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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    Thnaks you much for codes! Fixed versions worked fine! Finally question about this game - anything about the Jump / float codes? If you can't make anything of these for some reason, then can move on Adventure Island II requests...
    Generally, jump codes of the game genie variety are something I can only do with RAM codes others have already found. There aren't any RAM jump codes in the database for Adventure Island 4. Also, push button codes like "Press Select for Invincibility" are beyond my skill level. I think you are getting the hang of what I am and am not capable of. I'll look into your Adventure Island II requests soon
    Last edited by terpsfan101; 06-01-2016, 05:08:48 AM.

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  • Unicode
    replied
    Thanks you much for codes! Fixed versions worked fine! Finally question about this game - anything about the Jump / float codes? If you can't make anything of these for some reason, then can move on Adventure Island II requests...
    Last edited by Unicode; 06-01-2016, 05:20:40 AM. Reason: Misspelling

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  • terpsfan101
    replied
    Takahashi Meijin no Bouken-jima IV (Japan) (NES)
    Adventure Island 4 (Japan) [T-En by Demiforce v1.00] [n] (NES)

    NESGTXZI Blink 1.5x longer after being hit
    KUSGTXZI Blink 2x longer after being hit
    NNSGTXZS Blink 3x longer after being hit
    AVSZULAL Blink 2x longer after touching lava
    EOSZULAL Blink 3x longer after touching lava
    NNSZULAU Blink 5x longer after touching lava
    SXKGYZSA Infinite Health against Enemies
    SXKZKLSA Infinite Health against Lava
    GXOULISA Keep Fruit after Dying
    Last edited by terpsfan101; 06-01-2016, 08:47:42 PM.

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  • terpsfan101
    replied
    Yes, Unicode I messed up those Start with ?? Hearts after Dying codes. I corrected all of them in my original post above and in the database. Try them out and see if you still get the Master Higgins bug you described.

    Here are a few more useful codes:

    SXSLGZSA Keep Special Items after Dying
    SZOLLLSA Keep Powers after Dying
    SZOUALSA Keep Hearts after Dying

    I'm unable to make a code to Keep Weapons/Items after Dying because the code I made interferes with another ROM address that freezes the game when it's changed.

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  • Unicode
    replied
    @terpsfan101, thanks for the codes for Takahashi Meijin no Bouken Shima IV and Super C! For Takahashi Meijin no Bouken Shima IV, about "Can Have up to 255 Health" request, I mean player do have larger health capacity and do can get more than 8 hearts (health units) via collecting a fruits, if you don't understand for some reason.

    Edit: There seems to be problem with codes "Start With ?? Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game" for Takahashi Meijin no Bouken Shima IV. I've taken damage, then I go into first underground cave where to is an egg with meat that restores your health, but if I jump onto the egg with any of "Start With ?? Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game" codes for 5 or more hearts enabled, Master Higgins will step onto egg instead of kicking it vertically, and he will fall though ground! Please fix them, because they seems to be incorrect somehow, also on codes to starting with 3 and 4 hearts the last GG line doesn't work if you enter it into GameGenie Encode/Decoder Tool! Beside that, the codes for starting with ?? hearts for first life, and codes for start with Weapons / items after death was perfect for me and worked fine, however...

    Also in my mind (besides Hudsons Adventure Island II requests) comes a few more requests for Takahashi Meijin no Bouken Shima IV:

    Hold Jump Button Pressed To Float In Air;
    Slow / Super Slow Descend (including falling off a ledge);
    Jump High As Want;
    Bosses Die In One Hit;
    Temporary Flashing Invincibility After Getting Hit By Enemies Or Falling Into Lava Lasts For Shorter Time / Longer Time / Until You Change Area;
    Keep Collected Fruits After Death, Instead Fruit Counter To Reset Back To No Collected Fruits;
    Press Select For Invincibility Star.
    Last edited by Unicode; 06-15-2016, 11:09:11 AM.

