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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    SNES - Super Valis IV

    Walk Through Enemies (works best with Armor Activated code also)
    7E0F5D00
    7E0FC650

    Speed Modifier (18 = Normal Walking Speed, 28 = Normal Running Speed, you can set higher or lower if you want but controlling at higher speeds can be difficult)
    7E0663??

    Rise to Ceiling (Turn off to come down, allows you to walk in air also)
    7E0666D0

    Most Enemies Die On Sight Including Bosses
    7E07D7FF

    999900 Score Modifier
    7E0FBC99
    7E0FBD99

    Act Modifier
    7E06930?

    0 = Act 1 Vecanti
    1 = Act 2 Castle Vanity
    2 = Act 3 Babylon
    3 = Act 4 Valhalla
    4 = Act 5 Crystal Pillar
    5 = Act 6 Reddish Moon
    6 = Act 7 Gallagher

    Leave a comment:


  • Demonic722
    replied
    Added SNES - Yuu Yuu Hakusho Final - Maikai Saikyou Retsuden (J) and SNES - Batman Forever.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Batman Forever

    P1 Character Modifier (palette doesn't change)
    7E106C??

    02 = Batman
    04 = Robin
    22, 24... other playable characters, didn't look for them all

    Enemies Can't Hit You
    7E128C38

    Super Jump (Sometimes the ceiling will bring you down, otherwise turn off to come down)
    7E154C06

    Rise into sky (turn off to come down)
    7E150D01

    Level Modifier (0-7, Found an interesting trick you can do with this code, have it activated at whatever level you want to start at then go to training mode by pressing left or right on the start menu, you can now play the normal game with any of these selectable characters)
    7E01080?

    Area Modifier (Determines what part of a level you start at, Level 1 goes from 0-B, but it varies from level to level)
    7E010A0?

    Note: LiquidManZero hacked the first enemy code I just added the second address
    1 Hit Kills
    7E133000
    7E133200

    Leave a comment:


  • silentkiller
    replied
    Hello, CRACKdown

    Requesting some codes for

    Batman Forever
    1)Character modifier for both player 1 and player 2
    2)Starting stage Modifier


    Fighter History & fighter history mizoguchi kiki ippatsu
    1)Score Modifier for both Player 1 & 2
    2)Remove weakness item from both players (e.g. clown's mask, mizoguchi's headband)
    Last edited by silentkiller; 10-29-2011, 04:54:07 AM.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Yuu Yuu Hakusho Final - Maikai Saikyou Retsuden (J)

    Never Get Fatigued
    7E0A4400

    Opponent Fatigued Easily
    7E0F441C

    1 Round to Win VS. Mode
    7E149503

    Leave a comment:


  • BigBossman
    replied
    Codes have been added.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Yuu Yuu Hakusho 2: Kakutou no Sho (J)


    Infinite Health
    7E0C0A54

    Opponent 1 Hit Kill
    7E110A01

    Special Bar Always Full
    7E0C0E54

    Opponent No Specials
    7E110E00

    Never Get Dizzy
    7E0C1200

    Opponent Gets Dizzy Easily
    7E11121E

    Character Modifier (Values 0-D)
    7E0C040?

    Opponent Modifier (Values 0-D)
    7E11040?

    Battleground Modifier
    7E16000?

    0 = Park
    1 = Building Top
    2 = Warehouse
    3 = Dojo
    4 = Gladiator Pit
    5 = Live TV
    6 = Stadium
    7 = Arena

    Leave a comment:


  • CRACKdown
    replied
    SNES - 3x3 Eyes - Jyuma Houken (J)

    Hold Jump to Rise
    7E103812

    Walk Through Enemies (disables doors and encounters, unfortunately)
    7E177051

    Always Run
    7E102040

    ---

    SNES - Nankoku Shounen Papuwa-kun (J)

    Quick Level Up
    7E151601

    Start Game to Watch Ending
    7E002203

    Enemies Die On Sight (Have to make an address for every value 0-F, game may freeze when your supposed to make certain encounters)
    7E012?00

    Leave a comment:


  • Demonic722
    replied
    Added SNES - Fighters History: Mizoguchi Kiki Ippatsu!!.
    Added SNES - Fighter's History.
    Added SNES - Mickey's Ultimate Challenge.
    Added SNES - Mr. Tuff.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Mr. Tuff

    Weapon Modifier
    7EEAF40?

