Gradius [NES] (also for Japanese version):
1. Always Shoot Double / Laser As Main Weapon;
2. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing a Life;
3. Always Have Infinite Forcefield With INFINITE Hits.
Gun-Nac [NES]: Player Starts Next Life With Longer / Much Longer Temporary Invincibility After Dying.
Gradius III [SNES]:
1. Always Shoot ?? Main Weapon;
2. Always Have a Forcefield / Missiles / Spread Bomb / Torpedo;
3. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing A Life;
4. Make That Strange Enemy Cannot Take Out / Cannot Steal Options From Player's Ship If Player Has The Full Set Of 4 Options! Or make Player To Cannot Have the Maximum Number of Options (can have maximum 3 options instead of 4), or said enemy do NOT spawn at all!
5. Can Always Use Mega Crush Orb.
Super Adventure Island II [SNES]:
1. Player Takes Less / Much Less Damage;
2. Longer / Much Longer Temporary Invincibility After Getting Hit By Enemies / Enemy's Fire / Lava;
3. Start a New Game With All Magic Already Available For Use In Inventory (And Can Always Use The Magic Anytime);
4. High Jump / Multi-Jump (strangely, there are still NO codes made for this game allowing any higher jumps);
5. No Random Battles On Overworld Map.
terpsfan101, sorry for the late feedback about codes related to my previous requests (I haven't replied for while about them). I tested now your codes for Adventures of Dino Riki [NES] and both works properly. Also I tested your codes for Mega Man - Dr. Wily Wars [Sega Genesis] and they works fine too, so I've added them a while ago already in DB.
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