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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Zombies (Europe) (Beta) (SNES)

    This is a legitimate early version of Zombies Ate My Neighbors. It's not a beta PAL localization of the final USA version. However, it does run at 50 FPS.

    There are significant differneces between this beta and the final release. One noticeable difference is that the Flame Thrower had yet to be incorporated into the game. This beta is worth a look if you're a big Zombies Ate My Neighbors fan. If you don't feel like playing through it yourself, I suggest you watch Skyhurricane's play through of the beta. Sky is probably the most knowledgeable person in the world when it comes to the gameplay mechanics of Zombies Ate My Neighbors. I posted the first video of him playing through the beta version below the codes. Like I said all this is for hardcore Zombies Ate My Neighbors fans only.

    As for the codes, I found them all on my own, although I did copy the format nolberto82 used for his Invincibility code. But I found the RAM and ROM address on my own, so I didn't credit him. The beta uses different RAM addresses than the final version. I'm not going to post any RAM codes, because I figure ROM codes would be more practical for this kind of game.

    Here are the codes:

    DDA0-4D64 Invincibility - Both Players
    6DE9-176D Invincibility against Jelly Blobs' Slime Shots - Both Players
    DDE7-1406 Invincibility - Neighbors
    C2E1-37AF Prevent Tourist Couple from transforming into Werewolves
    3CA9-44D4 Infinite Health - Both Players
    82AD-3D6F Infinite Lives - Both Players
    DD3F-176F Infinite Ammo - Both Players
    DD37-3FAD Infinite Items - Both Players
    DD3E-446D Infinite Keys - Both Players
    DD31-146D Infinite Skeleton Keys - Both Players
    FDE1-44AD Bazooka worth 10, instead of 5
    D4EA-446D First Aid Kit worth 2
    D4E8-47DD Keys worth 2
    D4EA-476D Skeleton Keys worth 2
    D4E8-476D Speed Shoes worth 2
    D4EA-4DDD Monster Potion worth 2
    CB6B-CD6F Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (1 of 5)
    FD6B-CDAF Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (2 of 5)
    DD6B-CFDF Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (3 of 5)
    DD3A-3FA9 Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (4 of 5)
    DD32-3D09 Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (5 of 5)
    D966-47D4 Start with 6 Lives - Both Players
    DB66-47D4 Start with 10 Lives - Both Players
    D76C-4D04 Start with 3 Items - Both Players
    E36C-47D4 Start with Speed Shoes (Press A to Equip) (1 of 2)
    FA6C-4704 Start with Speed Shoes (Press A to Equip) (2 of 2)
    A06C-4404 Start with Ancient Artifact with 100 Ammo (Press B to Equip) (1 of 2)
    DD6B-4764 Start with Ancient Artifact with 100 Ammo (Press B to Equip) (2 of 2)
    A16C-4404 Start with Bazooka with 50 Ammo (Press B to Equip) (1 of 2)
    DD6B-47A4 Start with Bazooka with 50 Ammo (Press B to Equip) (2 of 2)

    808604:?? Start on Level ?? (Enable code and reset game)

    02 thru 30 (hex): Levels 2 thru 48
    31: Credit Level
    32 thru 37: Bonus Levels

    And here's the first part of Skyhurricane's play through of the beta:



    And a link to the whole series:

    https://www.youtube.com/watch?v=xR79...01OVIQOXAZcqOL
    Last edited by terpsfan101; 10-19-2017, 08:51:45 PM.

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  • terpsfan101
    replied
    Castlevania (USA) (Rev A) (NES)

    AEOEPZPA Invinciblity against the Instant-Death Crushers

    Unicode, this Invincibility against the Crushers code took me nearly 2 hours to find, and I only found it by dumb luck. Unless there is a problem with the codes I just made for Castlevania, I'm done working with this game.

    GXETXEAP Meat Restores 1.5x Health
    AUETXEAP Meat Restores 2x Health
    AKETXEAP Meat Fully Restores Health
    Last edited by terpsfan101; 10-14-2017, 04:13:50 AM.

