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CRACKdown's Retro Codes

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  • Abystus
    replied
    Originally posted by helder View Post
    Actually its on the site but here is what I made:

    Code:
    Enemies Die in 1 Hit
    B431-A4B8
    
    Note: Some Bosses need a few more hits, and need to have their defensive  abilities removed like the Face Shield of the Scorpion Boss.
    Well at least our addresses are close. Was there a reason you didn't modify the branch at 06EF70 like my above code?

    Leave a comment:


  • Helder
    replied
    Originally posted by Abystus View Post
    I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

    The Legend of Zelda: A Link to the Past (U) GG [SNES]

    Code:
    One Hit Kills
    6D35-ADF8
    I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.
    Actually its on the site but here is what I made:

    Code:
    Enemies Die in 1 Hit
    B431-A4B8
    
    Note: Some Bosses need a few more hits, and need to have their defensive  abilities removed like the Face Shield of the Scorpion Boss.

    Leave a comment:


  • CRACKdown
    replied
    NES - Bio Miracle Bokutte Upa (J) FCEUX

    Level Modifiers
    0033:??
    0037:??

    00, 00 = World 1-1
    01, 00 = World 1-2
    02, 00 = World 1-3
    03, 01 = World 2-1
    04, 01 = World 2-2
    05, 01 = World 2-3
    06, 02 = World 3-1
    07, 02 = World 3-2
    08, 02 = World 3-3
    09, 03 = World 4-1
    0A, 03 = World 4-2
    0B, 03 = World 4-3
    0C, 04 = World 5-1
    0D, 04 = World 5-2
    0E, 04 = World 5-3
    0F, 05 = World 6-1
    10, 05 = World 6-2
    11, 05 = World 6-3
    12, 06 = World 7-1
    13, 06 = World 7-2
    14, 06 = World 7-3

    Freeze Timer (Turn off at end of levels)
    0057:99

    Levitate (turn off to come down)
    0080:00

    Higher Jump (Disable in digging stages or you won't be able to dig down)
    0082:00

    Rise
    0086:FF

    Enemies Die on Contact (Invincibility)
    008C:50

    Most Bosses One Hit Kill (Didn't test on all, maybe another code in there)
    0542:01
    0544:01

    Leave a comment:


  • Abystus
    replied
    Originally posted by Phil The Hammer View Post
    Thanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.
    I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

    The Legend of Zelda: A Link to the Past (U) GG [SNES]

    Code:
    One Hit Kills
    6D35-ADF8
    I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.
    Last edited by Abystus; 02-28-2012, 08:28:58 PM.

    Leave a comment:


  • Phil The Hammer
    replied
    Thanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Phil The Hammer View Post
    Well, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.
    This would require an ASM change (GG code) to the game code. I'll see what I can find when I arrive home from work (if someone else hasn't beaten me to it that is).

    Leave a comment:


  • CRACKdown
    replied
    I wish that were the case, unfortunately that's the way the cookie crumbles sometimes with RAM.

    Leave a comment:


  • Phil The Hammer
    replied
    Originally posted by CRACKdown View Post
    Legend of Zelda: A Link to the Past Enemy Health PAR codes are already here:

    http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606

    Well, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.

    Leave a comment:


  • CRACKdown
    replied
    NES - Binary Land (J) FCEUX

    Round Modifier
    001D:??

    Infinite Lives
    001E:09

    Infinite Time
    005B:09

    Gurin Press B to get out of Spiderwebs
    0500:00

    Gurin Light Saber Effect (Kills Spiders in front of Gurin)
    0506:FF

    Malon Press B to get out of Spiderwebs
    0508:00

    Malon Light Saber Effect (Kills Spiders in front on Malon)
    050E:FF

    Leave a comment:


  • CRACKdown
    replied
    NES - Big Nose Freaks Out (Unlicensed) FCEUX

    Float to Top
    03E1:00

    Levitate Roll
    03E2:00

    Level Modifier
    0325:??

    00 = Level 1 Freaky Forest
    01 = Level 2 Freaky Forest
    02 = Level 3 Freaky Forest
    03 = Level 4 Freaky Forest
    04 = Stegosaurus Boss
    05 = Bone-Us Run 1
    06 = Level 5 Colossal Caverns
    07 = Level 6 Colossal Caverns
    08 = Level 7 Colossal Caverns
    09 = Level 8 Colossal Caverns
    0A = Brontosaurus Boss
    0B = Bone-Us Run 2
    0C = Level 9 Funky Factory
    0D = Level 10 Funky Factory
    0E = Level 11 Funky Factory
    0F = Level 12 Funky Factory
    10 = Pink Dinosaur Boss
    11 = Bone-Us Run 3
    12 = Level 13 Terror Town
    13 = Level 14 Terror Town
    14 = Level 15 Terror Town
    15 = Level 16 Terror Town
    16 = Catapult Boss
    17 = Bone-Us Run 4
    18 = Level 17 Murder Mountain
    19 = Level 18 Murder Mountain
    1A = Level 19 Murder Mountain
    1B = Level 20 Murder Mountain
    1C = Balloon Boss
    1D = Ending

    Stone Throw Modifier
    03F1:??

    01 = 1 Stone
    02 = 2 Stones
    03 = 3 Stones
    04 = Fast 3 Stones

    Boss Dies Now
    054B:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Big Nose the Caveman (Unlicensed) FCEUX

    Jump In Mid/Walk On Air (Turn off to come down)
    000B:00

    Scroll F/X (00 = Off; as you increase, it goes faster, will screw up if left on when bosses appear)
    001B:??

