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  • rimsky82
    replied
    I spent a hell of a lot of time getting this site to convert codes, and it automatically converts to different device formats.

    http://gamehacking.org/system/gba

    It's not perfect, but try it out.
    Click image for larger version

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Views:	1
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ID:	162822
    Click image for larger version

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Views:	1
Size:	22.6 KB
ID:	162823

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  • luc-ita
    replied
    is a really tedious process
    Yeah you're right! For me too.

    I might write up a proper guide or post a video on this process.
    It would be great!!!

    Leave a comment:


  • nensondubois
    replied
    Converting Game Boy Advance codes to every format from RAW is a really tedious process but I'll make a few exceptions every now and then. Using AR CRYPT was a pain to use at first but I have read around and asked Demonic722 for some help and now I'm proficient to use it at ease in code conversion.

    Code:
    Title Screen Music Modifiers for the various Pokemon games.
    Patch ROM at 0x7C40C to ???? (Ruby USA, Europe Rev 1)
    Patch ROM at 0x7C42C to ???? (Ruby USA, Europe Rev 2)
    Patch ROM at 0x7C40C to ???? (Ruby USA)
    Patch ROM at 0x7C430 to ???? (Sapphire Europe)
    Patch ROM at 0x7C410 to ???? (Sapphire USA)
    Patch ROM at 0x7C430 to ???? (Sapphire USA, Europe Rev 2)
    Patch ROM at 0xAAAE8 to ???? (Emerald)
    
    Partial Song Listing
    Beta Littleroot 5E01
    Silver Gold Crystal Red Green Blue Yellow Route 38 5F01
    Silver Gold Crystal Red Green Blue Yellow Route Pokemon Centre 6401
    Silver Gold Crystal Red Green Blue Yellow Saffron City People and Places Pinball Red Table 6501
    Crystal Entei Battle 6601
    Team Rocket (Song does not in Emerald) D301
    Pokemart 0194
    Route Theme 2 0191
    Route Theme 7 01A2
    Game Corner 01AA
    Safari Zone 01AC
    Lilycove City 0198
    Lilycove Art Gallery 0175
    Victory 019C
    Surfin' 019D
    Diving 019B
    Trick Mansion 01C0
    Route Theme 5 0169
    Route Theme 6 0192
    Staff Roll 01C7
    Ending 01C8
    
    (Ruby USA, Europe Rev 2)
    Beta Littleroot
    136E838C D7DE3A11
    C75A8E87 A4247CCA
    
    (Ruby USA, Europe Rev 2)
    Silver Gold Crystal Red Green Blue Yellow Route 38
    136E838C D7DE3A11
    568A77A7 A31EC70E
    
    (Ruby USA, Europe Rev 2)
    Silver Gold Crystal Red Green Blue Yellow Route Pokemon Centre
    136E838C D7DE3A11
    0B38837E 50388921
    
    (Ruby USA, Europe Rev 2)
    Silver Gold Crystal Red Green Blue Yellow Saffron City People and Places Pinball Red Table
    136E838C D7DE3A11
    7DF11FB2 3FBD30EB
    
    (Ruby USA, Europe Rev 2)
    Crystal Entei Battle
    136E838C D7DE3A11
    9592C93F D0C3C966
    
    (Ruby USA, Europe Rev 2)
    Team Rocket (Song does not in Emerald)
    136E838C D7DE3A11
    5988C7E6 89DC6C82
    
    (Ruby USA, Europe Rev 2)
    Pokemart
    136E838C D7DE3A11
    F476702E AA0BC91F
    
    (Ruby USA, Europe Rev 2)
    Route Theme 2
    136E838C D7DE3A11
    2C039365 BD8DAA93
    
    (Ruby USA, Europe Rev 2)
    Route Theme 7
    136E838C D7DE3A11
    88C64240 15BD782E
    
    (Ruby USA, Europe Rev 2)
    Game Corner
    136E838C D7DE3A11
    39C9691F 2514CE42
    
    (Ruby USA, Europe Rev 2)
    Safari Zone
    136E838C D7DE3A11
    56FB6B6D 9B98568F
    
    (Ruby USA, Europe Rev 2)
    Lilycove City
    136E838C D7DE3A11
    81A8033F F036470C
    
    (Ruby USA, Europe Rev 2)
    Lilycove Art Gallery
    136E838C D7DE3A11
    C0E62D3D 96A609B9
    
    (Ruby USA, Europe Rev 2)
    Victory
    136E838C D7DE3A11
    3811F2EE BB4C084D
    
    (Ruby USA, Europe Rev 2)
    Surfin'
    136E838C D7DE3A11
    737ACD42 8680225B
    
    (Ruby USA, Europe Rev 2)
    Diving
    136E838C D7DE3A11
    8E419FE2 02628AD6
    
    (Ruby USA, Europe Rev 2)
    Trick Mansion
    136E838C D7DE3A11
    39CBF459 BAE73EAF
    
    (Ruby USA, Europe Rev 2)
    Staff Roll
    136E838C D7DE3A11
    4B6A0348 F0B702E4
    
    (Ruby USA, Europe Rev 2)
    Ending
    136E838C D7DE3A11
    69C61511 0A14E5CA
    
    (Ruby USA, Europe Rev 2)
    Route Theme 5
    136E838C D7DE3A11
    832361ED 3DEBFE22
    
    (Ruby USA, Europe Rev 2)
    Route Theme 6
    136E838C D7DE3A11
    3B67CC42 E88849DC
    
    Music is LSB. Notice: When converting using AR CRYPT set the new value to MSB. Example:
    (Ruby USA, Europe Rev 2) Gameshark VBA Cheat. Might function with real Action Replay hardware since you can theoretical patch a single byte including/excluding the Master Code.
    I'm not converting a billion codes so don't ask, though I admit the process is convoluted and is insane-o-rama! I had to manually figure it out to get a proper ARV3/4 cheat device code. I might write up a proper guide or post a video on this process.


    Last edited by nensondubois; 03-25-2016, 04:05:39 PM.

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  • nensondubois
    replied
    Code:
    Game & Watch Gallery 2
    
    Classic Ball: Balls are hard mode speed
    180-A2B-6EA
    
    Classic Ball: There is only one ball
    281-85B-6EA
    
    Classic Ball: There is only one ball and it is fast
    281-54B-08A
    Last edited by nensondubois; 03-25-2016, 04:01:49 PM.

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  • nensondubois
    replied
    New code

    Code:
    Game & Watch Gallery 2
    
    Modern Ball Hit Anywhere
    187-26A-4CA
    Last edited by nensondubois; 03-25-2016, 04:01:23 PM.

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  • nensondubois
    replied
    More old codes

    Code:
    The king of Fighters '95.gb
    Enable DIP Switches
    021-A0F-E6A
    011-A4F-E6A
    ??1-66F-E6A
    Three writes of 00 are written to call C000 at startup and enable a Super Game Boy sound test, and a different Super Game Boy border. Enable bits 01 are written to 0x1A0, and 0x1A4. Set value FF to 0x166, or use the Gameshark code 01FF00C0 to enable the Super Game Boy sound test and new border. Alternatively, the Game Genie codes 021-A0F-E6A, 011-A4F-E6A, and FF1-66F-E6A will enable the DIP Switches set to FF which will enable and all said features.
    
    The king of Fighters '96 The Heat of Battle.gb
    Enable DIP Switches
    031-A0F-E6A
    011-A4F-E6A
    ??1-66F-E6A
    Three writes of 00 are written to call C000 at startup and enable a Super Game Boy sound test, and a different Super Game Boy border. Enable bits 01 are written to 0x1A0, and 0x1A4. Set value FF to 0x166, or use the Gameshark code 01FF00C0 to enable the Super Game Boy sound test and new border. Alternatively, the Game Genie codes 031-A0F-E6A, 011-A4F-E6A, and FF1-66F-E6A will enable the DIP Switches set to FF which will enable and all said features.

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  • nensondubois
    replied
    Code:
    Space Invaders Super Game Boy Arcade mode
    
    
    Select main menu to play selected sound
    7f563b??
    
    Select main menu to play unused song
    7f564703
    
    Select main menu to play intro song
    7f564702
    
    Arcade menu set
    7F41A905

    Leave a comment:


  • nensondubois
    replied
    Dr. Mario.nes

    Code:
    
    Dusk
    ANOLZVTO
    
    Night
    ENOLZVTO
    
    Sepia
    LNOLZVTO
    
    Greyscale
    POOLZVTO
    
    Vermillion
    LAXPYIGA
    
    Silver Blue
    OOOLZVTO
    
    Pickle
    ESOLZVTO
    
    Game Boy Mode
    NSOLZVTO
    
    No Sprites
    OOOLZVTO
    
    Only Sprites
    AOOLZVTP
    Last edited by nensondubois; 03-07-2016, 11:48:38 PM. Reason: better name

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  • nensondubois
    replied
    Tetris, Nintendo.nes

    Code:
    Last of the palettes
    
    
    Vermillion
    LAXPYIGA
    
    Unknown palette name
    PLVXEXTO
    
    Beige
    YTVXEXTO
    
    Silver Blue
    OPVXEXTO
    
    Pickle
    EIVXEXTO
    
    Game Boy Mode
    NIVXEXTO
    
    Night
    EYVXEXTO
    
    Space Invaders (Super Game Boy) Arcade Mode
    7F012C05 Loads VS mode menu but unfortunately the game crashes upon selecting a match point mode. I'm still looking into this more
    Last edited by nensondubois; 03-07-2016, 11:48:54 PM.

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  • nensondubois
    replied
    Tetris 2.sfc

    Code:
    Replace Normal Cinematic Cutscene Round 5 with Unused Baking 1
    Game Genie
    FCEF-44F4
    
    ROM
    84F8181A
    
    Replace Normal Cinematic Cutscene Round 5 with Unused Boxing 2
    Game Genie
    F8EF-44F4
    
    ROM
    84F8181A
    
    Game Genie codes have not been tested with real hardware but they should work as usual.
    
    The cutscene table is located at 0x27818; the first table is for puzzle cutscenes.
    $84/F800 00 00       BRK #$00                A:0000 X:0002 Y:058A
    $84/F802 10 00       BPL $00    [$F804]      A:0000 X:0002 Y:058A
    $84/F804 11 00       ORA ($00),y[$80:89A7]   A:0000 X:0002 Y:058A
    $84/F806 12 00       ORA ($00)  [$80:841D]   A:0000 X:0002 Y:058A
    $84/F808 13 00       ORA ($00,s),y[$80:BE0E] A:0000 X:0002 Y:058A
    $84/F80A 14 00       TRB $00    [$00:0000]   A:0000 X:0002 Y:058A
    $84/F80C 15 00       ORA $00,x  [$00:0002]   A:0000 X:0002 Y:058A
    $84/F80E 16 00       ASL $00,x  [$00:0002]   A:0000 X:0002 Y:058A
    $84/F810 17 00       ORA [$00],y[$9E:89A7]   A:0000 X:0002 Y:058A
    $84/F812 18
    $84/F813 00 19       BRK #$19                A:0000 X:0002 Y:058A
    $84/F815 00 00       BRK #$00                A:0000 X:0002 Y:058A 
    $84/F817 00 00       BRK #$00                A:0000 X:0002 Y:058A
    $84/F819 00 01       BRK #$01                A:0000 X:0002 Y:058A
    $84/F81B 00 02       BRK #$02                A:0000 X:0002 Y:058A
    $84/F81D 00 03       BRK #$03                A:0000 X:0002 Y:058A
    $84/F81F 00 04       BRK #$04                A:0000 X:0002 Y:058A
    $84/F821 00 05       BRK #$05                A:0000 X:0002 Y:058A
    $84/F823 00 06       BRK #$06                A:0000 X:0002 Y:058A
    $84/F825 00 07       BRK #$07                A:0000 X:0002 Y:058A
    $84/F827 00 08       BRK #$08                A:0000 X:0002 Y:058A
    $84/F829 00 09       BRK #$09                A:0000 X:0002 Y:058A
    $84/F82B 00 0A       BRK #$0A                A:0000 X:0002 Y:058A
    $84/F82D 00 0B       BRK #$0B                A:0000 X:0002 Y:058A
    $84/F82F 00 0C       BRK #$0C                A:0000 X:0002 Y:058A
    $84/F831 00 0D       BRK #$0D                A:0000 X:0002 Y:058A
    $84/F833 00 0E       BRK #$0E                A:0000 X:0002 Y:058A
    $84/F835 00 0F       BRK #$0E                A:0000 X:0002 Y:058A
    Last edited by nensondubois; 03-07-2016, 01:49:49 AM.

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  • nensondubois
    replied
    Tetris 2.sfc

    Copied from Youtube description. Will format later when adding

    Code:
    Play Unused Cinematic Outro 1 Music OFF Setting
    
    Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
    80A5220A Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.
    
    Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
    80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
    80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)
    
    Untested to work with a Game Genie using SNES Hardware:
    DCC2-1D6F
    D4C2-1D6F (OFF BGM setting 02)
    0DC2-1FAF
    
    DFC2-1D6F (OFF BGM Setting 01)
    
    
    Play Unused Cinematic Outro 2 Music OFF Setting
    
    Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
    80A52219 Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.
    
    Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
    80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
    80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)
    
    Untested to work with a Game Genie using SNES Hardware:
    FBC2-1D6F
    D4C2-1D6F (OFF BGM setting 02)
    0DC2-1FAF
    
    DFC2-1D6F (OFF BGM Setting 01)
    
    
    Play Unused Cinematic Outro 3 Music OFF Setting
    
    Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
    80A52219 Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.
    
    Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
    80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
    80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)
    
    Untested to work with a Game Genie using SNES Hardware:
    FBC2-1D6F
    D4C2-1D6F (OFF BGM setting 02)
    0DC2-1FAF
    
    DFC2-1D6F (OFF BGM Setting 01)


    Last edited by nensondubois; 03-25-2016, 04:18:40 PM.

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  • nensondubois
    replied
    Tetris 2.sfc

    Code:
    Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
    80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
    80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)


    Last edited by nensondubois; 03-25-2016, 04:17:47 PM.

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  • nensondubois
    replied
    New code

    Code:
    Tetris 2.sfc
    
    Title Screen/Main Menu Music Modifier
    80A522??

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  • nensondubois
    replied
    Code:
    Hexcite - The Shapes of Victory
    
    Allow player 1 to play game BGB hack fix
    026-33F-E66
    716-29F-E6C
    
    Normally it is impossible for player 1 to make in-game piece selections due to how this game uses alternating Super NES controllers for Super Game Boy 2-Player mode. These codes will allow the player to play in Super Game Boy mode using BGB 1.5.2 and possibly older versions. This also affects player 2 allowing them to control using 1 player's controls.


    Last edited by nensondubois; 03-25-2016, 04:16:27 PM.

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  • nensondubois
    replied
    Code:
    Hexcite - The Shapes of Victory.gbc
    
    Disable Sound Effects
    FA0-41B-4C1


    Last edited by nensondubois; 03-25-2016, 04:13:38 PM.

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