My first code ever that jumps to an area with free space in the ROM.
Mega Man 4 (USA) (NES)
XTUKISOX Start with Rush Jet, Rush Marine, Wire, and Balloon (1 of 17)
AZUKTSKP Start with Rush Jet, Rush Marine, Wire, and Balloon (2 of 17)
YYUKYISE Start with Rush Jet, Rush Marine, Wire, and Balloon (3 of 17)
VYKGAIOL Start with Rush Jet, Rush Marine, Wire, and Balloon (4 of 17)
OZNNYVNN Start with Rush Jet, Rush Marine, Wire, and Balloon (5 of 17)
KOEYAVNN Start with Rush Jet, Rush Marine, Wire, and Balloon (6 of 17)
SEEYPVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (7 of 17)
OUEYZVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (8 of 17)
SEEYLVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (9 of 17)
XUEYGVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (10 of 17)
SEEYIVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (11 of 17)
UUEYTVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (12 of 17)
SEEYYVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (13 of 17)
SUENAVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (14 of 17)
SEENPVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (15 of 17)
VUENZVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (16 of 17)
AVENLVNY Start with Rush Jet, Rush Marine, Wire, and Balloon (17 of 17)
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terpsfan101 Codes (Mostly Genesis)
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That code is buggy on Mega Man 4 PRG0 version - it makes all Robot Master's stages except Bright Man's, Toad Man's and Drill Man's totally messed up and they're completely unplayable and cannot be beaten with this active... Edit: on PRG1 version is the same issue too...Originally posted by terpsfan101 View PostMega Man 4 (USA) (NES)
These codes also need testing to make sure I didn't overwrite anything important:
XTSKTSSE Start with Rush Jet, Rush Marine, Wire, and Balloon (1 of 7)
OZSKYSAK Start with Rush Jet, Rush Marine, Wire, and Balloon (2 of 7)
KPVGAILE Start with Rush Jet, Rush Marine, Wire, and Balloon (3 of 7)
XLVGZIIG Start with Rush Jet, Rush Marine, Wire, and Balloon (4 of 7)
ULVGGITG Start with Rush Jet, Rush Marine, Wire, and Balloon (5 of 7)
SLVGTIYG Start with Rush Jet, Rush Marine, Wire, and Balloon (6 of 7)
VLVKASAG Start with Rush Jet, Rush Marine, Wire, and Balloon (7 of 7)Last edited by Unicode; 06-15-2016, 05:01:53 PM.
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See post #424:http://gamehacking.org/vb/threads/88...9402#post99402Last edited by terpsfan101; 06-15-2016, 10:29:53 PM.
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Well, let’s try a 3rd time for Mega Man 5. These seem to work OK:
ZSKELKGU Blink 1.5x longer after being hit (1 of 2)
SUNTIESO Blink 1.5x longer after being hit (2 of 2)
ANKELKGU Blink 2x longer after being hit (1 of 2)
SUNTIESO Blink 2x longer after being hit (2 of 2)
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Your new codes for Mega Man 5 doesn't work properly - getting hit with any of these codes makes you to lose temporary movement control over Mega Man for small amount of time. Also, seems you're removed the "Blink 2.5x / 3x / 4x Longer After Getting Hit" for Mega Man 5 too beside Mega Man 4's ones most likely because of this. However, seems making proper "Blink ??x Longer After Getting Hit" codes are impossible for Mega Man 5 alright.Originally posted by terpsfan101 View PostI think I figured out why the "More Invincibility Time after getting hit" codes didn't work properly in Mega Man 4 and Mega Man 5:
For Mega Man 4, giving yourself too much Invincibility time after getting hit glitches the Invincibility routine. 2x Invincibility Time after getting hit seems to work OK. You could probably safely go a bit higher. I deleted the Blink 2.5x longer, 3x longer, and 4x longer codes for this game.
Mega Man 5 needs two codes to give yourself more Invincibility time after getting hit. I've added the 2nd code to my original post and the codes in the database.
I tested these and they're works perfectly! Thanks you man! I've added them to database!Originally posted by terpsfan101 View PostMega Man 3 (USA) (NES)
These codes need testing, Unicode. I had to overwrite existing code for each one of the codes listed below:
NZOGUPNO Start with 4 Energy Tanks
UXSKVAKV Start with Rush Marine (1 of 2)
KOSKKEEE Start with Rush Marine (2 of 2)
SXVKKEOO Start with Rush Jet (1 of 2)
KOVKXAAK Start with Rush Jet (2 of 2)Last edited by Unicode; 06-15-2016, 02:48:25 AM.