    Infinite Bones
    0023:63

    Easy Bosses (Turn On when boss appears, let take effect then turn off)
    00D1:01

    Fly Mode (Have On Prior to Level or Character Graphic will be scrambled)
    00E7:01

    Have Stones
    0315:01

    Stone Shot Modifier (Must Have Rocks First)
    030E:??

    00 = 1 Stone
    08 = 2 Stones
    10 = 3 Stones

    Quake Spell Active
    0309:01

    Spell Active Modifier 1
    030F:??

    01 = Jump Spell
    04 = Invincible
    08 = Float

    Spell Active Modifier 2
    0310:??

    01 = Slow Spell
    04 = Lighning Spell (After turning this one off graphics may be altered, press Select/Select to fix)
    10 = Stun Spell

    Spell Slot 1 Modfier
    0311:??

    Spell Slot 2 Modifier
    0312:??

    Spell Slot 3 Modifier
    0313:??

    Missed values are just repeats of prior values.
    01 = Exit
    02 = Extra Life
    04 = Jump Spell
    05 = Invincible
    06 = Double Club
    09 = Auto Club
    0A = Fast Club
    0B = Fast Stoning
    0D = Power Stone
    0E = Quick Stop
    0F = Double Stone
    11 = Treble Stone
    14 = Quake Spell
    17 = Light Spell
    19 = Slow Spell
    1B = Float Spell
    1D = Stun Spell
    1E = Hard Feet

    Level Modifier (Bosses are usually bungled, however)
    0318:??

    00 = Paradise Island Level 1
    02 = Paradise Island Level 2
    04 = Paradise Island Level 3
    06 = Paradise Island Level 4
    08 = Paradise Island Level 5
    0A = Paradise Island Level 6
    0C = Monster Island Level 1
    0E = Monster Island Level 2
    10 = Monster Island Level 3
    12 = Monster Island Level 4
    14 = Monster Island Level 5
    16 = Monster Island Level 6
    18 = Monster Island Level 7
    1A = Terror Island Level 1
    1C = Terror Island Level 2
    1E = Terror Island Level 3
    20 = Terror Island Level 4
    22 = Terror Island Level 5
    24 = Terror Island Level 6
    26 = Chaos Island Level 1
    28 = Chaos Island Level 2
    2A = Chaos Island Level 3
    2C = Chaos Island Level 4
    2E = Chaos Island Level 5
    30 = Chaos Island Level 6
    32 = Chaos Island Level 7

    Leave a comment:


  • CRACKdown
    replied
    Legend of Zelda: A Link to the Past Enemy Health PAR codes are already here:

    http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606
    Last edited by CRACKdown; 02-27-2012, 01:50:09 PM.

    Leave a comment:


  • Phil The Hammer
    replied
    When using Helder's GG code for SNES "Zelda: A Link To The Past", the game glitches/freezes when trying to pass Link through some dungeon doors, or travelling to certain areas in the Overworld. I have tried it on several emus. Could you, or anyone else, modify this code, or make another "one hit kills" PAR code?

    Helder, if you read this, what emu did you use?

    Leave a comment:


  • CRACKdown
    replied
    NES - Beetlejuice (USA) FCEUX

    Area Modifier
    0055:??

    01 = Graveyard
    02 = Collect Box of Chalk
    03 = Town
    04 = Sandworm
    05 = Town Building
    06 = Sewer
    07 = Afterlife
    08 = House Part 1
    09 = House Part 2
    0A = Scrolling Corridor 1
    0B = House Part 3
    0C = House Part 4
    0D = House Part 5
    0E = Scrolling Corridor 2
    0F = House Part 6
    10 = House Part 7
    11 = Scrolling Corridor 3
    12 = House Part 8
    13 = House Part 9
    14 = House Part 10
    15 = House Part 11
    16 = Scrolling Corridor 4
    17 = Scrolling Corridor 5
    18 = House Part 12
    19 = Scrolling Corridor 6
    1A = House Part 13
    1B = Doesn't Work
    1C = House Part 14
    1D = House Part 15

    Character Modifier
    0575:??

    Pause/Unpause to fix graphics
    00 = Normal
    01 = Medusa
    02 = Birdman
    03 = Two Heads
    04 = Skeleton
    05 = Umbrella Head
    06 = Ogre
    07 = Spooksheet
    08 = Snakeman

    Jump in Mid/Walk On Air (Turn off to come down)
    03D0:FF

    Always have Ghost Bottle in House
    01FE:01

    Always have Key in House
    01FF:01

    No Ghosts in House
    059A:00
    059B:00
    059C:00

    One Hit Kill Sandworm
    0609:00

    Select for Hammer in House
    0657:01
    065E:01

    Leave a comment:


  • CRACKdown
    replied
    NES - Bee 52 (Unofficial) FCEUX

    Use Bomb Anytime
    00ED:01

    Less Fallback
    003F:00

    Spoonful Modifier (00-03)
    006B:??

    Honey Pot Modifier (00-22)
    00E2:??

    Complete Level Now
    00C3:22

    Weapon Modifier
    00EE:??

    03 = Three way shot
    06 = Machine gun shot
    10 = Blaster
    11 = Three way Blaster
    12 = Machine gun Blaster
    16 = Super Machine gun Blaster

    1 Shot Kills
    0412:00
    0413:00
    0414:00
    0415:00

    Psychedelic Colors Mod
    001F:??

    Level Modifier
    00E4:??

    00 = Stage 1 Front Door
    01 = Stage 1 Back Door
    02 = Stage 2 Front Door
    03 = Stage 2 Back Door
    04 = Stage 3 Front Door
    05 = Stage 3 Back Door
    06 = Stage 4 Front Door
    07 = Stage 4 Back Door

    Leave a comment:

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