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  • nensondubois
    replied
    Super Mario Bros. 3 (U) (PRG0) [!].nes
    Code:
    Infinite P-Switch Time
    SZKLGVSE
    
    P-switch last much longer than usual
    EGKLLTEA
    
    P-switch last for a very long time
    NYKLLTEE
    
    P-Switch music modifier (wrong sample banks may play)
    B648:??:A0
    
    P-Switch sprite CHR modifier
    8E2A:??:3E
    
    P-Switch is always active
    OYKGKAYT
    
    P-Switch always appears active
    STXASTYV
    
    P-Switch never appears active
    XYXASTYT
    
    Timer goes slightly faster than usual
    GXUZVNAZ
    
    Timer goes faster than usual
    AXUZVNAZ
    
    Timer goes much faster than usual
    TOUZVNAZ
    
    Timer goes slightly slower than usual
    AUUZVNAZ
    
    Timer goes slower than usual
    AKUZVNAZ
    
    Timer goes much slower than usual
    GVUZVNAZ
    
    Timer lasts for a really long time
    EEUZVNAZ

    Leave a comment:


  • nensondubois
    replied
    Code:
    Tokyo Disneyland - Fantasy Tour (Japan) (SGB Enhanced).gb
    Infinite time to in all games
    00E-0EE-19E
    
    Always guess quiz answers correctly
    18B-F8B-4CA

    Leave a comment:


  • nensondubois
    replied
    Code:
    Pac-Attack (USA) (SGB Enhanced).gb
    Place piece to clear stage (puzzle mode only)
    FE2-A49-C45
    
    Pac-Man - Special Color Edition (USA) (SGB Enhanced) (GB Compatible).gbc
    Place piece to clear stage (puzzle mode only)
    FE8-559-C45

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  • nensondubois
    replied
    Small Soldiers (USA, Europe) (SGB Enhanced).gb
    Code:
    041-F29-E6A
    Restore unused Battle with Chip Boss theme
    (the song is unused and was intended to play at the final boss. Music Test 05 track. Changes both GB, SGB soundtracks.)
    
    Disable Super Game Boy soundtrack
    185-87F-6EA

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  • nensondubois
    replied
    Yume Koujou Doki Doki Panic (1987)(Nintendo).FDS
    Code:
    Can Enter First Door In 1-1
    YZKGEZTI
    AGKGOZAP
    
    All characters can multi-jump / jump in mid-air
    VLKEITVT
    SANEYYSZ
    VZNAVYKZ
    
    Play character select music plays in overworld
    ZESLSZPA
    
    Underground cave music plays in overworld
    GESLSZPA
    
    Boss battle music plays in overworld
    AESLSZPE
    
    Star music plays in overworld
    AOSLSZPA
    
    Sub-Space music plays in overworld
    AXSLSZPA
    
    Wart music plays in overworld
    AKSLSZPA
    
    No music plays in overworld
    AESLSZPA
    
    The music banks are stored on different disk sides,
    Last edited by nensondubois; 03-03-2022, 07:34:23 PM.

    Leave a comment:


  • nensondubois
    replied
    Yoshi's Cookie U.nes
    Code:
    Title screen music modifier (4 address pointer array)
    8342:??:24
    834A:??:25
    8352:??:26
    835A:??:27
    
    Example:
    Play Blinded theme at title screen
    ALKAZLGX
    PLKEZLIX
    ZLSAZLTX
    LLSEZLYX
    
    1P A TYPE music modifier
    82D9:??:07
    82E1:??:08
    82E9:??:09
    82F1:??:0A
    
    1P A TYPE (secret) music modifier
    8598:??:5A
    85A0:??:5B
    85A8:??:5C
    85B0:??:5D
    
    VS TYPA A music modifier
    8386:??:20
    838E:??:21
    8396:??:22
    839E:??:23
    
    Song ID list
    07, 08, 09, 0A - 1P TYPE A
    0B, 0C, 0D, 0E - 1P TYPE B
    15, 16, 17, 18 - 1P TYPE C
    20, 21, 22, 23 - VS TYPE A
    24, 25, 26, 27 - Title
    28, 29, 2A, 2B - VS Panic
    2C, 2D, 2E, 2F - ???
    30, 31, 32, 33 - VS Slave
    34, 35, 36, 37 - VS Win ???
    38, 39, 3A, 3B - VS Blind
    3C, 3D, 3E, 3F - VS Yoshi Cookie Point Change Jingle
    40, 41, 42, 43 - Cutscene
    5A, 5B, 5C, 5D - 1P TYPE A (secret rounds 11-99)
    61, 62, 63, 64 - VS Win
    65, 66, 67, 68 - VS win Final
    6C, 6D, 6E, 6F - End
    70, 71, 72, 73 - End (Unused variation?)
    74, 75, 76, 77 - VS TYPE B
    78, 79, 7A, 7B - VS TYPE C

    Leave a comment:


