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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    NES - Formation Z (U) FCEUX

    Infinite Lives
    0052:09

    Infinite Fuel
    002C:63

    Invincible (makes bosses invulnerable, forces plane mode set to 00 for Human, also usually will die when turned off)
    0565:40
    Last edited by CRACKdown; 04-02-2012, 02:55:54 AM.

    Leave a comment:


  • CRACKdown
    replied
    NES - Flying Dragon - The Secret Scroll (U) FCEUX

    Walk Through Enemies
    00E9:0F

    Max Score
    0300:09
    0301:09
    0302:09
    0303:09
    0304:09
    0305:09
    0306:09
    0307:09

    ---

    NES - Flying Warriors (U) FCEUX

    Infinite Credits
    0076:09

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  • CRACKdown
    replied
    Thanks for the request, but I don't hack RPGs unless I intend to be playing them for some time, and I don't really enjoy hacking them to begin with. I enjoy playing them as much as any other gamer, but as a hacker I find making codes for them to be tedious and well to put it bluntly boring. I'll keep what your asking for in mind and maybe give it a try at some point for some of the titles, but the codes your asking for would probably be hard to nail down, and might take a lot of time and patience, plus most of these games have more than enough codes made for them already. Don't mean to give you the brushoff, just being honest.

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  • Damned
    replied
    Hello Crackdown. I was wondering if you could help with the codes I requested in this topic I made below. Yeah, I know it is a lot, but I would be very appreciative if you could make them for me.

    http://gamehacking.org/vb/threads/63...III-IV-V-codes

    Only response I got so far is from a troll unfortunately.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Melfand Stories (J)

    Infinite Credits
    7E00B503

    Infinite Time (Turn off at end of Level)
    7E00B699

    Character Modifier (You won't completely change until next level, but you'll have the characters attack right away, and palette on next screen)
    7E00C0??

    00 = El
    01 = Corse
    02 = Lemin
    03 = Nora

    Infinite Health
    7E00C331

    Spell Modifier
    7E00D0??

    0A = Fire Dragon
    0B = Lightning
    0C = Whirlwind

    Higher Jump
    7E0CD800

    One Hit Kills (including bosses)
    7E126200
    7E126300
    7E126400
    7E126500
    7E126600
    7E126700
    7E126800
    7E126900
    7E126A00
    7E127500
    7E127600
    7E127700
    7E127800
    7E127900
    7E127A00
    7E127B00
    7E127C00
    7E127D00
    7E127E00

    Can't Be Hit (Spiders can still latch on and drain health)
    7E128819

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by Rune View Post
    Don't forget the sprite modifier at the bottom. Are there any other working sprites for either code?
    Whoops! Should be better now. The Sprite Modifiers have lots of values that work well, too many to list without taking up a considerable amount time and space, the examples given are just what I found quickly to give a general area to look for others.

    Leave a comment:


  • Rune
    replied
    Don't forget the sprite modifier at the bottom. Are there any other working sprites for either code?

    Leave a comment:


  • CRACKdown
    replied
    NES - Flintstones, The - The Surprise At Dinosaur Peak

    Fix Invincibility Flash
    0468:C0

    Special Meter Always Full
    030A:03

    Jump Midair (Turn off between levels)
    039C:81

    Sprite Modifier (Lots of values, interestingly you can use enemy graphics for ex. D7 = Monkey on Pogo-Stick, no animation though)
    0562:??
    Last edited by CRACKdown; 03-29-2012, 07:17:41 PM.

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  • CRACKdown
    replied
    Thanks again, Helder!!

    NES - Flintstones, The - The Rescue Of Dino (U) FCEUX

    Fix Invincibility Flash
    0463:C0

    Weapon Modifier
    030A:??

    00 = Nothing
    01 = Slingshot
    02 = Axes
    04 = Egg Bombs

    Jump Midair (Turn off between levels)
    038B:81

    Rise (FF = Slow Walk Into Sky, 80 = Shoot up and float, can vary between)
    05B3:??

    Sprite Modifier (Lots of values, interestingly you can use enemy graphics for ex. B9 = Sabretooth, no animation though)
    0553:??

