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terpsfan101 Codes (Mostly Genesis)

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  • Unicode
    replied
    I now tested these - they're fine (I haven't found any issues so far with these). I've added these to database now.

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  • terpsfan101
    replied
    Ninja Gaiden (USA) (NES)

    SVXVGOON Always take the minimal amount of damage

    Heh, looks like a fake code with the word GOON being in the encrypted code.
    Last edited by terpsfan101; 11-13-2017, 05:05:53 AM.

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  • Unicode
    replied
    terpsfan101, I meant "Always Can Shoot ?? Subweapon", my mistake.

    About "Take Less Damage", I requested it because there might be enemies / hazards at later stages that does more damage to player compared to beginning levels.

    If you cannot find anything more for first Ninja Gaiden game requests, then can move to Adventure Island III and Ninja Gaiden III: The Ancient Ship Of Doom. As for invincibility requests for Ninja Gaiden 3, the most important from both is the one against lava - I have tried to play it a few times and the lava (it's in Stage 2-2 if I am not wrong) always kill me instantly if I touch it somehow even with existent Invincibility codes enabled, so I'm assume they sadly does NOT protect you against that hazard at all (the lava I mean)...
    Last edited by Unicode; 11-13-2017, 02:09:03 AM.

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  • terpsfan101
    replied
    Unicode , I wasn't sure exactly what you wanted with those Always have subweapon codes. They all give you Infinite Spiritual Strength points. If that's not what you wanted, omit the last line for the Fire Wheel, Throwing Star, and Windmill Throwing Star Attacks and omit the last 3 lines for the Jump and Slash Attack. I also fixed an error with the last line of the Fire Wheel code.

    Also, a take less damage code wasn't possible with this game because you only take 1 HP of damage. So I made a Start with Extra Health code instead.
    Last edited by terpsfan101; 11-12-2017, 07:15:09 PM.

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  • terpsfan101
    replied
    Ninja Gaiden (USA) (NES)

    I know it isn't pretty, but it's the best I could do:

    ANOTLOGU Blink 2x longer after being hit
    KUOTLOGL Blink 3x longer after being hit
    NNOTLOGU Blink 4x longer after being hit

    SXVYGYVG Infinite Time

    APOILNZO Always have Fire Wheel Attack (1 of 5)
    OZXSGYSE Always have Fire Wheel Attack (2 of 5)
    EAXSIYEI Always have Fire Wheel Attack (3 of 5)
    SAXSTYSZ Always have Fire Wheel Attack (4 of 5)
    AAETUYIA Always have Fire Wheel Attack (5 of 5)

    Note: Omit last line if you don't want Infinite Spiritual Strength points.

    APOILNZO Always have Throwing Star Attack (1 of 5)
    OZXSGYSE Always have Throwing Star Attack (2 of 5)
    OAXSIYEI Always have Throwing Star Attack (3 of 5)
    SAXSTYSZ Always have Throwing Star Attack (4 of 5)
    AAVTNYLA Always have Throwing Star Attack (5 of 5)

    Note: Omit last line if you don't want Infinite Spiritual Strength points.

    APOILNZO Always have Windmill Throwing Star Attack (1 of 5)
    OZXSGYSE Always have Windmill Throwing Star Attack (2 of 5)
    XAXSIYEI Always have Windmill Throwing Star Attack (3 of 5)
    SAXSTYSZ Always have Windmill Throwing Star Attack (4 of 5)
    AEXVVYIA Always have Windmill Throwing Star Attack (5 of 5)

    Note: Omit last line if you don't want Infinite Spiritual Strength points.

    APOILNZO Always have Jump and Slash Attack (1 of 7)
    OZXSGYSE Always have Jump and Slash Attack (2 of 7)
    SAXSIYEI Always have Jump and Slash Attack (3 of 7)
    SAXSTYSZ Always have Jump and Slash Attack (4 of 7)
    AAEVSTIA Always have Jump and Slash Attack (5 of 7)
    AAVVOIIA Always have Jump and Slash Attack (6 of 7)
    AEKTSGIA Always have Jump and Slash Attack (7 of 7)

    Note: Omit last 3 lines if you don't want Infinite Spiritual Strength points.

