SNES - Battle Pinball (J)
Score 9999999990 Mod
7E043B09
7E043C09
7E043D09
7E043E09
7E043F09
7E044009
7E044109
7E044209
7E044309
Bonus Modifier (Will have to turn off after losing a ball)
7E044663
Field Bonus Modifier
7E047B??
00 = 5K
01 = 10K
02 = 30K
03 = 5 ADV
04 = 10 ADV
05 = UP POST
06 = DOWN POST
07 = ADV X
08 = KICKBACK
09 = EXTRA BALL
From BSFree Database:
Infinite Balls
7E044403
Announcement
Collapse
No announcement yet.
CRACKdown's Retro Codes
Collapse
X
-
SNES - Bubsy II
Walk Through Enemies
7E2CA832
Freeze Timer
7E349A84
Infinite Gun Shots
7E34A063
Infinite Enemies to Marbles
7E34A263
Infinite Diving Suits
7E34A463
Infinite Holes
7E34663
999 Marbles
7E34ACE7
7E34AD03
Leave a comment:
-
SNES - Bubsy in Claws Encounters of the Furred Kind
999 Yarn Balls
7E021999
7E021A09
Score Modifier
7E021599
7E021699
7E021799
7E021899
Black Shirt Modifier (00 = Normal, 14 = Black Shirt, other values give weird palettes)
7E0028??
Walk Through Enemies (Use Black Shirt Modifier Code to get rid of flickering)
7E00A279
Squish Background Graphics (The more you increase the value on this the more squished it will be)
7E0F2C??
Slow Rise Into Sky (Turn off to come down)
7E0019FF
Regeneration Modifier (Determines how far in the level you will be on your next life, you can choose any value but some spots will kill you right away)
7E0211??
Level Modifier
7E0214??
00 = Chapter 1 Cheese Wheels of Doom
01 = Chapter 2 Forbidden Plummet
02 = Chapter 3 A Bridge Too Fur
03 = Chapter 4 Fair Conditioning
04 = Chapter 5 Night Of The Bobcat
05 = Chapter 6 Our Furless Leader
06 = Chapter 7 The Good The Bad and The Woolies
07 = Into The Canyon (I)
08 = Chapter 8 A Fistful of Yarn
09 = Into The Canyon (II)
0A = Chapter 9 Dances With Woolies
0B = Into The Canyon (III)
0C = Chapter 10 Beavery Careful
0D = Chapter 11 Rock Around The Croc
0E = Chapter 12 Claws For Alarm
0F = Chapter 13 Eye of the Bobcat
10 = Chapter 14 No Time to Paws
11 = Chapter 15 Lethal Woolie
12 = Chapter 16 A Farewell to Woolies
13 = Chapter 1 Instruction ModeLast edited by CRACKdown; 01-30-2012, 09:56:29 PM.
Leave a comment:
-
Thanks again Helder!
SNES - Bonkers
Walk Through Enemies
7E00E825
9 Badges
7E16E409
Dash Bar Always Full
7E00E300
Always Dash (Takes awhile to wear off, activates Hot Sauce dash)
7E00CF01
Jump Higher (Seems this code causes some slight graphical errors, blocks appearing or not appearing where there suppose to but doesn't really cause any problems, makes the game think Bonkers is always over a fan.)
7E00C828
Rise into Sky (Turn off to come down)
7E040A00
Slower Rise into Sky (Can control this one a little better, turn off to come down)
7E040BFF
Turn Rain On/Off On Ocean Liner Stage (0 = Off, 1 = On)
7E006E0?
Most Bosses 1 Hit Kill
7E04EE00
Collector Boss 1 Hit Kill
7E1CD200
Pops Clock Boss 1 Hit Kill
7E06AE00
Leave a comment:
-
SNES - Battle Blaze
P2 Character Modifier
7E03AB??
00 = Kerrel
01 = Gustoff
02 = Shouzer
03 = Lang
04 = Tesya
05 = Adrick
06 = Autarch
Arena Modifier
7E024F??
01 = Village of Gromoor
02 = Remains of Fynn
03 = Mountain of Artec
04 = Ruins of Naxus
05 = Castle of Phantom
06 = Colloseum of Berponea
Leave a comment:
-
SNES - Dino City
Area / Level Modifier
7E17BB??
