Announcement

Collapse
No announcement yet.

nensondubois' codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • nensondubois
    replied
    Ren & Stimpy Show, The - Veediots!.sfc

    Code:
    Null Joypad, I/O registers not responsible for audio playback for SNSF ripping (will load cutscenes but it won't do much else in terms of CPU)
    00806980
    Now that I have some time tomorrow to finish the SNSF rip I wanted.
    Last edited by nensondubois; 06-17-2016, 12:43:39 AM.

    Leave a comment:


  • nensondubois
    replied
    Mario's Picross.gb

    Code:
    Access Star Picross Course and Time Trial on any file (Options are not saved to RAM, however puzzle completion and times are saved.)
    3E0-5BB-193
    020-5CB-19E

    Leave a comment:


  • nensondubois
    replied
    Men In Black The Series.gbc

    More codes, these ones are new.

    Code:
    Title Screen Music Modifier
    ??5-1AD-E6E
    ??5-2BD-E6E
    
    01 - Level Theme 1
    02 - Title Screen
    03 - Level Theme 2
    04 - Level Theme 3
    05 - Level Theme 4
    06 - Cutscene

    Leave a comment:


  • nensondubois
    replied
    Men In Black The Series.gbc

    Code:
    Enable Debugging Functions
    FF3-67F-E6A
    
    Enable Debugging Functions
    01FFA1C5
    01FFA2C5
    
    The same debugging routines are present in A Bug's Life, Toy Story 2, and Men in Black The Series.gbc
    
    http://tcrf.net/Men_In_Black_The_Series
    
    Black suits, shades and a dental plan better than the FBI's won't even be able to rescue this game.
    
    I found more debugging functions in another crap game. The game would have been great if Mark Ortiz finished the Super Game Boy Soundtrack. Oh well, at least the title screen music was almost finished and left unoptimised but never was included in the ROM.
    
    Still refuses to make the game playable. LOL
    
    Unused Music
    
    Every last Super Game Boy song from A Bug's Life (Game Boy) remains inside the game, A Bug's Life Super Game Boy music can be accessed via Game Boy Game Genie codes 0?7-5BF-E6A + 57C-43F-3B4 + 07C-44F-F72. Alternatively, the Super Nintendo PAR code 010340?? will also work on emulators.
    
    The main SOU_TRN command is loaded at 0x0D28 along with the required DATA_SND listing.
    
    49000000000000000000000000000000
    790009000BADC202C909D01AA9018D00
    790B09000B42AFDBFF00F0052073C580
    791609000B032076C5A9318D00426868
    79210900016000000000000000000000
    79000800034C00090000000000000000
    
    Main Theme
    ID 01
    Level Theme 1
    ID 02
    Level Theme 2
    ID 03
    Fight Hopper
    ID 04
    Bonus Level
    ID 05
    It's Tough to Be a Bug.
    ID 06
    
    Starting at 0x2D8BC is a ton of development-related text, some of it is leftover from A Bug's Life!
    
    Several debugging features exist and are quite useful too. Enable them by using the Game Genie code FF3-67F-E6A or Gameshark codes 01FFA1C5 01FFA2C5.
    Power Weapon
    
    Your Cricket gun will be super-powered for a few shots by holding Select and pressing A. This will destroy any enemy onscreen in with single shot.
    
    Once the debugging features are enabled, level skipping features become accessible. Pause and Press Start and Select to skip the level, password included. Secondly, level-segments can also be skipped by pausing and pressing Start and A. Alternatively, when the Access Code 2409 is entered in the game's password menu, entire level skipping features and restarting the level with A button is enabled.
    
    Enabled along with level skipping, a free-movement mode is activated. Hold Select, and press Up, Right, Left or Down to move anywhere onscreen. Keep in mind that obstacles cannot be phased through and enemies still hurt you. Let go of the buttons to drop and resume normal controls. Alternatively, the access code 0601 will only allow you levitate until Up is released.
    
    Several Super Game Boy functions are unused. Tiertex testing.
    
    A single 4100000000 packet can be found in the listing located at 0x757 and never used, though there is actually another SOUND command located at 0xC58 and called when starting the game. Bits 80 80 00 80 are set.
    
    Game Genie code 578-A5F-F77 will replace the loaded command PAL_PRI with SOUND. Additional codes ??7-58F-E6A + ??7-59F-E6A + ??7-5AF-E6A + ??7-5BF-E6A will allow you to play and internal Super Game Boy sound.
    
    Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. 0x737 shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero.
    
    378-A5F-F77 will replace the loaded command PAL_PRI with JUMP. This code will indefinitely hang the Super Game Boy BIOS, so an actual playable code is needed.
    
    Super Game Boy command packet 71 disables in-game palette and or controller selection schemes, which can be disabled by the game developer.
    
    Alternatively, palettes can be set to revert back to the game's enhanced palette. Game Genie codes 678-A5F-F77 + 037-68F-E6A will replace the loaded command PAL_PRI with ICON_EN setting the bit to 03, disabling palette and controller selections, as suggest by the other Tiertex games that disabled features.
    
    PAL_PRI. Command C9, when bit 01 is set to 01, palettes are switched back to default when directed to by the game. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other games are examples. Loaded after PAL_SET with all bits set to 00. Game Genie code 017-48F-E6A will set the loaded PAL_PRI command to 01. Game Genie codes 278-A5F-F77 + 017-28F-E6A will load and set the unused PAL_PRI command setting the bit to 00.
    
    (Source: nensondubois)

    Leave a comment:


  • nensondubois
    replied
    Code:
    Gauntlet II.gb
    
    Speed up game (The game has issues with massive slowdown. This will speed up the game. However, massive enemies on screen will still slow down or when a sound sample is played due to perpetually high CPU usage taking place. This cannot be fixed without reprogramming the entire game from the ground up. Using the Brainboy and Monster Brain GBC game enhancers you can enjoy the game in double speed mode with no slowdown. The game can still crash and there can be glitches. This is just a proof of concept idea and really isn't meant for casual game play, so use at your own caution.)
    181-C5F-6EA
    Last edited by nensondubois; 06-04-2016, 07:36:46 PM.

    Leave a comment:


  • nensondubois
    replied
    Purikura Pocket.gb

    New code

    Code:
    Press Start at Title Screen to enter Event Select
    073-ADC-F7A

    Leave a comment:


  • nensondubois
    replied
    Turok - Battle of the Bionosaurs (USA, Europe) (En,Fr,De,Es).gb

    Code:
    Fix Underwater Jumping
    00F-55A-E6E
    
    Jump Higher From Water
    84F-5AA-913
    
    Super Jump From Water
    A0F-5AA-913
    
    Mega Jump From Water
    C0F-5AA-913
    
    Ultra Jump From Water
    FFF-5AA-913
    Last edited by nensondubois; 05-30-2016, 07:57:33 PM. Reason: wrong codes; videos coming soon

    Leave a comment:


  • nensondubois
    replied
    Turok - Battle of the Bionosaurs (USA, Europe) (En,Fr,De,Es).gb'

    Code:
    Jump Higher
    84F-5EA-913
    
    Super Jump
    A0F-5EA-913
    
    Mega Jump
    C0F-5EA-913
    
    Ultra Jump
    FFF-5EA-913

    Leave a comment:


  • nensondubois
    replied
    Tamagotchi.gb

    Code:
    Title Screen music modifier (since so many people liked my video of the Smile Game song)
    ??3-05A-E6E

    Leave a comment:


  • nensondubois
    replied
    Last new Alleyway codes because I don't think it is possible to create any new codes for this game.

    Code:
    Paddle can pass through left side of stage
    180-C8E-2AA
    
    Paddle can pass through right side of stage
    180-D9E-08A

    Leave a comment:


  • nensondubois
    replied
    New code again

    Code:
    Mickey's Dangerous Chase
    
    A few jump codes
    
    Jump as high as you want with normal ascent; press A to descend
    636-F4D-B35
    0A6-F9D-C46
    
    Jump as high as you want with slow ascent; press A to descend
    636-F4D-B35
    
    Jump maximum height double jump (the game lacks proper height control programming for the jumping mechanic)
    3F9-91E-916

    Leave a comment:


  • nensondubois
    replied
    A new code for this game. Going to look to see if I have my old codes for this game. I know I have a wavetable change code on my blog already.

