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  • nensondubois
    replied
    Daffy Duck The Marvin Missions.sgb

    Code:
    Infinite health
    3E2-B78-B31
    052-B88-E6E
    
    Receive half damage
    002-B88-E6E

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  • nensondubois
    replied
    Daffy Duck The Marvin Missions.sgb

    Code:
    Jetpack Jump Height
    ??D-58C-2AA
    
    Infinite Jetpack (The code I saw in the database does not work)
    00D-48C-19A
    
    Start with slightly more Jetpack Fuel than usual
    32D-4AC-B3A
    
    Start with more Jetpack Fuel than usual
    64D-4AC-B3A
    
    Start with much more Jetpack Fuel than usual
    D0D-4AC-B3A
    
    Start with maximum amount of Jetpack Fuel
    FFD-4AC-B3A

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  • nensondubois
    replied
    Not every code I create accesses unused content; infinite lives and other oddities or something that annoys me in a game requires immediate attention.

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  • MathUser
    replied
    Still finding that unused stuff I see. Good luck.

    Leave a comment:


  • nensondubois
    replied
    Mole Mania

    Can Select any level from the start (Saves to RAM but you must turn the code back on after selecting Level 1 otherwise you won't be able to move to the other levels. The map screen will have blank trails but you can still select any level.)
    77C-CEA-80B

    Leave a comment:


  • nensondubois
    replied
    Roadsters '98 (USA) (Proto) (SGB Enhanced).gbc

    Its a shame this game wasn't released.

    Old codes

    Code:
    Unused Super Game Boy PAL23 replaces default PAL01 (This palette does appear black and white in BGB due to incomplete emulation of the SNES VRAM and Super Game Boy BIOS emulation.)
    70C-48E-6EB
    
    Unused SOUND will play instead of the default Stop flag 80 SOUND
    9E6-E3D-D50
    
    Plays unused Nintendo SOUND instead of the applause SOUND heard when starting a race.
    9E6-B4D-193


    Last edited by nensondubois; 06-26-2016, 11:30:02 PM.

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  • nensondubois
    replied
    Theoretically, it should be as simple as finding the difference between the US/EUR/JAP version of the game and cross-referencing it's offset, but I am uncertain in this case where it could be located in an entirely separate memory address.

    Its not beyond my scope but it isn't something I'm willing to look into at the moment.

    Yeah, please don't post stuff like this in this thread in the future, thanks. I also believe there is already for your code because I recall seeing it earlier.

    Leave a comment:


  • fendetto
    replied
    ill have this code but its in JAP version of tokyo xtreme racer 3 which is shutokou battle 01

    3C18F0F8 1456E774 - ruf 964 rct ( porshe 930 ) - hidden body cars..

    can this codes to be convert in us version of tokyo xtreme racer 3

    Leave a comment:


  • nensondubois
    replied
    Wario's Woods.sfc

    Code:
    Plays unused song at menu selection screens
    
    ROM
    81833313
    8195E413
    
    Game Genie
    F767-3DA0
    F7B3-1FD9
    
    Menu Selection Music/Sound/Effect/Voice Modifier
    818333??
    8195E4??
    
    Game Genie codes have not been tested using SNES Hardware but they should theoretically function.
    Last edited by nensondubois; 06-21-2016, 09:39:20 PM.

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  • nensondubois
    replied
    Super Mario Special 3 (Unl) [Ch].gbc スーパーマリオブラザーズ3

    Porting an original Galoob code from the NES official Game Genie codebook

    Code:
    Stop on a Dime
    EA1-3BB-081
    Last edited by nensondubois; 06-28-2016, 09:50:30 PM. Reason: usual video adding edit

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  • nensondubois
    replied
    Toy Story

    Code:
    EA6-98F-081
    Turn on to instantly complete current level

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  • nensondubois
    replied
    Toy Story.gb

    Just found an unused piece of code that enables/disables the HUD speeding up the game when it is disabled only appearing after you receive damage.

    This is today's Summer Solstice celebration and some other good news that I just read about that appears to be confirmed.

    Code:
    Press Start to disable HUD (Game does not pause; speeds up game and only displays when you receive damage.)
    00F-DFE-E6E

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  • nensondubois
    replied
    Super Mario Special 3 (Unl) [Ch].gbc スーパーマリオブラザーズ3

    Code:
    Title Screen Music Modifier
    ??A-92F-E6E
    
    Play Unused Jingle At Title Screen
    0AA-92F-E6E
    
    I found this unused jingle by setting the song location in memory for the title screen. Game Genie code 0AA-92F-E6E will play this unused jingle at the title screen (or any song; 00 null,01-0A songs/jingles)
    
    However, there is more. Upon further investigation (because people are annoying me about this having some odd fascination with this "game" to the point where it is terrifying.) there are a few unused songs that can be accessed by directly pointing to the actual song data (not just the song table pointer that the game uses as a quick reference to the songs it lists for playback).
    
    Song table at 0x4008 (spread across several banks), D546 = Title screen
    D5468C50CE4442406E4A784E824C7654B149F4530F35403540  35403540FD

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  • nensondubois
    replied
    Super Mario 3 Special.gbc

    Revisiting this fun gem because why the fuck not, seriously? Everyone loooooves a good Mario game.

    Code:
    Jump as high as you want; release A button to descend
    171-EBA-19A
    173-54A-19A
    174-25A-19A
    Next I'm going to look at accessing the unused music in this game. Because the people who programmed this game took technical documents from a VCR manual and somehow created the ROM, each pointer to the sound channel is split up into multiple banks. I have located and determined where the banks are but it is a tedious and time consuming thing to do so I'll lazily post it when I sit down and finish the codes.

    Last edited by nensondubois; 06-28-2016, 09:50:59 PM.

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  • nensondubois
    replied
    Ren & Stimpy Show, The - Veediots.sfc

    Code:
    Title Screen Level/Area/cutscene/Music Modifier (Loads selected level, area and cuscene; also useful for SNSF ripping)
    00803E??
    YOU EEDDIOT!!!!
    Last edited by nensondubois; 06-17-2016, 12:45:13 AM.

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