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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Gradius III [SNES]:
    1. Always Shoot ?? Main Weapon;
    2. Always Have a Forcefield / Missiles / Spread Bomb / Torpedo;
    3. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing A Life;
    4. Make That Strange Enemy Cannot Take Out / Cannot Steal Options From Player's Ship If Player Has The Full Set Of 4 Options! Or make Player To Cannot Have the Maximum Number of Options (can have maximum 3 options instead of 4), or said enemy do NOT spawn at all!
    5. Can Always Use Mega Crush Orb.
    No success with any of these requests Unicode. There doesn't appear to be any Invulnerability Time in this game. After you die, you are given a grace period where there are no enemies. That appears to be the substitute for being Invulnerable at the start of the level. I thought a code to prevent the Option Hunter from stealing your Options might be possible, but the Option code in this game is incredibly complex, and I couldn't figure out which addresses do what.

    Gradius III (USA) (SNES)

    298E-DDD7 Infinite Lives - Both Players
    C929-0704 Weapons status gauge remains at current level after a weapon is selected
    C238-A7DD Infinite Shield
    8938-DD0F Infinite Force Field
    Last edited by terpsfan101; 01-07-2018, 12:08:06 AM.

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  • terpsfan101
    replied
    Not very original, but what the hell:

    Super Mario Brothers (Japan) (FDS)

    VPSPGUOE Invincibility (1 of 2)
    AENGVTAG Invincibility (2 of 2)
    AEOLUATA Invincibility (Starman effect)
    EISOZYEY Infinite Time
    6276?FA:00 Enable World Select without Hard Mode (credit Ugetab)
    7BA5?F0: D0 Mostly No Pits (credit Rick L)

    All Night Nippon Super Mario Brothers (Japan) (Promotion Card) (FDS)

    SESLKUSX Invincibility (1 of 2)
    AESUSLAG Invincibility (2 of 2)
    AEVZZGTA Invincibility (Starman effect)
    EIOAZLEY Infinite Time
    7A4C?F0: D0 Mostly No Pits (credit Rick L)

    Super Mario Brothers 2 (Japan) (FDS)
    Super Mario Brothers 2 (Japan) [Port by Loopy v20141210] (FDS to NES conversion) (NES)

    SEKLKUSX Invincibility (1 of 2)
    AEKUSLAG Invincibility (2 of 2)
    AEVZTGTA Invincibility (Starman effect)
    ESUETZEY Infinite Time
    701B?CE:AD Infinite Lives

    Super Mario Brothers 2 (Japan) (FDS)

    PANGTGAA Start on World A
    PANGTGAA Start on World B (1 of 2)
    PENKAGAA Start on World B (2 of 2)
    PANGTGAA Start on World C (1 of 2)
    ZENKAGAA Start on World C (2 of 2)
    PANGTGAA Start on World D (1 of 2)
    LENKAGAA Start on World D (2 of 2)

    credit: Hybrid for the Start on World codes

    Super Mario Bros. 2 (USA) (NES)
    Super Mario Bros. 2 (USA) (Rev A) (NES)

    AUKEVGLS All Characters can Float Jump (1 of 3)
    SEKENGIE All Characters can Float Jump (2 of 3)
    AIOEVIEY All Characters can Float Jump (3 of 3)
    VKKEVGLI All Characters can Float Jump and Float 2x longer (1 of 3)
    KOKENGIA All Characters can Float Jump and Float 2x longer (2 of 3)
    AIOEVIEY All Characters can Float Jump and Float 2x longer (3 of 3)
    SEKESKSX All Characters can Float Jump and Float 3x longer

    0553:3C All Characters can Float Jump
    0553:78 All Characters can Float Jump and Float 2x longer
    0553:B4 All Characters can Float Jump and Float 3x longer

    Yume Koujou Doki Doki Panic (Japan) (FDS)
    Dream World - Doki Doki Panic! (Japan) [T-En by Vice Translations v1.10] [n] (FDS)

