Bubble Bobble (Europe) (Master System)
Final Bubble Bobble (Japan) (Master System)
001-A6B-E68 Invincibility against Enemies - Both Players
002-22B-E68 Invincibility against Projectiles - Both Players
00CEEA:?? Cheat Modifier (Enable on "Play Select" Screen)
01: Start with an Extra Life
02: Start with 3 Extra Lives
03: Start with Shoes (Faster Movement)
04: Start with Shoes (Faster Movement) + Blue Candy (Fast Bubbles)
05: Sound Test Menu (Press Pause on "Play Select" Screen)
06: Item Gallery (Press Pause on "Play Select" Screen)
08: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles)
09: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy
0A: Start with 5 Extra Lives
0B: Hint Screen 1 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
0C: Hint Screen 2 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
0D: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy + 3 Lives
Note that you can view the hints on the European version in English if you apply this patch: http://www.romhacking.net/hacks/2038/
Bubble Bobble (USA, Europe) (Game Gear)
002-BDB-E68 Invincibility against Enemies
003-39B-E68 Invincibility against Projectiles
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terpsfan101 Codes (Mostly Genesis)
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Golden Axe Warrior (USA, Europe) (Master System)
7E7-D7D-3B7 Infinite Health
3A0-CEC-2A2 Infinite Magic
3AC-5FA-2A2 Infinite Keys
001-EB9-3BE Infinite Gold
3A0-E2C-2A2 Infinite Golden Apples
3A1-0CC-2A2 Infinite Magic Feathers
48E-D4D-2AA Blink 1.5x longer after being hit
60E-D4D-2AA Blink 2x longer after being hit
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Legend of Zelda, The - Link's Awakening (USA, Europe) (Game Boy)
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A) (Game Boy)
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B) (Game Boy)
010-03F-E6A Enable Debug Mode 1
010-04F-E6A Enable Debug Mode 2
The Debug Mode 1 does the following:
A precomposed saved game with all weapons and items, 10 hearts, and 509 rupees will be written to slot 1 when the game is booting.
Press any direction key and hold Select for Free Movement Mode. This will pause the game engine. Press Select again to toggle Free Movement Mode on/off.
Here are the effects of Free Movement Mode:
Can walk over anything
Ignores doors, but not staircases
Increased movement speed
Owl dialog won't pop
Can still open chests, but can't interact with keyholes
No shadow while jumping
Will not trigger random dialog for jars, etc.
Can move cursor anywhere on Map screen, even areas you haven't visited yet
Press B+Select to warp to the center of the currently selected map. Activate Free Movement Mode if you get stuck. Note that pressing B alone will not exit the map screen anymore.
Enable Text Debugger. Start a new game with your name beginning with exactly one space. Once in the Text Debugger, press Left/Right to change the ones digits and Up/Down to change the tens digits. Press A to display the 00?? text, Press B twice to display 01?? text, and Press Select to display 02?? text.
Enable directly starting the Wind Fish Awakening. Start a new game with your name beginning with exactly two spaces. You can go to the scene on any map Marin is on.
The Debug Mode 2 seems to disable redrawing of the subscreen and other screen elements. Use it with the Enable directly starting the Wind Fish Awakening to enable skipping to the end scene. Press Left/Right to skip one scene forward, Press Up/Down to reset the ending sequence.
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced) (Game Boy Color)
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced) (Game Boy Color)
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced) (Game Boy Color)
010-03F-E6A Enable Debug Mode 1
010-04F-E6A Enable Debug Mode 2
010-05F-E6A Enable Debug Mode 3
The Debug Mode 1 does the following:
A precomposed saved game with all weapons and items, 10 hearts, and 509 rupees will be written to slot 1 when the game is booting.
Press any direction key and hold Select for Free Movement Mode. This will pause the game engine. Press Select again to toggle Free Movement Mode on/off. Pressing Select while on sub-screen will also toggle Free Movement Mode on/off. Only use 1 of these 2 methods for activating Free Movement Mode.
Here are the effects of Free Movement Mode:
Can walk over anything
Ignores doors, but not staircases
Increased movement speed
Owl dialog won't pop
Can still open chests, but can't interact with keyholes
No shadow while jumping
Will not trigger random dialog for jars, etc.
Can move cursor anywhere on Map screen, even areas you haven't visited yet
Press B+Select to warp to the center of the currently selected map. Activate Free Movement Mode if you get stuck. Note that pressing B alone will not exit the map screen anymore.
