Hello nensondubois
sorry for bother you but...i need your help and your experience in game boy system.
In Toy Story 2 for GBC I can't find a way to do some codes in assembly, like jump in mid air. Because every value and address is read and written in only one routine. Everything pass through that one. And I can't do nothing in ASM, then.
Could you please help me?
Many thanks
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Animaniacs.gb
Code:Move faster 386-0EE-7F1 CB6-14E-3B6 Move faster (inverted) 3E6-0EE-7F1 CB6-14E-3B6
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Sneaky Snakes.gb
Time to cut loose and kick it to another music modifier.
Code:Title screen music modifier 1F1-9BB-E66
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Animaniacs.gb
Code:Hit anywhere (with paddle) 18A-8D9-B31 18A-B39-B31
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Animaniacs.gb
Ok I went digging and located the old codes, plus I made a new palette code for no reason.
Code:Palette setting ??E-DBC-E66 Title Screen Music Modifier (Game Boy) 0?1-4DB-D56 0?2-F1B-D56 00 - Bonus Win 01 - Captions 02 - Level Select 03 - Password/Roulette 04 - Practice Level 05 - Bungle in the Jungle 06 - Stage Complete 07 - Mid-Level theme 2 08 - Remember the A La Mode 09 - To Scream or Not to Scream 0A - Level Item (Defeat Boss) 0B - Death 0C - Battle with Ralph 0D - Try to Take Over the World 0E - Ending 0F - Title Title Screen Music Modifier (Super Game Boy) 0?0-B6B-D56 0?2-C4B-D56 00 - No Music/Current Song 01 - Captions 02 - Level Select 03 - Password/Roulette 04 - Practice Level 05 - Bungle in the Jungle 06 - Stage Complete 07 - Mid-Level theme 2 08 - Remember the A La Mode 09 - To Scream or Not to Scream 0A - No Music/Current Song 0B - No Music/Current Song 0C - Battle with Ralph 0D - Try to Take Over the World 0E - Ending 0F - Title
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Animanics.gb
Code:Level/Area Select 01??6EC1 Enable palette selection when played using a Super Game Boy 00F-C18-E6E Enable border Screensavers when played using a Super Game Boy 00F-D18-E6E
I made two more codes for this game but I don't have the time nor patience to dig through my old posts at gscentral when it was a thing. I'll see if I can find the GB/SGB title screen music modifiers from way back soon.
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Animanics.gb
Code:Press Start at logos to see ending 080-88B-F72 Press Start at logos to see test cutscene 090-88B-F72 Skip intro screens (Game Boy) EA8-B3B-D5D EA7-D2B-D5D EA0-89B-D5D Skip intro screens (Super Game Boy) EA8-51B-D5D EA8-B0B-D5D EA7-D2B-D5D EA0-89B-D5D Multi-Jump 00A-F6B-F72 By using the Game Genie code 00A-F6B-F72 to multi-jump it is possible to reach Pinky & The Brain's contraption in Bungle in the Jungle. Physics for the structure are partially implemented as you can only stand on the lower and upper sides by multi-jumping onto them. Don't worry, Pinky & the Brain are both completely harmless and are invincible themselves! Exit by multi-jumping back out. It is impossible to interact with Pinky & The Brain. I guess the developers were testing something otherwise there wouldn't be any physics associated nor programmed into the structure that was partially implemented. Seriously, were you ever wondering about this? I Finally decided to take a look.
Last edited by nensondubois; 09-11-2016, 09:19:05 PM.
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Bomberman GB.gb
Code:Walk through walls 462-F7E-E62 3E2-B2E-3B1
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Bomberman GB.gb
Code:Start on level (A and B games will represent the same levels selected achieving the same progress outcome) 3E7-AFE-7F1 ??7-B0E-3B5 ?0 ?-1 A ?5 - Unused ?-6 level card screen (no level data) ?6 - Unused ?-6 level card screen (no level data) ?7 - Boss Battles A
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Bomberman GB (USA, Europe).gb
Code:Load Border 1 Unused Placeholder Tiles ??8-B3F-A2B (55 or 60) Load Border 2 Unused Placeholder Tiles ??8-F5F-2AB (55 or 60) Always Load Border 1 C98-E7F-915 Always Load Border 2 DF8-D2F-C4D
Last edited by nensondubois; 09-07-2016, 11:09:11 PM.
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I have no more ideas for this game.
Kirby's Dream Land 2.gb
Code:Disable PAL_PRI palette swapping to the software changes 000-989-E6E
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Kirby's Dream Land 2
Code:Super Game Boy SOUND continues to play through all levels and areas 00A-DF8-E6F Thunder SOUND, etc will continue to play upon entering levels instead of stopping.
Last edited by nensondubois; 09-02-2016, 05:21:00 PM.
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Kirby's Dream Land 2
Code:Companion select (Must join companion to gain selected companion) 01??71A0 01 - Rick 02 - Kine 03 - Coo
Last edited by nensondubois; 09-01-2016, 12:51:48 PM.
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