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  • nensondubois
    replied
    Game Boy Wars Turbo

    Code:
    Load Unused Super Game Boy Palette
    012-F1B-E6
    
    Guess they couldn't decide on a proper contrasting palette (02-03 are duplicates)

    Leave a comment:


  • nensondubois
    replied
    I just found more maps. I was still unable to find any information.

    Edit: http://www14.atwiki.jp/gball/pages/168.html - There appears to be more special maps in the other games as well.

    Game Boy Wars ゲームボーイウォーズ

    Code:
    Access Special Maps
    10E-74B-E6A
    Last edited by nensondubois; 05-24-2016, 04:13:19 PM.

    Leave a comment:


  • MrMoonshining
    replied
    Street Of Rage(Unused Songs)

    Hi there,you have a code from the Bare Knuckle/Street Of Rage for unlock the unused musics?i was looking for a help on the web and i don't find nothing,i am interested to find out if you can unlock or find the values ​​on the rom ahh,let me say,is a great work from unlock the unused songs from Top Gear 2 both versions.

    I would like to know the steps you follow how create a game genies or par codes thanks for the patience.

    Leave a comment:


  • nensondubois
    replied
    New code

    Code:
    Spot.gb
    
    Skip scrolling Intro screen
    EAF-23F-D5D

    Leave a comment:


  • nensondubois
    replied
    Contra The Alien Wars

    Code:
    Game Palette Setting
    ??F-00C-F7E

    Leave a comment:


  • nensondubois
    replied
    Pocket Camera

    Code:
    Access Album B Frame Everywhere
    (Yes, photos will print from the Game Boy Printer with the frame)
    12F-5CB-A2E
    13F-6DB-A22

    Leave a comment:


  • nensondubois
    replied
    Game Boy Camera

    Code:
    Access Album B Frame Everywhere
    (Yes, photos will print from the Game Boy Printer with the frame)
    13F-B7B-A22
    12F-A6B-A2E


    Leave a comment:


  • nensondubois
    replied
    Code:
    Game Boy Wars 2
    
    Access "All Ending Map"
    Game Genie
    38F-8DB-2AA
    Alternatively, change the following GB-Z80 assembly code in the ROM to access this map:
    ROM4:4F8D 28 05 jr,z 4F8D ~ 
    to
    ROM4:4F8D 38 05 jr,c 4F8D
    
    I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.

    Leave a comment:


  • nensondubois
    replied
    Game Boy Wars ゲームボーイウォーズ

    Code:
    Access "All Ending Map"
    Game Genie
    38E-AFB-4CA
    Alternatively, change the following GB-Z80 assembly code in the ROM to access this map:
    ROM4:4EAF 28 05 jr,z 4EAF ~ 
    to
    ROM4:4EAF 38 05 jr,c 4EAF
    
    I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.

    Leave a comment:


  • nensondubois
    replied
    Game Boy Wars Turbo ゲームボーイウォーズ

    Code:
    Access "All Ending Map"
    38E-1EB-4CA
    
    I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.

    Leave a comment:


  • nensondubois
    replied
    Game Boy Wars Turbo ゲームボーイウォーズ Famitsu Version

    Code:
    Access "All Ending Map"
    38D-B2B-4CA
    
    I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.
    Last edited by nensondubois; 05-15-2016, 01:23:29 AM.

    Leave a comment:


  • nensondubois
    replied
    Code:
    Game Boy Camera
    Title Screen Music Modifier (3D, 45 are partially unused)
    ??3-E28-E6E
    ??4-668-E6E
    
    Pocket Camera
    Title Screen Music Modifier (3D, 45 are partially unused)
    ??3-B48-E6E
    ??4-388-E6E


    Leave a comment:


  • nensondubois
    replied
    Code:
    Pocket Camera
    
    Display Unused CoroCoro Comics Copyright Screen
    6B2-7E8-2AF
    
    Enable Unused CoroCoro Comics Album B Photos
    111-ECB-196
    
    Enable Unused CoroCoro Comics Compose Photos (36-3B)
    01??F7D7
    01??F8D7
    01??F9D7
    01??FAD7
    01??FBD7
    01??FCD7
    
    Enable Unused CoroCoro Comics Wild Frames
    082-DFA-F72
    
    Enable Unused CoroCoro Comics Stamps
    009-B5A-E6E
    009-CCA-E6E
    
    Enable Unused Hot Spot Effects
    0FD-199-F76
    (The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.)
    
    Game Boy Camera
    Enable Unused Hot Spot Effects
    0FD-159-F76
    (The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.)
    
    Display Unused CoroCoro Comics Copyright Screen
    6B2-C88-2AF


    Last edited by nensondubois; 05-14-2016, 11:14:41 PM.

    Leave a comment:


  • nensondubois
    replied
    Megaman Xtreme.gbc

    Code:
    Load Unused Super Game Boy Palette 1
    031-46F-E6A
    012-0B9-E6A
    
    Load Unused Super Game Boy Palette 2
    031-46F-E6A
    022-0B9-E6A
    
    There are two unused Super Game Boy palettes in MegaMan Xtreme. Even more interesting is that they're the same palettes and setup as unused in Ballistic and Puzz Loop. Capcom appears in both games so I want to assume that some of the same development team was shared by both games, but I am unable to confirm.
    
    I don't have the original chat logs when I was teaching Dypples/Dybbles assembly a few years ago, so here is just a random chat log of us dicking around just because.
    
    [REDACTED]
    
    Enable Level Select
    0101A8D3
    
    Enable Level select
    A87-93B-7FF
    
    Simply, load a stage with the code on, and it will take you to the Level Select menu. The top 2 numbers represent the stage, and the bottom numbers represent "checkpoints." You can only use 00-05 when selecting checkpoints. Selecting 05 for a checkpoint takes you directly to the boss.
    
    Here is a list of the stages.
    
        00-Chill Penguin Stage
        01-Spark Mandrill
        02-Armored Armadillo
        03-Storm Eagle Stage
        04-Morph Moth Stage
        05-Wheel Gator Stage
        06-Magna Centipede Stage
        07-Flame Stag Stage
        08-Palace Grounds (Sigma Stage 1)
        09-Intro Stage
        0A-Sigma Base
        0B-Same As 0A
        0C-Sigma Stage 2
    
    (Source: Dybbles, nensondubois)
    I don't have the original chat logs when I was teaching Dypples/Dybbles assembly a few years ago, so here is just a random chat log of us dicking around just because.


    Last edited by nensondubois; 05-13-2016, 12:51:07 AM. Reason: adding level select

    Leave a comment:


  • nensondubois
    replied
    New codes and a new discovery.

    Game Boy Camera (and Zelda version)

    Code:
    Load Unused Super Game Boy Palette 1 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
    040-21B-A2A
    
    Load Unused Super Game Boy Palette 2 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
    080-21B-A2A
    
    Load Unused Super Game Boy Palette 3 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
    0C0-21B-A2A


    Leave a comment:

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