Originally posted by terpsfan101
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terpsfan101 Codes (Mostly Genesis)
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can you add other code where they will not lose rings if they transform into Super or Hyper modes
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Mega Man (USA) (NES)
AOSSYNPO Invincibility against Spikes (1 of 2)
APOSKEPO Invincibility against Spikes (2 of 2)Last edited by terpsfan101; 06-12-2016, 05:33:35 PM.
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Mega Man 2 (USA) (NES)
NZKSZUYT Blink 1.5x longer after being hit
VIKSZUYV Blink 2x longer after being hit
NYKSZUYV Blink 2.3x longer after being hit
Mega Man (USA) (NES)
NZSXIXYT Blink 1.5x longer after being hit
VISXIXYV Blink 2x longer after being hit
NYSXIXYV Blink 2.3x longer after being hit
As for the rest of your Mega Man 1 requests, a more experienced hacker could probably come up with codes for the rest of your requests in less than 5 minutes just by looking at the Mega Man source code:
http://bisqwit.iki.fi/jutut/megamansource/maincode.txt
I was unable to find codes for Take Less Damage, and Weapon Capsules Refill More Energy. Spike Kill routines are in the above source code and can probably be disabled.Last edited by terpsfan101; 06-11-2016, 03:21:48 AM.
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Street Fighter II' - Special Champion Edition (USA)
I was recently looking at the frame data for Street Fighter II (see the links at the bottom of this post) and noticed that the frame data of M. Bison's (Dictator's) normal moves were slightly altered in the update from SFII Champion Edition to SFII Turbo. When I first looked at the frame data for the 16-bit ports of Street Fighter II around a month ago, I was surprised at how faithful it was to the arcade versions. Since I kind of understand how the frame data works in the Genesis and SNES Street Fighter ports, I thought I would try and make the frame data of Turbo M. Bison's normal moves match the frame data of Champion Edition M. Bison's normal moves. All it took was one code:
RHHA-C6YW Turbo M. Bison's has Champion Edition M Bison's frame data for Normal Moves
What this means:
-Faster Recovery for Standing Medium Punches.
-Faster Recovery for Crouching Medium Punches.
-Faster Startup, Faster Active Part, and Faster Recovery for Standing Medium Kicks.
-Faster Startup and Slower Recovery for Standing Hard Kicks.
Links:
Detailed Frame Data: http://zachd.com/nki/ST/flame.html
Turbo M. Bison's Frame Data with Pictures (Scroll down to mid-page to see the pictures): http://wiki.shoryuken.com/Street_Fig...hting/M._Bison
Edit: This code also makes Turbo Balrog (Boxer) use Champion Edition Balrog's frame data for normal moves. In fact, it makes all characters use their Champion Edition frame data for normal moves. However, since only M. Bison's and Balrog's normal move frame data is different in Turbo mode, it only affects these two characters. Zangief has his double knee press in Champion mode for the Genesis, so he is unaffected by this code.
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Parasol Stars - Rainbow Islands II (Europe) (NES)
This is a different game than the other two NES Rainbow Island games I recently made codes for.
SEELYISZ Invincibility (1 of 2)
AEEUZIPA Invincibility (2 of 2)
SZKTZUVK Infinite Lives
SZVAPPVG Infinite Credits
PAVEKIGE Start with 9 Lives, instead of 4
PPVEKIGE Start with 25 Lives
ZLVEKIGA Start with 50 Lives
LTVEKIGA Start with 99 Lives
GASALPZA Continue with 4 Lives (the same amount you start a new game with), instead of 2
PASALPZE Continue with 9 Lives
PPSALPZE Continue with 25 Lives
ZLSALPZA Continue with 50 Lives
LTSALPZA Continue with 99 LivesLast edited by terpsfan101; 06-09-2016, 05:00:38 AM.