    PSVAYTLI All Characters can Float Jump (1 of 3)
    NEVEATIA All Characters can Float Jump (2 of 3)
    AIUAYYEY All Characters can Float Jump (3 of 3)
    EOVAYTLI All Characters can Float Jump and Float 2x longer (1 of 3)
    EOVEATIA All Characters can Float Jump and Float 2x longer (2 of 3)
    AIUAYYEY All Characters can Float Jump and Float 2x longer (3 of 3)
    SEVATVSX All Characters can Float Jump and Float 3x longer

    0553:3C All Characters can Float Jump
    0553:78 All Characters can Float Jump and Float 2x longer
    0553:B4 All Characters can Float Jump and Float 3x longer

    Super Mario Bros. 3 (USA) (NES)
    Super Mario Bros. 3 (USA) (Rev A) (NES)

    AEKKKVZA Invincibility (mostly) (1 of 2)
    ASSGXTEY Invincibility (mostly) (2 of 2)

    Note: You shouldn't have to disable it for certain areas like you have to with some other Invincibility codes.

    SZVZXKSE Disable Starman Somersault Jump

    Super Mario All-Stars (USA) (SNES)
    Super Mario All-Stars + Super Mario World (USA) (SNES)

    62E7-A7D2 Super Mario Bros. 1 - Invincibility (1 of 2)
    DDE0-AF02 Super Mario Bros. 1 - Invincibility (2 of 2)
    DD2B-670E Super Mario Bros. 1 - Invincibility (Starman effect)
    7E078F:0C Super Mario Bros. 1 - Infinite Time

    62E4-A779 Super Mario Bros. - The Lost Levels - Invincibility (1 of 2)
    DDE7-AF59 Super Mario Bros. - The Lost Levels - Invincibility (2 of 2)
    DD2A-04E5 Super Mario Bros. - The Lost Levels - Invincibility (Starman effect)
    7E078F:0C Super Mario Bros. - The Lost Levels - Infinite Time

    AD6F-A068 Super Mario Bros. 2 - 2x as much sub-space time

    CB67-A5A6 Super Mario Bros. 2 - All Characters can Float Jump (1 of 4)
    7A60-A0D6 Super Mario Bros. 2 - All Characters can Float Jump (2 of 4)
    3C60-A006 Super Mario Bros. 2 - All Characters can Float Jump (3 of 4)
    6D6B-A0D6 Super Mario Bros. 2 - All Characters can Float Jump (4 of 4)
    CB67-A5A6 Super Mario Bros. 2 - All Characters can Float Jump and Float 2x longer (1 of 4)
    5660-A0D6 Super Mario Bros. 2 - All Characters can Float Jump and Float 2x longer (2 of 4)
    3C60-A006 Super Mario Bros. 2 - All Characters can Float Jump and Float 2x longer (3 of 4)
    6D6B-A0D6 Super Mario Bros. 2 - All Characters can Float Jump and Float 2x longer (4 of 4)
    6267-A5A6 Super Mario Bros. 2 - All Characters can Float Jump and Float 3x longer

    7E0555:3C Super Mario Bros. 2 - All Characters can Float Jump
    7E0555:78 Super Mario Bros. 2 - All Characters can Float Jump and Float 2x longer
    7E0555:B4 Super Mario Bros. 2 - All Characters can Float Jump and Float 3x longer

    DD36-666D Super Mario Bros. 3 - Invincibility (mostly) (1 of 2)
    6D36-6CDD Super Mario Bros. 3 - Invincibility (mostly) (2 of 2)

    Note: You shouldn't have to disable it for certain areas like you have to with some other Invincibility codes.

    C2A3-6803 Super Mario Bros. 3 - Disable Starman Somersault Jump
    7E054F:00 Super Mario Bros. 3 - Disable Starman Somersault Jump
    Last edited by terpsfan101; 01-26-2018, 12:06:32 AM.