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  • terpsfan101
    replied
    Originally posted by lee4 View Post
    Hey terpsfan101

    Can you make always Enable 6-Button Mode for Street Fighter 2' Special Champion Edition (USA) & Super Street Fighter 2 (USA) ?

    Because sometimes the games do not see my 6-Button controller properly
    Unfortunately, I can't find a way to force 3-Button Mode or 6-Button Mode using PAR codes for either game. While in the Options screen, I set 3 button mode and did a RAM search. I then set 6 button mode and did a RAM search for any values that changed. I tested all the RAM values that changed in various combinations and was unable to force the 3-Button or 6-Button Mode.

    I know this sounds like an obvious question, but do your controllers have a mode button that switches between 3-button and 6-button modes? If they do, try pressing the mode button in the Options screen if you get the 3-Button configuration.

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  • terpsfan101
    replied
    Takahashi Meijin no Bouken-jima IV (Japan) (NES)
    Adventure Island 4 (Japan) [T-En by Demiforce v1.00] [n] (NES)

    Unicode, megaman_exe's "Start with..." codes in the database cover your Start a New Game With All Weapons / Items request:

    http://gamehacking.org/game/31080

    Keep in mind that his "Start with..." codes only work on the first life of a new game. You lose everything once you die.

    Here is what I was able to come up with:

    SZUZEYSA Infinite Special Items
    SZVLYTSA Keep Fairy after Dying
    GYELYUAL Start with all Weapons and Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (1 of 4)
    SZELTUSU Start with all Weapons and Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (2 of 4)
    GGEUGUPU Start with all Weapons and Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (3 of 4)
    SZEULUSU Start with all Weapons and Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (4 of 4)
    AGOLPUZU Start with all Powers after Dying (without being Restored by a Fairy) and after Continuing a Password Game (1 of 2)
    SZOLAUSU Start with all Powers after Dying (without being Restored by a Fairy) and after Continuing a Password Game (2 of 2)
    OXSLZXPX Start with all Special Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (1 of 2)
    EYSUILEI Start with all Special Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game (2 of 2)

    Here are the Start with Hearts codes I was able to make:

    GAXKEEAE Start a New Game with 3 Hearts (first life only)
    APXKEEAA Start a New Game with 4 Hearts (first life only)
    GPXKEEAA Start a New Game with 5 Hearts (first life only)
    APXKEEAE Start a New Game with 6 Hearts (first life only)
    GPXKEEAE Start a New Game with 7 Hearts (first life only)
    AZXKEEAA Start a New Game with 8 Hearts (first life only)
    OZKUZLIV Start with 3 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    GAKULLVE Start with 3 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    GANULKAE Start with 3 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    GEOXNSAE Start with 3 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    OZKUZLIV Start with 4 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    APKULLVA Start with 4 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    APNULKAA Start with 4 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    AOOXNSAA Start with 4 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    OZKUZLIV Start with 5 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    GPKULLVA Start with 5 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    GPNULKAA Start with 5 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    GOOXNSAA Start with 5 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    OZKUZLIV Start with 6 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    APKULLVE Start with 6 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    APNULKAE Start with 6 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    AOOXNSAE Start with 6 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    OZKUZLIV Start with 7 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    GPKULLVE Start with 7 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    GPNULKAE Start with 7 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    GOOXNSAE Start with 7 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    OZKUZLIV Start with 8 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (1 of 4)
    AZKULLVA Start with 8 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (2 of 4)
    AZNULKAA Start with 8 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (3 of 4)
    AXOXNSAA Start with 8 Hearts after Dying (without being Restored by a Fairy) or after Continuing a Password Game (4 of 4)
    Last edited by terpsfan101; 10-31-2017, 11:28:08 PM.

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  • terpsfan101
    replied
    Originally posted by lee4 View Post
    Hey terpsfan101

    Can you make always Enable 6-Button Mode for Street Fighter 2' Special Champion Edition (USA) & Super Street Fighter 2 (USA) ?

    Because sometimes the games do not see my 6-Button controller properly
    I'll give it a try.

