Code:
Ability Select (Must inhale an object or enemy and you will gain selected ability) 01??58A0
Ability Select (Must inhale an object or enemy and you will gain selected ability) 01??58A0
Unused Sound Effect 01 08 Replace Pill Rotation Sound AASAETIE AAUEXTIE Unused Sound Effect 02 0A Replace Pill Rotation Sound ZASAETIE ZAUEXTIE Unused Sound Effect 03 0B Replace Pill Rotation Sound LASAETIE LAUEXTIE
Load Unused Super Game Boy PAL_TRN and PAL_SET routine. 032-12F-D5A Here's another game everyone should bypass. Game Genie code 032-12F-D5A will load the unused palette instead of the border, so loading the border first, then turning the code on will display both the unused palette and the border. This same code also loads the unused palette in Wetrix GB and Quest: Fantasy Challenge, so this is likely a sample palette used in the Super Game Boy SDK dev-kit demo.
Bust-A-Move 4.gbc Bubble placement guide marker is always active 224-2ED-193
Bust-A-Move 3 DX.gb Bubble placement guide marker is always active 225-DDD-193
Bust-A-Move 2 Arcade Edition.gb Bubble placement guide marker is always active 228-D7D-193
Select File to access Bonus Boss Game (Short version) 080-9FB-C46
Kirby's Dream Land 2 Select File to access Sound Test 000-9DB-E66 Select File to access Bonus Boss Game 000-9DB-E66 000-A1B-F7A
Jump Maximum Height C18619C9
Title Screen music modifier ??2-C4B-D52 04 - Cowboy Theme 05 - Wipeout! 06 - 1950's Rock and Roll 07 - 1990's Rave Dance Club Pop Other songs
The Smurfs (E).gb Title Screen Music Modifier ??A-85D-80A 19 1C 1F 22 25 28 2B 2E 31 34 38 - Bonus 3B - Act Intro 3F - Death 40 - Story Intro/Game Over 41 - Story Sequence 46,4A - Boss 1 47 - Boss 2 4C - Ending The Smurfs.sgb Title Screen Music Modifier ??A-49D-80A 19 1C 1F 22 25 28 2B 2E 31 34 38 - Bonus 3B - Act Intro 3F - Death 40 - Story Intro/Game Over 41 - Story Sequence 46,4A - Boss 1 47 - Boss 2 4C - Ending
Replace first MASK_EN 01 with unused ICON_EN 02 6E9-3EA-192 Replace second MASK_EN 01 with unused ICON_EN 02 6E9-6BA-192 Located at 0x03B76E is an unused Super Game Boy command ICON_EN 02. This disables the player's ability to select controller scheme A-TYPE and B-TYPE in-game and Super Game Boy BIOS settings. This would have been the only monochrome Game Boy game to set this function. It is unknown why any developer would set the bit to 02 but it might be understandable to disable palette selection by setting bit to 01 (as dumb as that even sounds.) Game Genie code will replace the first (6E9-3EA-192) MASK_EN second (6E9-6BA-192) since there are two MASK_EN 01 commands, it is assumed that the unused ICON_EN 02 would belong as the first one but it is impossible to know for certain/where it was intended to load/why it wasn't in the final game/. 71020000000000000000000000000000
1 Hit kills with cannonballs (bosses will take an extra hit) 808-6EB-E6E 809-28B-E6E Cannonballs deal no damage 008-6EB-E6E 009-28B-E6E
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