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  • nensondubois
    replied
    Mickey's Dangerous Chase.gb

    Code:
    Enemies don't move
    771-2FC-6E2
    771-85C-6E2
    
    No enemies (may need to switch off before boss levels to continue)
    EAB-CCD-081

    Leave a comment:


  • nensondubois
    replied
    Mickey's Dangerous Chase.gb

    Code:
    Hit enemy to change sound effect/bgm
    ??3-EDC-F76
    
    Enemies don't die
    633-5EC-E6E
    
    Enemies flash
    3E4-8AC-4CA

    Leave a comment:


  • nensondubois
    replied
    Mickey's Dangerous Chase.gb

    Code:
    Scroll back as far as possible (if you go back too far the game will overwrite the past section of the stage with the proceeding section.)
    401-85D-6EE
    401-89D-6EE

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  • nensondubois
    replied
    3D Worldrunner.nes

    Code:
    Jump in mid-air
    NYUAOVZO

    Leave a comment:


  • nensondubois
    replied
    Super Glove Ball.nes

    Code:
    title screen music modifier
    C132:??:03

    Leave a comment:


  • nensondubois
    replied
    BB Baseball.gba

    Code:
    Start in Debug Menu (ROM address)
    0800038E 2000
    
    Set Debug Menu Anywhere (VBA)
    03002348 00
    
    Set Debug Menu Anywhere
    03002348 2000


    Last edited by nensondubois; 09-24-2016, 11:24:36 PM. Reason: This game has nothing to do with Baseball

    Leave a comment:


  • nensondubois
    replied
    Bases Loaded 4.nes

    Code:
    Title Screen Music Modifier (All of the Bases Loaded 3 songs are unused in Bases Loaded 4. Both soundtracks really home in on the baseball feel. Pun intended. Bases Loaded 3 Songs range from 1C-22)
    829B:??:24


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  • nensondubois
    replied
    Bases Loaded 3.nes

    Code:
    Title Screen music modifier
    81C1:??:24
    
    Team Select Music Modifier
    81CB:??25


    Leave a comment:


  • luc-ita
    replied
    Originally posted by nensondubois View Post
    Hi. I briefly looked into it and C204 seems related to jumping, but it isn't worth my time looking any further right now. I'm working on other projects currently. I might look at this request some other time.
    I'm sorry! Thank you for your time and for your answer. I'll see what I can do on my own

    Leave a comment:


  • nensondubois
    replied
    Super Mario Bros. 3.nes

    Code:
    Play As Luigi in 1 Player Game (In-game codes) (Do not use in 2 player game otherwise characters will be glitched. If you are using the code with a real Game Genie, only the first two codes are necessary to play as Luigi in-game, the other codes are for the world map and cutscenes. There is no programming to see the ending cutscene as Luigi but you can still be him at the rescue Peach scene.)
    LZEUPPTX
    LZSXGITX
    
    Play As Luigi in 1 Player Game (World Map and Cutscenes Codes)
    LZNAPTTX
    LXKUEATX
    LXXIAATX
    LXELILTX
    LXSLEATX
    Last edited by nensondubois; 09-22-2016, 06:27:07 PM. Reason: video

    Leave a comment:


  • nensondubois
    replied
    Super Mario Bros. 3.nes

    Code:
    Skip title card on world map (1 Player)
    PEUAPGAA

    Leave a comment:


  • nensondubois
    replied
    I'm just testing an idea in super Mario Bros. 3 where you can use items in-game instead of pausing and it barely works right now. The only item that works is the invincibility Starman.

    Code:
    Press Start in-game to bring up item status bar
    XYNAETTY
    IANAOTLA
    Must use with debugging code KKKZSPIU otherwise obtaining items is a long process.





    There are two more codes I haven't yet made:
    *Can swing Tanookie/Racoon Tail in Water
    *Can slide with Hammer Suit
    Last edited by nensondubois; 09-20-2016, 05:31:45 PM.

    Leave a comment:


  • nensondubois
    replied
    3-D WorldRunner

    Code:
    Press Down to stop motion
    AAKEULPA
    
    Press Down for triple speed
    OZKEXUPX
    LAKEULPA
    
    Press Down for quadruple speed
    OZKEXUPX
    GAKEULPA
    
    Press Down for insane speed (graphical glitches will amount after value 05)
    OZKEXUPX
    IAKEULPA

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda.nes

    Code:
    Select desired file and save to set Second Quest status
    YUVZPVIZ
    Code:
    Remove Second Quest status from desired file after saving
    GXVZPVIX

    Leave a comment:


  • nensondubois
    replied
    Originally posted by luc-ita View Post
    Hello nensondubois
    sorry for bother you but...i need your help and your experience in game boy system.
    In Toy Story 2 for GBC I can't find a way to do some codes in assembly, like jump in mid air. Because every value and address is read and written in only one routine. Everything pass through that one. And I can't do nothing in ASM, then.

    Could you please help me?
    Many thanks
    Hi. I briefly looked into it and C204 seems related to jumping, but it isn't worth my time looking any further right now. I'm working on other projects currently. I might look at this request some other time.

    Leave a comment:

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