by Phil The Hammer View PostWell, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.
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I wish that were the case, unfortunately that's the way the cookie crumbles sometimes with RAM.
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Originally posted by CRACKdown View PostLegend of Zelda: A Link to the Past Enemy Health PAR codes are already here:
http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606
Well, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.
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NES - Binary Land (J) FCEUX
Round Modifier
001D:??
Infinite Lives
001E:09
Infinite Time
005B:09
Gurin Press B to get out of Spiderwebs
0500:00
Gurin Light Saber Effect (Kills Spiders in front of Gurin)
0506:FF
Malon Press B to get out of Spiderwebs
0508:00
Malon Light Saber Effect (Kills Spiders in front on Malon)
050E:FF
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NES - Big Nose Freaks Out (Unlicensed) FCEUX
Float to Top
03E1:00
Levitate Roll
03E2:00
Level Modifier
0325:??
00 = Level 1 Freaky Forest
01 = Level 2 Freaky Forest
02 = Level 3 Freaky Forest
03 = Level 4 Freaky Forest
04 = Stegosaurus Boss
05 = Bone-Us Run 1
06 = Level 5 Colossal Caverns
07 = Level 6 Colossal Caverns
08 = Level 7 Colossal Caverns
09 = Level 8 Colossal Caverns
0A = Brontosaurus Boss
0B = Bone-Us Run 2
0C = Level 9 Funky Factory
0D = Level 10 Funky Factory
0E = Level 11 Funky Factory
0F = Level 12 Funky Factory
10 = Pink Dinosaur Boss
11 = Bone-Us Run 3
12 = Level 13 Terror Town
13 = Level 14 Terror Town
14 = Level 15 Terror Town
15 = Level 16 Terror Town
16 = Catapult Boss
17 = Bone-Us Run 4
18 = Level 17 Murder Mountain
19 = Level 18 Murder Mountain
1A = Level 19 Murder Mountain
1B = Level 20 Murder Mountain
1C = Balloon Boss
1D = Ending
Stone Throw Modifier
03F1:??
01 = 1 Stone
02 = 2 Stones
03 = 3 Stones
04 = Fast 3 Stones
Boss Dies Now
054B:00
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NES - Big Nose the Caveman (Unlicensed) FCEUX
Jump In Mid/Walk On Air (Turn off to come down)
000B:00
Scroll F/X (00 = Off; as you increase, it goes faster, will screw up if left on when bosses appear)
001B:??
Infinite Bones
0023:63
Easy Bosses (Turn On when boss appears, let take effect then turn off)
00D1:01
Fly Mode (Have On Prior to Level or Character Graphic will be scrambled)
00E7:01
Have Stones
0315:01
Stone Shot Modifier (Must Have Rocks First)
030E:??
00 = 1 Stone
08 = 2 Stones
10 = 3 Stones
Quake Spell Active
0309:01
Spell Active Modifier 1
030F:??
01 = Jump Spell
04 = Invincible
08 = Float
Spell Active Modifier 2
0310:??
01 = Slow Spell
04 = Lighning Spell (After turning this one off graphics may be altered, press Select/Select to fix)
10 = Stun Spell
Spell Slot 1 Modfier
0311:??
Spell Slot 2 Modifier
0312:??
Spell Slot 3 Modifier
0313:??
Missed values are just repeats of prior values.
01 = Exit
02 = Extra Life
04 = Jump Spell
05 = Invincible
06 = Double Club
09 = Auto Club
0A = Fast Club
0B = Fast Stoning
0D = Power Stone
0E = Quick Stop
0F = Double Stone
11 = Treble Stone
14 = Quake Spell
17 = Light Spell
19 = Slow Spell
1B = Float Spell
1D = Stun Spell
1E = Hard Feet
Level Modifier (Bosses are usually bungled, however)
0318:??
00 = Paradise Island Level 1
02 = Paradise Island Level 2
04 = Paradise Island Level 3
06 = Paradise Island Level 4
08 = Paradise Island Level 5
0A = Paradise Island Level 6
0C = Monster Island Level 1
0E = Monster Island Level 2
10 = Monster Island Level 3
12 = Monster Island Level 4
14 = Monster Island Level 5
16 = Monster Island Level 6
18 = Monster Island Level 7
1A = Terror Island Level 1
1C = Terror Island Level 2
1E = Terror Island Level 3
20 = Terror Island Level 4
22 = Terror Island Level 5
24 = Terror Island Level 6
26 = Chaos Island Level 1
28 = Chaos Island Level 2
2A = Chaos Island Level 3
2C = Chaos Island Level 4
2E = Chaos Island Level 5
30 = Chaos Island Level 6
32 = Chaos Island Level 7
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Legend of Zelda: A Link to the Past Enemy Health PAR codes are already here:
http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606Last edited by CRACKdown; 02-27-2012, 01:50:09 PM.
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When using Helder's GG code for SNES "Zelda: A Link To The Past", the game glitches/freezes when trying to pass Link through some dungeon doors, or travelling to certain areas in the Overworld. I have tried it on several emus. Could you, or anyone else, modify this code, or make another "one hit kills" PAR code?
Helder, if you read this, what emu did you use?
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NES - Beetlejuice (USA) FCEUX
Area Modifier
0055:??
01 = Graveyard
02 = Collect Box of Chalk
03 = Town
04 = Sandworm
05 = Town Building
06 = Sewer
07 = Afterlife
08 = House Part 1
09 = House Part 2
0A = Scrolling Corridor 1
0B = House Part 3
0C = House Part 4
0D = House Part 5
0E = Scrolling Corridor 2
0F = House Part 6
10 = House Part 7
11 = Scrolling Corridor 3
12 = House Part 8
13 = House Part 9
14 = House Part 10
15 = House Part 11
16 = Scrolling Corridor 4
17 = Scrolling Corridor 5
18 = House Part 12
19 = Scrolling Corridor 6
1A = House Part 13
1B = Doesn't Work
1C = House Part 14
1D = House Part 15
Character Modifier
0575:??
Pause/Unpause to fix graphics
00 = Normal
01 = Medusa
02 = Birdman
03 = Two Heads
04 = Skeleton
05 = Umbrella Head
06 = Ogre
07 = Spooksheet
08 = Snakeman
Jump in Mid/Walk On Air (Turn off to come down)
03D0:FF
Always have Ghost Bottle in House
01FE:01
Always have Key in House
01FF:01
No Ghosts in House
059A:00
059B:00
059C:00
One Hit Kill Sandworm
0609:00
Select for Hammer in House
0657:01
065E:01
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NES - Bee 52 (Unofficial) FCEUX
Use Bomb Anytime
00ED:01
Less Fallback
003F:00
Spoonful Modifier (00-03)
006B:??
Honey Pot Modifier (00-22)
00E2:??
Complete Level Now
00C3:22
Weapon Modifier
00EE:??
03 = Three way shot
06 = Machine gun shot
10 = Blaster
11 = Three way Blaster
12 = Machine gun Blaster
16 = Super Machine gun Blaster
1 Shot Kills
0412:00
0413:00
0414:00
0415:00
Psychedelic Colors Mod
001F:??
Level Modifier
00E4:??
00 = Stage 1 Front Door
01 = Stage 1 Back Door
02 = Stage 2 Front Door
03 = Stage 2 Back Door
04 = Stage 3 Front Door
05 = Stage 3 Back Door
06 = Stage 4 Front Door
07 = Stage 4 Back Door
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