---
SNES - Baby T-Rex (Sample Game)
Infinite Health
7E07C540
Walk Through Enemies
7E1EA551
Always Have Roar
7E1EB105
---
SNES - Barbie Super Model (U)
Drive/Ride/Walk Through Obstacles (After one collision)
7E07A232
Score Increases
7E0044FF
Level Modifier
7E0188??
00 = Car
02 = Beach Skating
04 = Snowy Walk
06 = Park CyclingLast edited by CRACKdown; 01-28-2012, 10:32:31 PM.
Leave a comment:
-
SNES - Equinox
Have all 12 Tokens
7E1F110C
999 Score Modifier
7E1F05E7
7E1F0603
Infinite Green Keys
7E1F07E7
7E1F0803
Infinite Blue Keys
7E1F09E7
7E1F0A03
Infinite Red Keys
7E1F0BE7
7E1F0C03
Infinite White Keys
7E1F0DE7
7E1F0E03
One Hit Kills Bosses
7E1F6900
One Hit Kills Enemies
7E116C00
7E11BC00
7E120C00
7E125C00
Open Doors
7E116601
7E11B601
7E120601
7E125601
7E12A601
7E12F601
7E134601
Leave a comment:
-
SNES - Eek! The Cat
Walk Through Enemies
7E0FB320
Helped Person Walk Through Enemies
7E0FBB20
Leave a comment:
-
SNES - Edono Kiba (J)
Infinite Credits
7E017105
Rank Modifier
7E1FF10?
0 = Easy
1 = Normal
2 = Hard
Easy Bosses
7E016C00
7E0F6900
Level Event Modifier
7E0161??
Some other values will cause graphical errors these ones seem to work best:
00 = Act 1
02 = Act 2
03 = Elevator Scene
09 = Building Complex
Leave a comment:
-
I can see how it would be inconvenient on real hardware. If I knew what the button code was it would be a fairly simple operation, most codes like that work on a simple on/off type of switch depending on if the code was entered or not, without knowing the button operation this would be rather difficult.
Leave a comment:
-
Looking for a PAR/GG code that would activate the "use bosses" button code (if it even exists) in the JP version.
While great that character mod codes exist, it's rather inconvenient when used on real hardware.
Leave a comment:
-
Little confused what your asking for, if your looking for an actual button input code for Dead Dance that would be pretty hard for me to find, there might be some evidence of it in the ROM but it might be hard to find if it's there at all. If you want to play as enemy characters helder has the P1 Character Modifier already in the main database. I could surely find similar codes for Tuff E Nuff if its a port over, they might already work.Last edited by CRACKdown; 01-25-2012, 09:09:50 PM.
Leave a comment:
-
The SNES version of this game (Tuff E Nuff) has a button-input code that will allow you to select the boss characters in the 1p VS CPU mode. The code doesn't work on the SFC version nor have I ever seen an alternate code. At the Story/VS CPU/1pvs2p selection, press Left x3, Right x3, Left x7 then press Start.Originally posted by CRACKdown View PostMore for:
SNES - Dead Dance
I don't know if this was something specifically added for the USA release, or if it's present in the original Japanese version but just never found/published. It would be extremely great if you could find this!
Leave a comment:
-
Can you make the following codes for Gemfire?
1)Age Modifier
2)5th Unit modifier
Leave a comment:
-
SNES - Dossun! Ganseki Battle (J)
Difficulty Modifier
7E078A??
00 = Easy
01 = Normal
02 = Hard
03 = Master
Infinite Continues
7E07B703
Infinite HP (change to 31 for Get Hit to Win)
7E31A030
1 Hit Win / Enemy HP
7E387700
Use Special Anytime (L/R Buttons, specials are different for each character, conditions must be right in order to use specials i.e. having certain kind of blocks on your screen)
7E344901
Enemy Can't Use Special
7E3B2000
Stage Modifier (00 = Stage 1 ... 08 = Stage 9)
7E06DA??
Character Modifier (Some enemy characters will not work on the earlier stages)
7E3452??
00 = Hero Guy
01 = Hero Girl
02 = Hero Dwarf
03 = Reaper
04 = Eagle
05 = Minotaur
06 = Golem
07 = Egyptian Goddess
08 = Dragon
09 = Emporer
Enemy Modifier (Same values as Character Modifier)
7E3B29??
If you like Tetris Attack, I would recommend trying this game out.Last edited by CRACKdown; 01-28-2012, 09:04:08 AM.
Leave a comment:
Leave a comment: