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terpsfan101 Codes (Mostly Genesis)

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  • terpsfan101
    replied
    Castlevania III - Dracula's Curse (USA) (NES)

    I wonder why Galoob didn't make any Game Genie codes for this game?

    NYKUUZKU Stopwatch Subweapon freezes enemies slightly longer
    AGUUGLAZ Meat Fully Restores Health
    AVKPIAAG Start each life with 1.5x more Health
    EEKPIAAG Start each life with 2x more Health
    PASUTENY Start a new game with Sypha enabled
    ZASUTENY Start a new game with Grant enabled
    LASUTENY Start a new game with Alucard enabled

    KVEVPYEP Enable Debug Menu before Start of Game (8 character version of gedowski's code)
    Last edited by terpsfan101; 10-20-2017, 09:36:28 PM.

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (Genesis)

    BH5A-AAFW Maximum number of Lives is 10, instead of 6 (1 of 2)
    BGLA-AAG6 Maximum number of Lives is 10, instead of 6 (2 of 2)

    Note: You won't be able to get the Perfect Player Bonus until you reach 10 Lives.

    Zombies Ate My Neighbors (USA) (SNES)

    DBE1-C7A4 Maximum number of Lives is 10, instead of 6 (1 of 2)
    DB28-47DB Maximum number of Lives is 10, instead of 6 (2 of 2)

    Note: You won't be able to get the Perfect Player Bonus until you reach 10 Lives.

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  • terpsfan101
    replied
    Super Street Fighter II (USA) (Genesis)

    ACYA-RCAT Cammy's Cannon Drill recovers 6 frames faster (1 of 6)
    ACYA-RCAY Cammy's Cannon Drill recovers 6 frames faster (2 of 6)
    ACYA-REA8 Cammy's Cannon Drill recovers 6 frames faster (3 of 6)
    ACYA-RCBC Cammy's Cannon Drill recovers 6 frames faster (4 of 6)
    ACYA-RGBN Cammy's Cannon Drill recovers 6 frames faster (5 of 6)
    ACYA-RCBT Cammy's Cannon Drill recovers 6 frames faster (6 of 6)

    Super Street Fighter II (USA) (SNES)

    DF8F-576E Cammy's Cannon Drill recovers 6 frames faster (1 of 6)
    DF84-5D6E Cammy's Cannon Drill recovers 6 frames faster (2 of 6)
    D484-57DE Cammy's Cannon Drill recovers 6 frames faster (3 of 6)
    DF87-5DDE Cammy's Cannon Drill recovers 6 frames faster (4 of 6)
    D787-546E Cammy's Cannon Drill recovers 6 frames faster (5 of 6)
    DF87-576E Cammy's Cannon Drill recovers 6 frames faster (6 of 6)

    Note: Light version takes 27 frames to recover, instead of 33. Medium version takes 30 frames to recover, instead of 36. Hard version takes 33 frames to recover instead of 39.

    It's still a long ass recovery time. I couldn't make it any shorter without breaking the move. A difference of 6 frames doesn't sound like much, but it does make a difference.

    What else can I say? Cammy sucks balls (heh) in Super Street Fighter II. She's easily the worst character in the game. Now in the sequel, Super Street Fighter II Turbo, Cammy is my favorite character despite the fact that she is bottom tier in that game as well. However, Super Turbo Cammy has a few more tricks up her sleeve with the addition of her Hooligan Combination move, plus her Super Move is pretty good.
    Last edited by terpsfan101; 10-18-2017, 11:13:38 PM.

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  • terpsfan101
    replied
    Castlevania III - Dracula's Curse (USA) (NES)

    KLXEIXAY Blink 1.5x longer after being hit
    EYXEIXAY Blink 2x longer after being hit
    SVEALXON Take Less Damage (1 of 2)
    PSEAGXGA Take Less Damage (2 of 2)
    SZSAVGSA Infinite Hearts
    NNEZZAEX Item Pickups don't disappear as fast
    Last edited by terpsfan101; 01-13-2018, 07:04:38 AM.

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  • terpsfan101
    replied
    Castlevania II - Simon's Quest (USA) (NES)

    ATKAEAAG Invincible 1.5x longer after being hit
    EAKAEAAG Invincible 2x longer after being hit
    OTSSPLSV Take Less Damage (1 of 2)
    GASSZUAA Take Less Damage (2 of 2)
    OTSSPLSV Take Much Less Damage (1 of 2)
    ZASSZUAA Take Much Less Damage (2 of 2)
    SXESEASA Infinite Hearts (1 of 2)
    SXESKASA Infinite Hearts (2 of 2)
    TAOGPLLA Continue with 6 Lives
    PAOGPLLE Continue with 9 Lives
    PAOKZGAA Continue with 101 Hearts (Also works when Continuing a Password Game)
    TEXXXILA Continue a Password Game with 6 Lives
    PEXXXILE Continue a Password Game with 9 Lives
    Last edited by terpsfan101; 01-13-2018, 06:57:29 AM.