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  • terpsfan101
    replied
    Castlevania (USA) (Rev A) (NES)

    AAUVYSVG Hit Anywhere (Whip) (1 of 2) (credit nolberto82)
    AAKVYSVL Hit Anywhere (Whip) (2 of 2)

    AAUVYSVG Hit Anywhere (All Weapons) (1 of 4) (credit nolberto82)
    AAKVYSVL Hit Anywhere (All Weapons) (2 of 4)
    AAKVLTVZ Hit Anywhere (All Weapons) (3 of 4)
    AASVGTSP Hit Anywhere (All Weapons) (4 of 4)

    XVUVZNSU All Subweapon Pickups are Daggers (1 of 3)
    OXUVLYKE All Subweapon Pickups are Daggers (1 of 3)
    AEUVGYIE All Subweapon Pickups are Daggers (1 of 3)
    XVUVZNSU All Subweapon Pickups are Boomerangs (1 of 3)
    OXUVLYKE All Subweapon Pickups are Boomerangs (2 of 3)
    PEUVGYIE All Subweapon Pickups are Boomerangs (3 of 3)
    XVUVZNSU All Subweapon Pickups are Holy Water (1 of 3)
    OXUVLYKE All Subweapon Pickups are Holy Water (2 of 3)
    LEUVGYIE All Subweapon Pickups are Holy Water (3 of 3)
    XVUVZNSU All Subweapon Pickups are Axes (1 of 3)
    OXUVLYKE All Subweapon Pickups are Axes (2 of 3)
    IEUVGYIE All Subweapon Pickups are Axes (3 of 3)
    XVUVZNSU All Subweapon Pickups are Stopwatches (1 of 3)
    OXUVLYKE All Subweapon Pickups are Stopwatches (2 of 3)
    YEUVGYIE All Subweapon Pickups are Stopwatches (3 of 3)

    AAOGTLAE Start with Dagger Subweapon after Dying (1 of 2)
    SZOKZLSA Start with Dagger Subweapon after Dying (2 of 2)
    PAOGTLAE Start with Boomerang Subweapon after Dying (1 of 2)
    SZOKZLSA Start with Boomerang Subweapon after Dying (2 of 2)
    LAOGTLAE Start with Holy Water Supweapon after Dying (1 of 2)
    SZOKZLSA Start with Holy Water Supweapon after Dying (2 of 2)
    IAOGTLAE Start with Axe Subweapon after Dying (1 of 2)
    SZOKZLSA Start with Axe Subweapon after Dying (2 of 2)
    YAOGTLAE Start with Stopwatch Subweapon after Dying (1 of 2)
    SZOKZLSA Start with Stopwatch Subweapon after Dying (2 of 2)

    ZEVZTPAA Start with Max Whip Powerup after Dying
    Last edited by terpsfan101; 10-13-2017, 07:00:49 PM.

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  • terpsfan101
    replied
    Castlevania (USA) (Rev A) (NES)

    AKXOTTAU Blink 1.5x longer after being hit
    AVXOTTAL Blink 2x longer after being hit
    EOXOTTAL Blink 3x longer after being hit
    GASTPNAA Take 1/2 Damage

    Unicode, use Mezmorize's code: EUSPGTEP for not getting knocked back when hit.
    Last edited by terpsfan101; 10-13-2017, 11:23:01 PM.

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  • terpsfan101
    replied
    Ultimate Mortal Kombat 3 (USA) (SNES)

    CB38-47F3 P1 Infinite Health (1 of 5)
    A638-4793 P1 Infinite Health (2 of 5)
    6238-4723 P1 Infinite Health (3 of 5)
    203A-4DF3 P1 Infinite Health (4 of 5)
    713A-4D93 P1 Infinite Health (5 of 5)

    Fix for VisitntX's P1 Infinite Health code. The 4th and 5th lines of the code should start at address 87E8C0 and 87E8C1, not 87E890 and 87E891.

    C22A-C40E Infinite Credits
    C9C1-C490 Infinite Time
    7E032A:10 Freeze Timer
    Last edited by terpsfan101; 10-12-2017, 08:04:27 PM. Reason: Added codes for Infinite Credits and Infinite Time

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  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Unicode, I fixed the Catch Paddle code in my original post.

    As for the rest of your Arkanoid - Doh It Again requests, I'm going to have to decline unless someone can provide me with RAM addresses for the D Capsule (8 Balls Active) and the M-Capsule (Powered up ball that can break any block).
    I tested your fixed two-line code version (added in database by you as well) and it was worked perfectly for me. If you cannot really do any of the rest requests for this game, please, try to make what you can do for the Castlevania [NES] ones:

    1. Temporary Simon's Invincibility After Getting Hit Last Longer / Much Longer;
    2. Start Every Life With Temporary Invincibility / Invincibility Potion;
    3. Bug Fix For a Glitch That Causes Sometimes Passing A Door Between Levels While Simon Is Invincible (With an Invincibility Potion active) To Freeze The Game Entirely (Note: If you cannot make this code, it might be better do just skip previous requests - #1 and #2 as well);
    4. Start Each Life With Quarter / Half / Three-Quarters / Twice Normal Health / Maximum Possible Health;
    5. Start Each Life With ?? Subweapon;
    6. Never Change Subweapon Nevertheless Of Weapon Pickups;
    7. Start Each Life With Full-Power Whip;
    8. Meat Power-up (hidden in blocks) Restores ?? Health Units Instead Of 6 / Meat Power-up Heals Completely Simon's Health;
    9. Reduce Lost Health When Hit By Enemy;
    10. Crushers in Beginning Of Stage 6 (and later when passing them again while replaying the game) Takes ?? Units Of Health Away Instead Giving Simon an Instant Death;
    11. Timer Counts Slower / Much Slower;