    APUVYIAO Start every life with 1.5x more Health (1 of 2)
    AONTILAO Start every life with 1.5x more Health (2 of 2)
    AZUVYIAP Start every life with 2x more Health (1 of 2)
    AXNTILAP Start every life with 2x more Health (2 of 2)

    SXKVEXSU Start every life with 240 seconds (1 of 2)
    ENUZEYVP Start every life with 240 seconds (2 of 2)
    Last edited by terpsfan101; 11-22-2017, 08:43:06 PM.

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  • Unicode
    replied
    terpsfan101, requests:

    Ninja Gaiden [NES]:
    1. Always Have ?? Subweapon;
    2. Take Less Damage;
    3. Start ?? Stage With ?? Seconds;
    4. Temporary Invincibility After Getting Hit By Enemies Lasts Shorter / Longer / Much Longer / Longest Possible / Until End of Level;

    Adventure Island 3 [NES]:
    1. Eggs Item modifier Eggs (eggs contained Axe / Boomerang / SkateBoard, Honey Fairy, Eggplant, and the hidden ones containing keys to Bonus Levels / Rooms to gives different items instead - GG or RAM versions);
    2. Master Higgins' Energy Bar Decrease Slower;
    3. Invincibility Crystal Can Take ?? Hits Protecting Master Higgins Instead of Only 1;
    4. Invincibility Crystal Inside Dark Pink Restangle In Bonus Rooms Is Always Accessible / Collectable.

    Ninja Gaiden 3: The Ancient Ship Of Doom [NES]:
    1. Always Have ?? Subweapon;
    2. Take Less Damage;
    3. Temporary Invincibility After Getting Hit By Enemies Lasts Shorter / Longer / Much Longer / Longest Possible / Until End of Level;
    4. Invincible To Quicksand In 2-1 and Raising Lava Like The One In Level 2-2.
    Last edited by Unicode; 11-11-2017, 04:39:15 PM.

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  • terpsfan101
    replied
    Castlevania - Bloodlines (USA) (Genesis)

    AAZA-CAF2 No Knockback from getting Hit (1 of 3)
    JTYA-CAG8 No Knockback from getting Hit (2 of 3)
    JTYA-CAHG No Knockback from getting Hit (3 of 3)

    Castlevania - The New Generation (Europe) (Genesis)

    AAZA-CAF8 No Knockback from getting Hit (1 of 3)
    JTYA-CAHE No Knockback from getting Hit (2 of 3)
    JTYA-CAHN No Knockback from getting Hit (3 of 3)

    Vampire Killer (Japan) (Genesis)

    AAZA-CAEC No Knockback from getting Hit (1 of 3)
    JTYA-CAFJ No Knockback from getting Hit (2 of 3)
    JTYA-CAFT No Knockback from getting Hit (3 of 3)

    Note: After getting hit you are invincible for 36 frames during knockback and then 32 more frames when you land from knockback. So not getting knocked back actually makes the game tougher if you don't account for the lost invincibility time. The last 2 lines of the code add the 36 invincibility frames you lose from not getting knocked back to the 32 invincibility frames received when landing from a knockback. So you are invincible the same amount of time you would be with knockback.

    You can adjust the invincibility time when landing from a knockback by changing the values of the last 2 lines, just don't go higher than 00FF and make sure both values are identical. The last 2 lines can also be used alone to give you more invincibility time with knockback.

