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Hexcite The Shapes of Victory.gbc Select OFF Music to play selected song ??7-CDB-E68 Unused songs: Unused Song 1 - 02 Unused Song 2 - 0C Unused Song 3 - 12 Unused Song 4 - 13 Play any sound effect to play unused song (old version) ??7-CDB-E68 011-10B-E6A Start in GBC-only RGB test (Press Left and Right to set values. Press A to return to the Ubisoft logo. This screen will not display if accessed using a Game Boy nor a Super Game Boy.) 1D3-2DC-E6E Select menu for Practice Mode Debug 008-FBA-F72 (This debug menu allows you to create custom pieces for practice problems. There is only one test menu, despite being numbered. ROM text also exists and is located at 1D185, 1D20F. Piece placement is impossible if accessed using a Game Boy or Super Game Boy for some unknown reason. Maybe the extra GBC RAM is needed to store custom piece mapping. Creates a custom board. Press A to exit the board and return to the menu. Starting any game will play using the selected mode's settings so you can start a custom game in addition to setting up a puzzle. Setup will take you to a menu where you can select options for creating a custom problem. Board Enters an empty board where you can set pieces for a custom problem. Piece Sets the starting amount of pieces you have for a custom problem. Takes you to a menu where you can test the board. This is likely how far the developers completed the function because you can't place any pieces on the board. Settings for COM or Player will allow you to choose either playing side. Score settings determine scores for both players; 200 is the maximum. Pause disables the ability to pause if set to off. Oner decides which side plays first.) Select menu for INIT Save 008-F6A-F7E (This menu allows you to format the SRAM present on the cartridge. Select YES to delete all saved data. NO will reset to the Ubisoft logo and save data will not be lost.) Select menu for Data Error 008-D6A-E6E (This menu will display a save error screen upon entering the main menu. Warning! Entering this screen will format all saved data.) Load unused Super Game Boy border unused graphics ??5-CAF-A2B (There are placeholder tiles for the Super Game Boy border comprising the last six tiles, right before one used tile. 51, 5F will load these tiles, causing the least amount of injury possible to the border. Replace Super Game Boy PAL_TRN with unused PAL_SET command 605-E2F-A2B (This sets the system palette directly rather than issuing standard PAL system commands. There is noticeable display effect difference between using either palette method.)
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