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  • nensondubois
    replied
    Super Mario All-Stars + Super Mario World (U).sfc

    Code:
    Super Mario Bros.
    Can Select 1 Player or 2 Player on any Save File (Select opposite or same player game to set it as the new player mode.)
    D667-A702
    D661-A462
    D668-6D6E
    
    Super Mario Bros. 3
    Can Select 1 Player or 2 Player on any Save File (Select opposite or same player game to set it as the new player mode.)
    FF80-006D
    FF82-0CAF
    FF82-A66F

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  • nensondubois
    replied
    Super Mario All-Stars (U).sfc

    Code:
    Super Mario Bros.
    Can Select 1 Player or 2 Player on any Save File (Select opposite or same player game to set it as the new player mode.)
    
    D667-A702
    D661-A462
    D66C-6F0E
    
    Super Mario Bros. 3
    Can Select 1 Player or 2 Player on any Save File (Select opposite or same player game to set it as the new player mode.)
    FF80-0B0D
    FF82-086F
    FF82-AB0F
    Last edited by nensondubois; 12-23-2016, 08:14:48 PM.

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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Start in unused Bathroom Level
    090-C2A-E6A
    Entering the Game Boy Game Genie code 090-C2A-E6A or modifying the ROM address 0x50C2 to 09 will start you off in an almost finished Bathroom level. Music from the Dumpster area is played and a custom palette setting is shown. Three enemies will shoot at you, there is a sink with frozen water and a toilet that you can walk on. Accessing the upper-leftmost area is impossible since you cannot jump far enough with a running leap. Exiting from either the left side or from the incomplete collision from the far left will lead you out into the Upper Hallway where the door is closed. Oddly, pressing up at the doorway entrance will display the word ENGAGED.

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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Super Game Boy SOUND Oddities
    There are two seperate routines that load two distinct mute flags 80 when pausing the game. Game Genie code ??5-CCF-E68 will set the BGM flag for the first instance, and ??5-D2F-E6C for the second. Do note that setting the second instance will be one value higher (81 is mute).
    
    It is also likely that internal Super Game Boy sound effects were planned as with Olympic Summer Games (Game Boy). Game Genie code ??7-33F-E68 will set both A and B sounds because they are both referenced under the same routine.

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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Load Unused Super Game Boy Programming
    
    JUMP
    Replace loaded PAL_PRI with unused unfinished JUMP Command
    70D-70C-E68
    Super Game Boy command packet 91 Used to set the SNES program Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. 0x8170 shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero. Examples of setting JUMP bit 6 to 18 can be seen in Space Invaders and Nekketsu! Beach Volley dayo Kunio-kun. Setting this command will hang the Super Game Boy BIOS indefinitely if there is no proper programming and call setup routines.
    
    ICON_EN
    Game Boy Game Genie codes 6DD-79C-E60 + 031-A1B-E6A will disable palette and controller settings where they should be, however the SOUND 80800080 will be constantly set. Game Boy Game Genie codes 711-60B-C4D + 031-A1B-E6A (or A0D-70C-E68 + 031-A1B-E6A) will achieve a playable effect, assuming this is what would have been disabled judging by the other Tiertex games that disable functions.
    
    SOUND
    90D-70C-E68 will replace the loaded PAL_PRI command with the unused SOUND. Set flags with ??1-91B-E6A, ??1-92B-E6A, ??1-93B-E6A, ??1-94B-E6A
    A single SOUND command can be found in the packet listing, located at 0x8190. Likely a placeholder for internal Super Game Boy sounds, had the reference and call bits been set.
    
    PAL_PRI
    Command C9. when bit 01 is set to 01, palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Loaded after PAL_SET with all bits set to 00. Game Genie code 011-81B-E6A will enable this feature.
    I still have a few more old codes for this game.

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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Super Game Boy Debug Modes (By setting ??C-DEC-E6E you can disable specific Super Game Boy functions that were likely used to test certain features, likely normal Game Boy sound.)
    ??C-DEC-E6E
    00 - No Super Game Boy SOUND commands or palettes will load. Normal Game Boy music will play.
    01 - Normal Super Game Boy functions.
    02-FF - SOUND command 80800080 will load at startup and whenever the song changes. Likely used to set a specific song for testing. 
    
    set Super Game Boy Debug Flag 2 BGM Flag
    ??5-CCF-E68

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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Infinite health
    21C-68A-081

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  • nensondubois
    replied
    Small Soldiers.sgb

    I made other codes for the game years back but they will need to be located.

    Code:
    Load Placeholder Test Cutscene Screen 1 (Could have been intended for when your location was discovered by the Commandos.)
    184-09F-E6A
    
    Load Placeholder Test Cutscene Screen 2 (May have been intended for when Chip is Electrocuted then explodes during the chase battle.)
    204-09F-E6A
    
    Load Placeholder Test Cutscene Screen 3 (Could have been intended for anywhere. Because of the location following the previous screen, it may have been intended for a scene where all of the soldiers come out of hiding after Chip's defeat as the first cutscene.)
    214-09F-E6A
    
    Load Placeholder Title Screen
    FF4-09F-E6A


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  • nensondubois
    replied
    Small Soldiers.sgb

    Code:
    Always have Crossbow
    BF0-B7D-080
    
    Infinite time in dumpster level (Will affect enemy soldier patrol, so turn code off everywhere else in the game.)
    003-2DE-19E
    
    Increase song test selection limit to 07 (This will allow access to the unused Game Over Theme, as indicated by Mark Ortiz's provided workfiles that he sent me.)
    073-2A9-F72


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  • nensondubois
    replied
    Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!!.sfc

    Code:
    Menus music modifier
    8A844A??
    
    01-1D
    There are no unused songs in this game.

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  • nensondubois
    replied
    Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!!.sfc

    Been a long time since I did one of these codes.

    Code:
    Title screen music modifier
    81800C??
    
    01-1D
    There are no unused songs in this game.

    Leave a comment:


  • nensondubois
    replied
    Contra - the Alien wars.sgb

    Code:
    Fall speed modifier (lower values yield slower falls)
    ??3-61B-2AA
    
    Jump height modifier (This game uses an arbitrary value for determining the jumping height. C0 jumps over the fence exactly, AF is a good height to jump higher, 9D is the maximum height you can safely jump from the ground without dying from hitting the tip of the screen. lower values will yield higher jumping. If you jump too high off the screen you will die.)
    ??4-47B-C49
    
    Disable enemies and power-ups (This might break some events later in the game, and you will need to jump over the fence using the jump height modifier code.)
    FED-A3F-C45

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  • nensondubois
    replied
    Rollergames.nes

    Code:
    Higher Faster Jump
    ZAVAPGIL
    
    High Slower Jump
    ENEEIGEI
    AEEETGAG
    
    Bypassing platforms (Switch off to jump)
    AASEGGPA
    
    Press SELECT button to jump instead of A
    AZUEGGEA
    
    Press B button to jump and punch
    AGUEGGEA
    Last edited by nensondubois; 12-14-2016, 06:48:49 PM.

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  • nensondubois
    replied
    Luca no Puzzle de Daibouken!.gbc
    Code:
    Skip Intro screens
    217-23F-081
    Last edited by nensondubois; 12-14-2016, 12:30:35 AM.

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  • nensondubois
    replied
    Luca no Puzzle de Daibouken!.gbc

    Code:
    Press A button at Intro screen to see Ending
    084-B8B-F7A
    0B4-BDB-E6E


    Last edited by nensondubois; 12-14-2016, 12:13:01 AM.

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