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Mega Man 3 (USA) (NES)
NZOGUPNO Start with 4 Energy Tanks
XVNGNEOX Start with Rush Marine and Rush Jet (1 of 13)
AXNKEEKP Start with Rush Marine and Rush Jet (2 of 13)
PXNKOASE Start with Rush Marine and Rush Jet (3 of 13)
SKNKXEOX Start with Rush Marine and Rush Jet (4 of 13)
OZXKOSNN Start with Rush Marine and Rush Jet (5 of 13)
KPXKXSNN Start with Rush Marine and Rush Jet (6 of 13)
SAXKUSNY Start with Rush Marine and Rush Jet (7 of 13)
OZXKKSNN Start with Rush Marine and Rush Jet (8 of 13)
SAXKSSNY Start with Rush Marine and Rush Jet (9 of 13)
UZXKVSNN Start with Rush Marine and Rush Jet (10 of 13)
SAXKNSNY Start with Rush Marine and Rush Jet (11 of 13)
SZUGESNN Start with Rush Marine and Rush Jet (12 of 13)
ATUGOSNY Start with Rush Marine and Rush Jet (13 of 13)Last edited by terpsfan101; 06-15-2016, 10:24:49 PM.
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I think I figured out why the "More Invincibility Time after getting hit" codes didn't work properly in Mega Man 4 and Mega Man 5:
For Mega Man 4, giving yourself too much Invincibility time after getting hit glitches the Invincibility routine. 2x Invincibility Time after getting hit seems to work OK. You could probably safely go a bit higher. I deleted the Blink 2.5x longer, 3x longer, and 4x longer codes for this game.
Mega Man 5 needs two codes to give yourself more Invincibility time after getting hit. I've added the 2nd code to my original post and the codes in the database.
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For Mega Man 3, the Start with Lives codes in the database work on Password Games. I deleted my Continue a Password Game with 9 Lives code.
For Mega Man 2, use the Start with Lives codes in the database if you choose the Stage Select option on the Game Over screen.
I'll look at all those buggy Mega Man codes I made that give you more Invincibility Time after being hit.
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@terpsfan101, Unfortunately, this time seems many of your codes don't work right...
1. Your codes "Blink 2.5x / 3x / 4x longer after being hit" for Mega Man 4 seems to have bug. When you take hit by enemy, Mega Man will stop blinking for moment before start blinking again until temporary invincibility goes off, however, while Megaman is NOT blinking after getting hit, he is unresponsive to controller input (pressing left or right on D-pad for example on frametime between getting hit by enemies and moment when he will start blinking again will NOT make he to move and you cannot control him during that non-blinking time). Please fix this - this seems major bug
. Interesting this does NOT occurs with "Blink 1.5x / 2x longer after being hit" codes.
2. All of your codes "Blink ??x longer after being hit" for Mega Man 5 doesn't have effect on my side. I've tried your codes for 2x and 3x longer temporary Invincibility after getting hit and even with any of these active, Mega Man's temporary Invincibility appears to still lasts for default time! (I've tried on Napalm Man's and Gravity Man's stages.)
3. Your "Continue a Password Game with 9 Lives" PESZNAZE for Mega Man 3 doesn't have any effect in game. I've tried with some of passwords for some bosses defeated and Mega Man stills starts with only 3 Lives even with this code active...
4. Also, the "Continue with 9 Lives" PESUGPLE code for Mega Man 2 works only if you continue on same stage you had lost all your lives, but NOT if you go back to Stage Select and choose to continue on different Robot Master stage...
5. Also the codes "Blink 3x / 4x longer after being hit" for Mega Man 3 makes Mega Man's blinking to stop after usual duration sometimes, but unlike Mega Man 4 and 5 codes you're just made, he is actually properly invincible and after blinking goes away, for the corresponding time Mega Man be be controlled flawlessly while not blinking (unlike problematic codes for Mega Man 4) but he is still invincible. I think this is a small bug but that doesn't break playing the game with these codes anyway.
Other codes was fine, including the "Blink ??x longer after being hit" codes for Mega Man 6.Last edited by Unicode; 06-14-2016, 05:13:27 PM.
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I was able to find Invincibility against Spikes for Mega Man 3. I couldn't find it for Mega Man 2 and haven't looked at Mega Man 4 yet.
Mega Man 3 (USA) (NES)
SXKGUZSA Invincibility against Spikes
These codes that are already in the database will give you invincibility against both enemies and spikes:
Mega Man 2: EIUGVTEY (Abystus' code)
Mega Man 3: EISKKIEY (Mezmorize's code)
Mega Man 4: ESSAPAEY (Mezmorize's code)
For Mega Man 5 and Mega Man 6, Ugetab has Invincibility against Spikes codes:
Mega Man 5: ESSAPAEY
Mega Man 6: OXEEOZSXLast edited by terpsfan101; 06-13-2016, 08:58:07 PM.
