Announcement

Collapse
No announcement yet.

terpsfan101 Codes (Mostly Genesis)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • terpsfan101
    replied
    Mega Man 7 (USA) (SNES)

    Unicode, do you see why I didn't want to do your "Start with all equipment" request. This code is insane. It's 36 lines long. If I could ever figure out how to load and store indexed values, I could probably shave off approximately 10 lines.

    Start a new game with all Equipment:

    3CD2-84A7
    44D2-87D7
    CDD2-8707
    F2D2-8767
    ADD2-87A7
    CBFC-5DD7
    BAFC-5D07
    62FC-5D67
    67FC-5DA7
    D8FC-5FD7
    62FC-5F07
    B9FC-5F67
    D8FC-5FA7
    62FC-54D7
    B5FC-5407
    D8FC-5467
    62FC-54A7
    BBFC-57D7
    D8FC-5707
    62FC-5767
    B8FC-57A7
    D8F8-5DD7
    62F8-5D07
    BEF8-5D67
    D8F8-5DA7
    CBF8-5FD7
    60F8-5F07
    62F8-5F67
    C7F8-5FA7
    D8F8-54D7
    CBF8-5407
    EEF8-5467
    62F8-54A7
    C0F8-57D7
    D8F8-5707
    18F8-5767

    Edit: Unicode, don't add this code to the database. It does work, but it's an embarrassing code.
    Last edited by terpsfan101; 10-30-2017, 01:34:29 AM.

    Leave a comment:


  • terpsfan101
    replied
    Mega Man 7 (USA) (SNES)

    697B-5F60 Invincibility against Spikes

    9CDC-5D62 Blink 1.5x longer after being hit
    56DC-5D62 Blink 2x longer after being hit
    80DC-5D62 Blink 3x longer after being hit
    EDDC-5D62 Blink 4x longer after being hit

    Originally posted by Unicode View Post
    3. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
    You should know by now, how complicated it is to make these "Start with weapons/energy tanks/extra equipment" codes for the NES and SNES Mega Man games. On behalf of all the hackers here, I am going to suggest that you stop requesting these types of codes for the NES and SNES Mega Man games.

    I'll look at requests 4 and 5 on your list later. You can also add another request for this game, since I'm not going to do the "Start New Game With All Equipment" request.
    Last edited by terpsfan101; 10-27-2017, 04:16:30 AM.

    Leave a comment:


  • terpsfan101
    replied
    Castle of Illusion Starring Mickey Mouse (USA) (Master System)

    ??A-2EC-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Castle of Illusion Starring Mickey Mouse (Europe) (Master System)

    ??A-34C-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Castle of Illusion Starring Mickey Mouse (USA, Europe) (Game Gear)

    ??E-DEC-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Mickey Mouse no Castle Illusion (Japan) (Game Gear)

    ??E-C8C-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Lucky Dime Caper Starring Donald Duck, The (Europe) (Master System)

    ??4-24E-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Lucky Dime Caper Starring Donald Duck, The (USA, Europe) (Game Gear)

    ??A-FFE-199 Jump Height Modifier (already found by Mezmorize)

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Donald Duck no Lucky Dime (Japan) (Game Gear)

    ??B-69E-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    Deep Duck Trouble Starring Donald Duck (Europe) (Master System)
    Deep Duck Trouble Starring Donald Duck (USA, Europe) (Game Gear)
    Donald Duck no 4-Tsu no Hihou (Japan) (Game Gear)

    ??2-027-085 Jump Height Modifier

    FA: High Jump
    F9: Super Jump
    F8: Moon Jump

    Leave a comment:


  • Unicode
    replied
    I now post my requests for Mega Man 7 (can you make them) according to your notes for my future requests:

    1. Player's Temporary Invincibility After Getting Hit Last Longer / Much Longer / Maximum Possible Time;
    2. Invincible to Spikes / Pits;
    3. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
    4. Small / Large Health and Weapon Capsules Restores More / Much More Health And Weapon Energy / Large Health / Weapon Capsules Refills Health / MegaMan Current Weapon's Completely;
    5. Infinite Time For Energy / Weapon Pellets, Extra lives, Bolts, E-Tanks and W-Tanks Dropped By Enemies / Found By The Rush Search To Be Collected By Mega Man.

