SNES - Super Valis IV
Walk Through Enemies (works best with Armor Activated code also)
7E0F5D00
7E0FC650
Speed Modifier (18 = Normal Walking Speed, 28 = Normal Running Speed, you can set higher or lower if you want but controlling at higher speeds can be difficult)
7E0663??
Rise to Ceiling (Turn off to come down, allows you to walk in air also)
7E0666D0
Most Enemies Die On Sight Including Bosses
7E07D7FF
999900 Score Modifier
7E0FBC99
7E0FBD99
Act Modifier
7E06930?
0 = Act 1 Vecanti
1 = Act 2 Castle Vanity
2 = Act 3 Babylon
3 = Act 4 Valhalla
4 = Act 5 Crystal Pillar
5 = Act 6 Reddish Moon
6 = Act 7 Gallagher
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SNES - Batman Forever
P1 Character Modifier (palette doesn't change)
7E106C??
02 = Batman
04 = Robin
22, 24... other playable characters, didn't look for them all
Enemies Can't Hit You
7E128C38
Super Jump (Sometimes the ceiling will bring you down, otherwise turn off to come down)
7E154C06
Rise into sky (turn off to come down)
7E150D01
Level Modifier (0-7, Found an interesting trick you can do with this code, have it activated at whatever level you want to start at then go to training mode by pressing left or right on the start menu, you can now play the normal game with any of these selectable characters)
7E01080?
Area Modifier (Determines what part of a level you start at, Level 1 goes from 0-B, but it varies from level to level)
7E010A0?
Note: LiquidManZero hacked the first enemy code I just added the second address
1 Hit Kills
7E133000
7E133200
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Hello, CRACKdown
Requesting some codes for
Batman Forever
1)Character modifier for both player 1 and player 2
2)Starting stage Modifier
Fighter History & fighter history mizoguchi kiki ippatsu
1)Score Modifier for both Player 1 & 2
2)Remove weakness item from both players (e.g. clown's mask, mizoguchi's headband)Last edited by silentkiller; 10-29-2011, 04:54:07 AM.
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SNES - Yuu Yuu Hakusho Final - Maikai Saikyou Retsuden (J)
Never Get Fatigued
7E0A4400
Opponent Fatigued Easily
7E0F441C
1 Round to Win VS. Mode
7E149503
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SNES - Yuu Yuu Hakusho 2: Kakutou no Sho (J)
Infinite Health
7E0C0A54
Opponent 1 Hit Kill
7E110A01
Special Bar Always Full
7E0C0E54
Opponent No Specials
7E110E00
Never Get Dizzy
7E0C1200
Opponent Gets Dizzy Easily
7E11121E
Character Modifier (Values 0-D)
7E0C040?
Opponent Modifier (Values 0-D)
7E11040?
Battleground Modifier
7E16000?
0 = Park
1 = Building Top
2 = Warehouse
3 = Dojo
4 = Gladiator Pit
5 = Live TV
6 = Stadium
7 = Arena
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SNES - 3x3 Eyes - Jyuma Houken (J)
Hold Jump to Rise
7E103812
Walk Through Enemies (disables doors and encounters, unfortunately)
7E177051
Always Run
7E102040
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SNES - Nankoku Shounen Papuwa-kun (J)
Quick Level Up
7E151601
Start Game to Watch Ending
7E002203
Enemies Die On Sight (Have to make an address for every value 0-F, game may freeze when your supposed to make certain encounters)
7E012?00
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Added SNES - Fighters History: Mizoguchi Kiki Ippatsu!!.
Added SNES - Fighter's History.
Added SNES - Mickey's Ultimate Challenge.
Added SNES - Mr. Tuff.
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SNES - Mr. Tuff
Weapon Modifier
7EEAF40?
A Button Attack
1 = Drill
2 = Super Attack
3 = Bowling Ball
4 = Fire Smash
5 = Regular punch
6 = Crescent Blast
7 = Mace
Special Modifier
7EEB680?
R Button Action
1 = Jet Pack
2 = Missiles
3 = Flame Thrower
Infinite time on item pickups / fuel for Flame Thrower
7EEB9327
Jump a bit higher
7E042100
Freeze Timer
7EEB1C39
Easy Bosses (except octopod)
7EF4F800
Enable Auto Hit (Enemies will sometimes take hits even when you don't attack)
7EEB7903
Rise into Sky
7E04B300Last edited by CRACKdown; 10-26-2011, 09:02:45 AM.
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SNES - Mickey's Ultimate Challenge
Character Modifier (First Address changes actual character, second is for dialogue)
7E04B6??
7E04C8??
Mickey = 13, 00
Minnie = 05, 01
Jump Modifier (00 = Jump to Levitate, 20 = Rise into the air, you can rise into the air and switch the code to 0 to levitate, turn off to come down)
7E10AF??
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SNES - Fighter's History
Player 1's Costume Color Modifier
7E0930XX
Player 2's Costume Color Modifier
7E0931XX
00-Default Costume Color
01-2th Costume Color
02-3rd Costume Color
03-4th Costume Color
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SNES - Fighters History: Mizoguchi Kiki Ippatsu!!
Player 1's Costume Color Modifier
7E0AA7XX
Player 2's Costume Color Modifier
7E0CA7XX
00-Default color
01-Y Button Color
02-X Button Color
03-B Button Color
04-A Button Color
05-Start Button Color
06-Hidden Color #1
07-Hidden Color #2
08-Hidden Color #3
09-Hidden Color #4
0A-Hidden Color #5 (Exercise Mode Color)
0B-Hidden Color #6
0C-Hidden Color #7
0D-Hidden Color #8
0E-Hidden Color #9
0F-Hidden Color #10Last edited by silentkiller; 10-25-2011, 10:11:55 PM.
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Added SNES - Miracle Girls (J) codes can be viewed from the database here.
Added SNES - Musya (J) codes can be viewed from the database here.Last edited by Demonic722; 10-24-2011, 07:20:06 AM.
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SNES - Musya
Infinite Health, Lives, and Magic codes hacked by JagFire in BSFree Database.
Walk Through Enemies
7E103C0A
Enable Weapon Shot (Strength 1-6)
7E102C0?
Jump in Mid/Walk on Air (Turn off to come down)
7E102800
Jump to Walk on Air (Turn off to come down)
7E102517
Jump Modifier (determines what kind of jump you do 1-4)
7E102A0?
Level Modifier
7E08D9??
Essentially you have to go through the game twice, First values are for first time through, Second for Second.
01, 0C = Tengumura Cavern / Cave of Darkness Section A
02, 0D = Tengumura Cavern / Cave of Darkness Section B
03, 0E = Tengumura Cavern / Cave of Darkness Section C
04, 0F = Tengumura Cavern / Cave of Darkness Boss
05, 10 = Catacombs / Catacombs of Akuma Section A
06, 11 = Catacombs / Catacombs of Akuma Section B
07, 12 = Catacombs / Catacombs of Akuma Boss
08, 13 = Palace of Hate / Cursed Palace Section A
09, 14 = Palace of Hate / Cursed Palace Section B
0A, 15 = Palace of Hate / Cursed Palace Section C
0B, 16 = Palace of Hate / Cursed Palace Section Boss
17 = Legions of the Dead
18 = Watery Prison A
19 = Watery Prison B
Score Modifier
7E08E9??
7E08EA??
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