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  • nensondubois
    replied
    Kirby's Dream Land 2

    Code:
    Ability Select (Must inhale an object or enemy and you will gain selected ability)
    01??58A0

    Leave a comment:


  • nensondubois
    replied
    Dr. Mario.nes

    Discovered this a few days ago because Soundgarden - [Badmotorfinger #03] Slaves & Bulldozers is an excellent song.

    Code:
    Unused Sound Effect 01 08 Replace Pill Rotation Sound
    AASAETIE
    AAUEXTIE
    
    Unused Sound Effect 02 0A Replace Pill Rotation Sound
    ZASAETIE
    ZAUEXTIE
    
    Unused Sound Effect 03 0B Replace Pill Rotation Sound
    LASAETIE
    LAUEXTIE


    Last edited by nensondubois; 09-01-2016, 12:08:21 AM.

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  • nensondubois
    replied
    Hayaoshi Quiz Ouza Ketteisen (J).sgb

    Code:
    Load Unused Super Game Boy PAL_TRN and PAL_SET routine.
    032-12F-D5A
    
    Here's another game everyone should bypass.
    
    Game Genie code 032-12F-D5A will load the unused palette instead of the border, so loading the border first, then turning the code on will display both the unused palette and the border. This same code also loads the unused palette in Wetrix GB and Quest: Fantasy Challenge, so this is likely a sample palette used in the Super Game Boy SDK dev-kit demo.
    Last edited by nensondubois; 08-31-2016, 11:54:05 PM.

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  • nensondubois
    replied
    Code:
    Bust-A-Move 4.gbc
    
    Bubble placement guide marker is always active
    224-2ED-193

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  • nensondubois
    replied
    Code:
    Bust-A-Move 3 DX.gb
    
    Bubble placement guide marker is always active
    225-DDD-193

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  • nensondubois
    replied
    Code:
    Bust-A-Move 2 Arcade Edition.gb
    
    Bubble placement guide marker is always active
    228-D7D-193

    Leave a comment:


  • nensondubois
    replied
    Kirby's Dream Land 2

    Code:
    Select File to access Bonus Boss Game (Short version)
    080-9FB-C46

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  • nensondubois
    replied
    Code:
    Kirby's Dream Land 2
    
    Select File to access Sound Test
    000-9DB-E66
    
    Select File to access Bonus Boss Game
    000-9DB-E66
    000-A1B-F7A

    Leave a comment:


  • nensondubois
    replied
    What?

    Leave a comment:


  • MathUser
    replied
    Wow, you're lucky you have a computer powerful enough to run bsnes and gameboy at the same time. Wish mine was that powerful.

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  • nensondubois
    replied
    Sutte Hakkun.sfc

    Code:
    Jump Maximum Height
    C18619C9
    Haven't tested with other versions.

    Leave a comment:


  • nensondubois
    replied
    SpongeBob SquarePants - Legend of the Lost Spatula.gbc

    Code:
    Title Screen music modifier
    ??2-C4B-D52
    04 - Cowboy Theme
    05 - Wipeout!
    06 - 1950's Rock and Roll
    07 - 1990's Rave Dance Club Pop
    Other songs

    Leave a comment:


  • nensondubois
    replied
    Code:
    The Smurfs (E).gb
    
    Title Screen Music Modifier
    ??A-85D-80A
    19
    1C
    1F
    22
    25
    28
    2B
    2E
    31
    34
    38 - Bonus
    3B - Act Intro
    3F - Death
    40 - Story Intro/Game Over
    41 - Story Sequence
    46,4A - Boss 1
    47 - Boss 2
    4C - Ending
    
    The Smurfs.sgb
    
    Title Screen Music Modifier
    ??A-49D-80A
    19
    1C
    1F
    22
    25
    28
    2B
    2E
    31
    34
    38 - Bonus
    3B - Act Intro
    3F - Death
    40 - Story Intro/Game Over
    41 - Story Sequence
    46,4A - Boss 1
    47 - Boss 2
    4C - Ending

    Leave a comment:


  • nensondubois
    replied
    Doraemon no Game Boy de Asobouyo Deluxe 10 (J).sgb
    Code:
    Replace first MASK_EN 01 with unused ICON_EN 02
    6E9-3EA-192
    
    Replace second MASK_EN 01 with unused ICON_EN 02
    6E9-6BA-192
    
    Located at 0x03B76E is an unused Super Game Boy command ICON_EN 02. This disables the player's ability to select controller scheme A-TYPE and B-TYPE in-game and Super Game Boy BIOS settings. This would have been the only monochrome Game Boy game to set this function. It is unknown why any developer would set the bit to 02 but it might be understandable to disable palette selection by setting bit to 01 (as dumb as that even sounds.)
    Game Genie code will replace the first (6E9-3EA-192) MASK_EN second (6E9-6BA-192) since there are two MASK_EN 01 commands, it is assumed that the unused ICON_EN 02 would belong as the first one but it is impossible to know for certain/where it was intended to load/why it wasn't in the final game/.
    71020000000000000000000000000000
    Last edited by nensondubois; 07-21-2016, 04:59:55 PM.

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  • nensondubois
    replied
    Daffy Duck The Marvin Missions.sgb

    Code:
    1 Hit kills with cannonballs (bosses will take an extra hit)
    808-6EB-E6E
    809-28B-E6E
    
    Cannonballs deal no damage
    008-6EB-E6E
    009-28B-E6E

    Leave a comment:

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