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Mega Man 2 (USA) (NES)
PESUGPLE Continue with 9 Lives
GEUKLPAA Continue with 4 Energy Tanks
OXKZAGSX Continue a Password Game with 4 Energy Tanks
Mega Man 3 (USA) (NES)
ZIVSINGU Blink 1.5x longer after being hit
AYVSINGU Blink 2x longer after being hit
VPVSINGL Blink 2.5x longer after being hit
KLVSINGL Blink 3x longer after being hit
NYVSINGU Blink 4x longer after being hit
KANXOPSZ Continue with 4 Energy Tanks
PESZNAZE Continue a Password Game with 9 Lives
VAVZUASA Continue a Password Game with 10 Energy Tanks (The number of Energy Tanks will display in hex until you use one)
Mega Man 4 (USA) (NES)
ZIXETVGU Blink 1.5x longer after being hit
AYXETVGU Blink 2x longer after being hit
PENEETZE Continue with 9 Lives
Note: 2 times as much Invincibility Time after being hit is approximately as high as a value you can use without glitching the Invincibility routine in Mega Man 4.
Mega Man 5 (USA) (NES)
ZSKELKGU Blink 1.5x longer after being hit (1 of 2)
SUNTIESO Blink 1.5x longer after being hit (2 of 2)
ANKELKGU Blink 2x longer after being hit (1 of 2)
SUNTIESO Blink 2x longer after being hit (2 of 2)
PENAGIZE Continue with 9 Lives
Mega Man 6 (USA) (NES)
ZSSATKGU Blink 1.5x longer after being hit
ANSATKGU Blink 2x longer after being hit
VOSATKGL Blink 2.5x longer after being hit
KUSATKGL Blink 3x longer after being hit
NNSATKGU Blink 4x longer after being hit
PEEKVIZE Continue with 9 LivesLast edited by terpsfan101; 06-15-2016, 04:12:18 AM.
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What is different than your previous "Invincibility against Spikes" code for Megaman? I've tried it and it was worked just fine for me (I had tested it on Bombman's stage)... I don't understand what this "RTS" stands for?Originally posted by terpsfan101 View PostI'm going to pass on your Saiyuuki World requests, Unicode. I'll look at your Castlevania and Mega Man requests shortly.
BTW, I edited the Invincibility against Spikes code I made for Mega Man. The previous code RTS'd the MegaManKilled routine, which could have adverse effects on other ways of dying. The new code jumps from the two SpikeKill routines to the RTS right before the MegaManKilled routine.
Mega Man (USA) (NES)
AOSSYNPO Invincibility against Spikes (1 of 2)
APOSKEPO Invincibility against Spikes (2 of 2)Last edited by Unicode; 06-12-2016, 06:44:48 PM.
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I'm going to pass on your Saiyuuki World requests, Unicode. I'll look at your Castlevania and Mega Man requests shortly.
BTW, I edited the Invincibility against Spikes code I made for Mega Man. The previous code RTS'd the MegaManKilled routine, which could have adverse effects on other ways of dying. The new code jumps from the two SpikeKill routines to the RTS right before the MegaManKilled routine.
Mega Man (USA) (NES)
AOSSYNPO Invincibility against Spikes (1 of 2)
APOSKEPO Invincibility against Spikes (2 of 2)
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OK, seems you're done... Anything about Saiyuuki World requests? (I ask because even skilled hackers doesn't seems to find much codes about this game).
Requests for GameGenie:
[NES] CastleVania (PRG1): Temporary Simon's Invincibility After Getting Hit Last Longer / Much Longer; Start Every Life With Temporary Invincibility / Invincibility Potion; Fix For a Glitch That Causes Sometimes Passing A Door Between Levels While Simon Is Invincible To Freeze Game; Start Each Life With Quarter / Half / Three-Quarters / Twice Normal Health; Start Each Life With ?? Subweapon; Never Change Subweapon Nevertheless Of Weapon Pickups; Start Each Life With Full-Power Whip; Meat Power-up (hidden in blocks) Restores ?? Health Units Instead Of 6 / Meat Power-up Heals Completely Simon's Health; Reduce Lost Health When Hit By Enemy; Crushers in Beginning Of Stage 6 (and later when passing them again while replaying the game) Takes ?? Units Of Health Away Instead Giving Instant Death; Timer Counts Slower.
[NES] Megaman 3: Temporary Invincibility After Getting Hit By Enemies Last Longer / Much Longer; Start New Game With Rush Marine / Rush Jet; Start New Game / Password Game With ?? E-Tanks; Invincible To Spikes.
[NES] Megaman 4: Temporary Invincibility After Getting Hit By Enemies Last Longer / Much Longer; Start New Game With Rush Marine / Rush Jet / Wire / Ballons.
[NES] Megaman 6: Temporary Invincibility After Getting Hit By Enemies Last Longer / Much Longer; Start New Game With Rush Jet / POW Suit / Energy Balancer / Beat; Rush Jet Can Fly Longer / Much Longer Before It's Bar Run Out; Invincible To Flammable Liquid After Being Taken On Fire By Enemies In Flame Man's Stage.Last edited by Unicode; 06-12-2016, 06:34:40 PM.
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Sonic Classic Heroes v0.10.008a
CRC32: C27093DA
AJST-EA5L Super/Hyper Characters don't lose rings with time
FFFF09:003C Super/Hyper Characters don't lose rings with timeLast edited by terpsfan101; 06-11-2016, 08:29:48 PM.
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