    Originally posted by terpsfan101 View Post
    Advice Unicode should follow when requesting codes from any user:

    1. Make fewer requests. No more than 5 requests per game.

    2. Make less frequent requests. Don't post new requests immediately after your current requests have been completed.

    3. Adjust your requests to the hacker's skill level. You should have a good idea by now what each hacker is capable of doing. Don't request codes that are beyond a hacker's skill level.
    I actually had shortened (removed) majority of my Mega Man 7's requests now.
    Last edited by Unicode; 10-26-2017, 02:58:24 PM.

    Leave a comment:


  • terpsfan101
    replied
    Alex Kidd in Shinobi World (USA, Europe) (Master System)

    My first Multi-Jump code in 4+ years here, not counting Super Mario Bros., which is the easiest game in the world to make a Multi-Jump code for.

    869-A8D-F71 Multi-Jump (1 of 3)
    BEC-FBE-191 Multi-Jump (2 of 3)
    867-C8A-F71 Multi-Jump (3 of 3)
    00C222:00 Multi-Jump (doesn't work quite as well as the ROM version)

    Leave a comment:


  • terpsfan101
    replied
    Land of Illusion Starring Mickey Mouse (Europe) (Master System)

    ??A-B56-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    00C22A:FF High Jump

    Land of Illusion Starring Mickey Mouse (USA, Europe) (Game Gear)
    Mickey Mouse no Mahou no Crystal (Japan) (Game Gear)

    ??A-CE6-199 Jump Height Modifier

    FB: High Jump
    FA: Super Jump
    F9: Moon Jump

    00C22A:FF High Jump
    Last edited by terpsfan101; 10-26-2017, 07:38:17 PM.

    Leave a comment:


  • terpsfan101
    replied
    Rampage (USA, Europe) (Master System)

    3A4-B9B-2A2 P1 Infinite Health
    003-0F8-3BE P1 Infinite Lives
    3A4-BFB-2A2 P2 Infinite Health
    002-578-3BE P2 Infinite Lives

    The City/Day Select for this game were a PITA:

    00C0E0:02 City/Day Select - City 01 - San Francisco - Day 3 (1 of 3)
    00C0E1:02 City/Day Select - City 01 - San Francisco - Day 3 (2 of 3)
    00C0E2:00 City/Day Select - City 01 - San Francisco - Day 3 (3 of 3)

    00C0E0:05 City/Day Select - City 02 - Los Angeles - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 02 - Los Angeles - Day 1 (2 of 3)
    00C0E2:01 City/Day Select - City 02 - Los Angeles - Day 1 (3 of 3)

    00C0E0:0A City/Day Select - City 03 - Las Vegas - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 03 - Las Vegas - Day 1 (2 of 3)
    00C0E2:02 City/Day Select - City 03 - Las Vegas - Day 1 (3 of 3)

    00C0E0:0F City/Day Select - City 04 - Dallas - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 04 - Dallas - Day 1 (2 of 3)
    00C0E2:03 City/Day Select - City 04 - Dallas - Day 1 (3 of 3)

    00C0E0:14 City/Day Select - City 05 - St. Louis - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 05 - St. Louis - Day 1 (2 of 3)
    00C0E2:04 City/Day Select - City 05 - St. Louis - Day 1 (3 of 3)

    00C0E0:19 City/Day Select - City 06 - Chicago - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 06 - Chicago - Day 1 (2 of 3)
    00C0E2:05 City/Day Select - City 06 - Chicago - Day 1 (3 of 3)

    00C0E0:1E City/Day Select - City 07 - Detroit - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 07 - Detroit - Day 1 (2 of 3)
    00C0E2:06 City/Day Select - City 07 - Detroit - Day 1 (3 of 3)

    00C0E0:23 City/Day Select - City 08 - Baltimore - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 08 - Baltimore - Day 1 (2 of 3)
    00C0E2:07 City/Day Select - City 08 - Baltimore - Day 1 (3 of 3)

    00C0E0:28 City/Day Select - City 09 - Philadelphia - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 09 - Philadelphia - Day 1 (2 of 3)
    00C0E2:08 City/Day Select - City 09 - Philadelphia - Day 1 (3 of 3)

    00C0E0:2D City/Day Select - City 10 - New York - Day 1 (1 of 3)
    00C0E1:00 City/Day Select - City 10 - New York - Day 1 (2 of 3)
    00C0E2:09 City/Day Select - City 10 - New York - Day 1 (3 of 3)

    00C0E0:31 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (1 of 3)
    00C0E1:04 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (2 of 3)
    00C0E2:09 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (3 of 3)

    00C0E0:32 City/Day Select - View Ending (1 of 3)
    00C0E1:04 City/Day Select - View Ending (2 of 3)
    00C0E2:09 City/Day Select - View Ending (3 of 3)
    Last edited by terpsfan101; 10-26-2017, 03:45:16 AM.