    Castlevania - Bloodlines (USA) (Genesis)

    JEST-DWXR Take Less Damage

    AGBA-DE7N All Subweapon Pickups are Level 1 Holy Water
    ALBA-DE7N All Subweapon Pickups are Level 1 Axes
    ARBA-DE7N All Subweapon Pickups are Level 1 Boomerangs
    AWBA-DE7N All Subweapon Pickups are Level 2 Holy Water
    A0BA-DE7N All Subweapon Pickups are Level 2 Axes
    A4BA-DE7N All Subweapon Pickups are Level 2 Boomerangs
    A8BA-DE7N All Subweapon Pickups are Level 3 Water Dragons
    BCBA-DE7N All Subweapon Pickups are Level 3 Thunderbolts

    9VCT-BCRC Continue a Password Game with ?? Lives (1 of 2)
    ??CT-AAGE Continue a Password Game with ?? Lives (2 of 2)

    AZ: 05 Lives
    BF: 09 Lives
    CZ: 15 Lives
    EZ: 25 Lives
    LB: 50 Lives
    RZ: 75 Lives
    XF: 99 Lives
    Last edited by terpsfan101; 03-01-2018, 04:53:30 AM.

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  • Unicode
    replied
    Thanks! I tested these codes and they're fine...

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  • terpsfan101
    replied
    Unicode , I revised the codes for Battle City and Missile Tank in my original post. Also updated them in the database.

    https://gamehacking.org/vb/forum/vid...667#post195667
    Last edited by terpsfan101; 11-08-2017, 01:43:31 AM.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    About Twin Cobra:
    Your "Always Fire ... Saucer Ammo" GG codes has incorrect descriptions - I tried the one for Blue weapon and it gives me the Green weapon instead, not the Blue one which description says. Also these code has a bug - if I have any of those "Always Fire ... Saucer Ammo" codes active, it works however if I collect a Bomb / Weapon type pick-up, my helicopter becomes invisible and I cannot see where my player is, unless I fire constantly (my shots are visible but my helicopter isn't with any of these codes active after getting a power-up)...
    I can't seem to fix the bug where you disappear. Try these instead:

    Twin Cobra (USA) (NES)

    SXXEIVOU Ammo Pickups are always Red Saucer Ammo
    SXXEIVOU Ammo Pickups are always Green Saucer Ammo (1 of 2)
    VKXETTKG Ammo Pickups are always Green Saucer Ammo (2 of 2)
    SXXEIVOU Ammo Pickups are always Blue Saucer Ammo (1 of 2)
    SKXETTKG Ammo Pickups are always Blue Saucer Ammo (2 of 2)
    SXXEIVOU Ammo Pickups are always Brown Saucer Ammo (1 of 2)
    NKXETTKG Ammo Pickups are always Brown Saucer Ammo (2 of 2)

    SZNITZSA Keep Current Ammo Type after Dying
    Last edited by terpsfan101; 11-07-2017, 07:59:58 PM.

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  • Unicode
    replied
    I now tested your codes. Most of your codes worked fine, however I found some buggy codes as well.

    About Twin Cobra:
    Your "Always Fire ... Saucer Ammo" GG codes has incorrect descriptions - I tried the one for Blue weapon and it gives me the Green weapon instead, not the Blue one which description says. Also these code has a bug - if I have any of those "Always Fire ... Saucer Ammo" codes active, it works however if I collect a Bomb / Weapon type pick-up, my helicopter becomes invisible and I cannot see where my player is, unless I fire constantly (my shots are visible but my helicopter isn't with any of these codes active after getting a power-up)...

    About Missile Tank:
    The "Enemy Tanks can't Powerup (Not Tested at all)" code SUOYOTSP doesn't work at all, I tried games 09 and 24 and even with it active enemy tanks still can collect power-ups on battlefield! Shame - really enemy tanks can still get clock power-up and freeze Player 1 / 2 for short time and can still collect a Bomb power-up making player 1 / 2 to be blown up / explode without they get shot by enemy tanks fire.
    The "Start every life with Max Shot Power" AVXLPYAA works ONLY on "Missile Tank" hack but it cannot be used on the normal Battle City game, so I'm assume the original Battle City itself needs different version of this code that is working for it.

    All codes for Missile Tank and Twin Cobra I haven't reported are fine and I added them in database, man!
    Last edited by Unicode; 11-07-2017, 03:40:02 PM.