    A Button Attack
    1 = Drill
    2 = Super Attack
    3 = Bowling Ball
    4 = Fire Smash
    5 = Regular punch
    6 = Crescent Blast
    7 = Mace

    Special Modifier
    7EEB680?

    R Button Action
    1 = Jet Pack
    2 = Missiles
    3 = Flame Thrower

    Infinite time on item pickups / fuel for Flame Thrower
    7EEB9327

    Jump a bit higher
    7E042100

    Freeze Timer
    7EEB1C39

    Easy Bosses (except octopod)
    7EF4F800

    Enable Auto Hit (Enemies will sometimes take hits even when you don't attack)
    7EEB7903

    Rise into Sky
    7E04B300
    Last edited by CRACKdown; 10-26-2011, 09:02:45 AM.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Mickey's Ultimate Challenge

    Character Modifier (First Address changes actual character, second is for dialogue)
    7E04B6??
    7E04C8??

    Mickey = 13, 00
    Minnie = 05, 01

    Jump Modifier (00 = Jump to Levitate, 20 = Rise into the air, you can rise into the air and switch the code to 0 to levitate, turn off to come down)
    7E10AF??

    Leave a comment:


  • silentkiller
    replied
    SNES - Fighter's History

    Player 1's Costume Color Modifier
    7E0930XX

    Player 2's Costume Color Modifier
    7E0931XX

    00-Default Costume Color
    01-2th Costume Color
    02-3rd Costume Color
    03-4th Costume Color

    Leave a comment:


  • silentkiller
    replied
    SNES - Fighters History: Mizoguchi Kiki Ippatsu!!

    Player 1's Costume Color Modifier
    7E0AA7XX

    Player 2's Costume Color Modifier
    7E0CA7XX

    00-Default color
    01-Y Button Color
    02-X Button Color
    03-B Button Color
    04-A Button Color
    05-Start Button Color
    06-Hidden Color #1
    07-Hidden Color #2
    08-Hidden Color #3
    09-Hidden Color #4
    0A-Hidden Color #5 (Exercise Mode Color)
    0B-Hidden Color #6
    0C-Hidden Color #7
    0D-Hidden Color #8
    0E-Hidden Color #9
    0F-Hidden Color #10
    Last edited by silentkiller; 10-25-2011, 10:11:55 PM.

    Leave a comment:


  • Demonic722
    replied
    Added SNES - Miracle Girls (J) codes can be viewed from the database here.
    Added SNES - Musya (J) codes can be viewed from the database here.
    Last edited by Demonic722; 10-24-2011, 07:20:06 AM.

    Leave a comment:


  • CRACKdown
    replied
    SNES - Musya

    Infinite Health, Lives, and Magic codes hacked by JagFire in BSFree Database.

    Walk Through Enemies
    7E103C0A

    Enable Weapon Shot (Strength 1-6)
    7E102C0?

    Jump in Mid/Walk on Air (Turn off to come down)
    7E102800

    Jump to Walk on Air (Turn off to come down)
    7E102517

    Jump Modifier (determines what kind of jump you do 1-4)
    7E102A0?

    Level Modifier
    7E08D9??

    Essentially you have to go through the game twice, First values are for first time through, Second for Second.
    01, 0C = Tengumura Cavern / Cave of Darkness Section A
    02, 0D = Tengumura Cavern / Cave of Darkness Section B
    03, 0E = Tengumura Cavern / Cave of Darkness Section C
    04, 0F = Tengumura Cavern / Cave of Darkness Boss
    05, 10 = Catacombs / Catacombs of Akuma Section A
    06, 11 = Catacombs / Catacombs of Akuma Section B
    07, 12 = Catacombs / Catacombs of Akuma Boss
    08, 13 = Palace of Hate / Cursed Palace Section A
    09, 14 = Palace of Hate / Cursed Palace Section B
    0A, 15 = Palace of Hate / Cursed Palace Section C
    0B, 16 = Palace of Hate / Cursed Palace Section Boss
    17 = Legions of the Dead
    18 = Watery Prison A
    19 = Watery Prison B

    Score Modifier
    7E08E9??
    7E08EA??

    Leave a comment:

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