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (Genesis)

    Similar to Tony H.'s codes, but they fix a glitch when being awarded an extra bonus neighbor.

    BK2T-BA80 Start every level with 10 neighbors (1 of 3)
    AK2T-AA82 Start every level with 10 neighbors (2 of 3)
    BLLA-AA8C Start every level with 10 neighbors (3 of 3)

    note: except 1st level after using a password with less than 10 neighbors

    A72T-BA80 Start every level with 07 neighbors (1 of 3)
    AK2T-AA82 Start every level with 07 neighbors (2 of 3)
    BLLA-AA8C Start every level with 07 neighbors (3 of 3)

    note: except 1st level of a new game and 1st level after using a password not equal to 7 neighbors

    AV2T-BA80 Start every level with 04 neighbors (1 of 3)
    AK2T-AA82 Start every level with 04 neighbors (2 of 3)
    BLLA-AA8C Start every level with 04 neighbors (3 of 3)

    note: except 1st level of a new game and 1st level after using a password not equal to 4 neighbors
    Last edited by terpsfan101; 03-01-2018, 04:00:58 AM.

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    6EE0-3DDB P1 Start every level with full health (1 of 4)
    86E0-3D0B P1 Start every level with full health (2 of 4)
    FAE0-3D6B P1 Start every level with full health (3 of 4)
    53E0-3DAB P1 Start every level with full health (4 of 4)

    316B-4704 Start with Flamethrower with 450 Ammo (Press B to Equip) (1 of 2)
    D06B-4DA4 Start with Flamethrower with 450 Ammo (Press B to Equip) (2 of 2)
    316B-4704 Start with Flamethrower with 750 Ammo (Press B to Equip) (1 of 2)
    D56B-4DA4 Start with Flamethrower with 750 Ammo (Press B to Equip) (2 of 2)
    316B-4704 Start with Flamethrower with 950 Ammo (Press B to Equip) (1 of 2)
    DB6B-4DA4 Start with Flamethrower with 950 Ammo (Press B to Equip) (2 of 2)

    D5EA-4FA4 Flamethrower worth 700, instead of 400
    DBEA-4FA4 Flamethrower worth 900

    Zombies (Europe) (Beta) (SNES)

    DC6B-C70F P1 Start every level with full health (1 of 4)
    626B-C7AF P1 Start every level with full health (2 of 4)
    C66C-CDDF P1 Start every level with full health (3 of 4)
    FA6C-CD0F P1 Start every level with full health (4 of 4)
    Last edited by terpsfan101; 01-13-2018, 06:46:38 AM.

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  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    DD38-470F Speed Shoes always active - Both Players

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  • terpsfan101
    replied
    Advice Unicode should follow when requesting codes from any user:

    1. Make fewer requests. No more than 5 requests per game.

    2. Make less frequent requests. Don't post new requests immediately after your current requests have been completed.

    3. Adjust your requests to the hacker's skill level. You should have a good idea by now what each hacker is capable of doing. Don't request codes that are beyond a hacker's skill level.

    Leave a comment:


  • terpsfan101
    replied
    Zombies Ate My Neighbors (USA) (SNES)

    D461-1D09 Squirt Gun is 2x stronger
    D061-1D09 Squirt Gun is 4x stronger
    DE28-1764 Monster Potion lasts 2x longer
    D823-C4A4 Ghost Kid Potion lasts 2x longer
    D134-3464 Speed Shoes last 2x longer

    Zombies Ate My Neighbors (USA) (Genesis)

    AK7A-EAGG Squirt Gun is 2x stronger
    AV7A-EAGG Squirt Gun is 4x stronger
    YDFA-A8D6 Monster Potion lasts 2x longer
    1DGA-A0C8 Ghost Kid Potion lasts 2x longer
    YXXA-ANDT Speed Shoes last 2x longer

    Note: Tony H. had already found Monster Potion lasts 2x longer code for the Genesis version.
    Last edited by terpsfan101; 10-16-2017, 01:23:29 AM. Reason: Added codes for Ghost Kid Potion and Speed Shoes lasting longer

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  • Unicode
    replied
    Originally posted by terpsfan101 View Post

    Unicode, I'm taking a break from your requests for awhile. You might not realize it, but you are taking advantage of my generosity. I have spent a lot of time (more than I would like to admit) looking at your requests in the short time I've been back (barely two weeks). I remember doing requests for you last year and it was always the same thing. As soon as I finished with your current requests, another huge list of requests would follow. It's exhausting after awhle.
    Sorry, I didn't really wanted to rush you, man. I want to ask you then:

    1. If you're not going do make my recent requests for CastleVania III and Mega Man 7 right now, when I do expect to see what you can come with?
    2. Since you're saying I'm rushing you with so much requests, can you say how many I can request then? I need to know what amount codes I can request to you which won't be that too many for you?

