Originally posted by Abystus
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CRACKdown's Retro Codes
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I figured that one was destined to be a GG code, thanks for going to the extra work for it.Originally posted by Abystus View PostThis is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.
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Dino City (U) SNES GG
This is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.Code:Enemies Stay Frozen When Shot by Kid C264-D4F8 C265-0795 C2CA-D7B0
Last edited by Abystus; 01-09-2012, 11:24:57 PM.
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SNES - Dino City
Dinosaur Walk Through Enemies
7E172532
Kid Walk Through Enemies
7E179B32
Infinite Health Kid
7E176303
Every Egg Gives Extra Life
7E1F8C63
Dinosaur Color Modifier
7E16E1??
00 = Green
01 = Purple
Character Box Color Modifier
7E05A8??
00 = Green
01 = Purple
Kid Color Modifier
7E1757??
00 = Brown Haired
01 = Blonde Haired
Enemies Stay Frozen when shot by Kid
7E01F840
7E024840
7E029840
7E02E840
7E033840
7E038840
7E03D840
7E042840
7E047840
7E04C840
7E051840
7E056840
7E05B840
7E060840
7E065840
7E06A840
7E06F840
7E074840
7E079840
7E07E840
7E083840
7E088840
7E08D840
7E092840
7E097840
7E09C840
7E0A1840
7E0A6840
7E0AB840
7E0B0840
7E0B5840
7E0BA840
7E0BF840
7E0C4840
7E0C9840
7E0CE840
7E0D3840
7E0D8840
7E0DD840
7E0E2840
7E0E7840
7E0EC840
7E0F1840
7E0F6840
7E0FB840
7E100840
7E105840
7E10A840
7E10F840
7E114840
7E119840
7E11E840
7E123840
7E128840
7E12D840
7E132840
7E137840
7E13C840
7E141840
7E146840
7E14B840
7E150840
7E155840
7E15A840
7E15F840
7E164840
7E169840
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SNES - D-Force
Difficulty Modifier
7E1D09??
00 = Easy
01 = Normal
02 = Hard
Invincible
7E12960F
Shot Strength Modifier (01-0B, 0C will give you a straight missile shot)
7E020F??
Activate Homing Missiles
7E02100C
Level Modifier (01-04)
7E1204??
Zoom In (These codes will freeze on the first level, but you should be able to zoom in and out on every other level via L/R, not really useful but kind of fun to mess with)
7E126F01
7E169801
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SNES - Death Brade (J)
Character Modifier (Can change character during round)
7E00C0??
00 = Fighter
01 = Amazoness
02 = Hercules
03 = Minotaur
04 = Beast
05 = Arch Magus
Opponent Modifier (Uses same values as Character Modifier)
7E00DB??
Ring Modifier
7E095A??
00 = Normal
01 = Hell Ring
02 = Dimension
Round Modifier
7E0A3E??
00 = Round 1
01 = Round 2
02 = Round 3
03 = Round 4
04 = Round 5
05 = Round 6
Set to 05 Mid Round to see ending after first battle
One Hit Kill (Opponent Health Mod)
7E0A1200
Opponent No Specials (Set to 10 for Alternative)
7E09DA00
99999999 Score Modifier
7E09F009
7E09F209
7E09F409
7E09F609
7E09F809
7E09FA09
7E09FC09
7E09FE09
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SNES - Dead Dance
Opponent Dummy
7E0FAA01
Opponent Reaction Modifier
7E0FA3??
Go Straight to Character Ending after 1st Battle (Determines next stage also, i.e. set to 08 to go straight to Jado)
7E0D0B09
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SNES - Dead Dance
Difficulty Modifier
7E1F00??
00 = Easy
02 = Normal
04 = Hard
It's possible it goes higher than this, not sure
P2 Character Modifier
7E0FA9??
00 = Syoh
02 = Zazi
04 = Kotono
06 = Vortz
08 = Beans
0A = Dolf
0C = Rei
0E = Gajet
10 = Sirou
12 = K's
14 = Jado
Battleground Modifier
7E00A1??
Causes graphical errors between stages
00 = Arena
02 = Statue Ruins
04 = Dragon Dome
06 = Pillar Ruins
08 = Gatekeepers
0A = Missile Silo
0C = Temple Room
0E = Desolate Coliseum
10 = Samurai Dojo
12 = Nuclear Facility
14 = Building Top
P1 999999 Score Modifier
7E00CE99
7E00CF99
7E00D099
P2 999999 Score Modifier
7E00D199
7E00D299
7E00D399
Probably look for a few more later.
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SNES - Doraemon 4 - Nobita to Tuki no Okoku
Character Modifier
7E1CFE0?
0 = Doraemon
1 = Nerdy Boy
2 = Girl
3 = Toy Kitty
4 = Fat Nerdy Boy
5 = Short Nerdy Boy
Piggyback Character Modifier (Uses same values as Character Modifier, so you can have Doraemon riding Doraemon or whatever if you want, pallette will be for whatever character would have randomly been selected)
7E1CFF0?
Infinite Lives
7E1CF709
Infinite Health
7E1CF400
99 Bells
7E1CF863
Weapon Modifier
7E0E2F??
01 = Call New Partner
02 = Punch Glove
03 = Gun
04 = Whirlwind
05 = Blaster
06 = Whackin' Stick
07 = Whirlwinds
08 = Punchy Stars (no use?)
09 = Beam
0A = Yell
0B = Beam 2
0C = Flying Fist
0D = nuttin
0E = place little fireballs (no use)
0F = place falling little fireballs (no use)
10 = Bubble Gun
Values higher than this are usually item graphics which have no real use but can be sort of amusing.