    Leave a comment:


  • terpsfan101
    replied
    Bubble Bobble (Europe) (Master System)
    Final Bubble Bobble (Japan) (Master System)

    001-A6B-E68 Invincibility against Enemies - Both Players
    002-22B-E68 Invincibility against Projectiles - Both Players
    003-925-E68 Invincibility against Deadly Monster (appears when you take too much time) - Both Players
    00E-036-E68 Invincibility against Super Drunk Boss - Both Players (1 of 2)
    00D-BC6-E68 Invincibility against Super Drunk Boss - Both Players (2 of 2)

    2A1-CEF-6E2 Infinite Time
    00E-CFA-3BE Infinite Time - Bonus Rounds (Disable to exit room)
    1EA-614-B3A Bonus Round Timer starts at 30 seconds, instead of 20
    28A-614-B3A Bonus Round Timer starts at 40 seconds

    3EF-246-6EA Pause during gameplay to get all Special Items (1 of 3)
    FFF-256-C4A Pause during gameplay to get all Special Items (2 of 3)
    32F-266-082 Pause during gameplay to get all Special Items (3 of 3)

    23E-DC4-3B2 Select 1P or 2P Continue for Round Select (Press Up or Down to change Rounds) (Don't choose a Round above 200)

    3EE-D9E-6EE Cheat Modifier (Enable before "Play Select" Screen) (1 of 2)
    ??E-DAE-E6A Cheat Modifier (Enable before "Play Select" Screen) (2 of 2)

    01: Start with an Extra Life
    02: Start with 3 Extra Lives
    03: Start with Shoes (Faster Movement)
    04: Start with Shoes (Faster Movement) + Blue Candy (Fast Bubbles)
    05: Sound Test Menu (Press Pause on "Play Select" Screen)
    06: Item Gallery (Press Pause on "Play Select" Screen)
    08: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles)
    09: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy
    0A: Start with 5 Extra Lives
    0B: Hint Screen 1 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
    0C: Hint Screen 2 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
    0D: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy + 3 Lives

    Note: This patch restores the Hint Screens and translates them to English in the European version:

    http://www.romhacking.net/hacks/2038/

    Bubble Bobble (USA, Europe) (Game Gear)

    002-BDB-E68 Invincibility against Enemies
    003-39B-E68 Invincibility against Projectiles
    00B-AD6-E68 Invincibility against Deadly Monster (appears when you take too much time)
    00C-606-E68 Invincibility against Super Drunk Boss (1 of 2)
    00C-196-E68 Invincibility against Super Drunk Boss (2 of 2)

    2A2-D6F-6E2 Infinite Time (1 of 2)
    2AD-096-6E2 Infinite Time (2 of 2)
    00E-62A-3BE Infinite Time - Bonus Rounds (Disable to exit room)
    1E9-9C4-B3A Bonus Round Timer starts at 30 seconds, instead of 20
    289-9C4-B3A Bonus Round Timer starts at 40 seconds

    3E7-346-6EA Pause during gameplay to get all Special Items (1 of 3)
    FF7-356-C4A Pause during gameplay to get all Special Items (2 of 3)
    327-366-082 Pause during gameplay to get all Special Items (3 of 3)

    23E-DC4-3B2 Select 1P Continue for Round Select (Press Up or Down to change Rounds) (Don't choose a Round above 200)
    Last edited by terpsfan101; 12-20-2017, 10:39:48 PM.