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  • terpsfan101
    replied
    I know in the SNES Street Fighter games the bonus stages can lock up if you have the PAR code for Infinite Health active. It has something to do with the timer, because the game will lock up on you during a fight if you let the timer run all the way down. There is a second RAM address for Health that you need to have active for it not to lock up when the timer runs all the way down in the bonus stages and during a fight. The Genesis versions of Street Fighter aren't like this. The game won't lock up when the timer runs down if you're using the PAR code for Infinite Health. There is still a second address for Health in the Genesis versions, but you don't need to have a PAR code for it if you're playing with Infinite Health.

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  • Combusto Dragon
    replied
    i just played first Final Fight game on my Higan emulator and i select Game Genie, one of them is Infinite Time, it disabled in Bonus Stage after the time go down, it go back to the next level in normal way! same for glass bonus stage

    it seems PAR code for Infinite Time make you stuck in Bonus Stages.. it's why i want to skip them. unless you make the button codes to disable infinite time

    anyways, the game look like Final Fight Guy! but you play as Guy instead of Cody funny, there is Street Fighter Alpha series and Guy is in that series! however he don't have fireballs as Ryu's.. that would be awesome

    Leave a comment:


  • terpsfan101
    replied
    El. Viento (USA) (Genesis)

    GTBT-AA2W Master Code (Improved) (Gets rid of the blank/red screen and makes the game load faster)

    AWHA-B622 Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (1 of 2)
    AWHA-AA26 Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (2 of 2)

    AVAT-AA5N Infinite Continues

    AZBA-AAA8 Start with 5 Continues, instead of 3
    A7BA-AAA8 Start with 7 Continues
    BFBA-AAA8 Start with 9 Continues

    El. Viento (Japan) (Genesis)

    GTBT-AA2W Master Code (Improved) (Gets rid of the blank/red screen and makes the game load faster)

    AWGT-B66L Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (1 of 2)
    AWGT-AA6R Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (2 of 2)

    AVDT-AA3A Infinite Continues

    AP9T-AAA6 Start a new game with 3 Magic Abilities
    AZ9T-AAA6 Start a new game with 5 Magic Abilities

    GB9T-AAAN Start a new game with more MP
    LB9T-AAAN Start a new game with max MP

    AZDT-AAGW Start with 5 Continues, instead of 3
    A7DT-AAGW Start with 7 Continues
    BFDT-AAGW Start with 9 Continues

    AB9A-AADW Start on Test Level
    Last edited by terpsfan101; 04-04-2018, 07:50:35 PM.

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  • terpsfan101
    replied
    Gradius III (USA) (SNES)

    DDA0-07DD Pause the game and press Up to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (1 of 2)
    C2A9-0DDD Pause the game and press Up to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (2 of 2)

    Note: The second code removes the restrictions about how often you can activate the cheat.

    DD8B-6464 Enable Start with 30 Lives Cheat - Both Players
    DDCD-6DDD Press X on Controller 1 at the Title Screen to Increase your Credits up to a max of 9
    6DA9-AFDF Press X at Weapon Select Edit Mode Screen for Random Weapon Select - Both Players
    6D82-0D6F Enable Arcade Difficulty in Options Menu - Both Players

    7E1902:12 Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (1 of 3)
    7E1904:FF Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (2 of 3)
    7E1907:00 Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (3 of 3)

    Note: The third code removes the restrictions about how often you can activate the cheat.

    7E1E04:FF Enable Start with 30 Lives Cheat - Both Players (1 of 2)
    7E1E05:FF Enable Start with 30 Lives Cheat - Both Players (2 of 2)
    7E1E08:40 Press X on Controller 1 at the Title Screen to Increase your Credits up to a max of 9
    7E151A:0A Press Y at Weapon Select Edit Mode Screen for Random Weapon Select - Both Players
    7E1C08:03 P1 Enable Arcade Difficulty in Options Menu
    7E1C0A:03 P2 Enable Arcade Difficulty in Options Menu

    7E007C:1D P1 Infinite Lives
    7E007E:1D P2 Infinite Lives
    Last edited by terpsfan101; 01-07-2018, 12:10:18 AM.