    Now this is last time when I even put such long list of requests to you. I can promise, that once you're can now try to make what you can come for my last requests for CastleVania, CastleVania III: Dracula's Curse and Mega Man 7, I will try to not post that large / huge amount of requests and do NOT posting requests that often, if this is too much work for you, terpsfan101. I'm apologize for that. I'm actually request codes that are made but doesn't work properly, or doesn't exists yet.
    Note: for Mega Man 7, you can actually ignore the request #6: "Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank". I now remember - Helder was made a GG codes to have 100+ E-Tanks, W-Tanks and S-Tanks for this game, so you can actually skip that.

    You can actually make pretty good codes actually, dear terpsfan101...
    Last edited by Unicode; 10-16-2017, 09:43:20 AM.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    I tested your codes for Castlevania REV01 - all of them runs fine. I've added them here: https://gamehacking.org/game/29202.

    I'm wonder if you can make also these for same game:

    Remove Stage 7+ Bosses' Immunity Towards StopWatch Subweapon Where Using it On Any Boss After Stage 6 Has NO Effect On Their Movement / Attacking;
    Fix Freezing Glitch Occuring Occasionally When Player is Passing Through Doors Between Levels While Player Is Invincible (As I'm aware there is stills NO any bug-fix IPS patch released addressing that bug in this game, unfortunately);
    Stage Select GG Codes (@Gedowski's ones in database are total mess...);
    Items Dropped By Candles / Enemies Doesn't Dissappear, a.k.a. They Do Stay Infinite Time Until Leave Current Screen Or Collect Them.

    Requests:

    CastleVania III: Dracula's Curse [NES]

    1. Start Each Life With ?? Health Units Instead of 16;
    2. Player (Trevor / Grant / Alucard / Sypha) Takes Less / Much Less Damage From Enemies;
    3. Meat Restores to Player More / Much More Health / Meat Restores Full Health;
    4. Invincibility Against Spikes;
    5. Invincibility Against Being Trapped Out Of Screen Because Of Automatic Scrolling in Some Vertical Parts of Game;
    6. Player (Trevor / Grant / Alucard / Sypha) Stays Invincible For Longer / Much Longer Time After Getting Hit;
    7. Make Autoscrolling Appearing In Some Vertical Parts Slower / Disabled Completely;
    8. Start Each Life With ?? Subweapon (Trevor and Grant only);
    9. Sypha Starts Each Life With Fire / Ice / Thunder Spell;
    10. Alucard Always Start Each His Life With StopWatch Subweapon;
    11. Trevor and Grant Never Change Their Subweapon From Weapon Pickups / Sypha Never Changes Her Spell;
    12. Start New Game With Alucard / Sypha / Grant As a Partner Without Using Passwords;
    13. Items Dropped By Enemies (Power Hearts, Money Bags, Weapon Power-ups, Whip Power-ups, etc) Stays Infinite Time On Screen Until Player Collect Them or Leaves Current Screen;
    14; Timer Runs Slower / Much Slower;
    15. Start New Game / Continue With ?? Lives;
    16. Each Large Power Heart Gives ?? Points Instead Of 5;
    17. Each Small Power Heart Gives ?? Points Instead Of Only 1.

    MegaMan 7 [SNES]

    1. Player Starts Each Life With ?? Health Units Instead of 16;
    2. Player's Temporary Invincibility After Getting Hit Last Longer / Much Longer;
    3. Invincible To Spikes;
    4. Start New Game With All Weapons;
    5. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
    6. Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank;
    7. Small / Large Health and Weapon Capsules Restores More / Much More Health And Weapon Energy;
    8. Large Health / Weapon Capsules Refills Health / MegaMan Current Weapon's Completely;
    9. Rush Search Always Finds Out Useful Items;
    10. Can Use Beat Wristle To Drag MegaMan Out of Pits Infinite Times Instead Of Only Once;
    11. Start New Game / Continue With ?? Lives;
    12. Infinite Time For Energy / Weapon Pellets, Extra lives, Bolts, E-Tanks and W-Tanks Dropped By Enemies / Found By The Rush Search To Be Collected By Mega Man.

    Thanks!
    Unicode, I'm taking a break from your requests for awhile. You might not realize it, but you are taking advantage of my generosity. I have spent a lot of time (more than I would like to admit) looking at your requests in the short time I've been back (barely two weeks). I remember doing requests for you last year and it was always the same thing. As soon as I finished with your current requests, another huge list of requests would follow. It's exhausting after awhle.

