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  • nensondubois
    replied
    Here's a quick code to allow the unused song to play.

    Code:
    Battletoads.nes
    
    Pause Cutscene dialogue (unused song is not cut off; press start to proceed. Use only before cutscene starts. I'm still investigating this mystery and what else I found is that it is not in the standard song ID table, and it appears to be a special flag of sorts related to activating the warp zones.)
    VENEZTSA
    GAEATNLE
    Last edited by nensondubois; 01-20-2016, 12:16:36 AM.

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  • nensondubois
    replied
    Code:
    SolarStriker (world).gb
    
    Set initial high score to 00000000
    001-69F-E62
    
    Set initial high score to 00900000
    091-69F-E62

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  • nensondubois
    replied
    Code:
    SolarStriker (world).gb
    
    Start on second quest
    FC1-6BF-2A5
    
    Start on second quest stage 2
    025-39F-E6E
    
    Start on second quest stage 3
    035-39F-E6E
    
    Start on second quest stage 4
    045-39F-E6E
    
    Start on second quest stage 5
    055-39F-E6E
    
    Start on second quest stage 6
    065-39F-E6E
    Last edited by nensondubois; 01-19-2016, 11:20:57 PM. Reason: stage... more bad notes form old codes

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  • nensondubois
    replied
    Code:
    Harvest Moon (SGB, US, J)
    
    Start in Debug Menu (The Japanese offers more options and text is was not translated in the US version, but the code still enables the debug menu in all versions)
    001-E3F-6EA
    
    Start at Ending
    211-E3F-6EA
    
    Enable additional Japanese debug items
    1FF-819-E66
    
    Harvest Moon (GBC)
    
    Start in Debug Menu (The Japanese offers more options and text is was not translated in the US version, but the code still enables the debug menu in all versions)
    002-03F-6EA
    
    Start at Ending
    211-E3F-6EA
    
    Enable additional Japanese debug items
    1FF-759-E66
    
    Harvest Moon 2
    
    Start in Debug Menu
    0F1-7AF-E6A
    
    Harvest Moon 3
    
    Start in Debug Menu
    012-96F-3B2


    Last edited by nensondubois; 03-25-2016, 04:37:51 PM. Reason: old notes removal

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  • nensondubois
    replied
    Code:
    Qix.gb
    
    Select game over cutscene
    01??C2DF
    
    00 - Null
    01, 02 - Mexico
    03 - Africa
    04 - Spain
    05 - India
    06 - China
    07 - England
    08-FF - Congratulations!
    Last edited by nensondubois; 01-18-2016, 07:16:01 PM.

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  • nensondubois
    replied
    New codes:

    Code:
    Battletoads.nes
    
    Play unused song at title screen (Final Boss theme? Found by http://www.flyingomelette.com/oddities/oddities27.html)
    YAOVYIAP
    
    Title screen music modifier
    E51F:??:10
    
    Disable title demo sequences (press start to commence game. The selected song will be interrupted by the title sequences without this code)
    TTEEIYVT
    
    Activate before level finish cutscene to hear second unused song (I found this well over a year ago. Basically, there is another unused song and unused jingle that plays when starting the level before the game resets the level, and a full song that might have been an early cutscene song.)
    ZAXESEPL


    Last edited by nensondubois; 03-25-2016, 04:31:17 PM. Reason: Adding link of original source

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  • nensondubois
    replied
    Code:
    Looking at my old videos and I found some things I completely forgot about.
    
    Tetris Attack.sfc
    
    Access Hidden Sound Test Songs
    PAR: 83D23D2A
    Game Genie: 4C27-C70A
    
    CPU remapped to P2 controls
    PAR: 84B740A6
    Game Genie: C180-3DFF


    Last edited by nensondubois; 03-25-2016, 04:29:36 PM.

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  • nensondubois
    replied
    Code:
    Pokonyan! Henpokorin Adventure.sfc
    
    Start in debug menu
    81804901
    Last edited by nensondubois; 03-25-2016, 04:28:28 PM.

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  • nensondubois
    replied
    Code:
    Spot.gb
    
    Pause message does not appear
    EA2-33F-081

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  • nensondubois
    replied
    Code:
    Spot.gb
    
    Board doesn't fill up when paused
    EA7-B3F-D5D
    
    Hand does not disappear when pausing
    FA7-A5F-4C1
    Last edited by nensondubois; 03-25-2016, 04:27:11 PM.

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  • nensondubois
    replied
    Code:
    Square Deal ~ A Game of Two Dimensional Poker.gb
    
    Screen doesn't blank when paused
    7B4-34F-3B7
    There are loads of unused graphics in this game and the Japanese version, Cadillac II. Needs more research at some point.



    Last edited by nensondubois; 03-25-2016, 04:44:08 PM.

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  • nensondubois
    replied
    Posting short versions of the codes.

    Code:
    Yoshi.gb
    
    Keep objects displayed while paused
    D93-E6F-5D4
    
    Mario & Yoshi.gb
    
    Keep objects displayed while paused
    D93-DFF-5D4
    
    Yoshi no Tamago.gb
    
    Keep objects displayed while paused
    D93-DFF-5D4


    Last edited by nensondubois; 03-25-2016, 04:42:38 PM.

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  • nensondubois
    replied
    Code:
    Mario & Yoshi.gb
    
    Keep objects displayed while paused (second line is optional to negate the possible flickering effect)
    FA3-E0F-4C1
    EA3-EDF-D5D


    Last edited by nensondubois; 03-25-2016, 04:42:05 PM.

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  • nensondubois
    replied
    Code:
    Yoshi no Tamago.gb
    
    Keep objects displayed while paused (second line is optional to negate the possible flickering effect)
    FA3-E0F-4C1
    EA3-EDF-D5D


    Last edited by nensondubois; 03-25-2016, 04:41:26 PM.

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  • nensondubois
    replied
    Code:
    Yoshi.gb
    
    Keep objects displayed while paused (second line is optional to negate the possible flickering effect)
    FA3-E7F-4C1
    EA3-F4F-D5D


    Last edited by nensondubois; 03-25-2016, 04:40:46 PM.

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