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  • terpsfan101
    replied
    Ecco the Dolphin (USA, Europe) (Genesis)

    AR6T-KAX4 Pause the game and press Right for Debug Menu (1 of 2)
    RG6T-J6YR Pause the game and press Right for Debug Menu (2 of 2)

    Ecco the Dolphin (Japan) (Genesis)

    A1HT-KAYL Pause the game and press Right for Debug Menu (1 of 2)
    RHHT-J6Y6 Pause the game and press Right for Debug Menu (2 of 2)

    Ecco the Dolphin (Jun 29, 1993 build) (Genesis)

    A1HT-KAW8 Pause the game and press Right for Debug Menu (1 of 2)
    RHHT-J6XT Pause the game and press Right for Debug Menu (2 of 2)

    Ecco - The Tides of Time (USA) (Genesis)

    BHFA-VN8J Pause the game and press A for Debug Menu (1 of 2)
    RHFA-T604 Pause the game and press A for Debug Menu (2 of 2)

    Ecco - The Tides of Time (USA) (Beta) (Genesis)

    APBA-SA1E Pause the game and press C for Debug Menu (1 of 2)
    RFBA-R61W Pause the game and press C for Debug Menu (2 of 2)

    ECCO - The Tides of Time (U) (Prototype - X11 - Apr 13, 1994) (Genesis)

    AR6A-VAXJ Pause the game and press C for Debug Menu (1 of 2)
    RG6A-T6X4 Pause the game and press C for Debug Menu (2 of 2)

    ECCO - The Tides of Time (U) (Prototype - Apr 29, 1994) (Genesis)

    ASRT-VAVT Pause the game and press C for Debug Menu (1 of 2)
    RHRT-T6WC Pause the game and press C for Debug Menu (2 of 2)

    Note: Ecco doesn't need to be facing the camera while paused to enable any of these Debug Menus.
    Last edited by terpsfan101; 01-05-2018, 12:21:12 AM.

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  • terpsfan101
    replied
    Daze Before Christmas (SNES)

    6DAC-1400 Invincibility
    DD21-3F69 Level Select after Title Screen
    7E0232:01 Level Select after Title Screen

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  • terpsfan101
    replied
    Originally posted by Unicode View Post

    I tested these codes and added them to DB. However, while most of they worked fine for me, I noticed the "Descend slightly slower" code gives almost no difference, as player appears to fall with almost same speed as without this code enabled. The "Descend Much slower" have more noticeable slow descend, although it's stills gives only a slightly slower than the normal player fall.
    I changed the values of those descending codes. The slower descents should be more noticeable now.

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  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Super Adventure Island II (USA) (SNES)

    6500-E4A6 Blink 1.5x longer after being hit
    8000-E4A6 Blink 2x longer after being hit
    EE00-E4A6 Blink 3x longer after being hit

    3B96-E70F Take Less Damage (1 of 3)
    D496-E76F Take Less Damage (2 of 3)
    DD96-E7AF Take Less Damage (3 of 3)

    3B96-E70F Take Much Less Damage (1 of 3)
    DF96-E76F Take Much Less Damage (2 of 3)
    DD96-E7AF Take Much Less Damage (3 of 3)

    C24A-E468 Infinite Magic

    4DF0-7DAB Jump slightly higher
    F6F0-7DAB Jump much higher
    FAF1-770B Descend slightly slower
    FDF1-770B Descend much slower

    7E0183:5A Invincibility after being hit

    7E011A:50 Infinite/Max Health (1 of 2)
    7E011E:50 Infinite/Max Health (2 of 2)

    7E011C:0E Infinite/Max Magic (1 of 2)
    7E0120:0E Infinite/Max Magic (2 of 2)

    credit hybrid for these:

    8503-870D No Random Battles on World Map

    7E0425:00 No Random Battles on World Map
    I tested these codes and added them to DB. However, while most of they worked fine for me, I noticed the "Descend slightly slower" code gives almost no difference, as player appears to fall with almost same speed as without this code enabled. The "Descend Much slower" have more noticeable slow descend, although it's stills gives only a slightly slower than the normal player fall.