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Power Strike (USA, Europe) (Master System)
005-22B-3BE Infinite Special Weapon (1 of 2)
003-F2B-3BE Infinite Special Weapon (2 of 2)
04A-73B-F7E Regular Weapon Powers-up 1.3x faster
03A-73B-F7E Regular Weapon Powers-up 1.7x faster
02A-73B-F7E Regular Weapon Powers-up 2.5x faster
01A-73B-F7E Regular Weapon Powers-up 5x faster
3A8-94B-2A2 Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power
3A1-D49-2A2 Keep Regular Weapon Power after Dying
3A8-66B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (1 of 2)
3A8-94B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (2 of 2)
006-77F-5DD Keep Regular Weapon Power and Special Weapon Power after Continuing (1 of 2)
006-78F-2A8 Keep Regular Weapon Power and Special Weapon Power after Continuing (2 of 2)
5A1-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
781-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
B41-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 3x Longer
FF1-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 4x Longer
Aleste (Japan) (Master System)
C30-2FB-C41 Invincibility (Enable before start of level or after dying)
002-F7B-3BE Infinite Special Weapon (1 of 2)
001-C7B-3BE Infinite Special Weapon (2 of 2)
048-48B-F7E Regular Weapon Powers-up 1.3x faster
038-48B-F7E Regular Weapon Powers-up 1.7x faster
028-48B-F7E Regular Weapon Powers-up 2.5x faster
018-48B-F7E Regular Weapon Powers-up 5x faster
3A6-69B-2A2 Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power
3AF-A9A-2A2 Keep Regular Weapon Power after Dying
3A6-3BB-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (1 of 2)
3A6-69B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (2 of 2)
006-71F-5DD Keep Regular Weapon Power and Special Weapon Power after Continuing (1 of 2)
006-72F-2A8 Keep Regular Weapon Power and Special Weapon Power after Continuing (2 of 2)
5AF-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
78F-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
B4F-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 3x Longer
FFF-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 4x Longer
credit Pugsy for Invincibility
Power Strike (USA, Europe) (Master System)
Aleste (Japan) (Master System)
00C83E:64 Infinite Special Weapon
00C813:08 Max Regular Weapon Power (1 of 3)
00C815:03 Max Regular Weapon Power (2 of 3)
00C816:04 Max Regular Weapon Power (3 of 3)
00C840:03 Max Special Weapon Power
00C83C:00 Special Weapon Modifier - Direction Shot
00C83C:01 Special Weapon Modifier - Web Gun
00C83C:02 Special Weapon Modifier - Laser Cannon
00C83C:03 Special Weapon Modifier - Rolling Fire
00C83C:04 Special Weapon Modifier - Homing Flame
00C83C:05 Special Weapon Modifier - Swing Web
00C83C:06 Special Weapon Modifier - Plasma Ball
00C83C:07 Special Weapon Modifier - Wipe Laser
00C881:00 Round Modifier - Secret Round
00C881:01 Round Modifier - Round 1
00C881:02 Round Modifier - Round 2
00C881:03 Round Modifier - Round 3
00C881:04 Round Modifier - Round 4
00C881:05 Round Modifier - Round 5
00C881:06 Round Modifier - Round 6
Power Strike II (Europe) (Master System)
3A9-947-2A2 Keep Primary Weapon Power after Dying
3A9-9C7-2A2 Keep Secondary Weapon Power after Dying
3A9-D27-2A2 Keep Primary Weapon Power after Continuing
3A9-D57-2A2 Keep Secondary Weapon Power after Continuing
B40-6A7-08B Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
FF0-6A7-08B Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
00C330:0E Max Primary Weapon Power
00C331:05 Max Secondary Weapon Power
00C300:00 Set Difficulty to Hidden "Comfort" Difficulty
00C30D:01 Enable Debug Options
Note: Enabling the Debug Options adds Title Logo (Returns to Title Screen), Ending Test (View Ending), and Round Demo (Cutscene Viewer) to the Main Menu and Adds Stage Select, Death (Select "Non Death" for Invincibility or "Free Death" for Infinite Lives), and Boss Test (Skip to the Boss for selected Stage) Options to the Options Menu
credit: https://tcrf.net/Power_Strike_II
GG Aleste II ~ Power Strike II (Japan, Europe) (Game Gear)
3AD-959-2A2 Keep Primary Weapon Power after Dying
3AD-8B9-2A2 Keep Secondary Weapon Power after Dying
B4B-049-08B Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
FFB-049-08B Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
00C055:03 Max Primary Weapon Power
00C052:03 Max Secondary Weapon Power
00C051:00 Secondary Weapon Modifier - Neo Napalm Gun (Takes effect on next life)
00C051:01 Secondary Weapon Modifier - Hammer Hawk (Takes effect on next life)
00C051:02 Secondary Weapon Modifier - Delta Form (Takes effect on next life)
00C051:03 Secondary Weapon Modifier - Rising Masher (Takes effect on next life)
00C074:00 Stage Modifier - Stage 1
00C074:01 Stage Modifier - Stage 2
00C074:02 Stage Modifier - Stage 3
00C074:03 Stage Modifier - Stage 4
00C074:04 Stage Modifier - Stage 5
00C074:05 Stage Modifier - Stage 6, Part 1
00C074:06 Stage Modifier - Stage 6, Part 2Last edited by terpsfan101; 12-13-2017, 08:24:36 PM.