    Actually in my mind now came two more request for this game in addition to ones above:

    12. Player Take More / Less / Much Less Damage Than Normal;
    13. Player Doesn't Get Knocked Backwards After Getting Hit By Enemies.

    Thanks in advance!
    Last edited by Unicode; 10-10-2017, 02:10:21 PM.

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  • terpsfan101
    replied
    Fixing more of Capcom's mistakes :-)

    Street Fighter II' - Special Champion Edition (USA) (Genesis)

    A6LA-EABE Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab
    RGPT-C61C Fix incorrect charge time (too high) assigned to Turbo Guile's Sonic Boom (should charge in 60 frames, not 65 frames)

    Street Fighter II' Plus - Champion Edition (Asia) (Genesis)

    A6LA-EAG6 Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab
    RGRA-C6ZT Fix incorrect charge time (too high) assigned to Turbo Guile's Sonic Boom (should charge in 60 frames, not 65 frames)

    Street Fighter II Turbo (USA) (SNES)

    D550-57A1 Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab

    Street Fighter II Turbo (Japan) (SNES)

    D550-57D1 Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab

    Super Street Fighter II (USA) (Genesis)

    DWHT-CAB6 Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom (should recover in 20 frames, not 12 frames)
    E34T-CACL Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot (should recover in 38 frames, not 46 frames)

    Super Street Fighter II - The New Challengers (Japan) (Genesis)

    DWJA-CAEN Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom (should recover in 20 frames, not 12 frames)
    E35A-CAE4 Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot (should recover in 38 frames, not 46 frames)

    Super Street Fighter II (USA) (SNES)

    4189-5F61 Fix incorrect recovery time (too slow) assigned to Sagat's Low Tiger Shot (should recover in 38 frames, not 46 frames)

    Super Street Fighter II - The New Challengers (Japan) (SNES)

    4189-57A1 Fix incorrect recovery time (too slow) assigned to Sagat's Low Tiger Shot (should recover in 38 frames, not 46 frames)

    Street Fighter II' - Special Champion Edition (USA) (Genesis)

    J2ZT-EABL Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash (charges in 70 frames, instead of 80 frames)
    HTZT-EABL Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash (charges in 60 frames, instead of 80 frames)

    Street Fighter II Turbo (USA) (SNES)

    0169-7F65 Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash (charges in 70 frames, instead of 80 frames)
    7A69-7F65 Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash (charges in 60 frames, instead of 80 frames)
    Last edited by terpsfan101; 10-12-2017, 06:47:38 PM.

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  • terpsfan101
    replied
    Unicode, I fixed the Catch Paddle code in my original post.

    As for the rest of your Arkanoid - Doh It Again requests, I'm going to have to decline unless someone can provide me with RAM addresses for the D Capsule (8 Balls Active) and the M-Capsule (Powered up ball that can break any block).

    Leave a comment:


  • Unicode
    replied
    Originally posted by terpsfan101 View Post
    Hey Unicode, can you copy VisitntX's unencrypted Invincibility code (818146:08) listed under Mega Man X (USA) (Rev 1) to Mega Man X (USA). It works in both versions. Thanks.

    Here are some more Mega Man X codes:

    Mega Man X (USA)
    Mega Man X (USA) (Rev 1)

    6DB3-4724 Invincibility against Spikes

    Mega Man X2 (USA)

    6D20-074F Invincibility against Spikes

    D9B1-640F Start with 5 Lives
    DBB1-640F Start with 9 Lives

    CBB5-676F Start with 2 Energy Tanks, instead of 0 Energy Tanks (1 of 5)
    63B5-67AF Start with 2 Energy Tanks, instead of 0 Energy Tanks (2 of 5)
    62B6-6DDF Start with 2 Energy Tanks, instead of 0 Energy Tanks (3 of 5)
    62B6-6DAF Start with 2 Energy Tanks, instead of 0 Energy Tanks (4 of 5)
    85B6-6FDF Start with 2 Energy Tanks, instead of 0 Energy Tanks (5 of 5)

    Mega Man X3 (USA)