    Leave a comment:


  • terpsfan101
    replied
    Super Adventure Island II (USA) (SNES)

    6500-E4A6 Blink 1.5x longer after being hit
    8000-E4A6 Blink 2x longer after being hit
    EE00-E4A6 Blink 3x longer after being hit

    3B96-E70F Take Less Damage (1 of 3)
    D496-E76F Take Less Damage (2 of 3)
    DD96-E7AF Take Less Damage (3 of 3)

    3B96-E70F Take Much Less Damage (1 of 3)
    DF96-E76F Take Much Less Damage (2 of 3)
    DD96-E7AF Take Much Less Damage (3 of 3)

    C24A-E468 Infinite Magic

    4DF0-7DAB Jump slightly higher
    F6F0-7DAB Jump much higher
    FDF1-770B Descend slightly slower
    DCF1-770B Descend much slower

    7E0183:5A Invincibility after being hit

    7E011A:50 Infinite/Max Health (1 of 2)
    7E011E:50 Infinite/Max Health (2 of 2)

    7E011C:0E Infinite/Max Magic (1 of 2)
    7E0120:0E Infinite/Max Magic (2 of 2)

    credit hybrid for these:

    8503-870D No Random Battles on World Map

    7E0425:00 No Random Battles on World Map
    Last edited by terpsfan101; 01-01-2018, 06:20:10 PM.

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  • terpsfan101
    replied
    Rushing Beat Shura (Japan) (SNES)

    6E2A-3767 Infinite Health - Both Players (1 of 4)
    B02A-37A7 Infinite Health - Both Players (2 of 4)
    D122-3DD7 Infinite Health - Both Players (3 of 4)
    5322-3D07 Infinite Health - Both Players (4 of 4)
    C964-C4DC Infinite Special Attacks
    DD3D-476F Infinite Continues

    credit VisitntX for Infinite Health

    DDB7-44A6 Transform into Super Dick anytime (Hold R and Press X) (1 of 3)
    DDB9-44D6 Transform into Super Dick anytime (Hold R and Press X) (2 of 3)
    6DB3-4FA5 Transform into Super Dick anytime (Hold R and Press X) (3 of 3)

    Note: 1st code makes the button combination for transforming easier, 2nd code makes it so you can transform with any amount of health, 3rd code is Helder's code that allows Super Dick to progress to the next area.

    D0B1-4F66 Super Dick Transformation Time lasts approximately 1.25x longer
    D9B1-4F66 Super Dick Transformation Time lasts approximately 1.5x longer
    D5B1-4F66 Super Dick Transformation Time lasts approximately 2x longer
    DBB1-4F66 Super Dick Transformation Time lasts approximately 2.5x longer

    6263-44D4 Unlock Norton and M-Frame in Story Game (Enable before Intro loads) (1 of 2)
    6263-4764 Unlock Norton and M-Frame in Story Game (Enable before Intro loads) (2 of 2)
    DD6C-37A1 Enable 2-Player Same Character Cheat in Story Game (1 of 2)
    DD6D-4F05 Enable 2-Player Same Character Cheat in Story Game (2 of 2)

    7E00E9:01 Unlock Norton and M-Frame in Story Game (1 of 2)
    7E00EB:01 Unlock Norton and M-Frame in Story Game (2 of 2)
    7E05F6:01 Enable 2-Player Same Character Cheat in Story Game

    Peace Keepers, The (USA) (SNES)

    DDB7-4466 Transform into Super Flynn anytime (Hold R and Press X) (1 of 3)
    DDB9-4FA6 Transform into Super Flynn anytime (Hold R and Press X) (2 of 3)
    6DB5-1D65 Transform into Super Flynn anytime (Hold R and Press X) (3 of 3)

    Note: 1st code makes the button combination for transforming easier, 2nd code makes it so you can transform with any amount of health, 3rd code is Helder's code that allows Super Flynn to progress to the next area.

