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  • nensondubois
    replied
    Code:
    Yoshi no Tamago.gb
    
    Enable partially unfinished bullet bill enemy
    058-FCE-E6A
    
    Title Screen music modifier
    ??2-B3F-2AA
    
    30 - Title Screen
    34 - Mushroom (In-Game)
    38 - Mushroom
    3C - Flower (In-Game)
    40 - Flower
    44 - Star (In-Game)
    48 - Star
    4C - Two-Player Game
    50 - Two-Player Game (Unused?)
    54 - Level Complete (Part 1)
    58 - Two-Player Victory (Part 1)
    5B - Two-Player Victory (Part 1)
    5E - Two-Player Victory (Part 2)
    62 - Two-Player Victory (Part 2)
    66 - Game Over
    69 - Level Complete (Part 2)
    6B - Two-Player Mode Select
    6D - Two-Player Mode Select (Unused?)
    6F - Fanfare 1
    71 - Fanfare 2

    Leave a comment:


  • nensondubois
    replied
    Code:
    Mario & Yoshi.gb
    
    Enable partially unfinished bullet bill enemy
    058-FCE-E6A
    
    Title Screen music modifier
    ??2-B3F-2AA
    
    30 - Title Screen
    34 - Mushroom (In-Game)
    38 - Mushroom
    3C - Flower (In-Game)
    40 - Flower
    44 - Star (In-Game)
    48 - Star
    4C - Two-Player Game
    50 - Two-Player Game (Unused?)
    54 - Level Complete (Part 1)
    58 - Two-Player Victory (Part 1)
    5B - Two-Player Victory (Part 1)
    5E - Two-Player Victory (Part 2)
    62 - Two-Player Victory (Part 2)
    66 - Game Over
    69 - Level Complete (Part 2)
    6B - Two-Player Mode Select
    6D - Two-Player Mode Select (Unused?)
    6F - Fanfare 1
    71 - Fanfare 2

    Leave a comment:


  • nensondubois
    replied
    Code:
    Yoshi.gb
    
    Enable partially unfinished bullet bill enemy 
    058-FCE-E6A
    
    Title screen music modifier
    ??2-BAF-2AA
    
    30 - Title Screen
    34 - Mushroom (In-Game)
    38 - Mushroom
    3C - Flower (In-Game)
    40 - Flower
    44 - Star (In-Game)
    48 - Star
    4C - Two-Player Game
    50 - Two-Player Game (Unused?)
    54 - Level Complete (Part 1)
    58 - Two-Player Victory (Part 1)
    5B - Two-Player Victory (Part 1)
    5E - Two-Player Victory (Part 2)
    62 - Two-Player Victory (Part 2)
    66 - Game Over
    69 - Level Complete (Part 2)
    6B - Two-Player Mode Select
    6D - Two-Player Mode Select (Unused?)
    6F - Fanfare 1
    71 - Fanfare 2

    Leave a comment:


  • nensondubois
    replied
    Code:
    Yoshi no Cookie.gb
    
    Start in debug menu
    001-CCF-A2A
    
    Title screen music
    ??4-DFB-7FA
    
    1P A-TYPE song
    ??E-44F-F76
    
    VS A TYPE song
    ??E-77F-6EA
    
    VS A TYPE secret stages song
    ??E-5EF-913
    
    24 - Title
    07 - A TYPE (1P)
    0A - B TYPE (1P)
    15 - C TYPE (1P)
    5E - A TYPE Secret
    20 - A TYPE (VS)
    78 - B TYPE (VS)
    7C - C TYPE (VS)
    28 - Slave
    30 - Panic
    38 - Blind
    2C - Unused
    45 - Cutscene 1
    65 - VS Champion
    69 - VS Round Victory
    6D - Cutscene 2
    74 - Cutscene 3
    3E - Unused Jingle 1
    56 - Unused Jingle 2

    Leave a comment:


  • nensondubois
    replied
    Code:
    Yoshi's Cookie.gb
    
    1P A TYPE secret stages song
    ??E-28F-913

    Leave a comment:


  • nensondubois
    replied
    Code:
    Yoshi's Cookie.gb
    
    Title screen music
    ??4-DFB-7FA
    
    1P A-TYPE song
    ??E-0EF-F76
    
    VS A TYPE song
    ??E-41F-6EA
    
    24 - Title
    07 - A TYPE (1P)
    0A - B TYPE (1P)
    15 - C TYPE (1P)
    5E - A TYPE Secret
    20 - A TYPE (VS)
    78 - B TYPE (VS)
    7C - C TYPE (VS)
    28 - Slave
    30 - Panic
    38 - Blind
    2C - Unused
    45 - Cutscenes
    65 - VS Champion
    69 - VS Round Victory
    6D - Ending 1
    74 - Ending 2
    3E - Unused Jingle 1
    56 - Unused Jingle 2
    Last edited by nensondubois; 01-07-2016, 09:57:32 PM.

    Leave a comment:


  • nensondubois
    replied
    Code:
    Mega Man - Dr. Wily's Revenge.gb
    
    Timed platforms always appear (might cause issues with certain jumping puzzles. Turn code off and restart puzzle)
    180-0A8-6EA
    
    Timed platforms never vanish once they appear (alternate code to mitigate some inherent jumping puzzle issues)
    000-2F8-3BE


    Last edited by nensondubois; 03-25-2016, 04:50:49 PM.

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  • nensondubois
    replied
    I found a second test track in Mega Man - Dr. Wily's Revenge.gb

    Code:
    Mega Man - Dr Wily's Revenge.gb
    
    Second test track at title screen
    8A0-CF9-800
    230-D29-4C2

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  • nensondubois
    replied
    Code:
    Cool Spot.gb
    
    Hold for rapid fire
    004-4EE-E6E

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  • nensondubois
    replied
    Code:
    Cool Spot (U).gb
    
    Uncola message does not disappear (There is an uncola message that can only be seen for a few frames, and is almost completely invisible to players, even more so on original hardware. It is unknown why the message disappears. Maybe it was too much work to integrate it into each water splashing frame. The European version outright removes the message graphics from the programming so it may have been a lisencing issue that caused the entire 7up logo removal.
    C99-64D-B33
    Last edited by nensondubois; 03-25-2016, 04:49:21 PM.

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  • nensondubois
    replied
    Code:
    Mega Man II.gb
    
    Title screen music modifier
    ??B-B9D-E6E


    Last edited by nensondubois; 03-25-2016, 04:48:14 PM.

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  • nensondubois
    replied
    Code:
    Mega Man - Dr. Wily's Revenge.gb
    
    Title screen music modifier
    ??0-D29-4C2
    
    I think 2D is unused. I watched the ending cutscene, and its been years since I played the game but I don't recall the track.
    
    EDIT: I watched an entire Longplay of the game (skipping to boss battles mostly) and it definitely is a test track. Going to add it to the GBS rip later.


    Last edited by nensondubois; 03-25-2016, 04:47:31 PM.

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  • nensondubois
    replied
    Actually no. 17 is the value you would use per stage. So if you wanted to start at Crash Man and or Metal Man you would use the same values.

    Also, thanks! More codes to come, as always. If I can think of it I can make it.

    Leave a comment:


  • gedowski
    replied
    Mega Man II.gb

    Start at area screen modifier (all stages)
    ??6-A2D-E6E

    17 - Boss doors Crash Man
    17 - Boss doors Metal Man
    15 - Boss doors Wood Man
    16 - Boss doors Air Man

    is one of those 17's a misprint?
    Thanks for the great codes nensondubois!

    Leave a comment:


  • nensondubois
    replied
    Code:
    Mega Man II.gb
    
    Start at area screen modifier (all stages)
    ??6-A2D-E6E
    
    17 - Boss doors Crash Man
    17 - Boss doors Metal Man
    15 - Boss doors Wood Man
    16 - Boss doors Air Man

    Leave a comment:

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