    Code:
    Mickey's Dangerous Chase
    
    Insane Level Design
    117-95E-C4A

    Leave a comment:


  • nensondubois
    replied
    Wario Land II.gb

    Code:
    Unused Super Game Boy Functions
    
    Enable Palette Selection when played using a Super Game Boy (ICON_EN is set to 00 enabling palettes along with the intended effect of the unused PAL_PRI command.)
    00C-21D-E6E
    
    Super Game Boy Palettes do not swap back to the game's programmed palette when a palette command setting is loaded
    00C-21D-E6E
    003-0AC-E6E
    
    Nintendo planned extra Super Game Boy features and may have cut back on a few likely due to time constraints, or other reasons.
    
    Play Selected Unused Super Game Boy SOUND instead of PAL_PRI command
    ??2-F7F-2A6 (2E-33)
    ?92-F6F-C4E
    
    Every single Super Game Boy SOUND effect is listed, and none are used anywhere. Interestingly, the GBC re-release completely removes them from the packet listing. Starting at 0x2E49 and ending at 0x32F9 is the complete listing of unused Super Game Boy SOUND commands. Pro Mahjong Kiwame GB as well as a few other games share a nearly identical unused SOUND command listing.
    
    41010003000000000000000000000000
    41020003000000000000000000000000
    41030003000000000000000000000000
    41040003000000000000000000000000
    41050003000000000000000000000000
    41060003000000000000000000000000
    41070003000000000000000000000000
    41080002000000000000000000000000
    41090002000000000000000000000000
    410A0002000000000000000000000000
    410B0002000000000000000000000000
    410C0001000000000000000000000000
    410D0001000000000000000000000000
    410E0001000000000000000000000000
    410F0003000000000000000000000000
    41100003000000000000000000000000
    41110000000000000000000000000000
    41120000000000000000000000000000
    41130000000000000000000000000000
    41140001000000000000000000000000
    41150001000000000000000000000000
    41160002000000000000000000000000
    41170003000000000000000000000000
    41180003000000000000000000000000
    41190000000000000000000000000000
    411A0000000000000000000000000000
    411B0002000000000000000000000000
    411C0001000000000000000000000000
    411D0002000000000000000000000000
    411E0001000000000000000000000000
    411F0001000000000000000000000000
    41200002000000000000000000000000
    41210001000000000000000000000000
    41220001000000000000000000000000
    41230002000000000000000000000000
    41240001000000000000000000000000
    41250001000000000000000000000000
    41260003000000000000000000000000
    41270000000000000000000000000000
    41280000000000000000000000000000
    41290001000000000000000000000000
    412A0000000000000000000000000000
    412B0003000000000000000000000000
    412C0000000000000000000000000000
    412D0003000000000000000000000000
    412E0000000000000000000000000000
    412F0000000000000000000000000000
    41300002000000000000000000000000
    41800000000000000000000000000000
    41008000000000000000000000000000
    41000120000000000000000000000000
    41000220000000000000000000000000
    41000320000000000000000000000000
    41000410000000000000000000000000
    41000510000000000000000000000000
    41000610000000000000000000000000
    41000720000000000000000000000000
    41000800000000000000000000000000
    41000900000000000000000000000000
    41000A00000000000000000000000000
    41000B00000000000000000000000000
    41000C30000000000000000000000000
    41000D20000000000000000000000000
    41000E70000000000000000000000000
    41000F70000000000000000000000000
    41001010000000000000000000000000
    41001100000000000000000000000000
    41001210000000000000000000000000
    41001320000000000000000000000000
    41001400000000000000000000000000
    41001530000000000000000000000000
    41001620000000000000000000000000
    41001700000000000000000000000000
    41001800000000000000000000000000
    41001900000000000000000000000000
    
    (Source: nensondubois)
    [url]https://tcrf.net/index.php?title=Wario_Land_II&oldid=112408[/url] - look at old revision of article to find the ridiculously redacted info.
    
    Lastly, the SOUND table was removed completely form the GBC re-release of the game.
    Last edited by nensondubois; 05-24-2016, 10:02:30 PM.

    Leave a comment:


  • nensondubois
    replied
    Game Boy Wars 2

    Code:
    Load Unused Super Game Boy Palette
    012-FFB-E6A
    
    Guess they couldn't decide on a proper contrasting palette (02-03 are duplicates)

    Leave a comment:


  • nensondubois
    replied
    Game Boy Wars Turbo Famitsu

    Code:
    Load Unused Super Game Boy Palette
    012-F1B-E6A
    
    Guess they couldn't decide on a proper contrasting palette (02-03 are duplicates)

    Leave a comment:

Working...
X