Maybe you were watching James & Mike Mondays?
title add to database
Action 53
http://gamehacking.org/game/116288
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Here's a Game that's not in the database yet because it is a homebrew game.
I don't know what persuaded me to do this.
Code:Action 53 (Streemerz).nes Lawn Mower Infinite Fuel SEXKULSZ
Last edited by nensondubois; 03-25-2016, 03:47:53 PM.
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002E is a test track. There are a few other tracks I'm unfamiliar with so this will take a little time to weed out.
Last edited by nensondubois; 03-25-2016, 03:47:10 PM.
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So I decided to disassemble the Yoshi's Story ROM because I was annoyed that no one can provide an access method to the unused song that is floating around. The song appears
right after the final chapter in the song table so maybe it was intended as an early page for one of the themes.
Code:Yoshi's Story Music Modifier 00BA5E2B (U) 00BDEC0B (E) 00B6F9B3 (J) 020E - unknown 03 on the beach 04 - Curry in a hurry 05 - Love in the Air 06 - Jungle 07 - Jungle Hut 08,0D - Yo-yo-yoshi 09 - Mario Paint sounding level 0A - March of the Teordor's 0B - Winter snow Mountain 0C - ?? 0F - Cme Back to Me 10 ?? 11 - Hard Times Melon Bonus Race 12 Bonus Win 13 - Unknown Win 14 - Page Opening Intro 15 - Game Start Intro 17 - page 1 18 - page 2 19 - page 3 Winter theme 1A - page 4 Jungle 1B - page 5 ? 1C - page 6 Final 1D - page 7 (Unused? 2E Unused 2F Test Track 37 Unknown 1 38 39 3b 3d 3e
Last edited by nensondubois; 03-25-2016, 03:47:23 PM. Reason: added songs and other regional release codes
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Code:Top Gear 3000 Title Screen/Intro Music Modifier 8089E5?? No unused music.
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To my amusement the unused jingle is also present in the SNES version. Going to be finishing up the spc set tomorrow.
Code:Top Gear 2.sfc Title Screen Music Modifier (bank 1) Too bad the Genesis title theme isn't in the game. 9F8071?? Title Screen Music Modifier (bank 2) 9F8068?? 9F8333?? 04 - Race Over Plays Race Over Jingle at Title Screen D061-417A D067-30EA
Last edited by nensondubois; 03-25-2016, 03:54:27 PM.
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So I found something that really interested me just by randomly searching on Youtube for "unused song". I was really hoping this was what I was expecting to hear when I saw the video and clicked. Sure enough it is real. Unfortunately, the guy who found this didn't have an access method to play the song, so I of course doing what I excel and took the liberty of dissassembling the ROM.
This is the original video that genhoaxer found the unused song in: https://www.youtube.com/watch?v=wRIDcWOZarc
Code:Top Gear 2.bin Title screen music modifier 0251EA:00?? 01 - Title screen (Used) 02 - Canterbury Plains 03 - Ayers Rock 04 - Unused Jingle? 05 - Title Screen (Unused) 06 - Auckland Play Unused Song at Title Screen AZJT-EAHL
Last edited by nensondubois; 03-25-2016, 03:52:32 PM.
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Blue Spheres (Sonic & Knuckles) Untested with Sonic 3.bin
Code:Red Spheres have no effect A4MT-AA5J
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More debugging stuff in Quiz Nihon Mukashi Banashi Athena no Hatena.gb because you never know what you'll find in a game at 3:30AM! Going to make a video this new discovery.
Code:Start in Quiz Answer Debug Test 011-95F-E6A Press B to go to the previous question; A to verify the answer as being correct or incorrect.
Last edited by nensondubois; 03-25-2016, 03:50:34 PM.
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RE: Game & Watch Gallery 4
Well I briefly looked into it and I have some small notes going about activating the debug menu from the backup device fail screen; there are a function pointers that need to be changed. This may help. Game & Watch Gallery 4 has all the pointers still intact but it requires a lot of changes. All we can really do at this point is force the debug font into VRAM. I think it might be necessary to jump to certain routines directly from the backup error screen as the easiest access method.
Gal 4 use with no save RAM 301164 backup error screen
Code:080B107C 4653 mov r3,r10 080B0F50 464a 080B107C 4652 mov r2,r10 080C7CFE 1C0b mov,r3,r1 0807C42C 6d01 RAM 030014F0 2101 mov r0,1h 030014F0 2001 mov r0,1h 0300151A 2000 mov r0,0h
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Originally posted by rimsky82 View PostI put max lengths on the inputs, just take off the leading 0 and 80004E2 will fit.
You don't have to use that part though, you can just paste or type the code into the textbox on the right.
Now onto something completely unrelated. A small update regarding the unfinished 2-Player mode in Quiz Nihon Mukashi Banashi Athena no Hatena.gb. 010129C8 (RAM address C829
setting 01 will actually enable an unfinished 2 Player mode. I didn't fully test the code until just now when I made a video showing it off.
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I put max lengths on the inputs, just take off the leading 0 and 80004E2 will fit.
You don't have to use that part though, you can just paste or type the code into the textbox on the right.
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I can't get it to work the way I'm expecting. I attempted to put my RAW code in the address area and it gets cut off byte. The value seems to work fine no problem but I can't tell because the code would be incomplete no matter what anyway. Am I using the site's converter entirely wrong?
This is the address I was using: 080004E2. The 2 gets lopped off when attempting to enter it into the address area so it becomes 080004E.Last edited by nensondubois; 03-15-2016, 07:43:56 PM.
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