    D66F-D4FD Invincibility

    C2B4-0D07 Infinite Lives

    D9B8-0D04 Start with 5 Lives
    DBB8-0D04 Start with 9 Lives

    CBBA-0404 Start with 2 Energy Tanks, instead of 0 Energy Tanks (1 of 5)
    63BA-0464 Start with 2 Energy Tanks, instead of 0 Energy Tanks (2 of 5)
    62BA-04A4 Start with 2 Energy Tanks, instead of 0 Energy Tanks (3 of 5)
    62BA-0764 Start with 2 Energy Tanks, instead of 0 Energy Tanks (4 of 5)
    86BA-07A4 Start with 2 Energy Tanks, instead of 0 Energy Tanks (5 of 5)

    Mega Man 7 (USA)

    C2DF-8707 Infinite Lives

    D9DE-EDA4 Start with 5 Lives
    DBDE-EDA4 Start with 9 Lives
    Originally posted by terpsfan101 View Post
    Posting these for completion sake:

    Mega Man X (USA)

    Use Galoob codes for Starting Lives

    D9BC-1407 Continue with 5 Lives
    DBBC-1407 Continue with 9 Lives

    D9EA-CD0D Continue a Password Game with 5 Lives
    DBEA-CD0D Continue a Password Game with 9 Lives

    Mega Man X (USA) (Rev 1)

    Use Galoob codes for Starting Lives

    D9BB-1DA7 Continue with 5 Lives
    DBBB-1DA7 Continue with 9 Lives

    D9EC-C4AD Continue a Password Game with 5 Lives
    DBEC-C4AD Continue a Password Game with 9 Lives

    Mega Man X2 (USA)

    D9B9-07D7 Continue with 5 Lives
    DBB9-07D7 Continue with 9 Lives

    D9E3-6F0D Continue a Password Game with 5 Lives
    DBE3-6F0D Continue a Password Game with 9 Lives

    Mega Man X3 (USA)

    D9C8-076D Continue with 5 Lives
    DBC8-076D Continue with 9 Lives

    D9EA-6DAD Continue a Password Game with 5 Lives
    DBEA-6DAD Continue a Password Game with 9 Lives

    Mega Man 7 (USA)

    D9D4-8767 Continue with 5 Lives
    DBD4-8767 Continue with 9 Lives

    D911-5FA4 Continue a Password Game with 5 Lives
    DB11-5FA4 Continue a Password Game with 9 Lives
    These codes are fine! (Edit: I've found you're was added them in database already...)

    Originally posted by terpsfan101 View Post
    Arkanoid - Doh It Again (USA) (SNES)

    9D63-CF01 Invincibility - Both Players
    DD2E-3D61 L Capsule (Lasers) always active
    3CB3-3F00 G Capsule (Catch Paddle) always active
    82BD-3F60 Infinite T Capsule (Force Field)
    8262-1405 S Capsule doesn't return your ship to normal
    8266-CF05 T Capsule (Force Field) doesn't return your ship to normal
    DDB9-C49D Enable Stage Select

    7E0482:2C P1 Invincibility
    7E0484:2C P2 Invincibility
    Thanks you much! Almost all of these codes works fine on BSNES 0.73! I was able do NOT get killed by that HARD boss on Stage 22 with your Invincibility GG code which always was successfully taking me down 100% of time. However, the code "G Capsule (Catch Paddle) always active" code will stop working once I had collected one particular of other power-ups (I couldn't remember which power-up capsule it was).

    Nice to see what of remaining request you could do for this game. I added all codes (except the "3CB3-3F00 G Capsule (Catch Paddle) always active" one because of the issues I got with it stopped working) here: https://gamehacking.org/game/42234.
    Last edited by Unicode; 10-09-2017, 01:07:17 PM.

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  • terpsfan101
    replied
    Street Fighter II' - Special Champion Edition (USA) (Genesis)

    AK8A-CA44 Ryu and Ken's Hadoukens (Fireballs) are always Red Hadoukens (instead of almost always Blue Hadoukens)

    Note: Red and Blue Hadoukens behave identically. In the CPS1 arcade versions of Street Fighter II, Red Hadoukens were the result of a rare and random glitch. Interestingly, Red Hadoukens don't appear to exist in Street Fighter II Turbo for the SNES.
    Last edited by terpsfan101; 10-17-2017, 04:59:07 AM.