    ---

    NES - Fighting Road (J) FCEUX

    Enemy Modifier
    0090:??

    Must have on prior to fight.
    00 = Hero
    02 = Old Man
    03 = Girl
    04 = Kickboxer
    05 = Demon

    Ruin Modifier
    0028:??

    00 = Ruin 1
    01 = Ruin 2
    02 = Ruin 3
    03 = Ruin 4
    04 = Ruin 5
    05 = Ruin 6
    06 = Ruin 7
    07 = Ending
    Last edited by CRACKdown; 03-29-2012, 07:04:07 PM.

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  • CRACKdown
    replied
    NES - Felix The Cat (U) FCEUX

    Jump Midair
    03AF:01

    Every Stage Flying Mode (Must have on prior to level Starting, may not work properly with other Specialty/Ability codes)
    03C5:01

    Boss No Recovery Time
    0429:00

    Easy Bosses
    066F:00
    Last edited by CRACKdown; 03-28-2012, 04:19:23 AM.

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  • CRACKdown
    replied
    NES - Dynowarz - Destruction of Spondylus (U) FCEUX

    Jump Height Modifier (05 is as high as you should need)
    003B:??

    Jump Midair
    003D:01

    Walk Through Enemies
    009C:15

    ---

    NES - Dragon Fighter (U or J) FCEUX

    Scrolling Modifier (00 = Off, 80 = Normal, FF = Fast. Walk thru walls as Human)
    0017:??

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  • CRACKdown
    replied
    SNES - Fune Tarou (J)

    Infinite Hooks
    7E17F104

    Infinite Boat Fuel (Turn off when you want to dock)
    7E17F3FF

    ---

    NES - Dragon Buster (J) FCEUX

    Float (Use Jump or Turbo Jump to Rise)
    0056:00

    Super Jump
    005A:0A

    Always Run
    0060:01

    Max Exp
    03A9:09
    03AA:09
    03AB:09
    03AC:09
    03AD:09
    03AE:09
    03AF:09
    03B0:09

    Leave a comment:


  • Helder
    replied
    Originally posted by OldSchoolGamer View Post
    So how does that scenario work... does he still get credited for the codes? Because I'm sure CRACKdown made them himself and didn't get them from that other site. But since those codes have already been made, does he still receive credit?
    Well its kinda of like reinventing the wheel, you just made it but found out it was done by someone else previously.

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by Hybrid View Post
    http://tcrf.net/Plok

    looks like you found the deleted levels but someone else got to them first
    Didn't even know there were deleted levels to this game (if you can even call them levels, they're not playable with exception to the TEST DRIVE Stage), was just looking for the Level Modifier, it's cool when you find those little extras though. Donald Duck as Maui Mallard had some of the most unused content I've seen so far in a game. And I noticed when I hacked Donkey Kong's stage modifier the values go 01, 03, 04 giving a bit of evidence that there was a deleted stage here too. I actually heard about that one, I believe in production it was titled the Pie Making Factory or something like that. If you put 02 into that code though, it just goes to a glitched somewhat playable Title Screen, I think you end up dieing almost right away.
    Last edited by CRACKdown; 03-26-2012, 05:20:16 AM.

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  • CRACKdown
    replied
    SNES - First Samurai (U)

    Knife Shot Modifier
    7E0076??

    01 = One Shot
    02 = Double Shot
    03 = Triple Shot

    Item Modifier
    7E007A??

    01 = Smoke Bombs
    02 = Axes
    04 = Knives

    Walk Through Enemies
    7E009105

    Jump Midair
    7E009201

    Level Modifier
    7E02A3??

    00 = Stage 1 1730 Battlefield
    01 = Stage 1 Time Express
    02 = Stage 2 1999 Tokyo
    03 = Stage 2 Time Elevator
    04 = Stage 3 2245 Demon Palace

    One Hit Kills Bosses
    7E072000
    7E0AE000

    One Hit Kills
    7E076000
    7E07A000
    7E07E000
    7E082000
    7E086000
    7E08A000
    7E08E000
    7E092000
    7E096000
    7E09A000
    7E09E000

    Leave a comment:

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