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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Originally posted by gedowski View Post
    Awsome King of Dragons codes terpsfan101! You planning to something similar to Knights of the Round for the SNES?
    Yes, I plan on doing some similar type codes for Knights of the Round. IMO, it's a much more difficult game than King of Dragons.

    Edit: And thanks for the praise, gedowski
    Last edited by terpsfan101; 11-04-2017, 05:48:08 PM.

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  • gedowski
    replied
    Awsome King of Dragons codes terpsfan101! You planning to something similar to Knights of the Round for the SNES?

    Leave a comment:


  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Takahashi Meijin no Bouken-jima IV (Japan) (NES)
    Adventure Island 4 (Japan) [T-En by Demiforce v1.00] [n] (NES)

    SXNXLLVG Jump to any Height (Hold Jump to go higher, release to descend) (1 of 2)
    PAUZYTEA Jump to any Height (Hold Jump to go higher, release to descend) (2 of 2)
    AAXKVGPA Jump to any Height (Hold Jump to go higher, release to descend) (3 of 3)

    Note: Be careful about leaving the screen while going upwards and returning back downwards. You can always return back to the original screen you jumped from, but you may hit an enemy or hazard while changing screens. nolberto82's Jump in Midair code also has this issue.

    Edit: This one may work a little better with the switching screens thing. However, the same precautions apply:

    PAEZGGGA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (1 of 4)
    PAUZYTEA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (2 of 4)
    ZEOXAKZZ Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (3 of 4)
    AAXKVGPA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (4 of 4)
    Thanks for these codes, I tested them and they runs fine on FCEUX 2.2.3 , but for some reason they're still missing (not added) in DB at all...

    Can you make these requests?

    Twin Cobra (NES)
    1. Always Shoot Red / Blue / Green / Brown Weapon;
    2. Complete Invincibility. In DB, there's only a PAR (RAM) code for this game but NOT a GameGenie equivalent being made at all;
    3. Don't Lose Collected Bonus Stars After Death;
    4. Bit Slower / Slower Forward Scene Scrolling;
    5. Bonus Stars Pick-ups Worth ?? Instead Of 1.

    CastleVania III - Dracula's Curse (NES)
    Collecting A Small Power Heart / Large Power Heart / Weapon Pick-ups / Money Bags Gives Also An Invincibility Potion. In DB, there's a gedowski's GG code doing this for the upgrade Items for Trevor's Whip and Alucard's Shot but there's still nothing available doing same thing for other items at all. I'm wonder if you can port his GG code for also giving the player an invincibility potion from other pick-ups as well?

    Missile Tank (Ch) [Battle City Hack] (NES)
    1. Start Each Life In All Games With a Maximum Fire Power;
    2. In Games 08 Through 10 and 22 Through 24 Enemy Tanks Can't Collect Power-ups;
    3. Infinite Missiles In Games 08 Through 14 And 22 Through 28;
    4. Start Game With ?? Missiles Instead of 3;
    5. Invincible To Death From a Bomb Power-ups Collected By Enemy Tanks In Games 08 Through 14 And Games 22 Through 28, a.k.a. Any Bomb Power-up Collected By An Enemy Tank In These Games Will NOT Blow Up Players 1 And 2.
    Last edited by Unicode; 11-05-2017, 06:33:40 AM. Reason: Fixed Errors In Descriptions For Missile Tank (Ch) Requests

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  • terpsfan101
    replied
    King of Dragons (USA) (SNES)

    DD53-7DDE Invincibility against Slime Enemies - Both Players
    6D09-7DAE Invincibility against Mummies - Both Players
    6D8E-8404 Invincibility against Ice Traps - Both Players
    DDAE-7DD3 Invincibility against Mimic (Chest) Traps - Both Players

    565A-5FDD Start with 10 Lives, instead of 5 (Lives counter displays incorrectly until you lose your 1st life) - Both Players
    560B-840D Continue with 10 Lives (Lives counter displays incorrectly until you lose your 1st life) - Both Players

    ??76-5DD9 Green Apple restores ?? HP, instead of 12 HP

    FD: 16 HP
    F0: 20 HP
    F6: 24 HP
    4D: 32 HP

    ??76-5F69 Strawberry restores ?? HP, instead of 12 HP

    FD: 16 HP
    F0: 20 HP
    F6: 24 HP
    4D: 32 HP

    ??76-57D9 Grapes restore ?? HP, instead of 12 HP

    FD: 16 HP
    F0: 20 HP
    F6: 24 HP
    4D: 32 HP

    ??7B-5D69 Bananas restore ?? HP, instead of 10 HP

    FD: 16 HP
    F0: 20 HP
    F6: 24 HP
    4D: 32 HP

    ??7A-5769 Red Apple restores ?? HP, instead of 24 HP

    4D: 32 HP
    46: 40 HP
    7D: 48 HP

    ??7B-54D9 Yellow Elixir restores ?? HP, instead of 24 HP

    4D: 32 HP
    46: 40 HP
    7D: 48 HP
    Last edited by terpsfan101; 11-03-2017, 04:29:52 PM.