Enable Text Debugger. Start a new game with your name beginning with exactly one space. Once in the Text Debugger, press Left/Right to change the ones digits and Up/Down to change the tens digits. Press A to display the 00?? text, Press B twice to display 01?? text, and Press Select to display 02?? text.
Enable directly starting the Wind Fish Awakening. Start a new game with your name beginning with exactly two spaces. You can go to the scene on any map Marin is on. Press Start on World Map screen to activate this scene.
The Debug Mode 2 seems to disable redrawing of the subscreen and other screen elements. Use it with the Enable directly starting the Wind Fish Awakening to enable skipping to the end scene. Press Left/Right to skip one scene forward, Press Up/Down to reset the ending sequence.
The Debug Mode 3 does the following:
Pressing Select on the sub-screen will toggle Free Movement Mode on/off.
Pressing Select on the sub-screen will reset the photo gallery to only contain the first photograph.
Pressing Start on the World Map will activate the final scene waking the Wind Fish and playing the credits.
Viewing the photo gallery will automatically set all pictures to captured.
Credit for all info in this post goes to TCRF: https://tcrf.net/The_Legend_of_Zelda...%27s_AwakeningLast edited by terpsfan101; 04-10-2015, 03:41:17 PM.
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Legend of Zelda, The - Link's Awakening (USA, Europe) (Game Boy)
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B) (Game Boy)
C9D-8F9-081 Invincibility
credit nolberto82
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A) (Game Boy)
C9D-A19-081 Invincibility
credit nolberto82
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced) (Game Boy Color)
C9D-689-081 Invincibility
credit nolberto82
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced) (Game Boy Color)
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced) (Game Boy Color)
AF4-A08-3B0 Walk Thru Walls (Doesn't work for underground passages)
credit Ugetab
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Legend of Zelda, The - Link's Awakening (USA, Europe) (Game Boy)
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B) (Game Boy)
000-989-19E Infinite Health
001-85E-E6E Infinite Magic
000-92E-E6E Infinite Arrows
00F-84F-E6E Infinite Bombs
004-648-19E Infinite Small Keys
00F-B0A-A24 Infinite Rupees
Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A) (Game Boy)
000-989-19E Infinite Health
001-89E-E6E Infinite Magic
000-96E-E6E Infinite Arrows
00F-88F-E6E Infinite Bombs
004-648-19E Infinite Small Keys
00F-B0A-A24 Infinite Rupees
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced) (Game Boy Color)
003-959-19E Infinite Health
00C-54B-E6E Infinite Magic
003-D6E-E6E Infinite Arrows
003-68E-E6E Infinite Bombs
001-268-19E Infinite Small Keys
002-AE9-A24 Infinite Rupees
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced) (Game Boy Color)
Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced) (Game Boy Color)
003-B69-19E Infinite Health
00C-60B-E6E Infinite Magic
003-D5E-E6E Infinite Arrows
003-67E-E6E Infinite Bombs
001-4E8-19E Infinite Small Keys
002-CF9-A24 Infinite Rupees
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Thanks, then you could only add your second version of your "Debug Mode" GG for Space Megaforce you're posted in post #266 in database please?Originally posted by terpsfan101 View PostUnicode, no luck with any of your requests for Arkanoid 2. Sorry, I gave it my best shot.
Edit: I got you're updated the code already.Last edited by Unicode; 04-06-2015, 05:01:58 AM.
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Unicode, no luck with any of your requests for Arkanoid 2. Sorry, I gave it my best shot.
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Please much add this code in database as an alternative one with notes from the other one! This code worked like charm for me too in both bsnes and ZSNES emulators!Originally posted by terpsfan101 View Postunicode, this code works in bsnes for the debug mode:
EEEE-ADD7
The original code was Fast ROM, this code is Slow ROM.
Anyway, something about my "Arkanoid 2: Doh It Again" requests?
Last edited by Unicode; 04-05-2015, 05:47:52 PM.
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unicode, this code works in bsnes for the debug mode:
EEEE-ADD7
The original code was Fast ROM, this code is Slow ROM.Last edited by terpsfan101; 04-05-2015, 05:32:55 PM.