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  • terpsfan101
    replied
    Arkanoid - Doh It Again (USA) (SNES)

    9D63-CF01 Invincibility - Both Players
    DD2E-3D61 L Capsule (Lasers) always active
    DDB3-3FA0 G Capsule (Catch Paddle) always active (1 of 2)
    DDB3-3700 G Capsule (Catch Paddle) always active (2 of 2)
    82BD-3F60 Infinite T Capsule (Force Field)
    8262-1405 S Capsule doesn't return your ship to normal
    8266-CF05 T Capsule (Force Field) doesn't return your ship to normal
    DDB9-C49D Enable Stage Select

    7E0482:2C P1 Invincibility
    7E0484:2C P2 Invincibility
    Last edited by terpsfan101; 10-09-2017, 08:49:07 PM.

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  • terpsfan101
    replied
    Sunset Riders (USA) (SNES)

    DD86-440D Enable Select up to 5 Lives and 5 Continues on any Difficulty Cheat
    7E0C1E:01 Start a New Game to View Stage Select & Sound Test
    7E1FA0:01 Enable Select up to 5 Lives and 5 Continues on any Difficulty Cheat
    Last edited by terpsfan101; 01-10-2018, 05:10:31 AM.

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  • terpsfan101
    replied
    Wild Guns (USA) (SNES)

    DD61-DDDA P1 Invincibility
    DD6B-DFAA P2 Invincibility
    8264-DFB4 Infinite Lives - Both Players
    8282-0F64 Infinite Bombs - Both Players
    82B2-D7FF Infinite Special Gun Ammo - Both Players
    C284-0D64 Infinite Time
    8267-D4F4 Keep Special Gun and Special Gun Ammo after Dying - Both Players (1 of 2)
    8267-DF94 Keep Special Gun and Special Gun Ammo after Dying - Both Players (2 of 2)
    D9B5-D404 Start with 5 Lives - Both Players
    DBB5-D404 Start with 9 Lives - Both Players
    D9B6-DD64 Start with 5 Bombs - Both Players

    Wild Guns (USA) (SNES)
    Wild Guns (Japan) (SNES)
    Wild Guns (Japan) (Beta) (SNES)
    Wild Guns (Japan) (Sample) (SNES)

    7E1C80:02 P1 Invincibility
    7E1FB2:0A P1 Infinite Lives
    7E1FA0:06 P1 Infinite Bombs
    7E1FB0:99 P1 Infinite Special Gun Ammo
    7E1C84:02 P2 Invincibility
    7E1FB6:0A P2 Infinite Lives
    7E1FA4:06 P2 Infinite Bombs
    7E1FB4:99 P2 Infinite Special Gun Ammo
    7E0244:60 Freeze Timer
    7E0202:01 Enable Stage Select after Select Player Screen

    7E1FA8:?? P1 Gun Modifier
    7E1FAC:?? P2 Gun Modifier

    02: Normal Gun
    06: Shot Gun
    0A: Grenade Gun
    0E: Machine Gun
    12: Pop Gun
    16: Vulcan Gun

    7E0200:?? Stage Modifier

    00: Stage 1 - Carson City
    04: Stage 2 - Desolation Canyon
    08: Stage 3 - Ammunition Depot
    0C: Stage 4 - Gold Mine
    10: Stage 5 - Armored Train

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  • terpsfan101
    replied
    Posting these for completion sake:

    Mega Man X (USA)

    Use Galoob codes for Starting Lives

    D9BC-1407 Continue with 5 Lives
    DBBC-1407 Continue with 9 Lives

    D9EA-CD0D Continue a Password Game with 5 Lives
    DBEA-CD0D Continue a Password Game with 9 Lives

    Mega Man X (USA) (Rev 1)

    Use Galoob codes for Starting Lives

    D9BB-1DA7 Continue with 5 Lives
    DBBB-1DA7 Continue with 9 Lives

    D9EC-C4AD Continue a Password Game with 5 Lives
    DBEC-C4AD Continue a Password Game with 9 Lives

    Mega Man X2 (USA)

    D9B9-07D7 Continue with 5 Lives
    DBB9-07D7 Continue with 9 Lives

    D9E3-6F0D Continue a Password Game with 5 Lives
    DBE3-6F0D Continue a Password Game with 9 Lives

    Mega Man X3 (USA)

    D9C8-076D Continue with 5 Lives
    DBC8-076D Continue with 9 Lives

    D9EA-6DAD Continue a Password Game with 5 Lives
    DBEA-6DAD Continue a Password Game with 9 Lives

    Mega Man 7 (USA)

    D9D4-8767 Continue with 5 Lives
    DBD4-8767 Continue with 9 Lives

    D911-5FA4 Continue a Password Game with 5 Lives
    DB11-5FA4 Continue a Password Game with 9 Lives

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  • Tony H
    replied
    Those girls look terrified. Wonder what they're looking at. lol.

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