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Yeah, a "Keep Your Current Weapon while a Bomb is Active" is a code I wasn't able to make. I couldn't get a break on RAM address 0034 (Weapon Type) when firing a bomb and when firing a weapon when the bomb was active.Originally posted by Unicode View PostThanks you much for codes for Gun-Nac! Actually your codes "Start Each Life With ... Weapon" also need to be enabled before leaving Start Screen otherwise you'll still start your first life with default weapon (although after dying once you will start each life from the second life onwards with that weapon). You probably didn't found a code do can still have current weapon type / power active while have the bomb weapon in use.
Gun Nac has a Debug Code. Game Genie code PENNOYAA activates it. The reason I bring it up is that I can't seem to get the Weapon and Bomber Options in the Config.Sys Menu to do anything. I always start with the default weapon and bomb no matter what Weapon or Bomber I select in the Config.Sys Menu. I did notice that with the Debug code active you can change your ship's speed by pressing Select. I wonder if there is a way to cycle weapon and bomb types.
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Thanks you much for codes for Gun-Nac! Actually your codes "Start Each Life With ... Weapon" also need to be enabled before leaving Start Screen otherwise you'll still start your first life with default weapon (although after dying once you will start each life from the second life onwards with that weapon). You probably didn't found a code do can still have current weapon type / power active while have the bomb weapon in use.Last edited by Unicode; 06-07-2016, 04:23:17 AM.
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I see no reason why we shouldn't be allowed to delete our posts when there are no responses after them.
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Gun Nac (USA) (NES)
AAKZAAIA Enable Debug Invincibility (This is Mezmorize's code that is already in the database)
ZAVEKYPA Start on Area 2
LAVEKYPA Start on Area 3
GAVEKYPA Start on Area 4
IAVEKYPA Start on Area 5
TAVEKYPA Start on Area 6
YAVEKYPA Start on Area 7
AAVEKYPE Start on Area 8
01BE:01 Enable Debug Invincibility
0189:00 Ship Speed Modifier - Speed 1
0189:01 Ship Speed Modifier - Speed 2
0189:02 Ship Speed Modifier - Speed 3
0189:03 Ship Speed Modifier - Speed 4Last edited by terpsfan101; 06-07-2016, 08:41:00 PM.
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Gun Nac (USA) (NES)
SZKOAZSA Weapon Pickups don't Change Current Weapon
SXXPIVSE Bomb Pickups don't Change Current Bomb Type
KXXPLTKA Bomb Pickups that are Different than your Current Bomb Type don't Decrease Current Bomb Power
SZOPZZSA Keep Current Weapon after Dying
SZEPAYSA Keep Current Weapon Power after your Upgraded Ship gets Hit
SZOPAZSA Keep Current Weapon Power after Dying
SZOPGZSA Keep Current Bomb Power after DyingLast edited by terpsfan101; 06-09-2016, 03:52:42 AM.
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Also, please to add your codes in database after posting them.
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