Float (Jump to desired height then turn code on, turn off to come down)
7E0E01FF
World Modifier (00 - 03, you can increase higher but it may get weird, later worlds should have every level available to choose from for first world use next code to get to them easier)
7E1CEF0?
Level Modifier (Pertains to World your in, sometimes the map screen will be screwy with this one, usually ends around 09)
7E1CD8??
Enemies Frozen in Place (First code activates, second freezes timer)
7E1CB801
7E1CB963
Enemies Die On Sight (Increase by 1 for 1 hit Kill)
7E123E00
7E127E00
7E12BE00
7E12FE00
7E133E00
7E137E00
7E13BE00
Bosses Die 1 Hit
7E122801
7E126801
7E12A801
7E12E801
7E132801
7E136801
7E13A801
7E13E801
999999990 Score Modifier
7E1CF099
7E1CF199
7E1CF299
7E1CF399
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SNES - Doraemon 3 - Nobita to Toki no Hogyoku (J)
Character Modifier
7E025F0?
0 = Nerdy Boy
2 = Doraemon
4 = Short Nerdy Boy
6 = Fat Nerdy Boy
8 = Little Girl
Weapon Modifier
7E02A90?
2 = Boomerang
4 = Dust Buster
6 = Yell
8 = Microphone
A = Crescent Beam
Walk Through Enemies
7E02A70F
Infinite Health
7E02D708
Speed Modifier (02-04 are normal speeds, need not go too high, also increases jump distance)
7E026D??
Gems Modifier
7E02DF??
7E02E0??
Float Around (turn off to come down)
7E027F06
Jump to Rise (turn off to come down)
7E028F07
Sprite Modifier (Will make character stay same sprite always 01 - 19)
7E028B??
1 Hit Kills (most enemies, might have got them all but there may be another code or two for this one later)
7E178401
7E17B401
7E17E401
7E181401
7E184401
7E187401
7E18A401
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SNES - Doraemon 2 - Nobita no Toys Land Daibouken
Walk Through Enemies
7E0B4A50
All Bells
7E0B32FF
7E0B33FF
Level Modifier (Values must be the same for both addresses, press Start/Select or Die to go to desired level)
7E0B20??
7E0B21??
00 = 1-1 Palace
01 = 1-2
02 = 2-1 Woods
03 = 2-2
04 = 3-1 Factory
05 = 3-2
06 = 4-1 Sky
07 = 4-2
08 = 5-1 Water Palace
09 = 5-2
0A = 6-1 High Cliffs
0B = 6-2
0C = 7-1 Music Land
0D = 7-2
0E = 8-1 Toy Castle
0F = 8-2
10 = 9-1 Palm Springs
11 = 9-2
12 = 10-1 Boss Stage
13 = 10-2 Boss Stage no Boss
14 = 11-1 Lave Dome
15 = 11-2
16 = 12-1 Big Tree
17 = 12-2
18 = 13-1 Arabian Nights
19 = 13-2
1A = 13-3
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SNES - Doraemon 2 - Nobita no Toys Land Daibouken
Character Modifier
7E0B24??
You have to die for it work right, most characters are selectable anyway by exiting the level Start/Select, but the Toy Kitty isn't available at first.
00 = Doraemon
01 = Tall Nerdy Boy
02 = Short Nerdy Boy
03 = Fat Nerdy Boy
04 = Girl
05 = Toy Kitty
Infinite Lives
7E0B2563
Available Hearts Modifier
7E0B26??
Infinite Health (or set to same as Available Hearts Modifier)
7E0B2703
999 Gems
7E0B28E7
7E0B2903
Weapon Modifier
7E0B2A??
Not much use since all the weapons are available to you from the start
01 = Blaster
02 = Big Blaster
03 = Bouncy Ball
04 = Flashlight
05 = Ray Gun
06 = Guided Missiles
07 = Toy Man
08 = Gun
Guided Missiles Last Forever (as long as you can keep it on the screen)
7E0F3820
Jump Height Modifier (No need to go too high on this one 09 should get the job done most of the time)
7E047??
Speed Modifier (04 is normal running speed, it gets quite faster as you increase it, also increases jump length)
7E0B49??
Jump w/Slow Descent (Limits the height of you jump a bit, won't work with Jump Height Modifier on, the addresses before and after this one give rise into the sky, but you can't turn them off right and they cause problems so I won't post them separately)
7E0E1401
Will return to this one sometime soon.Last edited by CRACKdown; 12-14-2011, 11:52:09 PM.
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SNES - Doraemon - Nobita to Yosei no Kuni (J)
Freeze Enemies (effects will linger for a bit after turning the code off, the music with this will get annoying after awhile)
7E04A504
Weapon Box Modifier
7E043D??
Names are my own:
01 = Fairy Dust
02 = Blaster
03 = Big Blaster
04 = Lightning Bolts
05 = Bouncy Ball
06 = Whirlwind
07 = Toy Man
08 = Homing Shot
Level Modifier
7E0E33??
7E0E34??
Determines what level you go to regardless of the level you enter, change it on the map screen before you enter a level, values 0C - 0F are in the sky world so exiting them causes problems, sky palace has some problems playing, and ending levels may cause a problem, but at least you can play all the levels without having to figure out where to go on the map with everyone speaking Japanese. Values are for both addresses the second address actually determines the level, the first one keeps the Sprites in line, there may be some interesting combinations though.
Names are my own:
00 = Cloudy Day
01 = Castle
02 = Boxes
03 = Woods
04 = Big Trees
05 = Head Hunters
06 = Lava Pits
07 = Lava World
08 = Cave
09 = Swimming
0A = Ice World
0B = Deep Sea Diving
0C = Sky World
0D = Sky Palace
0E = Sky World 2
0F = Maze Cave
Fun game, great music too.
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