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  • terpsfan101
    replied
    Takahashi Meijin no Bouken-jima IV (Japan) (NES)
    Adventure Island 4 (Japan) [T-En by Demiforce v1.00] [n] (NES)

    SXNXLLVG Jump to any Height (Hold Jump to go higher, release to descend) (1 of 2)
    PAUZYTEA Jump to any Height (Hold Jump to go higher, release to descend) (2 of 2)
    AAXKVGPA Jump to any Height (Hold Jump to go higher, release to descend) (3 of 3)

    Note: Be careful about leaving the screen while going upwards and returning back downwards. You can always return back to the original screen you jumped from, but you may hit an enemy or hazard while changing screens. nolberto82's Jump in Midair code also has this issue.

    Edit: This one may work a little better with the switching screens thing. However, the same precautions apply:

    PAEZGGGA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (1 of 4)
    PAUZYTEA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (2 of 4)
    ZEOXAKZZ Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (3 of 4)
    AAXKVGPA Jump to any Height with slower ascent and descent (Hold Jump to go higher, release to descend) (4 of 4)
    Last edited by terpsfan101; 11-01-2017, 05:26:46 AM. Reason: Edited multiple times to fix a number of issues like hitting celings and rocks.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Thanks again, man!
    You're welcome, Unicode. A little thanks goes a long way .

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  • Unicode
    replied
    Thanks again, man!

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Unicode View Post

    I tested your codes and almost all of them runs fine. But your code "Large Energy Pellets fully restore Health" F092-7DDB doesn't restore full health if Mega Man have his Health bar nearly empty (only 2-3 bars max). I added all other codes.
    Thanks. I fixed it in my post and added it to the database. I also fixed a few of the small energy pellet codes that had wrong values.

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  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Mega Man 7 (USA) (SNES)

    DD7E-57A0 Always have Beat (Beat will always rescue you from pits)
    C990-EFAB Item Pickups don't disappear until picked up or left behind

    D09A-746B Small Energy Pellets restore 2x more Health
    D69A-746B Small Energy Pellets restore 4x more Health
    DA9A-746B Small Energy Pellets restore 6x more Health
    F09A-746B Small Energy Pellets fully restore Health

    DA92-7DDB Large Energy Pellets restore 1.5x more Health
    FD92-7DDB Large Energy Pellets restore 2x more Health
    F092-7DDB Large Energy Pellets fully restore Health

    D090-570B Small Weapon Capsules restore 2x more Weapon Energy
    D690-570B Small Weapon Capsules restore 4x more Weapon Energy
    FD90-570B Small Weapon Capsules restore 8x more Weapon Energy
    FA90-570B Small Weapon Capsules fully restore Weapon Energy

    DA99-5F0B Large Weapon Capsules restore 1.5x more Weapon Energy
    FD99-5F0B Large Weapon Capsules restore 2x more Weapon Energy
    F099-5F0B Large Weapon Capsules restore 2.5x more Weapon Energy
    FA99-5F0B Large Weapon Capsules fully restore Weapon Energy

    Actually, the "Start each stage with all Equipment" code crashes the game after you die. Really not worth adding to the database.
    I tested your codes and almost all of them runs fine. But your code "Large Energy Pellets fully restore Health" F092-7DDB doesn't restore full health if Mega Man have his Health bar nearly empty (only 2-3 bars max). I added all other codes.

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  • terpsfan101
    replied
    Mega Man 7 (USA) (SNES)

    DD7E-57A0 Always have Beat (Beat will always rescue you from pits)
    C990-EFAB Item Pickups don't disappear until picked up or left behind

    D09A-746B Small Energy Pellets restore 2x more Health
    D69A-746B Small Energy Pellets restore 4x more Health
    FD9A-746B Small Energy Pellets restore 8x more Health
    FA9A-746B Small Energy Pellets fully restore Health

    DA92-7DDB Large Energy Pellets restore 1.5x more Health
    FD92-7DDB Large Energy Pellets restore 2x more Health
    FA92-7DDB Large Energy Pellets fully restore Health

