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  • nensondubois
    replied
    Code:
    Dr Mario (World).gb
    
    Cannot see next pill
    A91-D5E-4C3
    114-38C-6EE


    Last edited by nensondubois; 03-25-2016, 05:24:42 PM.

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  • nensondubois
    replied
    Code:
    Dr. Mario (World).gb
    
    Place pill to clear stage
    054-22C-F7A


    Last edited by nensondubois; 03-25-2016, 05:23:23 PM.

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  • nensondubois
    replied
    Code:
    Spanky's Quest.gb
    
    Title screen music modifier
    ??B-3ED-C46
    Last edited by nensondubois; 12-20-2015, 04:53:23 PM.

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  • nensondubois
    replied
    Code:
    Journey to Silius
    
    Title screen music modifier
    B301:??:00
    
    not tested to work with Raft World
    Last edited by nensondubois; 12-20-2015, 01:08:27 PM.

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  • nensondubois
    replied
    Code:
    Spot (J)
    
    Demo song plays in-game (The normal song will play after the partially unused demo song fully plays, if that bothers you add the second line.)
    LPEKXUGA
    LOUGOSGA
    Last edited by nensondubois; 03-25-2016, 05:22:17 PM.

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  • nensondubois
    replied
    Code:
    Spot (U)
    
    Demo song plays in-game (The normal song will play after the partially unused demo song fully plays, if that bothers you add the second line.)
    LOSGNXGA
    LOEGUSGA
    Last edited by nensondubois; 03-25-2016, 05:21:56 PM.

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  • nensondubois
    replied
    Code:
    Guardian Legend, The (USA)
    
    Title screen music modifier
    834E:??:01
    
    Disable title demo
    SLSAZUOZ


    Last edited by nensondubois; 03-25-2016, 05:21:04 PM.

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  • nensondubois
    replied
    Code:
    Super Mario Land 2
    File Select Music Modifier
    ??0-4FB-D5E
    
    World Map Music Modifier
    ??A-9B9-F72
    
    Start at ending (Music will be out of synch due to how the ending sequence is initiated)
    180-72B-195
    130-77B-E6E
    
    Moonjump (Hold A to descend; reverse in moon stage. Can be used to see the rest of the "HAPPY" message in the moon level.)
    115-1FE-6EE
    
    Start at errornous holiday message
    200-77B-E6E
    
    Display holiday message
    01209BFF
    
    https://tcrf.net/index.php?title=Super_Mario_Land_2:_6_Golden_Coins&diff=90247&oldid=86215
    In all versions of the game, Gameshark code {{hex|01209BFF}} or Game Genie code {{hex|200-77B-E6E}} displays the screen responsible for the message, unfortunately the game does not load font data associated, causing the message to appear glitched using the currently loaded screen setting's CHR.
    
    This last part was own research.
    
    I did accidentally mess up posting the moonjump code in the article. If someone can replace it with the one that was posted in error that'd be great, thanks. Mmm kay?


    Last edited by nensondubois; 03-25-2016, 05:19:55 PM. Reason: Removed code upon further testing. Fixes

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  • nensondubois
    replied
    Code:
    Urban Champion.nes
    
    From what I've seen, only the boxing glove, the flag and trophy are used from memory. I think this video confirms my suspicion since I really don't feel like playing the game long enough to find out I'm hoping someone can let me know. https://www.youtube.com/watch?v=qwrWDGsisdo
    
    First icon is crown 1
    KXKTTUUX
    
    First icon is ambulance
    SXKTTUUX
    
    First icon is flag
    VXKTTUUX
    
    First icon is opponent
    NXKTTUUX
    
    First icon is pendant neck charm
    KUKTTUUX
    
    First icon is trophy
    OKKTTUUZ
    
    First icon is princess
    VVKTTUUZ
    
    First icon is crown 2
    NVKTTUUZ
    Last edited by nensondubois; 12-18-2015, 06:04:34 PM.

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  • nensondubois
    replied
    Code:
    Alleyway
    
    Paddle speed modifier
    ??0-B7E-E66
    
    00 - Null
    01-FF (Slowest to fastest)
    
    High Speed
    EA5-25F-D5D
    
    Ball is fast when it hits the paddle
    031-3CE-E6A
    
    Ball is really fast when it hits the paddle
    051-3CE-E6A
    
    Ball is extremely fast when it hits the paddle
    0E1-3CE-E6A

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