Rocket Knight Adventures (Japan) (Genesis)
AJFA-AA7E Enable Stage Select Menu after Title Screen (Hold A and Press Start, while cursor is on Start)
DBRA-AA32 Unlock Very Hard and Crazy Hard Difficulties in Options
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terpsfan101 Codes (Mostly Genesis)
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Socket (USA) (Genesis)
RE9A-A60W Press Start on Title Screen for Level Select
Time Dominator 1st (Japan, Korea) (Genesis)
RE9A-A602 Press Start on Title Screen for Level Select
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Combusto Dragon , a PAR code for the Level Select in Zero the Kamikaze Squirrel might be possible, but it would be difficult to find, and not something I would recommend a beginner to try and figure out.
I patched Tony H's code Level Select code into the ROM and it worked without any problems in Fusion. Make sure you have the Checksum box checked in GGGuy so it fixes the checksum when it patches the ROM. You'll need to copy ucon64.exe to the GGGuy program folder in order to fix checksums. You can download ucon64 from here:
https://sourceforge.net/projects/ucon64/
And I don't think anyone here has an issue with your custom title about the FCC. We all agree with your sentiments.
Edit: And it is a good idea to always fix the checksum of any Genesis ROMs you patch.Last edited by terpsfan101; 12-09-2017, 07:13:52 PM.
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yes. i'm thinking about learning how to hack for Segas Genesis, PS1 and PS2. anyways, i notice that Tony H made Game Genie for Pause the game and press any button to go the the level select screen for Sega Genesis' Zero the Kamikaze Squirrel but i need it as a PAR code because when i play Zero Squirrel (avoid confused with other games with Zero as a first title) with PAR codes as i ported them for my PS2's Picodrive and he get stucked in the second level that look like a cave yeah. at least first level is ok since it's a Beach and Multi-jump, too
if i play this game with Game Genie using GGGuy, it will get red screen
if you notice that my custom title said FCC Must Die because i won't them to ruined the internet to make everything slow and all websites will be blocked even this site! don't worry, i will change it after Dec 14Last edited by Combusto Dragon; 12-09-2017, 09:58:10 AM.
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No, making basic PAR codes isn't hard. All it involves is RAM searching. Are you thinking about learning how to hack? Because finding RAM codes is probably how all of us got started.Originally posted by Combusto Dragon View Postterpsfan101- it is hard to make PAR codes for Sega Genesis, Master System, etc?Last edited by terpsfan101; 12-08-2017, 09:23:27 PM.
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terpsfan101- it is hard to make PAR codes for Sega Genesis, Master System, etc?Last edited by Combusto Dragon; 12-08-2017, 08:43:18 PM.
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Ninja Gaiden (Europe) (Master System)
C9E-BCD-E69 Enable Debug Invincibility (You can even jump out of Pits) (1 of 2)
186-70C-6EA Enable Debug Invincibility (You can even jump out of Pits) (2 of 2)
180-DDA-6EA Enable Infinite Weapons Option from Debug Menu
??D-124-F7A Start with ?? Lives
05: 04 Lives
06: 05 Lives
07: 06 Lives
08: 07 Lives
09: 08 Lives
00DFC4:FF Enable Debug Invincibility (You can even jump out of Pits)
00DFC4:00 Disable Debug Invincibility
00DFC3:FF Enable Infinite Weapons Option from Debug Menu
00DFC3:00 Disable Infinite Weapons Option from Debug Menu
Ninja Gaiden (Europe) (Beta) (Master System)
C9E-A0D-E69 Enable Debug Invincibility (You can even jump out of Pits) (1 of 2)
186-54C-6EA Enable Debug Invincibility (You can even jump out of Pits) (2 of 2)
180-C1A-6EA Enable Infinite Weapons Option from Debug Menu
00DFC4:FF Enable Debug Invincibility (You can even jump out of Pits)
00DFC4:00 Disable Debug Invincibility
00DFC3:FF Enable Infinite Weapons Option from Debug Menu
00DFC3:00 Disable Infinite Weapons Option from Debug MenuLast edited by terpsfan101; 03-02-2018, 12:14:17 AM.