    D090-570B Small Weapon Capsules restore 2x more Weapon Energy
    D690-570B Small Weapon Capsules restore 4x more Weapon Energy
    FD90-570B Small Weapon Capsules restore 8x more Weapon Energy
    FA90-570B Small Weapon Capsules fully restore Weapon Energy

    DA99-5F0B Large Weapon Capsules restore 1.5x more Weapon Energy
    FD99-5F0B Large Weapon Capsules restore 2x more Weapon Energy
    F099-5F0B Large Weapon Capsules restore 2.5x more Weapon Energy
    FA99-5F0B Large Weapon Capsules fully restore Weapon Energy

    Originally posted by Unicode View Post
    I now entered in BSNES 0.73 all codes again, then checked to be sure in cheats tab of Tools window every code has the checkbox in-front on it in active and this time all items are loaded fine. You can add this code to db - seems previous time I had some of the codes unchecked (inactive), so that assume why some of items was missing. Also seems this code needs to be enabled before title screen to work, so when you add this code to dababase, add a note about this.
    Actually, the code crashes the game after you die. Really not worth adding to the database.
    Last edited by terpsfan101; 10-30-2017, 03:40:50 PM.

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  • Unicode
    replied
    I now entered in BSNES 0.73 all codes again, then checked to be sure in cheats tab of Tools window every code has the checkbox in-front on it in active and this time all items are loaded fine. You can add this code to db - seems previous time I had some of the codes unchecked (inactive), so that assume why some of items was missing. Also seems this code needs to be enabled before title screen to work, so when you add this code to dababase, add a note about this.

    Anything about the requests about capsules restores ?? health / Capsules refill Current Weapon / Health completely and the infinite time for pickups to be collected by player?
    Last edited by Unicode; 10-30-2017, 01:28:17 AM.

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  • terpsfan101
    replied
    Blade Eagle (World) (Master System)

    003-01F-E6E Disable 3-D effect (credit Maxim from SMS Power!)
    00DFFB:00 Disable 3-D effect

    Blade Eagle (World) (Beta) (Master System)

    3A2-B2F-2A2 Disable 3-D effect

    Note: Can't seem to find a RAM code to disable 3-D effect.

    Maze Hunter 3-D (USA, Europe) (Master System)
    Maze Walker (Japan) (Master System)

    006-3EF-E6E Disable 3-D effect (credit Maxim from SMS Power!)
    00DFFB:00 Disable 3-D effect

    Missile Defense 3-D (USA, Europe) (Master System)

    C32-82E-C41 Disable 3-D effect (credit Maxim from SMS Power!)
    00C020:00 Disable 3-D effect

    [BIOS] Missile Defense 3-D (USA, Europe) (v4.4) (Master System)

    C32-B7E-C41 Disable 3-D effect (credit Maxim from SMS Power!)
    00C020:00 Disable 3-D effect

    Out Run 3-D (Europe) (Master System)

    3E1-31F-7F1 Enable 2-D Mode
    00C00C:01 Enable 2-D Mode (Enable before starting a new game)

    Note: You can also choose between 2-D and 3-D Modes by pressing Pause on the Title Screen.

    Poseidon Wars 3-D (USA, Europe) (Master System)

    18D-38F-6EA Enable 2-D Mode
    00C01D:01 Enable 2-D Mode

    Space Harrier 3-D (USA, Europe) (Master System)
    Space Harrier 3D (Japan) (Master System)

    C33-3DF-E61 Enable 2-D Mode (1 of 2)
    C32-9FF-E61 Enable 2-D Mode (2 of 2)
    00C0D5:01 Enable 2-D Mode

    Zaxxon 3-D (World) (Master System)

    181-E5F-6EA Enable 2-D Mode (1 of 3)
    180-67E-6EA Enable 2-D Mode (2 of 3)
    C9B-73E-E69 Enable 2-D Mode (3 of 3)
    00C002:FF Enable 2-D Mode

    Note: You can also choose between 2-D and 3-D Modes by pressing Pause on the Title Screen.

    Zaxxon 3-D (World) (Beta) (Master System)

    181-E5F-6EA Enable 2-D Mode (1 of 3)
    180-56E-6EA Enable 2-D Mode (2 of 3)
    C9B-47E-E69 Enable 2-D Mode (3 of 3)
    00C002:FF Enable 2-D Mode

    Note: You can also choose between 2-D and 3-D Modes by pressing Pause on the Title Screen.

    Line of Fire (Europe) (Master System)

    00C102:01 Enable 3-D Mode
    00C102:00 Disable 3-D Mode
    Last edited by terpsfan101; 10-29-2017, 04:38:18 PM.