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  • terpsfan101
    replied
    Unicode, most codes (ROM and RAM) for Battle City (Japan) should work on Missile Tank (Ch).

    Battle City (Japan) (NES)

    SOETZZSL Invincibility
    SLESSTVI Infinite Lives
    ATVTGLAA Start every life with Max Shot Power

    Missile Tank (Ch) (NES)

    SOETZZSL Invincibility
    SLESSTVI Infinite Lives
    SUSUEOVS Infinite Missiles
    AAVTAIZA Enemy Tanks can't pickup Powerups
    LVXLPYAA Start every life with Max Shot Power
    TASYEYLA Start with 6 Missiles
    PASYEYLE Start with 9 Missiles
    YASYEYLE Start with 15 Missiles
    PPSYEYLE Start with 25 Missiles
    ZLSYEYLA Start with 50 Missiles
    LTSYEYLA Start with 99 Missiles
    Last edited by terpsfan101; 11-08-2017, 01:33:47 AM.

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  • terpsfan101
    replied
    Mega Man (USA) (NES)

    OTKZZZSV Take Less Damage (1 of 2)
    ZAKZLXGA Take Less Damage (2 of 2)

    OTKZZZSV Take Much Less Damage (1 of 2)
    PAKZLXGA Take Much Less Damage (2 of 2)

    Mega Man 2 (USA) (NES)

    SVOVTSON Take Less Damage
    SVOVTSON Take Much Less Damage (1 of 2)
    PVOVYSGS Take Much Less Damage (2 of 2)
    Last edited by terpsfan101; 11-22-2017, 10:09:02 PM.

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  • terpsfan101
    replied
    Twin Cobra (USA) (NES)

    EIKSLAEY Invincibility

    OXUEPTEU Max Weapon Power on Pickup (1 of 3)
    IEUEZTZA Max Weapon Power on Pickup (2 of 3)
    SEUELTVT Max Weapon Power on Pickup (3 of 3)

    SXXEIVOU Ammo Pickups are always Red Saucer Ammo
    SXXEIVOU Ammo Pickups are always Green Saucer Ammo (1 of 2)
    VKXETTKG Ammo Pickups are always Green Saucer Ammo (2 of 2)
    SXXEIVOU Ammo Pickups are always Blue Saucer Ammo (1 of 2)
    SKXETTKG Ammo Pickups are always Blue Saucer Ammo (2 of 2)
    SXXEIVOU Ammo Pickups are always Brown Saucer Ammo (1 of 2)
    NKXETTKG Ammo Pickups are always Brown Saucer Ammo (2 of 2)

    SZNITZSA Keep Current Ammo Type after Dying
    SZNSAZSA Keep Weapon Power after Dying
    SZNSIZSA Keep P-Stars after Dying

    00F4:01 Invincibility
    00EB:05 Max Weapon Power

    00F1:?? Ammo Type Modifier

    00: Red Saucer Ammo
    01: Green Saucer Ammo
    02: Blue Saucer Ammo
    03: Brown Saucer Ammo

    Note: RAM Address $0077 controls the upwards scrolling. However, I have no idea how to slow it down.
    Last edited by terpsfan101; 11-07-2017, 07:59:47 PM.

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  • terpsfan101
    replied
    Originally posted by Unicode View Post
    CastleVania III - Dracula's Curse (NES)
    Collecting A Small Power Heart / Large Power Heart / Weapon Pick-ups / Money Bags Gives Also An Invincibility Potion. In DB, there's a gedowski's GG code doing this for the upgrade Items for Trevor's Whip and Alucard's Shot but there's still nothing available doing same thing for other items at all. I'm wonder if you can port his GG code for also giving the player an invincibility potion from other pick-ups as well?
    Unfortunately, I couldn't figure out how gedowski's code worked. I couldn't figure out how the candle drops work either.

    As for your other requests, I'm not optimistic about the slower forwards scrolling one for Twin Cobra. I haven't made a code like that before. I'll give it a shot though. The enemy tanks can't collect powerups code for Missile Tank might be problematic as well.

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