Announcement

Collapse
No announcement yet.

nensondubois' codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • lee4
    replied
    Maybe you were watching James & Mike Mondays?

    title add to database

    Action 53
    http://gamehacking.org/game/116288

    Leave a comment:


  • nensondubois
    replied
    Here's a Game that's not in the database yet because it is a homebrew game.

    I don't know what persuaded me to do this.

    Code:
    Action 53 (Streemerz).nes
    
    Lawn Mower
    Infinite Fuel
    SEXKULSZ
    Last edited by nensondubois; 03-25-2016, 03:47:53 PM.

    Leave a comment:


  • nensondubois
    replied
    002E is a test track. There are a few other tracks I'm unfamiliar with so this will take a little time to weed out.



    Last edited by nensondubois; 03-25-2016, 03:47:10 PM.

    Leave a comment:


  • nensondubois
    replied
    So I decided to disassemble the Yoshi's Story ROM because I was annoyed that no one can provide an access method to the unused song that is floating around. The song appears
    right after the final chapter in the song table so maybe it was intended as an early page for one of the themes.

    Code:
    Yoshi's Story Music Modifier
    00BA5E2B (U)
    00BDEC0B (E)
    00B6F9B3 (J)
    020E - unknown
    03 on the beach
    04 - Curry in a hurry
    05 - Love in the Air
    06 - Jungle
    07 - Jungle Hut
    08,0D - Yo-yo-yoshi
    09 - Mario Paint sounding level
    0A - March of the Teordor's
    0B - Winter snow Mountain
    0C - ??
    0F - Cme Back to Me
    10 ??
    11 - Hard Times Melon Bonus Race
    12 Bonus Win
    13 - Unknown Win
    14 - Page Opening Intro
    15 - Game Start Intro
    17 - page 1
    18 - page 2
    19 - page 3 Winter theme
    1A - page 4 Jungle
    1B - page 5 ?
    1C - page 6 Final
    1D - page 7 (Unused?
    2E Unused
    2F Test Track
    37 Unknown 1
    38
    39
    3b
    3d
    3e


    Last edited by nensondubois; 03-25-2016, 03:47:23 PM. Reason: added songs and other regional release codes

    Leave a comment:


  • nensondubois
    replied
    Code:
    Top Gear 3000
    
    Title Screen/Intro Music Modifier
    8089E5??
    
    No unused music.

    Leave a comment:


  • nensondubois
    replied
    To my amusement the unused jingle is also present in the SNES version. Going to be finishing up the spc set tomorrow.

    Code:
    Top Gear 2.sfc
    
    Title Screen Music Modifier (bank 1)
    Too bad the Genesis title theme isn't in the game.
    9F8071??
    
    Title Screen Music Modifier (bank 2)
    9F8068??
    9F8333??
    04 - Race Over
    
    Plays Race Over Jingle at Title Screen
    D061-417A
    D067-30EA


    Last edited by nensondubois; 03-25-2016, 03:54:27 PM.

    Leave a comment:


  • nensondubois
    replied
    So I found something that really interested me just by randomly searching on Youtube for "unused song". I was really hoping this was what I was expecting to hear when I saw the video and clicked. Sure enough it is real. Unfortunately, the guy who found this didn't have an access method to play the song, so I of course doing what I excel and took the liberty of dissassembling the ROM.

    This is the original video that genhoaxer found the unused song in: https://www.youtube.com/watch?v=wRIDcWOZarc

    Code:
    Top Gear 2.bin
    
    Title screen music modifier
    0251EA:00??
    01 - Title screen (Used)
    02 - Canterbury Plains
    03 - Ayers Rock
    04 - Unused Jingle?
    05 - Title Screen (Unused)
    06 - Auckland
    
    Play Unused Song at Title Screen
    AZJT-EAHL


    Last edited by nensondubois; 03-25-2016, 03:52:32 PM.

    Leave a comment:


  • nensondubois
    replied
    Blue Spheres (Sonic & Knuckles 3)

    Code:
    Red Spheres have no effect
    A4MT-AA5J
    Last edited by nensondubois; 03-25-2016, 03:51:52 PM.

    Leave a comment:


  • nensondubois
    replied
    Blue Spheres (Sonic & Knuckles) Untested with Sonic 3.bin

    Code:
    Red Spheres have no effect
    A4MT-AA5J
    Last edited by nensondubois; 03-25-2016, 03:51:32 PM. Reason: better code

    Leave a comment:


  • nensondubois
    replied
    Code:
    Quiz Nihon Mukashi Banashi Athena no Hatena.gb
    Enable Unfinished 2 Player game
    290-4AC-C4E
    Last edited by nensondubois; 03-25-2016, 03:50:59 PM.

    Leave a comment:


  • nensondubois
    replied
    More debugging stuff in Quiz Nihon Mukashi Banashi Athena no Hatena.gb because you never know what you'll find in a game at 3:30AM! Going to make a video this new discovery.

    Code:
    Start in Quiz Answer Debug Test
    011-95F-E6A
    Press B to go to the previous question; A to verify the answer as being correct or incorrect.
    Last edited by nensondubois; 03-25-2016, 03:50:34 PM.

    Leave a comment:


  • nensondubois
    replied
    RE: Game & Watch Gallery 4

    Well I briefly looked into it and I have some small notes going about activating the debug menu from the backup device fail screen; there are a function pointers that need to be changed. This may help. Game & Watch Gallery 4 has all the pointers still intact but it requires a lot of changes. All we can really do at this point is force the debug font into VRAM. I think it might be necessary to jump to certain routines directly from the backup error screen as the easiest access method.

    Gal 4 use with no save RAM 301164 backup error screen
    Code:
    080B107C 4653 mov r3,r10
    080B0F50 464a
    080B107C 4652 mov r2,r10
    080C7CFE 1C0b mov,r3,r1
    0807C42C 6d01
    RAM 030014F0 2101 mov r0,1h
    030014F0 2001 mov r0,1h
    0300151A 2000 mov r0,0h
    this is all my research so far and am still doing more.
    Last edited by nensondubois; 03-16-2016, 01:48:10 AM. Reason: youtube gorfed the formatting.

    Leave a comment:


  • nensondubois
    replied
    Originally posted by rimsky82 View Post
    I put max lengths on the inputs, just take off the leading 0 and 80004E2 will fit.

    You don't have to use that part though, you can just paste or type the code into the textbox on the right.
    That will almost certainly throw people off. Alright I'll keep that in mind.

    Now onto something completely unrelated. A small update regarding the unfinished 2-Player mode in Quiz Nihon Mukashi Banashi Athena no Hatena.gb. 010129C8 (RAM address C829
    setting 01 will actually enable an unfinished 2 Player mode. I didn't fully test the code until just now when I made a video showing it off.

    Leave a comment:


  • rimsky82
    replied
    I put max lengths on the inputs, just take off the leading 0 and 80004E2 will fit.

    You don't have to use that part though, you can just paste or type the code into the textbox on the right.

    Leave a comment:


  • nensondubois
    replied
    I can't get it to work the way I'm expecting. I attempted to put my RAW code in the address area and it gets cut off byte. The value seems to work fine no problem but I can't tell because the code would be incomplete no matter what anyway. Am I using the site's converter entirely wrong?

    This is the address I was using: 080004E2. The 2 gets lopped off when attempting to enter it into the address area so it becomes 080004E.
    Last edited by nensondubois; 03-15-2016, 07:43:56 PM.

    Leave a comment:

Working...
X