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Senjou no Ookami II ~ Mercs (World) (Genesis)
T82T-AAFJ Blink 1.5x longer after being hit (1 of 2)
RSVA-AAE0 Blink 1.5x longer after being hit (2 of 2)
0W2T-AAFJ Blink 2x longer after being hit (1 of 2)
YDVA-AAE0 Blink 2x longer after being hit (2 of 2)
982T-AAFJ Blink 3x longer after being hit (1 of 2)
7SVA-AAE0 Blink 3x longer after being hit (2 of 2)
RG2A-A6YY Infinite Health
RG2A-A6YC Have Bullet-Proof Vest (Take 1/2 Damage)
AC2A-AA5G Have Gas Mask (Take No Damage from Gas)
Untested and likely buggy:
Enable Merc Selection Screen and Start with all 5 Mercs in Arcade Mode:
001AA0:4E71
00B494:6002
0023B4:6002
0023BE:6002
0023C2:11FC
0023C4:0008
00171E:4E71
001512:4E71Last edited by terpsfan101; 12-10-2017, 06:09:24 PM.
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Combusto Dragon , the reason you need both codes is that the "Disable collision detection (walk thru walls) codes stays loaded in RAM even after you turn it off. That is why you need to turn on the "Enable Collision Detection" code when you are done walking thru walls. Otherwise, you would get stuck in the game, unable to do anything.
All of the Debug Menu RAM codes I made are like this. They stay loaded in RAM, even after you turn them off. That is why I made enable and disable modifiers for all of them.
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i play it on my Sega Genesis Collection
and Picodrive have 500 Hex so it should be like this
ECE1 = F1E1
https://gamehacking.org/game/113320?hacker=lee4Last edited by Combusto Dragon; 12-06-2017, 11:14:50 AM.
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Yeah, you can only use one of them at a time. Can you toggle cheats on and off? I assume you are using Picodrive:Originally posted by Combusto Dragon View Post
if i turn both of the codes on, it will freeze/crash the game?
Disable Collision Detection (Walk Thru Anything except Sprites)
6032F6E4 00000001
00000001 0000F1E1
Enable Collision Detection
6032F6E4 00000000
00000001 0000F1E1Last edited by terpsfan101; 12-06-2017, 04:55:54 PM.
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if i turn both of the codes on, it will freeze/crash the game?Originally posted by terpsfan101 View Post
So yeah, you can't interact with anything with the "disable collision detection" code enabled. I'm guessing you could enable the "disable collision detection" code (FFECE1:0001), walk through whatever you have to walk through, then use the "enable collision detection" code (FFECE1:0000), so you can interact with whomever or whatever you need to interact with.Last edited by Combusto Dragon; 12-05-2017, 08:26:24 PM.
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Marble Madness (Japan) (Genesis)
Hybrid and I found a way to access a previously inaccessible Zoom/Rotate Test screen in the Japanese version of Marble Madness for the Sega MD/Genesis:
https://tcrf.net/Marble_Madness_(Tengen,_Genesis)
CJSA-AA2J Boot into previously inaccessible Zoom/Rotate Test Menu (Disable code and press Start when finished)
Note: Use the buttons on controller 1 and 2 to manipulate the Marble Madness logo.
Last edited by terpsfan101; 12-04-2017, 06:08:30 PM.
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Requests:
Adventures of Dino Riki [NES]:
1. Player Stay Invincible Longer / Much Longer / Until Finishing Level After Getting Hit By Enemies;
2. Always Shoot ?? Weapon.
Mercs [Sega Genesis]:
1. Player Takes Less / Much Less Damage;
2. Player Temporary Invincibility Lasts Shorter / Longer / Much Longer / Until Finishing Current Stage.
Mega Man: Dr. Wily Wars [Sega Genesis]:
1. MegaMan Stays Longer / Much Longer / Until End of Level or Die Invincible After Get Hit By Enemies / Projectiles;
2. Takes Less / Much Less Damage;
3. Small Health And Weapon Capsules Restores ?? Units Instead Of 2;
4. Large Health and Weapon Capsules Restores ?? Units Instead Of 9.Last edited by Unicode; 06-23-2018, 05:47:56 AM.
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Combusto,Originally posted by Combusto Dragon View Post
it won't let me do a Alys trick. in as you can't talk to the voice at the Silence Temple at Rykos (Mysterious Fourth Planet) and can't meet Wren via one of the spaceship, Zelan
anyways, i now stuck with two characters- Chaz and Alys
"Block turns tile collision on or off, allowing the player to walk through anything but other sprites. It also disables event checking so events triggered by walking on a tile or interacting with a tile will not be triggered. For example, opening the chest with the Eclipse Torch in it normally triggers a fight with one Specter but with the Block option enabled that fight will not occur until the Block option is toggled back off."
https://tcrf.net/Phantasy_Star_IV:_T...ium#Debug_Menu
So yeah, you can't interact with anything with the "disable collision detection" code enabled. I'm guessing you could enable the "disable collision detection" code (FFECE1:0001), walk through whatever you have to walk through, then use the "enable collision detection" code (FFECE1:0000), so you can interact with whomever or whatever you need to interact with.
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