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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    Originally posted by Abystus View Post
    No problem. I just wanted to see how much I could condense it. Maybe one day you will switch over to the dark side... lol
    Sith happens!!

    Leave a comment:


  • Abystus
    replied
    Originally posted by CRACKdown View Post
    I figured that one was destined to be a GG code, thanks for going to the extra work for it.
    No problem. I just wanted to see how much I could condense it. Maybe one day you will switch over to the dark side... lol

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by Abystus View Post
    This is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.
    I figured that one was destined to be a GG code, thanks for going to the extra work for it.

    Leave a comment:


  • Abystus
    replied
    Dino City (U) SNES GG

    Code:
    Enemies Stay Frozen When Shot by Kid
    C264-D4F8
    C265-0795
    C2CA-D7B0
    This is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.
    Last edited by Abystus; 01-09-2012, 11:24:57 PM.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Dino City

    Dinosaur Walk Through Enemies
    7E172532

    Kid Walk Through Enemies
    7E179B32

    Infinite Health Kid
    7E176303

    Every Egg Gives Extra Life
    7E1F8C63

    Dinosaur Color Modifier
    7E16E1??

    00 = Green
    01 = Purple

    Character Box Color Modifier
    7E05A8??

    00 = Green
    01 = Purple

    Kid Color Modifier
    7E1757??

    00 = Brown Haired
    01 = Blonde Haired

    Enemies Stay Frozen when shot by Kid
    7E01F840
    7E024840
    7E029840
    7E02E840
    7E033840
    7E038840
    7E03D840
    7E042840
    7E047840
    7E04C840
    7E051840
    7E056840
    7E05B840
    7E060840
    7E065840
    7E06A840
    7E06F840
    7E074840
    7E079840
    7E07E840
    7E083840
    7E088840
    7E08D840
    7E092840
    7E097840
    7E09C840
    7E0A1840
    7E0A6840
    7E0AB840
    7E0B0840
    7E0B5840
    7E0BA840
    7E0BF840
    7E0C4840
    7E0C9840
    7E0CE840
    7E0D3840
    7E0D8840
    7E0DD840
    7E0E2840
    7E0E7840
    7E0EC840
    7E0F1840
    7E0F6840
    7E0FB840
    7E100840
    7E105840
    7E10A840
    7E10F840
    7E114840
    7E119840
    7E11E840
    7E123840
    7E128840
    7E12D840
    7E132840
    7E137840
    7E13C840
    7E141840
    7E146840
    7E14B840
    7E150840
    7E155840
    7E15A840
    7E15F840
    7E164840
    7E169840

    Leave a comment:


  • CRACKdown
    replied
    SNES - D-Force

    Difficulty Modifier
    7E1D09??

    00 = Easy
    01 = Normal
    02 = Hard

    Invincible
    7E12960F

    Shot Strength Modifier (01-0B, 0C will give you a straight missile shot)
    7E020F??

    Activate Homing Missiles
    7E02100C

    Level Modifier (01-04)
    7E1204??

    Zoom In (These codes will freeze on the first level, but you should be able to zoom in and out on every other level via L/R, not really useful but kind of fun to mess with)
    7E126F01
    7E169801

    Leave a comment:


  • CRACKdown
    replied
    SNES - Death Brade (J)

    Character Modifier (Can change character during round)
    7E00C0??

    00 = Fighter
    01 = Amazoness
    02 = Hercules
    03 = Minotaur
    04 = Beast
    05 = Arch Magus

    Opponent Modifier (Uses same values as Character Modifier)
    7E00DB??

    Ring Modifier
    7E095A??

    00 = Normal
    01 = Hell Ring
    02 = Dimension

    Round Modifier
    7E0A3E??

    00 = Round 1
    01 = Round 2
    02 = Round 3
    03 = Round 4
    04 = Round 5
    05 = Round 6
    Set to 05 Mid Round to see ending after first battle

    One Hit Kill (Opponent Health Mod)
    7E0A1200

    Opponent No Specials (Set to 10 for Alternative)
    7E09DA00

    99999999 Score Modifier
    7E09F009
    7E09F209
    7E09F409
    7E09F609
    7E09F809
    7E09FA09
    7E09FC09
    7E09FE09

    Leave a comment:


  • CRACKdown
    replied
    More for:

    SNES - Dead Dance

    Opponent Dummy
    7E0FAA01

    Opponent Reaction Modifier
    7E0FA3??