  • nensondubois
    replied
    Code:
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb Invulnerable
    (Flashing)
    38B-9FF-4CA
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev 1).gb
    Invulnerable (Flashing)
    38B-9FF-4CA
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev 2).gb
    Invulnerable (Flashing)
    38B-9FF-4CA
    Legend of Zelda, The - Link's Awakening DX (USA, Europe).gbc
    Invulnerable (Flashing)
    38F-94F-4CA
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) Rev 1).gbc
    Invulnerable (Flashing)
    38F-90F-4CA
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) Rev 2).gbc
    Invulnerable (Flashing)
    38F-90F-4CA

    Leave a comment:


  • nensondubois
    replied
    Code:
    Senkai Ibunroku Juntei Taisen - TV Animation Senkaiden Houshin Engi Yori (Japan) (SGB Enhanced).gbc
    
    Start game in debug menu
    001-E9F-F7E
    
    Title screen sound effect / music modifier (sound effects range from 00-2B, music is from 2C-38)
    ??B-609-5DA
    
    Senkai Ibunroku Juntei Taisen - TV Animation Senkaiden Houshin Engi Yori (Japan) (SGB Enhanced).gbc
    The game contains an unused OBJ_TRN listing despite not actually being implemented or loading additional CHR. Also no palettes for this game. More information here: https://twitter.com/nensondubois_/status/1342569878243352577 and https://twitter.com/nensondubois_/status/1489709951383744512
    1 18 OBJ_TRN C1030400050006000700000000000000
    It is still unknown why these few listings exist in games.
    Load unfinished Super Game Boy OBJ_TRN command
    00A-6F9-E6E
    0C0-CBB-193
    410-CCB-4C3

    Leave a comment:


  • nensondubois
    replied
    https://twitter.com/nensondubois_/st...60393120182274
    Code:
    Duck Hunt (U) [!].nes
    Play Game A and B in Clay Shooting Mode
    IAVKXALE
    Play Game C in Duck Hunt Mode (All but first lines are optional to fix the palette issues)
    LEESYSIA
    GZUTGYPX
    LEVKOGZA
    VXVKEAKA
    GZXTGYPX
    GZXVGYPX
    
    Super Mario Bros. + Duck Hunt (U) [!].nes
    Play Game A and B in Clay Shooting Mode
    IAVKXALE
    Play Game C in Duck Hunt Mode (All but first lines are optional to fix the palette issues)
    LEESYSIA
    GZUTGYPX
    LEVKOGZA
    VXVKEAKA
    GZXTGYPX
    GZXVGYPX
    
    Super Mario Bros. + Duck Hunt + World Class Track Meet (U) (PRG0) / (PRG1) [!].nes
    Play Game A and B in Clay Shooting Mode
    IAVKXALE
    Play Game C in Duck Hunt Mode (All but first lines are optional to fix the palette issues)
    LEESYSIA
    GZUTGYPX
    LEVKOGZA
    VXVKEAKA
    GZXTGYPX
    GZXVGYPX
    Last edited by nensondubois; 01-26-2022, 02:20:22 PM. Reason: Added Twitter link and new codes.

    Leave a comment:


  • nensondubois
    replied
    Code:
    Hyper Lode Runner (JU) [!].gb
    Can start at any level without passwords
    326-F7F-A2A
    Invulnerable
    C91-1AC-C49

    Leave a comment:


  • nensondubois
    replied
    Code:
    Micro Mages.nes
    title screen music modifier (do not press start at intro)
    A68B:??:05

    Leave a comment:


  • nensondubois
    replied
    Code:
    Sim Earth - The Living Planet (U) [!].sfc
    Scenario select screen music modifier
    009DB7??
    0C - Earth Present Day

    Leave a comment:


  • nensondubois
    replied
    Code:
    Doom (USA) Doom (U) [!].sfc
    Start at Level (00-1A; some level IDs are null entrees. 1A Seems to be an unknown version of Inferno 12 with Shores of Hell music)
    5FFABA??
    
    Start at Unknown Duplicate Inferno Level
    FCE8-B183
    Last edited by nensondubois; 09-17-2021, 09:16:41 PM.

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  • nensondubois
    replied
    Code:
    Doom (USA) Doom (U) [!].sfc
    Display Hidden Credits Easter Egg at Title Screen
    5FEF6A01

    Leave a comment:


  • nensondubois
    replied
    Code:
    Doubutsu no Mori + (J) [Gamecube] ID 1BF
    Item 1 is Zelda no Densetsu (FC Famicom Cartridge version) 1.0
    QX57-T0TN-8ADKZ
    TJHX-82UG-1R0HM
    Item 1 is Zelda no Densetsu (FC Famicom Cartridge version) 1.0
    T2N2-8A8E-KYKN5
    GN0Z-CEVD-DDBRJ
    Item 1 is Zelda no Densetsu (FDS Famicom Disk System version) 1.0
    02C02050 28000000
    03260F44 00001DF0
    Item 1 is Zelda no Densetsu (FC Famicom Cartridge version) 1.0
    02C02050 28000000
    03260F44 00001FBC
    https://twitter.com/nensondubois_/st...32351057784832 The Famicom Cartridge version of Legend of Zelda / Zelda no Densetsu is actually a fully functional in-game item, programmed to load the game! The item ID is 1FBC while the Disk System version is 1DF0. I will record another video later. Uses the FDS model, no green cart.
    Last edited by nensondubois; 09-02-2021, 09:41:33 PM.

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