    Leave a comment:


  • lee4
    replied
    Hey terpsfan101

    Can you make always Enable 6-Button Mode for Street Fighter 2' Special Champion Edition (USA) & Super Street Fighter 2 (USA) ?

    Because sometimes the games do not see my 6-Button controller properly

    Leave a comment:


  • terpsfan101
    replied
    Super C (USA) (NES)

    PAVAPTAA Start with Machine Gun after Dying
    ZAVAPTAA Start with Spread Gun after Dying
    LAVAPTAA Start with Laser Gun after Dying
    GAVAPTAA Start with Fireball Gun after Dying
    IAVAPTAA Start with Super Fireball Gun after Dying
    TAVAPTAA Start with Weak Fireball Gun after Dying

    Leave a comment:


  • Unicode
    replied
    @terpsfan101, can do these codes?

    [NES] Super C: Start With Machine Gun / Spread Gun / Fireball Gun / Strong Fireball Gun / Weak Fireball (Short range) Gun / Laser Gun After Death.

    [NES] Takahashi Meijin no Bouken Shima IV (J): Can Have Up To 255 Health Hearts Capacity Instead Of 8; Everytime Player Start With Health Only 1 Heart / 3 / 4 / 5 / 6 / 7 / 8 Hearts Instead Of 2; Infinite Use Of Items From Submenu; Start a New Game With All Weapons / Items; Start With All Weapons / Items After Death.

    [NES] Adventure Island II: Can Have Up To 255 Dinosaurs / Hammers In Every Inventory Slot Instead Of 9; Proper Invincibility For Dinosaurs (Not Skateboards) Against Everything (lava, spikes, sea spikes, bonfires, rocks, enemies, bosses).
    Last edited by Unicode; 05-30-2016, 07:21:21 PM.

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  • terpsfan101
    replied
    Rock n' Roll Racing (USA) (Genesis)

    A33T-AA62 Infinite Money - Both Players
    REKA-C6YJ Enable Drive Anywhere Cheat (1 of 2)
    ADMT-AA2W Enable Drive Anywhere Cheat (2 of 2)
    RF2A-A6V8 Unlock Olaf in Character Select Screen (1 of 2)
    AV2A-AA2C Unlock Olaf in Character Select Screen (2 of 2)
    RF1T-A6Z4 Unlock Inferno Planet in Vs. Mode (1 of 2)
    AV1T-AA6T Unlock Inferno Planet in Vs. Mode (2 of 2)

    FFD323:0099 Infinite Money - Both Players (1 of 2)
    FFD324:9999 Infinite Money - Both Players (2 of 2)
    FFCE2E:0000 Enable Drive Anywhere Cheat
    FFCE2E:0001 Disable Drive Anywhere Cheat
    FFBA23:0001 Enable Infinite Forward Weapon Ammo Cheat
    FFBA23:0000 Disable Infinite Forward Weapon Ammo Cheat
    FFBA21:0001 Unlock Olaf in Character Select Screen and Unlock Inferno Planet in Vs. Mode
    Last edited by terpsfan101; 02-26-2018, 04:00:35 AM.

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  • terpsfan101
    replied
    Originally posted by Combusto Dragon View Post
    Forget it.. Racing/Driving games is not my thing anymore. sorry for make a request yesterday

    but you can keep that for other Sega Genesis gamers
    There are much better 16-bit racing/driving games, such as OutRun, Rock N' Roll Racing, Super Mario Kart, the Top Gear series, the Road Rash series, the Micro Machine series, the Super Monaco GP series, Super Hang-On, Virtua Racing, Street Racer, F-Zero, F1 ROC II, Biker Mice from Mars, Super Off Road, Uniracers, and Championship Pro-AM.

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  • Combusto Dragon
    replied
    Forget it.. Racing/Driving games is not my thing anymore. sorry for make a request yesterday

    but you can keep that for other Sega Genesis gamers

    Leave a comment:


  • terpsfan101
    replied
    Test Drive II - The Duel (USA, Europe) (Unl)

    A44T-AA3Y Infinite Time
    AJRA-AA28 Infinite Lives

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