    Go Straight to Character Ending after 1st Battle (Determines next stage also, i.e. set to 08 to go straight to Jado)
    7E0D0B09

    Leave a comment:


  • CRACKdown
    replied
    SNES - Dead Dance

    Difficulty Modifier
    7E1F00??

    00 = Easy
    02 = Normal
    04 = Hard
    It's possible it goes higher than this, not sure

    P2 Character Modifier
    7E0FA9??

    00 = Syoh
    02 = Zazi
    04 = Kotono
    06 = Vortz
    08 = Beans
    0A = Dolf
    0C = Rei
    0E = Gajet
    10 = Sirou
    12 = K's
    14 = Jado

    Battleground Modifier
    7E00A1??

    Causes graphical errors between stages
    00 = Arena
    02 = Statue Ruins
    04 = Dragon Dome
    06 = Pillar Ruins
    08 = Gatekeepers
    0A = Missile Silo
    0C = Temple Room
    0E = Desolate Coliseum
    10 = Samurai Dojo
    12 = Nuclear Facility
    14 = Building Top

    P1 999999 Score Modifier
    7E00CE99
    7E00CF99
    7E00D099

    P2 999999 Score Modifier
    7E00D199
    7E00D299
    7E00D399

    Probably look for a few more later.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Doraemon 4 - Nobita to Tuki no Okoku

    Character Modifier
    7E1CFE0?

    0 = Doraemon
    1 = Nerdy Boy
    2 = Girl
    3 = Toy Kitty
    4 = Fat Nerdy Boy
    5 = Short Nerdy Boy

    Piggyback Character Modifier (Uses same values as Character Modifier, so you can have Doraemon riding Doraemon or whatever if you want, pallette will be for whatever character would have randomly been selected)
    7E1CFF0?

    Infinite Lives
    7E1CF709

    Infinite Health
    7E1CF400

    99 Bells
    7E1CF863

    Weapon Modifier
    7E0E2F??

    01 = Call New Partner
    02 = Punch Glove
    03 = Gun
    04 = Whirlwind
    05 = Blaster
    06 = Whackin' Stick
    07 = Whirlwinds
    08 = Punchy Stars (no use?)
    09 = Beam
    0A = Yell
    0B = Beam 2
    0C = Flying Fist
    0D = nuttin
    0E = place little fireballs (no use)
    0F = place falling little fireballs (no use)
    10 = Bubble Gun
    Values higher than this are usually item graphics which have no real use but can be sort of amusing.

    Float (Jump to desired height then turn code on, turn off to come down)
    7E0E01FF

    World Modifier (00 - 03, you can increase higher but it may get weird, later worlds should have every level available to choose from for first world use next code to get to them easier)
    7E1CEF0?

    Level Modifier (Pertains to World your in, sometimes the map screen will be screwy with this one, usually ends around 09)
    7E1CD8??

    Enemies Frozen in Place (First code activates, second freezes timer)
    7E1CB801
    7E1CB963

    Enemies Die On Sight (Increase by 1 for 1 hit Kill)
    7E123E00
    7E127E00
    7E12BE00
    7E12FE00
    7E133E00
    7E137E00
    7E13BE00

    Bosses Die 1 Hit
    7E122801
    7E126801
    7E12A801
    7E12E801
    7E132801
    7E136801
    7E13A801
    7E13E801

    999999990 Score Modifier
    7E1CF099
    7E1CF199
    7E1CF299
    7E1CF399

    Leave a comment:


  • CRACKdown
    replied
    SNES - Doraemon 3 - Nobita to Toki no Hogyoku (J)

    Character Modifier
    7E025F0?

    0 = Nerdy Boy
    2 = Doraemon
    4 = Short Nerdy Boy
    6 = Fat Nerdy Boy
    8 = Little Girl

    Weapon Modifier
    7E02A90?

    2 = Boomerang
    4 = Dust Buster
    6 = Yell
    8 = Microphone
    A = Crescent Beam

    Walk Through Enemies
    7E02A70F

    Infinite Health
    7E02D708

    Speed Modifier (02-04 are normal speeds, need not go too high, also increases jump distance)
    7E026D??

    Gems Modifier
    7E02DF??
    7E02E0??

    Float Around (turn off to come down)
    7E027F06

    Jump to Rise (turn off to come down)
    7E028F07

    Sprite Modifier (Will make character stay same sprite always 01 - 19)
    7E028B??

    1 Hit Kills (most enemies, might have got them all but there may be another code or two for this one later)
    7E178401
    7E17B401
    7E17E401
    7E181401
    7E184401
    7E187401
    7E18A401

    Leave a comment:


  • Helder
    replied
    Codes Added.