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  • terpsfan101
    replied
    Originally posted by Tony H View Post
    terpsfan101, if you look at this link, you'll find "Always Have All Weapons And All Items" codes for Megaman 1, 2, and 3. https://gamehacking.org/game/15460

    It's been a long time, but I seem to remember that the game was checking to see which weapons/items you had, and I just changed a couple conditional branches to get all weapons/items. It's possible that Megaman 7 uses similar programing.
    Thanks for the advice Tony. I'll look into it. I'm kind of interested in Wily Wars anyway. I've avoided playing it and making codes for it because I've heard so many negative things about the game. But I see that you have made some codes that address some of those complaints.

    Originally posted by Unicode View Post
    I tested this code and unfortunately, on BSNES 0.73 it's only partially working. In game I have Rush Jet, Rush Search, Proto Shield, Exit, Energy Balancer and other few enabled and working fine, however Beat, Beat Wristle and everything rest are still not available at all, man... Beat Wristle's use with Beat itself is supposed to save you if falling into a pit, however with your code active, Megaman still dies instantly upon falling, which means Beat Wristle is one of the items NOT working with your code enabled... Although you're right - this code needs long time to be entered in emulators to be used.
    Double check to make sure you have all the codes entered correctly. I just entered the codes from scratch on Snes9X and I started with 4 Beat Whistles and Beat saved me when I jumped into a pit. Here is what your equipment screens should look like:

    Click image for larger version  Name:	MMVIIStartAllEquipment1.png Views:	1 Size:	3.2 KB ID:	195458Click image for larger version  Name:	MMVIIStartAllEquipment2.png Views:	1 Size:	5.1 KB ID:	195459

    Edit: Or just forget about the code altogether . It really is too big to be of any practical use.
    Last edited by terpsfan101; 10-29-2017, 12:22:21 AM.

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  • Tony H
    replied
    terpsfan101, if you look at this link, you'll find "Always Have All Weapons And All Items" codes for Megaman 1, 2, and 3. https://gamehacking.org/game/15460

    It's been a long time, but I seem to remember that the game was checking to see which weapons/items you had, and I just changed a couple conditional branches to get all weapons/items. It's possible that Megaman 7 uses similar programing.

    Leave a comment:


  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Mega Man 7 (USA) (SNES)

    Unicode, do you see why I didn't want to do your "Start with all equipment" request. This code is insane. It's 36 lines long. If I could ever figure out how to load and store indexed values, I could probably shave off approximately 10 lines.

    Start each stage with all Equipment:

    3CD2-84A7
    44D2-87D7
    CDD2-8707
    F2D2-8767
    ADD2-87A7
    CBFC-5DD7
    BAFC-5D07
    62FC-5D67
    67FC-5DA7
    D8FC-5FD7
    62FC-5F07
    B9FC-5F67
    D8FC-5FA7
    62FC-54D7
    B5FC-5407
    D8FC-5467
    62FC-54A7
    BBFC-57D7
    D8FC-5707
    62FC-5767
    B8FC-57A7
    D8F8-5DD7
    62F8-5D07
    BEF8-5D67
    D8F8-5DA7
    CBF8-5FD7
    60F8-5F07
    62F8-5F67
    C7F8-5FA7
    D8F8-54D7
    CBF8-5407
    EEF8-5467
    62F8-54A7
    C0F8-57D7
    D8F8-5707
    18F8-5767
    I tested this code and unfortunately, on BSNES 0.73 it's only partially working. In game I have Rush Jet, Rush Search, Proto Shield, Exit, Energy Balancer and other few enabled and working fine, however Beat, Beat Wristle and everything rest are still not available at all, man... Beat Wristle's use with Beat itself is supposed to save you if falling into a pit, however with your code active, Megaman still dies instantly upon falling, which means Beat Wristle is one of the items NOT working with your code enabled... Although you're right - this code needs long time to be entered in emulators to be used.

    terpsfan101, if you really don't want to bother with this code, I recommend only this instead: separate this code to two ones:

    1. Code for Beat, Beat Wristle, Super Adapter and others that does NOT work on BSNES emulator (incompatible with it) and adding a note about this;
    2. Code for Rush Search / Rush Jet / Proto Shield / Exit / Energy Balancer and other working items that are fine on BSNES emulator (I'm using 0.73) as these are WORKING on it.

    I thing this is best since this appears to be hard for making and I won't bother you for this anymore.
    Last edited by Unicode; 10-30-2017, 04:01:57 PM.

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