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Unfortunatelly I don't use Snes9x because its cheat feature is full shit - buggy, UNSTABLE, and (least for me) I've getting frequent crashes when using cheats in Snes9x no matter of the version I've tried, some ROMs simply refuses to load on Snes9x although these same ROMs on bsnes or ZSNES emulators loads just fine...Originally posted by terpsfan101 View PostWell the debug code worked on SNES9x. I tried version 0.82 of bsnes and it didn't work. I don't care much for bsnes. Until zipped rom files are supported, I will never use it on a regular basis.
I wonder if the code works on real hardware?
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Well the debug code worked on SNES9x. I tried version 0.82 of bsnes and it didn't work. I don't care much for bsnes. Until zipped rom files are supported, I will never use it on a regular basis.
I wonder if the code works on real hardware?
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For some reason, I can't get Debug mode code to work on my bsnes 0.73!Originally posted by terpsfan101 View PostSpace Megaforce (USA) (SNES)
2D68-D766 Invincibility
C26C-DF6F Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
EEEE-3DD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
7E0BE0:20 Invincibility
7E0157:99 Infinite Lives
7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
7E0152:99 Infinite Bombs
7E006F:06 Max Weapon Level
Super Aleste (Japan)
Super Aleste (Japan) (BS)
EEEE-3DD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
7E0BE0:20 Invincibility
7E0157:99 Infinite Lives
7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
7E0152:99 Infinite Bombs
7E006F:06 Max Weapon Level
The Debug Mode does the following:
Unlocks Extra Options (Invincibility and Starting Stage) in Options Menu.
During Intro, Press L+R+Start to view Ending.
Press L+B on Controller 2 while Paused to replace HUD with Graphic Viewer.
During Gameplay on Controller 2:
Press R+Down to toggle Background Scrolling
Press R+A to change Current Weapon
Press R+B to increase Weapon Level
Press R+X to increase Bombs
Press L+R to switch between Progressive and Interlaced Video Output
I tried that code activated on both USA version (Space Megaforce) and Japanese version (Super Aleste) and this code EEEE-3DD7 has no effect - in Options menu those "Invincibility" / "Starting Stage" are still not present even with this code active! Said keys during playing game also has no effect in both games (tried several times)! Someone else to has tried that debug code? May be ROM address is wrong - other GG codes for Space Megaforce (Invincibility and Infinite Special Lives) are working for me, only Debug Mode one simply won't... 
Edit: I tried Debug code on ZSNES 1.51 emulator and strangely, there the Debug code is normally working and I was able to get the additional options (Level Select / Invincibility) available... For some reason Space Megaforce's Debug mode code is NOT compatible with bsnes emulator! On this particular emulator it's just impossible to get debug mode working at all! I tried older version (0.70) and on it Debug mode code wasn't working too...
Last edited by Unicode; 04-05-2015, 04:15:56 PM.
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Space Megaforce (USA) (SNES)
2D68-D766 Invincibility
C26C-DF6F Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
EEEE-ADD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
7E0BE0:20 Invincibility
7E0157:99 Infinite Lives
7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
7E0152:99 Infinite Bombs
7E006F:06 Max Weapon Level
Super Aleste (Japan)
Super Aleste (Japan) (BS)
EEEE-ADD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
7E0BE0:20 Invincibility
7E0157:99 Infinite Lives
7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
7E0152:99 Infinite Bombs
7E006F:06 Max Weapon Level
The Debug Mode does the following:
Unlocks Extra Options (Invincibility and Starting Stage) in Options Menu.
During Intro, Press L+R+Start to view Ending.
Press L+B on Controller 2 while Paused to replace HUD with Graphic Viewer.
During Gameplay on Controller 2:
Press R+Down to toggle Background Scrolling
Press R+A to change Current Weapon
Press R+B to increase Weapon Level
Press R+X to increase Bombs
Press L+R to switch between Progressive and Interlaced Video OutputLast edited by terpsfan101; 04-05-2015, 05:31:14 PM.
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Bare Knuckle III (Japan)
RFJA-E61L Hit Anywhere (1 of 6)
9VJA-FBSN Hit Anywhere (2 of 6)
ABJA-F91R Hit Anywhere (3 of 6)
ABJA-ER9T Hit Anywhere (4 of 6)
YBJA-EAHW Hit Anywhere (5 of 6)
JPTT-FCHC Hit Anywhere (6 of 6)
credit nolberto82
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I'm not familiar with the game, and can only make basic Game Genie codes. I'll see what I can do
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