    Leave a comment:


  • CRACKdown
    replied
    More for:

    SNES - Doraemon 2 - Nobita no Toys Land Daibouken

    Walk Through Enemies
    7E0B4A50

    All Bells
    7E0B32FF
    7E0B33FF

    Level Modifier (Values must be the same for both addresses, press Start/Select or Die to go to desired level)
    7E0B20??
    7E0B21??

    00 = 1-1 Palace
    01 = 1-2
    02 = 2-1 Woods
    03 = 2-2
    04 = 3-1 Factory
    05 = 3-2
    06 = 4-1 Sky
    07 = 4-2
    08 = 5-1 Water Palace
    09 = 5-2
    0A = 6-1 High Cliffs
    0B = 6-2
    0C = 7-1 Music Land
    0D = 7-2
    0E = 8-1 Toy Castle
    0F = 8-2
    10 = 9-1 Palm Springs
    11 = 9-2
    12 = 10-1 Boss Stage
    13 = 10-2 Boss Stage no Boss
    14 = 11-1 Lave Dome
    15 = 11-2
    16 = 12-1 Big Tree
    17 = 12-2
    18 = 13-1 Arabian Nights
    19 = 13-2
    1A = 13-3

    Leave a comment:


  • CRACKdown
    replied
    SNES - Doraemon 2 - Nobita no Toys Land Daibouken

    Character Modifier
    7E0B24??

    You have to die for it work right, most characters are selectable anyway by exiting the level Start/Select, but the Toy Kitty isn't available at first.
    00 = Doraemon
    01 = Tall Nerdy Boy
    02 = Short Nerdy Boy
    03 = Fat Nerdy Boy
    04 = Girl
    05 = Toy Kitty

    Infinite Lives
    7E0B2563

    Available Hearts Modifier
    7E0B26??

    Infinite Health (or set to same as Available Hearts Modifier)
    7E0B2703

    999 Gems
    7E0B28E7
    7E0B2903

    Weapon Modifier
    7E0B2A??

    Not much use since all the weapons are available to you from the start
    01 = Blaster
    02 = Big Blaster
    03 = Bouncy Ball
    04 = Flashlight
    05 = Ray Gun
    06 = Guided Missiles
    07 = Toy Man
    08 = Gun

    Guided Missiles Last Forever (as long as you can keep it on the screen)
    7E0F3820

    Jump Height Modifier (No need to go too high on this one 09 should get the job done most of the time)
    7E047??

    Speed Modifier (04 is normal running speed, it gets quite faster as you increase it, also increases jump length)
    7E0B49??

    Jump w/Slow Descent (Limits the height of you jump a bit, won't work with Jump Height Modifier on, the addresses before and after this one give rise into the sky, but you can't turn them off right and they cause problems so I won't post them separately)
    7E0E1401

    Will return to this one sometime soon.
    Last edited by CRACKdown; 12-14-2011, 11:52:09 PM.

    Leave a comment:


  • CRACKdown
    replied
    More for:

    SNES - Doraemon - Nobita to Yosei no Kuni (J)

    Freeze Enemies (effects will linger for a bit after turning the code off, the music with this will get annoying after awhile)
    7E04A504

    Weapon Box Modifier
    7E043D??

    Names are my own:
    01 = Fairy Dust
    02 = Blaster
    03 = Big Blaster
    04 = Lightning Bolts
    05 = Bouncy Ball
    06 = Whirlwind
    07 = Toy Man
    08 = Homing Shot

    Level Modifier
    7E0E33??
    7E0E34??

    Determines what level you go to regardless of the level you enter, change it on the map screen before you enter a level, values 0C - 0F are in the sky world so exiting them causes problems, sky palace has some problems playing, and ending levels may cause a problem, but at least you can play all the levels without having to figure out where to go on the map with everyone speaking Japanese. Values are for both addresses the second address actually determines the level, the first one keeps the Sprites in line, there may be some interesting combinations though.

    Names are my own:
    00 = Cloudy Day
    01 = Castle
    02 = Boxes
    03 = Woods
    04 = Big Trees
    05 = Head Hunters
    06 = Lava Pits
    07 = Lava World
    08 = Cave
    09 = Swimming
    0A = Ice World
    0B = Deep Sea Diving
    0C = Sky World
    0D = Sky Palace
    0E = Sky World 2
    0F = Maze Cave

    Fun game, great music too.

    Leave a comment:

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