    Leave a comment:


  • terpsfan101
    replied
    gedowski, your Stage Select codes for Castlevania REV01 work fine if you follow the instructions you posted in the notes. For instance, these worked for me:

    GEEUEPLA Start on Level 2, Stage 4 (1 of 3)
    GEEUSPAA Start on Level 2, Stage 4 (2 of 3)
    VXOLEOVE Start on Level 2, Stage 4 (3 of 3)

    PEEUSPAA Start Level 1 on Stage 19 (beat the game once) and 1 whip power up (you need to die once to be able to use your whip) (1 of 2)
    LXEUNOAX Start Level 1 on Stage 19 (beat the game once) and 1 whip power up (you need to die once to be able to use your whip) (2 of 2)
    Last edited by terpsfan101; 10-14-2017, 04:48:17 PM.

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  • gedowski
    replied
    Stage Select GG Codes (@Gedowski's ones in database are total mess...);

    They were made for the Rev B version, which is what I have. I made the codes using an emulator and then tested them on my NES and game genie, I also believe it would take more than 3 game genie codes to get the stage select code to work correctly. Lastly, if they don't work just simply remove them instead of making it look like the game genie codes are a total mess

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  • Unicode
    replied
    I tested your codes for Castlevania REV01 - all of them runs fine. I've added them here: https://gamehacking.org/game/29202.

    I'm wonder if you can make also these for same game:

    Remove Stage 7+ Bosses' Immunity Towards StopWatch Subweapon Where Using it On Any Boss After Stage 6 Has NO Effect On Their Movement / Attacking;
    Fix Freezing Glitch Occuring Occasionally When Player is Passing Through Doors Between Levels While Player Is Invincible (As I'm aware there is stills NO any bug-fix IPS patch released addressing that bug in this game, unfortunately);
    Stage Select GG Codes (@Gedowski's ones in database are total mess...);
    Items Dropped By Candles / Enemies Doesn't Dissappear, a.k.a. They Do Stay Infinite Time Until Leave Current Screen Or Collect Them.

    Requests:

    CastleVania III: Dracula's Curse [NES]

    1. Start Each Life With ?? Health Units Instead of 16;
    2. Player (Trevor / Grant / Alucard / Sypha) Takes Less / Much Less Damage From Enemies;
    3. Meat Restores to Player More / Much More Health / Meat Restores Full Health;
    4. Invincibility Against Spikes;
    5. Invincibility Against Being Trapped Out Of Screen Because Of Automatic Scrolling in Some Vertical Parts of Game;
    6. Player (Trevor / Grant / Alucard / Sypha) Stays Invincible For Longer / Much Longer Time After Getting Hit;
    7. Make Autoscrolling Appearing In Some Vertical Parts Slower / Disabled Completely;
    8. Start Each Life With ?? Subweapon (Trevor and Grant only);
    9. Sypha Starts Each Life With Fire / Ice / Thunder Spell;
    10. Alucard Always Start Each His Life With StopWatch Subweapon;
    11. Trevor and Grant Never Change Their Subweapon From Weapon Pickups / Sypha Never Changes Her Spell;
    12. Start New Game With Alucard / Sypha / Grant As a Partner Without Using Passwords;
    13. Items Dropped By Enemies (Power Hearts, Money Bags, Weapon Power-ups, Whip Power-ups, etc) Stays Infinite Time On Screen Until Player Collect Them or Leaves Current Screen;
    14; Timer Runs Slower / Much Slower;
    15. Start New Game / Continue With ?? Lives;
    16. Each Large Power Heart Gives ?? Points Instead Of 5;
    17. Each Small Power Heart Gives ?? Points Instead Of Only 1.

    MegaMan 7 [SNES]

    1. Player Starts Each Life With ?? Health Units;
    2. Player's Temporary Invincibility After Getting Hit Last Longer / Much Longer;
    3. Invincible To Spikes;
    4. Start New Game With All Weapons;
    5. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
    6. Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank;
    7. Small / Large Health and Weapon Capsules Restores More / Much More Health And Weapon Energy;
    8. Large Health / Weapon Capsules Refills Health / MegaMan Current Weapon's Completely;
    9. Rush Search Always Finds Out Useful Items;
    10. Can Use Beat Wristle To Drag MegaMan Out of Pits Infinite Times Instead Of Only Once;
    11. Start New Game / Continue With ?? Lives;
    12. Infinite Time For Energy / Weapon Pellets, Extra lives, Bolts, E-Tanks and W-Tanks Dropped By Enemies / Found By The Rush Search To Be Collected By Mega Man.

    Thanks!
    Last edited by Unicode; 10-15-2017, 01:36:47 PM.

    Leave a comment:

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