    D0B1-4F06 Super Flynn Transformation Time lasts approximately 1.25x longer
    D9B1-4F06 Super Flynn Transformation Time lasts approximately 1.5x longer
    D5B1-4F06 Super Flynn Transformation Time lasts approximately 2x longer
    DBB1-4F06 Super Flynn Transformation Time lasts approximately 2.5x longer

    6267-1D04 Unlock Norton and Orbot in Story Game (Enable before Intro loads) (1 of 2)
    6267-1FA4 Unlock Norton and Orbot in Story Game (Enable before Intro loads) (2 of 2)
    DD62-C761 Enable 2-Player Same Character Cheat in Story Game (1 of 2)
    DD67-3FD1 Enable 2-Player Same Character Cheat in Story Game (2 of 2)
    DD6E-4707 Gameplay Music on by Default (Not set in the Options Menu, but the Gameplay Music will always be on)
    7D6D-17D4 Start with 30 Continues

    7E00E9:01 Unlock Norton and Orbot in Story Game (1 of 2)
    7E00EB:01 Unlock Norton and Orbot in Story Game (2 of 2)
    7E05F6:01 Enable 2-Player Same Character Cheat in Story Game
    7E1E96:01 Gameplay Music on by Default
    Last edited by terpsfan101; 12-31-2017, 04:23:08 AM.

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  • terpsfan101
    replied
    Originally posted by Combusto Dragon View Post
    anyways back to Zero, impossible to make PAR code for Multi-Jump?
    Combusto, multi-jump codes in RAM are rarely possible. I've seen a few, but it's mostly for games with very simple physics engines. This code might be helpful:

    Zero the Kamikaze Squirrel (USA) (Genesis)

    FF0526:0000 High-Jump

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  • Combusto Dragon
    replied
    i just played Zero Squirrel game with your codes on my PS2's Picodrive yesterday and it work fine but when i select Factory stage via level select, he get raped! poor Zero! i can see why the game was rating MA-17 yeah i know about ESRB. they exist because of some games are too violent like Mortal Kombat. funny, i purchase MK games when i was 12 or 13! however MK3 was a christmas gift

    anyways back to Zero, impossible to make PAR code for Multi-Jump?
    Last edited by Combusto Dragon; 12-29-2017, 09:26:49 AM.

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  • terpsfan101
    replied
    Ninjawarriors (USA) (SNES)

    6DB0-D768 Invincibility against Most Attacks
    C2B0-DD6C Infinite Health (1 of 2)
    C264-046A Infinite Health (2 of 2)
    C2CC-0F63 Infinite Blaster Energy
    C2B7-AD08 Don't Lose Blaster Energy from getting Knocked Down
    DCC8-AF67 Blaster Energy recharges 1.25x faster
    DAC8-AF67 Blaster Energy recharges 1.5x faster
    D3C8-AF67 Blaster Energy recharges 1.75x faster
    FDC8-AF67 Blaster Energy recharges 2x faster
    C2C6-0FA7 Infinite Time

    7E1490:30 Invincibility
    7E0194:04 Infinite Blaster Energy

    Ninjawarriors Again, The (Japan) (SNES)

    6DB7-DDD8 Invincibility against Most Attacks
    C2B4-DFDC Infinite Health (1 of 2)
    C26D-07DA Infinite Health (2 of 2)
    C2C6-04D3 Infinite Blaster Energy
    C2BF-ADA8 Don't Lose Blaster Energy from getting Knocked Down
    DCC9-AF67 Blaster Energy recharges 1.25x faster
    DAC9-AF67 Blaster Energy recharges 1.5x faster
    D3C9-AF67 Blaster Energy recharges 1.75x faster
    FDC9-AF67 Blaster Energy recharges 2x faster
    C2C4-0FA7 Infinite Time

    7E1490:30 Invincibility
    7E0194:04 Infinite Blaster Energy
    Last edited by terpsfan101; 12-28-2017, 09:35:04 PM.

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