    Leave a comment:


  • terpsfan101
    replied
    Legend of Zelda, The - A Link to the Past (USA) (SNES)

    I didn't see a Game Genie code in the database for being able to Dash without the Pegasus Boots:

    DDB7-DF2E Can Dash without the Pegasus Boots
    Last edited by terpsfan101; 10-22-2017, 09:00:44 AM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by terpsfan101 View Post

    Unicode, I don't think that code can be fixed. The code affects two other ROM addresses that appear to be interfering with the boss battle. The code doesn't cause the glitch you described when patched into a headered ROM at offset 00A092. Anyway, try these out. They both need testing:

    Castlevania III - Dracula's Curse (USA) (NES)

    SUXZLEVS Item Pickups don't disappear until picked up or left behind

    Castlevania (USA) (Rev A) (NES)

    SUSSNSVS Item Pickups don't disappear until picked up or left behind (1 of 2)
    SUOSVVVS Item Pickups don't disappear until picked up or left behind (2 of 2)
    I now tested those codes and they're fine. That one for CastleVania 3 worked fine (it didn't crashed the game at boss battle unlike the previous one).

    Leave a comment:


  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    C9EB-1D04 Invincibility against Martian Bubble Gun

    D461-1FA9 Weed-Eater is 2x stronger
    D061-1FA9 Weed-Eater is 4x stronger
    D161-1709 Soda Pop Cans are 2x stronger
    DB61-1709 Soda Pop Cans are 3x stronger

    Zombies Ate My Neighbors (USA) (Genesis)

    D55T-AA86 Invincibility against Martian Bubble Gun

    AK7A-EAGN Weed-Eater is 2x stronger
    AV7A-EAGN Weed-Eater is 4x stronger
    A37A-EAGW Soda Pop Cans are 2x stronger
    BF7A-EAGW Soda Pop Cans are 3x stronger
    Last edited by terpsfan101; 10-22-2017, 06:10:55 AM.

    Leave a comment:


  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Actually I found a major issue with your "Item Pickups don't disappear as fast" NNEZZAEX for CastleVania III. If you attempt to fight the first boss with it enabled, upon defeating him the game will crash shortly after! I had got this and after disabling the said code, at same point the game will proceed normally with the "Item Pickups don't disappear as fast" GG code switched off (beating the boss with any of the other your codes active still work too). Please fix this code - it seems incorrect and making the game to crash...
    Unicode, I don't think that code can be fixed. The code affects two other ROM addresses that appear to be interfering with the boss battle. The code doesn't cause the glitch you described when patched into a headered ROM at offset 00A092. Anyway, try these out. They both need testing:

    Castlevania III - Dracula's Curse (USA) (NES)

    SUXZLEVS Item Pickups don't disappear until picked up or left behind

    Castlevania (USA) (Rev A) (NES)

    SUSSNSVS Item Pickups don't disappear until picked up or left behind (1 of 2)
    SUOSVVVS Item Pickups don't disappear until picked up or left behind (2 of 2)

    Leave a comment:


  • Unicode
    replied
    I tested all codes you're made until now for both CastleVania and CastleVania III and almost all of them works fine for me. Thanks!

    Actually I found a major issue with your "Item Pickups don't disappear as fast" NNEZZAEX for CastleVania III. If you attempt to fight the first boss with it enabled, upon defeating him the game will crash shortly after! I had got this and after disabling the said code, at same point the game will proceed normally with the "Item Pickups don't disappear as fast" GG code switched off (beating the boss with any of the other your codes active still work too). Please fix this code - it seems incorrect and making the game to crash...
    Last edited by Unicode; 10-29-2017, 06:50:59 AM.

    Leave a comment:


  • terpsfan101
    replied
    Mega Man 2 (USA) (NES)

    ZEUEUGLA Invincibility against Spikes

    Mega Man 4 (USA) (NES)

    AIEEYAEI Invincibility against Spikes
    Last edited by terpsfan101; 01-30-2018, 05:22:42 AM.

    Leave a comment:


  • terpsfan101
    replied
    Castlevania III - Dracula's Curse (USA) (NES)

    AIOAIGEI Invincibility against Spikes
    NNXXYPKU Invincibility Potion lasts slightly longer
    IEKZAUZA Double Shot and Triple Shot Powerups appear 2x faster
    OUEZPOOO Keep Double or Triple Shot Powerup when picking up a different Subweapon

    Castlevania (USA) (Rev A) (NES)

    NNOSOTKU Item Pickups don't disappear as fast
    NNEIXLKU Stopwatch Subweapon freezes enemies slightly longer
    IEKTEUZA Double Shot and Triple Shot Powerups appear 2x faster
    SXUTLYSA Keep Double or Triple Shot Powerup when picking up a different Subweapon
    Last edited by terpsfan101; 01-30-2018, 04:19:10 AM.

    Leave a comment:

Working...
X